Flopping – Part One

October 14, 2017

I don’t do pithy posts.  It’s not just having something gaming related to think about, it’s about having enough to drone on for an hour plus about.  I had two stronger ideas inspired by recent events that lack any mechanical connection but have a thematic connection that may not be obvious, so my intent is to follow up with the second post soon, while I’m still inspired.

First up, let’s talk CCGs.

Shadowfist Kickstarter is live:  https://www.kickstarter.com/projects/2113976333/shadowfist-a-better-tomorrow?ref=discovery

Am I excited?  No, not really.  Seems like it should have come out last year, when you could have had a Fire Monkey theme and appeal to all of those icky people who like monkeys.  [Should be noted that I only hate monkeys in Shadowfist and possibly other places, like RL.  L5R Monkeys are win.]

But, I like playing Shadowfist.  Building decks has gotten harder because I only get inspired after playing and don’t immediately start building decks after our Thursday night sessions.  When I go through cards before Thursday night sessions, I’m like “Where are all of the cards I thought of building decks around after last time?”

I think there’s some good in how the KS was done – always offer a high end option.  I think there’s some lack – offer more than one high end option.  I’m also not interested in any of the cards on the main page.  I have no particular feelings about resource edges.  I guess it encourages more Thunder on Thunder plays, a not so well designed card that nevertheless fills an important hoser function.

Speaking of Shadowfist, we played Thursday as we often do, and we had one reasonably entertaining game.

Ian (Squad Faceoff) -> Joren (Monarch States) -> Don (Ascended Discard w/ Punishments) -> Justin (Hand Swords)

I bring out Black Helicopter Squad and Hit Squad after putting Waterfall Sanctuary in play.  On turn two, I put “broken” Gardens in play behind Waterfall Sanctuary.  On turn three, I put Weeping Willows out.

Over an hour later, the Mobius Gardens never received any damage.  *shrug*

The Waterfall Sanctuary was never revealed the entire game!!

The Hit Squad I played on turn one was hanging around on the turn I won!!!

Miguel!?!  See, I use cards responsibly and people don’t go insane no matter how much they complain about Hit Squad being used against them.

Even though my Jan Zvireci got used multiple times, mostly against Don’s discard deck, never took damage or left play.  My Sacred Wigwam did get seized!!  I considered this a key to my victory.

I could not keep a second location in play as every attempt to have multiple columns ended up with people attacking me and every turn of sitting on one location saw other people getting attacked because they had lots of Fighting in play and could often win on their turns.  Justin had like three NFSSs out for quite a while.  His Rice Paddies got seized by Joren, then by Don.  I never got my Sacred Wigwam back.  By not being close to victory and not having much of a site structure or anything particularly threatening offensively in play, I had the ability to regulate towards victory then pick up the pieces after hitters kept getting stopped.

I, of course, could retire this deck undefeated.  Or, I could play it again and hope to play the various cards that never saw play.

CCGs.  So, there’s this new FCG based on magic samurai.  There’s a tournament coming up, single core with roles, I plan on playing in.  Single core just seems awful with how you have no real ability to customize your 30 Dynasty Deck, defeating what I am excited about – deck construction for a CCG.

I love Influence (not Shadowfist Influence, which is terrible).  Given the tiny card pool, it still has me thinking about stuff.  I don’t love the tiny card pool for Dynasty cards.  Now, I hear people may “quit” [internet verbiage for whine about nothing in a way that just calls attention to how more important you are than people who make their financial decisions without saying “look at me”] because of the release schedule to have more cards to work with, but more cards kind of necessary or the game play is going to be really stale.

Am I committed to getting into this version, unlike the version I thought was a terrible game?  Nope.  But, I may end up committed soon.  I almost got into the VCG.  Now, I have read a review of the LCG that sounded very relevant – I’m not interested in “chess”.  I enjoy slam, bam, thank you ma’am two-player play like UC!.  I enjoy two hour dice-rolling fests of two-player play like WoT.  I enjoy a variety of multiplayer CCGs for their humorously inconclusive interactions.  Do I really want to get owned repeatedly by people who think harder than I do at card games?

On the other hand, if I can afford buying True Dungeon ultrarares, a new CCG is hardly going to be much of a financial drain, and it does give me options for things to do at cons or even maybe get back to having more regular card nights at game stores.

I’ve already created my personal ban list …  Oh, by the way, I’ve yet to actually play a single game of L5R LCG.  I haven’t even watched people play.  I’m knowledgeing myself entirely by [gag] reading rules and play guide and by reading from the interwebs.

Of course, at this point, it might be a tentative ban list.  I might sacrifice my personal honor.

Actually, I can only think of two clans I’d want to play at this time – Crab and Lion.  Crab, of course, is the only clan that has any reason to exist in Rokugan.  Lion appeals to my interest in aggro.  Oh, sure, I like Lion in the RPG, but that doesn’t translate well in my experience, i.e. what I like in RPGs and CCGs tends to diverge quite a bit.  Take Dominate – hate it in the RPG, only eschew it in the CCG because it’s a crutch.

Dragon has lame attachment theme, maybe get interesting when monkage expands.  Phoenix has lost interest to me due to RPG play …  I mean, I guess there’s some connection.  Just not interested in shugenja.  Would be interesting to have a Phoenix focused RPG campaign to make Phoenix less extreme between the boring and the psychotic.

Crane may be acceptable in CCG play where they are unacceptable in RPG play.  Unicorn suffers in CCG play from being terrible.  In theme.  In play, sounds like they suck, but I haven’t played the game, yet, so that’s just hearsay.  Unicorn reminds me of Jammers.  They will probably have cards I want to play, but I will need to dodge what they are intended to do because what they intend to do is antifun.

Imperials may have some possibilities.  I’m a hopin’ FFG doesn’t screw minor clans.  If anything could keep me wanting to play the CCG, it’s minor clan play.  Besides, gots to do what everyone does and make broken Monkey Clan stuff.  What might kill me is what they do with Shadowlands.  Shadowlands is both a great boon to the L5R world and a huge bane to rationality.

So, Shadowfist is chuggin’ to some degree.  I like that I can still play it and new cards may not be bad (unlike V:TES, where I think new sets generally make the game worse since they don’t expand on what should be expanded upon and expand on stuff that gets more annoying over time).  L5R is a possible into the 違反.

Flop, flop, flop.  Maybe I can get some V:TES play in some time.  Oh, and, of course, Traveller is the best FCG I have actually played.

As Otomo Kidai may have said a time or two back when he was Usagi Kidai, “I’ll keep my ears floppy.”

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Privilege

August 13, 2017

On August 5th, 2017, I was in Washington D.C., watching the premier screening of the Abaarso School movie at an event where cocktail attire was expected.  I borrowed a blazer, but otherwise I wore what I might wear to a game convention.

The piano bar after party had singing (by the pianist) so painful my musician brother and I desperately wanted to go get pizza elsewhere.

Let’s start with the first reason this has anything to do with gaming.  The students trying to get placed in US high schools, prep schools, universities are coming from a situation that I just can’t process.  The 60 Minutes (yes, the TV show) producer who did a panel after the screening asked Harry (my brother who made the movie with Ben and Kate) to contrast the opportunities available to someone who went to Thomas Jefferson High School in the NoVa area with what the Somaliland students had to deal with.

Role-playing games.  An opportunity to live out, to whatever dicechucking degree you wish, fantasies unrelated to your lifestyle.  For someone who has had it easy (that being me) by growing up in US suburbs, gloss over upbringings that involved true hardship as some characters may have had.  Economic position, educational prospects, ability to make choices, etc., etc. etc.  While RPGs are a great way to just “it’s clobberin’ time” some hours away each week like hitting a sports bar and pounding back some brewskis (I assume people call it that), it’s not a bad thing to take a moment and try to get into the headspace of what it’s like to live in a completely different milieu.

I did not play any games in my 1.5 days in Virginia/DC.  There were scenes in the movie of students playing cards and whatnot.  But, the second way this trip relates to (my) gaming is that I missed out on a V:TES tournament weekend.

I know Mark and Kenneth won tournaments.  Eric sent me a picture of a Sens. Depped Laecanus with Praxis Seizure: Stockholm, which is probably more than at least two injokes you may not get at all, but maybe you will.  But, I have little sense of how things went, probably because lots of people use Facebook and I don’t.

Given how rare V:TES play is, this is a significant lost opportunity.  Now, I obviously prioritize family stuff over gaming, but it’s an unfortunate result that I could have avoided if I had been more on the ball about suggesting when the tournaments should have taken place.  Actually, the weekend before Gen Con is usually going to be okay because it’s unlikely I would have travel I can control, knowing that back to back trips is suboptimal.

I am so disconnected from V:TES play, but, then, this year has been unusually heavy with travel and, er, with Traveller.  That’s … symbolic?

When in town, we usually get together for Thursday night Shadowfist.  In our last session, we played three games.  That’s not a good thing.  Our short games, well, our short four-player games, tend to be bad.  We had two games that felt like three-player games in that someone got out to a strong position, failed to get “regulated”, then won because people’s decks are way too big and inconsistent and/or lack character stoppage.

I completely failed from a metagame standpoint playing a deck full of edge hate in the first game, where no one had edges in play.  I really need to build some new decks.  I keep wanting to play more Final Brawls, but I just don’t own that many that I can find.

Speaking of failure, in the business trip leading up to hopping off to DC, there was no time for mahjong, my VR experience was lacking any actual play, and my friend’s phone cover of “Winter Is Coming” had pretty much no impact because I may be a nerd, but I’m an iconoclastic nerd who has never read Harry Potter nor A Song of Fire and Ice, nor made any effort to watch their visual media unless you count looking at a screen on a plane.  Nor did I hit Core Gaming Salon, as there were two other Americanos in Shanghai for me to have Italian food with, and I was only there for a week.

Been playing around with the True Dungeon phone app, discovering a real bug and a faux bug.  The faux bug is what I want to talk about.

What are the most contested equipment slots in TD?  For me?

Neck.  I was heavy Amulet of the Champion in my builds until I realized Charm Necklace probably does me more good, while Exalted Creeper Amulet is amusing, plus Amulet of Treasure Finding is necessary for our fourth and fifth characters, and a host of other stuff is irrelevant because it’s not as good but sounds cool.

Wrists.  I can’t even decide on wrists for my primary build.  Bracers of Fast Fitness is my preferece, but, if I have to burn stuff like in Grind or Hardcore/Nightmare, I guess I go Bracelets of the Cabal.  For other builds, Bracers of Supreme Archery, Charm Bracelets, Fast Fitness, other stuff all contend.

Feet.  I want to own a bunch of Boots of the Four Winds, but I’d rather play with Boots of Might or maybe even Boots of the Marauder.  All comes down to whether playing normal dungeon or not.  Not a lot of choices but ones that I constantly toy with.

Charms.  This is a recent phenomenon.  For the longest time, charms and ioun stones were two things my collection was really weak in.  Now, the three charm limit is impactful, as I frequently am happy to pump Dex at a cost of Str, yet Vicious Charm isn’t making the cut anymore.  Charm of Enlightenment is taking off as I realize just how bad non-healers want to not have embarrassing Will saves … just in case.

Least contended slots?

Fingers.  Sure, my wizard builds could do more ringing, but I struggle immensely with finding a second ring for ranged fighty builds even using first slot on Ring of Heroism.  It’s currently easy for me to level up builds as I can just Ring of Heroism up some build, except so many of my builds run the Charming Trio that RoH is unnecessary.  Obviously, if I had a certain Legendary ring or a certain Eldritch ring, things would be different, but I don’t.  I’d really like to see a ring that increases physical ranged damage by something reasonable, like 1 point, to avoid making ranged Ranger even more IO’sP (probable gross exaggeration as ranged Ranger gives up double attack Ranger).  I could, of course, pick up the rare saves boosters to have something that is theoretical good stuff – shows what sort of holes exist in my collection that I can trot out more URs than rares that do something.

Legs.  I really don’t know what pants to run when not going Kilt of Tavernbane.  When I go with free action pants, I’m defeated by how Boots of the Marauder provides free action.

Head.  Either Templar Helmet, Defender Helmet, Redoubt Helm, Crown of Iron Will, or Charming Crown.  Charming trumps Iron will, but I only own one Charming.  Templar will normally trump Defender, but I own only one Templar set.  Blessed Redoubt might suffice, but Redoubt doesn’t really at the moment, especially since I won’t own one until Gen Con.  Charming and Templar don’t contend with each other.

Shirt.  I often don’t even know what to run unless it’s Linked Shirt of Healing for everyone.  Shirt of Blessed Strength for those rare STR based builds I do, of course.

Most binary slot?

Waist.  Belt of Blessed Constitution or Girdle of Frost Giant Strength.  That’s it.  That’s all I’m going to run, unless I end up with a Viper Strike Belt at some point.

So, you may have heard that Gen Con is in August.  I wonder if it’s going to be a zoo, given that it’s sold out.  Sold out.  Interesting comments as to why moving to Chicago wouldn’t be better.  I wonder what next year will be like.  Will some folks be so turned off by the excessive number of attendees this year that attendance would actually be lower than recent years?  Unlikely.  Probably get new blood who takes the place and everyone will hope hotel situation will ease when it won’t be GC50.

For most of our group, it’s lots of TD and HoR.  Will let you know how that turns out in a couple of weeks.

Privilege.  Play games.  Travel the world.  Question why people want Italian food when in China.  Get pizza in Georgetown at 1AM.  Afford my TD collection.  Just so fortunate and useful to remind myself that it could be so much worse.


Fisticuffs – Time To Eat

July 8, 2017

Even though it’s my one relatively consistent gaming experience, I don’t talk about Shadowfist much anymore.  It’s just the nature of settling in, that not as many things are new and shiny.  It’s also a matter of the game being a terribly casual affair for me.  Though, as I rewrite this sentence a couple of times, I realize anything I do repetitively I’m less likely to write about, so it’s not like weekly V:TES or weekly boardgames or weekly Type P Magic or whatever would cause me to post.

I’ve actually written quite a few Fisticuffs posts.  Why this one?

Let’s post a couple of decks.

Name: Memories of Money
Faction: Lotus
Size: 45

Lotus Cards (30)
Characters (11)
1x Doktor Herrnberger
4x Imp
2x Ming I
1x Punk Geomancers
1x Ravenous Devourer
1x Shi Kan Lun
1x Undead Horrors

Edges (1)
1x Insidious Plan

Events (14)
5x Bribery
1x Cries in the Night
1x Shi’s Dark Influence
1x Spirit Wrack
5x Tortured Memories
1x Underworld Coronation

Sites (1)
1x Shi’s Hillside Estate

States (3)
3x The Mark of Evil

Generic Cards (15)
Events (7)
1x Discerning Fire
1x Larcenous Mist
3x Pocket Demon
2x Spirit in a Bottle

Feng Shui Sites (8)
1x Cataract Gorge
1x City Center
2x Dockyard
1x Martyr’s Tomb
1x River of Lights
1x The Hidden Grotto
1x Waterfall Sanctuary

Nothing unusual about the idea of steal and sacrifice.  Some choices may seem unusual, but I throw together a lot of decks from whatever is lying around.  Then, there is some tech in here.

I keep trying to play with Ming I because:  alpha, I like the art; beta, I’m offended by how bad she is compared to Queen of the Darkness Pagoda; gamma, I rarely get her into play and do anything with her.  The sacrifice thing is synergy.

The Mark of Evil is a card I don’t recall ever putting into play.  I’ve played this deck a couple of times, and I didn’t even see it Thursday night.

Every deck plays better with our house rules, but the dearth of foundation characters is concerning.  I happen to have had a Dockyard early on, then used Bribery to take a Wailing Apparition to play Doktor Herrnberger.

Cataract Gorge rarely pays off for me, but I may have included here under the theory that I steal so many dudes I can fail and still attack with a hitter.  Waterfall Sanctuary is pretty good in the Thursday meta, which some may not find surprising, but I don’t find Waterfall to be the hotness in more general metas, especially when every deck has to include 5x Mobius Gardens and Dockyards and Manufactured Islands.

The Hidden Grotto was good to me in that I seized a site, taking me to three, then revealed to have enough power to play Ming I.  So cheesy in like a 7 Masters deck where you Jade Willow over and over.

River of Lights almost never gives me 2 power.  However, I see a reason to include it over other high body sites.  It forces me to think about burning for victory.  Too often, I’ll not think through the benefits of burning for victory, either overrating it or underrating it.  At least this gets me to consider when I’m prone to underrating it.

So, what happened?

Don (Syndicate power) -> Joren (Lotus states) -> Ian (Memories of Money)

Don put out two early Mars Program Executives.  I considered a while before Spirit Wracking one of them before he ended his turn.  Don kept having lots of power, anyway, using multiple The Price of Progress to annoy us as we tried to rein him in.  Joren’s Wailing Apparition got Bite of the Long Teeth and Vampirism.  I stole it and ran it into his Soul Reaver to tidy up his board.

After I played Ming I, Joren Evil Twinned it.  Don had a Street Doc and Song, The Little Dragon.  My Ming I was cancelled with seven damage.  I played Shi Kan Lun, sent him and Ming I after Don’s site, sacced Ming I, burned for victory.  I played Shi’s Hillside Estate, took Song, Tortured Memories Evil Twin, and won.

Yes, our environment is power heavy.  It probably does extend games in that three-player games can easily become beatdowns where one player doesn’t do much of anything, where it’s really hard not to be able to do things with our house rules.

Name: Eleven Evils
Faction: Lotus
Size: 45

Lotus Cards (26)
Characters (17)
1x Demon Emperor
3x Eater of Fortune
1x Gibbering Horror
2x Li Yu
1x Seven Evils
5x Sinister Priest
2x Ti Kan
2x Two Hundred Knives of Pain

Events (9)
2x Corruption
1x Die!!!
4x Evil Whispers
2x Flying Sleeves

Generic Cards (19)
Events (7)
1x Discerning Fire
1x Larcenous Mist
3x Pocket Demon
2x Spirit in a Bottle

Feng Shui Sites (11)
3x Dockyard
2x Hydroponic Garden
1x Martyr’s Tomb
5x The Great Wall

States (1)
1x Six Demon Bag

Most of this deck was made from loose cards from when I broke down other Lotus decks.  I’m a big fan of Li Yu (special) and Ti Kan (art, 5 fighting).  Finally, the blog has come back to … the reason for calling out this session.

I played two Lotus decks in two games.  I played two lotus decks with the same number of Discerning Fire, Larcenous Mist, Pocket Demons, and Spirits in a Bottle.  Yet, the Lotus cards are rather different.

Alpha, Lotus have too many good+fun cards.  I’m willing to play steal cheese.  I’m willing to be so less cheesy and play fair Lotus cards.  I’m willing to play terrible Lotus cards like Gibbering Horror.  I would note that I’m constantly sitting in the wrong place as, if I were one seat to the left in games, they would be h-u-u-u-g-e, potentially worth the cost.  That’s a political joke and a sports joke in one people.  I’m like totally gifted.

Beta, let’s talk Lotus characters.  Not enough Eaters of Fortune in the deck.  All of Jammer and not Jammer nonsense have to Die!!!  So mote it be.  I don’t get why I’ve never seen Li Yu outside of my playing it.  It’s often amazing, just sloughing Final Brawls and miscellaneous annoyance plays.  Two Hundred Knives of Pain is the main reason people play Shadowfist – things have cool names.  It is, however, a rather terrible card.  Sure, the threat of its ability is vaguely better than using its ability, but I’d rather have a good Lotus 4-F character and, no, not Underworld Tracker – UT is just so dull with its obvious brokenness.  Sure, I’ll play UTs at times, but that just shows two things.  Omega, I do actually play good/broken cards at times in CCGs.  Psi, Lotus brokenness is more palatable to me than other brokenness just as Centauri cheese was more palatable to me than Narn cheese or Voter Cap abuse has become more palatable to me than Dominate abuse.

Gamma, events.  Corruption, to me, is sweet delicious feldspar-hard plums.  It’s just fun and totally my sort of card.  I should do a Card of the Weak for Shadowfist where I bring up all of the cards in other CCGs that are like Corruption that float my kayak.  Evil Whispers was an experiment.  Evil Whispers is awful in our meta for the obvious …, Gardens related reason.  It marginally got me more power than it gave my opponents.  Flying Sleeves is really good, twice (yup, 2 for 2) stopping Xin Ji Yang from causing the Empire of Evil to my left from winning.

Delta, generic events.  Why the same seven?  Alt power gain, even in the land of Gardens, is necessary.  Larcenous Mist isn’t just to further punish tank decks or gun decks or whatever, it’s also to address that some players like to play absurdly obnoxious characters.  Discerning is mostly to murder monkeys … and whatever else annoys me that day.  There was a turn in game two in which Don was set up to go for the win and had my Seven Evils for the turn.  I told Joren I could deal with Seven Evils.  I was prepared to Discerning Fire for “evil” to remove Empire of Evil as well, as I didn’t want to choose demon when Don didn’t have another demon in play, leaving me the only other demonmeister.

Two Lotus decks that have incredible similarities and ridiculous differences.  That’s just how I roll.  If IKG would ever let me design a card, I’d create a Lotus character.  A noble, virtuous Lotus character because you can look on my works, ye Mighty, and despair!  The Empire of Good shall reign!  Yup, that’s a classic poem reference and a callback within this post.  I may be getting more and more decrepit, but I’m as good once, as I ever was.

So, what happened?

Ian (Eleven Evils) -> Don (Feast of Souls) -> Joren (monkeys)

I actually had to support Don at times.  So it is written, so mote it be – monkeys gotta meet their maker.

I had Die!!! in my hand early on while Don and Joren were tussling, but I couldn’t play it.  Yes, even given our house rules, I still run into resource issues.

What made this game unusual was that we got into this situation where everyone was constantly on 3-4 FSSs.  I actually had a pretty good setup with four FSS in play because Joren had Potlatched me, so, since everyone else would win if they took one of my sites, I not only always had four in play but could afford to lose one and still just take for the victory.

The actual victory was not terribly interesting, being attrition based as we kept stopping Don’s hitters and Joren’s monkey poo from winning.  Sure, Don did have a Haunted Forest in play that duped a Family Home, then a Mobius Gardens.  He cancelled his Feast of Souls when I Eatered it, as his deck is designed to do.

Sure, I won both games.  I tend to do better in three-players probably because someone else is usually the threat early, yet our rules allow for people to always be in the game.  Maybe the fewer decisions on what to do make it easier for me to make decisions that balance things in my favor.

Welp, that’s Shadowfist from 2017/7/6.  It’s like gaming, with customizable decks.  It’s like the good stuff in life.

On a totally unrelated note, congratulations to Martin for winning the V:TES NAC.  Great guy.  I really, really need to figure out a plan for playing V:TES more often.  At this rate, though, not until after Gen Con.  No momentum at all locally, from what I see, due to Anthology Set, which a shame it be.


Underpromotion

June 18, 2017

Since KublaCon, in terms of actual play, it has been pretty much Shadowfist.

But, let me digress for a while.

I finished the Last Chronicles of Thomas Covenant.  That was disappointing.  It was a slog to get through the books what with the constant verbiage taken up with “I can’t continue.  Someone else is better than I am.”  Just beaten over the head constantly with how awesome haruchai are, giants are, someone else is.  Sure, there was the gratuitous use of pretentious diction replete in the quadripertitus series.  I’m sure a staff could be found with lenitive properties to flush the experience.  Look, I’m sure it’s condign to make yourself hard to understand to the reader, your audience will grow properly chary.  But, when the first page of a new chapter is like 10 words you haven’t (over)used in book four, most of the way towards the end, that stick out like a sore pollex, feels like you are just trolling the reader.

But, here’s the ultimate problem – the ending was boring.  There were moments when things were cool.  There was potential, like the weird alliance that was crucial in book four.  But, it just seemed like after dragging and dragging, the ending was rushed just to get it over with.

Anyway, it’s not the only series where much more cool stuff could have happened.  So, how does this tie into gaming?

Satisfying endings aren’t easy.  I do find that con RPGs can often create the appropriate ending by simply having a very linear structure to the adventure.  This … does … not … bother … me.  You know, dungeon crawling has the feature of (typically) a linear path to the end.  I don’t dislike dungeon crawling.  I just view it different from role-playing.  One thing I don’t formulate in my mind well are endings.  And, I, too, fall into the “trap” of wanting players to have freedom to make terrible results.

Number second:  Don’t be repetitive.  Fights shouldn’t all feel the same.  NPCs shouldn’t feel the same.  Missions shouldn’t feel the same.  Unfortunately, when it comes to game mechanics, very often PC actions are highly repetitive.  Use same attacks or always try Diplomacy +26 roll or whatever.  Now, this is where having a player explain what they say or do can vary from just rolling dice.  Is this an argument for spell memorization with inability to duplicate overmuch spell choice?  Hmmm …

Number three:  Make your gods interesting.  Actually, one of the godlike powers in the series actually became interesting, though it didn’t get a story arc.  I’m a big fan of gods.  But, if they just do things the protagonists can’t or can’t affect, kind of not so exciting.  Then, if they just get owned by chumps, that’s kind of eh, too.  I should be more specific, since the point of Lord of the Rings is that a god gets owned by chumps.  If chumps are clever or cool in their ownage, okay, but it’s when chumps are just chumping and happy ending in the post-carnage world that it’s kind of chumptastic.

As you probably don’t recall, a recent Gen Con saw me playing yet another game where you play a god.  I complained about how the game was like two hours for something not actually billed as two hours.  But, I had relatively lots of pleasure in that brief period.  My god was cool.  My god licked blood off of folks.

Switching offhand weapons.  Back to thinking about True Dungeon.  We really don’t need more tokens at this point, well, except maybe one and only if we somehow play something besides normal level.  Didn’t get into Grind and probably don’t have to worry about it since my schedule is rather tight at Gen Con.

One question is whether to loan tokens to other players.  I actually did that last year when we had like nothing in the way of relevant collections, as class specific uncommons are still better than not.  I can see it to a degree – talking about PUGs where we actually have much more stuff than the others.  I mostly see it with class specific tokens below ultrarare rarity.  Masterwork Thieves’ Tools, Ring of Soothing Touch, instrument if Eric isn’t our Bard, whatever crap Monks use.  I don’t want to be in the position of being pushy in any way.  On the other hand, as unlikely as it seems based on comments on the forums that we would have a more beefed up group, sure, switch out your Redoubt Plate for this largely devalued Blessed Redoubt Plate.

I have even more tokens that make me want to vaguely try a different class just to see the token get used, though the problem is that it would encourage me to play a style that doesn’t interest me, with probable results that don’t interest me.  For example, I have a solid one-handed melee weapon.  In a PUG, playing normal, I might do something boring like play a Paladin that goes sword and board or, just to see how boring it is, a Fighter.  In this scenario, I’d likely be a prime damage dealer at air hockey shuffleboard.  I can’t see how this is a fun result.  I want other folks to be +2 Slayers.  They will enjoy murder.  I will be embarrassed or bored hitting or missing for average double digit damage.

Contrast with Barbarian.  I cannot actually see how you build a Barbarian that doesn’t just annihilate things.  Even when you aren’t using a +3 relic, damage output is so absurd when you make even a token effort [ha, ha ha] to not undermine what the class does.  I have a STR 14, level 5 Barbarian build written up, and it still is just gross.  Then, I decided to see what our best Grind, Barbarian build would be, and it averages 22.5 damage ranged and just under 38 damage melee.  Point of reference?  Last year, most of my spells did 6 damage.  Even now, with my normal build where I don’t worry about damage pumps much, looking at those spells doing 10 damage.  Sure, I could Mad Evoker’s Charm for some base doubling, but that’s not why you … I mean … why I play a Wizard.  I play a Wizard to point out planes of existence on a chart, not because I feel a need to polish off monsters.

It’s going to be really interesting to see how it will play out at GC, when we finally get a chance to use collections that didn’t exist prior and whether I want to regress into playing builds that are more green or red than purple or whether I’ll want to be even more violet end of the color spectrum.  Or, gasp, get orange.

I’m trying to find builds that are different yet still relevant.  Purple tokens have a habit of converging builds, at least for me and for my concerns.  Paladin retribution damage build is an interesting build, though not one we could do.  All Dex, all the time Wizardy builds (more Elf Wizard) may end up more interesting than it seems what with maybe having a decent AC somehow mattering.  Ranged damage builds with Bard or others is maybe a thing to do that’s different.  Unfortunately, there’s only so many ways to pump ranged damage not dependent upon STR, and I doubt there will be a lot more tokens to pump ranged damage given what Rangers can do.  Of course, just put it into a slot Rangers may care about, which is … uh, probably all of the slots I already care about, like wrist slot, feet slot, neck slot.

Haven’t tried to put together a V:TES session, haven’t even been able to make Berkeley sessions on the weekend – just too many things going on.  Do plan on playing next HoR mod tomorrow.  Expect to play Saturday, two weeks after, so may start talking about HoR again before Gen Con.

So, Shadowfist.  We have had short games and long games but less in the middle games.  In our last session, we actually failed to complete a game because the new rule at the store is you have to be out of there by 10PM.

It’s hard to hate in Shadowfist since everybody does obnoxious things.  Oh wait, I hate lots of stuff already, including non-Feng Shui Sites, monkeys, Lotus recursion, most edges people play, site removal (not site damage, though Orbital Laser Strike is essentially site removal).  I’ve tried not to hate the Jammers.  They have some non-monkey, non-nuke cards.  Unfortunately, they don’t have enough joy and only lend the world Pain.  I may have to just abandon any pretense of not being a hater and go full on hating with maximum metahate.

Then, there’s Ascended.  I struggle so hard to find things I want to do with Ascended.  For instance, I have a module of Ascended cards I want to play with another faction, but I can’t find another faction to put the module in.  Something like Syndicate might make sense, but it’s a Modern module.  To be fair, I do find Ascended cards I will play and even not hate long enough to play the decks multiple times.  But, I find that even then I’m discouraged, as the Ascended just can’t hold back.  I was sitting on a bunch of power and had two hitters in play that allowed me to do stuff, so I didn’t want to overcommit, yet by not dumping my hand to have four hitters in play, I lost a dude I didn’t want to lose and expected to not even make a bid for victory.

Of course, I might have tried harder to play the game if the three Nuked that successfully resolved didn’t Nuked my FSSs.  Jammers just make you want to stop doing anything.  Or, maybe, the only answer is to load a deck up with counterspells and go for hand size so that you can always counterspell when you try to do anything.  Yup, that’s how gagworthy Jammers play – I’m thinking of hand size increasing plays.

If you’ve read this far, you finally get an explanation for the post title.  What else have I been doing gamingwise?  Why, I’ve been reading my shogi book, taking the quizzes over and over and still not seeing the moves without memorization.  I have this huge problem with chess where I just don’t see the connections between pieces.  With shogi, I feel like I have a better sense because the ranges are more limited and the emphasis is less on gaining material.  But, I still think my brain that does some things so well does some things so poorly, like get spatial connections.  Of course, there’s a lack of experience element.  People get better by doing.  Since shogi isn’t like a thing that I’m likely to do and chess doesn’t interest me, seems like getting better isn’t going to happen.

Yup, still haven’t gotten to the point of talking about deckbuilding with Anthology Set cards.  Well, I do need to get back to all things Traveller for a while.


KublaCon 2017

June 3, 2017

It seems like each year KublaCon is less and less convenient for me.  I don’t know if it’s because I do monthly financial reporting for work that is timed toward end of month/beginning of month or what.  Well, even with my previous company, where I didn’t have such things, there were things like doing training on the East Coast, so maybe what.

Add in how less enamored I am by local con RPG play and add in how Gen Con did something dumb and scheduled event registration on a holiday weekend, and what I get is a barely there fare.

I skipped Friday to try to get rest and/or something done for the Saturday evening Traveller demo.  I skipped Monday, even though there were two RPGs I had interest in, because of old man disease.

Saturday

I move slow.  Build my Shadowfist Classic deck, figure I’ll play it multiple times rather than switch decks between games, so I bloat it to an absurd 45 cards to give me lots of extra options.  Base it on my ole Aerial Bombardment, Fire in the Sky deck that sometimes worked … somehow.

I get to the con about 11:30AM and find out CCGs are in a different room this year.  Get to the room.  A good room!?!

Maybe trying to separate CCGers from mainstream sorts is a new goal, and we just got the benefit of isolation’s blessed windowfulness.

Watch Earl and Jason finish up on Star Realms.  Then, we get five players.  Earl keeps offering to sit out so that we don’t have to endure five, but he-y-y-y, it’s all good, who doesn’t love five player CCG play?

Game 1:

Drew (Architects) -> Earl (Hand Monkeys) -> Jason (Architects w/ Napalm Belchers) -> Miguel (Big Bruisers, et al) -> Ian (Blood Eagles)

Actually, I think maybe Miguel went first.  I’d give my deck a better name except:  1, unlike V:TES, there isn’t a bunch of real world flavor text to steal; 2, Blood Eagles.

I lived the cheese dream … I actually make an effort to do strong things in my Shadowfist tournament decks because I don’t have a history of repeated accidental success that leads to winning every tournament I’ve ever played with a Sensory Overload deck … and get Möbius Gardens, Test Subjects, and Manufactured Island out on turn one.  Or, I could be totally wrong and my Gardens was a Dockyard, otherwise known as the only other Modern relevant FSS, but I think it was a Gardens.

Then, it doesn’t take forever for me to get a Blood Eagles in play.  I’m doing stuff … I’m doing stuff.  Miguel also does stuff and I’m not so threatening that he doesn’t backwards or crosstable his stuff.  In fact, his armada of two Good Ol’ Boys is feverishly eager to inflict heinous beats upon my poor partially damaged Manufactured Island.

So, I Bzzzzzt! one of them.

Drew plays Loyalty Officers.  They eventually get cleared by Final Brawl.  Earl has a slow game, lacking Monkey madness but still Iron Monkeys and picks on people who have more power than I.  Jason can’t get any resources so keeps playing sites but eventually gets out a Napalm Belcher and the “fun” part of Shadowfist ensues.

Drew puts out Dr. Jean-Marc Ngubane, so he can unturn a Belcher.  My CHAR gets Tracer Implanted, so I never turn it again, though I considered the possibility of turning it when going for the vic-tor-y play.

Instead, CHAR is an Expendable Unit, and I eventually get down to Assassin Bug, Arcanomoth, Blood Eagles.  I believe Arcanomoth is turned for some reason and still in play but maybe got wiped by this point, then all of this stuff is wiped.  Earl and Miguel have generated heft, with Big Bruisers being kind of easy for my deck to kill if I have the cards but not so much when I don’t have the cards.  Everyone has been a threat except Drew.

I survey the sadness that will come after I pass my turn and decide there’s no place like resting all hope on an Assassin Bug.  Assassin Bug feasts on Ngubane’s soul as nobody has anything to intercept with.  Blood Eagles with two damage and an Arcano- … wait, not an Arcanomoth since my Reinvigoration Process gets undone … my Dark Traveler … my 2-Fighting Dark Traveler go for Drew’s damaged FSS for the win.

And, that’s Shadowfist.  Hey, pun-time.  My deck could have been called Traveler, The Next Generation to … um … to … em … to achieve ultimate dorkiness.

That was not a quick game.  Then, there was game two.

Game 2:

Drew  -> Miguel (Monarchs) -> Earl (Lotus w/ Uniqueness) -> Ian -> Jason (Lords)

This was not a quick game.  Miguel came out fast with Queen of the Ice Pagoda and continued to threaten, though never did the annoying Ice Sword play on her that I see so often.  With his Netherworld Returns, the game got funky at times.  His Monarchs kept getting beaten up, even Darkness going down, but Returns was undermining Drew’s ability to “We Can Rebuild Him”.

Earl just got stronger and stronger over time, though we did manage to toast a couple of his Underworld Trackers and Miguel did turn the Queen of the Ice Pagoda into a ghost before she could get Tortured Memoriesed.

I was not strong.  I discarded a couple of times before playing any cards.  By the time I could get a site and a foundation in play, I had lost something like six characters to discards.  When I finally play a CHAR to have something that isn’t a foundation in play, it gets toasted by a redirected fight of the Darkness Queen, leaving me with pretty much Arcanomoth as my only way to have more than a 4-Fighting character in play, and I couldn’t even do that because I didn’t have three Architects resources.

Seemed to be payback for game one to prevent someone from sweeping to undisputed victory for the Championship of the sixth largest economy in the world.

Miguel was so threatful, only by decking did he ceased being a factor, which also didn’t help me any as I kind of liked his threat factoriness to rein in Earl.  Jason got strong at one point with Lord Shi and Lord Hawksmoor, but he got beset by Wailing Apparitions.  Yes, that’s Shadowfist, and I told Earl I’ve routinely seen their annoying ability matter.

Drew got a Napalm Belcher and didn’t Belch Earl when Earl had one location and lots of little stuff.  Typical Shadowfist stoppage (aka every possible effect) stopped stuff to keep the game going.  Oh, I remember why I wanted Miguel in play – his sites were easier to take than other people’s.  I decked without a real chance to win.

Later, I found out Earl had won.  For you see, I had a Traveller demo to do.

Traveller Demo

We had like seven people, no one who actually knew about our Kickstarter.  We didn’t have great demo product to show people, but things seemed okay.  We are still moving towards putting what we think is a good looking, solid game out.  Mostly need to get things printed at this point.

Bohnanza

As mentioned, I defeat a 10-year old on tiebreakers.  Who’s the Bean Harvester Now?

Game 3:

Back to Shadowfist.  Miguel has stuff he needs to do, so time to play crummy less than five-player Fist.

Ian (Lotus Killing Rain) -> Jason (Reentry Squad) -> Drew (Hand) -> Earl (Purists)

I so hated this game.  It happens.  It happens with V:TES, with B5, with … er … Blood Wars? and all sorts of other multiplayer card games.

Some day, I need to actually have more Killing Rains in my Killing Rain deck since I rarely play them.

Here’s the problem.  Jason’s deck is a site suppression deck.  Drew didn’t play sites but somehow got enough power to keep putting out annoying Hand characters like Buddhist Bellringer and Reformed Bandit.

None of us had answers to Reentry Squad until late in the game, when I was irrelevant.  The thing was that early in the game I wasn’t irrelevant, getting enough fight in play to take sites, but I didn’t know what to do when only Earl had any sites in play.  Oh, sure, if I was the only one with dudes, I could take on the table, but Jason and Drew had dudes, just no sites.  Then, my sites kept getting taken out by either Jammer crap or being attacked, which meant I couldn’t generate any power as my dudes started disappearing, which led to Shadowfisticus Ineffectualitus – an extremely common disease when playing normal rules.

Sure, it was funny when I took one damage to each of my FSSs and I revealed two Diamond Beaches to go with my third Diamond Beach, but, after that, I was sitting around waiting for Earl to win.  For, you see, Earl’s decks tend to have long game play, so they will keep getting Mutators out or whatever and no one will board wipe.  I did try an Underworld Coronation on my Exorcist, but, predictably, Jammers players always have Who’s the Monkey Now? in hand when I play character removal.

Drew eventually ended up winning after spending much of the game attacking right, with a decent sized horde that included some superleap.

The Thursday night group whines about superleap constantly, but it doesn’t really bother me that much.  I find sitenuke far more annoying not because it’s more powerful but because it undermines the basic nature of the game of putting sites in play and having characters attack them.  I find power steal far more annoying because it can easily lock a player out of the game.  I find edges far more annoying because the power level on a lot of them is way too high for a repeatable effect when there’s really relatively little edge removal in the game.

Pretty much every Shadowfist game really needs one Final Brawl played, one Thunder on Thunder played, maybe one Neutron Bomb played.  Instead, either feast or famine on these sorts of plays, though only the first gets really annoying when it happens multiple times.

Sunday

Gen Con event registration, the second most stressful day of every year, though, actually, my wish list hardly mattered due to how many HoR events I was signing up for.  When I saw Don Thursday, he said he didn’t get into anything he tried to.  I just assumed I’d get into everything except Friday 2PM because I wasn’t our group’s True Dungeon guy.  Dave had the lamentable task of trying to get us into TD and True Grind.

We did well.

I go back to sleep.  I eat something at home.  While I did have tan tan mian from Shanghai Dumpling Shop, I will say this – I’m disappointed with what was my favorite restaurant.  Both tan tan mian and the sesame dumplings in crushed peanuts are nowhere near as good as they used to be.  Yeah, I can continue to get savory dumplings from them, but I miss what were two of my favorite dishes in the panverse.  Also, Zorba’s pizza way overpriced for what it was.  So many places could drive to in the area that would interest me.

I roll into the con 3:30PM to be available for pickup V:TES and to drop off Anthology Sets.  I sit around for a while with only Brad and Rob being around to talk about stuff.  I also unload some 30,000 cards I was sitting on to be passed to needful players.

Seriously, I don’t know if it’s because of shipment costs, but anyone in California can effortless have a 30,000 card collection just by waiting around until someone leaves the game.  V:TES staples are not remotely hard to get.  I could probably drop 10,000 extras on someone if I felt so inclined.

My V:TES event starts half an hour after the Shadowfist Modern tournament.  I have no chance to prove I dominate at all multiplayer CCGs that lack Dominate.  I was the defending Modern champion from last year’s Kubla.

We have seven players at first.  Yes, multiplayer CCGs are a Bear Market when it comes to having the right number of players.

I don’t try running tournaments at cons anymore, just too unpredictable who is playing, how long anyone is playing, etc.  So, I give away my precious boosters as table prizes and let people play for a pack.

I win my first game with like 11 Hermana Mayors in play or it timed out or whatever.  I remember the last game, when tiredness was kicking in, that I killed my predator with Can’t Take it with You to table split with my prey.  My predator had like double digit pool.

It’s not that I’d rather play Shadowfist.  It’s just that getting to play CCGs is rare enough that I don’t want to miss out on an opportunity to play all of the CCGs I could.

Long, boring drives home after midnight.  I’ve got to start scheduling my events at 8AM, when I’m up and at ’em.

Traveler, The Next Junction Point

Faction: Architect
Size: 45

Architect Cards (24)
Characters (14)
3x Arcanomoth
2x Assassin Bug
4x Blood Eagles
2x CHAR
3x Test Subjects

Edges (2)
2x Reinvigoration Process

Events (8)
3x Aerial Bombardment
2x Bzzzzzt!
1x Expendable Unit
2x Fire in the Sky

Generic Cards (21)
Characters (2)
2x Dark Traveler

Events (8)
1x Ejector Seat Malfunction
1x Salvage
5x Scrounging
1x The Algernon Effect

Feng Shui Sites (10)
2x Dockyard
5x Möbius Gardens
3x Manufactured Island

States (1)
1x Disintegrator Ray

You know, just because Imprisoned, Nerve Gas, and Neutron Bomb are on my personal banned list doesn’t mean I don’t love me my Architects.  Yeah, I actually find Architects very pleasing, sometimes even more pleasing than Lotus for when I’m tired of same old, same old deck building with Lotus.  That’s me – the removal guy.  Yup, I’m a Red/Black kind of player.  I Shake Up.  I … I … have a hard time continuing the theme though B5, WoT, et al do have character removal.


Deck Of Many Things

April 30, 2017

I wrote out some four or so new deck lists and managed to get around to pulling together cards for two of them, while also looking back at some of my other possible tournament plays.

Reasons I love CCGs:

One:  Infinite Ideas

While looking over a deck I’ve never pulled the cards for, I was wondering why I hadn’t put Repo Man into it as it ran 4x Sport Bike.  That got me thinking about Repo Man.  That got me to search vehicles.  That got me to thinking about yet other builds for Polaris Coach and deciding that Polaris Coach + Cryptic Mission is totally a deck that should exist.  Then, there’s immediate Helicopters in your PRE/Obf bleed/vote deck.

With every CCG, I think of new decks or card combinations even with a game with as small a card pool as Ultimate Combat! or as focused a card pool (due to allegiances) as Wheel of Time.  Certainly easier with a game with a vast card pool like V:TES, but there are just so many things people don’t do.  Sometimes it’s a clearly less effective strategy, but that may not be a bad thing in multiplayer play.  Sometimes it’s a build that only makes sense for a specific metagame.

There are dozens of decks I can see trying in a local tournament that have never seen the moonlight of night.

Two:  Metagaming

Metagaming isn’t just about trying to win, though that’s quite the driver.  My thinking for the upcoming tournaments goes somewhat along these lines:  the environment will be far more aggressive than our local environment; play will be quicker putting aside deck builds; player skill will be higher; no one will know my play style and I won’t be familiar with other people’s styles.  Doom … d-o-o-o-m …

Just in terms of trying to build to win, I would focus on how Animalism is the best combat, Parity Shift will be played often, Lutz will appear often with some sort of vote, bleeds of 4-6 or permableed of 3 will be common, winnies will probably not be that common but neither will the countermeasures, Imbued will probably show, event decks might appear, tons of fatties, Celerity guns will also likely be notable.

Flesh of Marble plus some sort of hit back should wreck combat decks.  Combat ends should pretty much stop everything if you run enough to get by Psyche!.  Voting may be messy at times with Velvet Tongue, though the chances of much in the way of Daughters screwing around with incentives is low.  The fear with voting, though, is more that tables unprepared for vote should just get run over.  In Stockholm, there was virtually no voting and a vote bloat deck that got going fast enough could have easily won my tables.

Bleed is the easiest thing to defend against, but I find that Auspex bounce is somewhat less valuable due to the commonality of The unnamed decks.

Does what works well versus what works poorly in this crossregional, totally not like my home metagame matter to me?  Of course.  I want to enjoy my games.  If I just get run over then I’m going to find the events boring.  I have plenty of decks that only work locally because I can bank on surviving long enough for them to play out.  My decks show how slow they are in other regions much of the time.  The one deck that did a decent job of getting going, though, even then, it didn’t play in a true crossregional meta, just a different meta, was Living Lolita Loca.  Small vampires allow you to do stuff.  Or, run lots of Zillah’s Valleys and Banishment Santaleous when he appears.

But, there’s more to metagaming than winning, at least for me.  I want to enjoy games.  Maybe an all forward deck would be the best play, but I don’t enjoy those sorts of decks.  I went through several passes on possible decks to play, and I added a fun factor rating that was subtlely different from my usual pros/cons comments on whether to take a deck to an event.

Fun was interesting because it highlighted the difference between fun results and fun play.  In local play, I can believe I can win with anything better than Gargoyles with Presence (which had a chance in that finals).  There are many game features I can build decks around to unlock an achievement.  I’ve never won with Serpentis in a deck.  Or Quietus.  Or Abombwe.  I keep building decks that don’t achieve the minimum threshold of viability with these disciplines because I want to avoid boring stuff.  So, I also build some real decks with Serpentis.  And, I can’t imagine enjoying playing them in a tournament even if I unlock another achievement.

So, yes, I have to adjust to a metagame, but I also have to metagame myself to strike the right balance where I can play something that interests me that will interest me in events I’m not likely to make the finals for.

Three:  Not Every Deck Is Gargoyles With Presence

I started pulling cards for decks, then realized my builds didn’t make sense.  I overlooked vampire specials.  I forgot to put in a hoser.  I overestimated how many vampires I could have in play.  In some cases, it’s annoying to have to change geniusness.  But, in some cases, like realizing Inbase Discotek is h-u-u-u-g-e tech for a deck I want to play, fun can be had by actually trying to construct a well crafted deck.

Now, building for two-player CCGs is usually more interesting for this sort of thing as, again, deck construction is typically much more of a thing in two-player play.  But, maybe I do have room for Force of Will in my Fortitudeless deck.

Four:  Weird Stuff Happens

More so with multiplayer play, where opponents will mess with other opponents, but the nature of vast possibilities of card interactions is that sometimes you aren’t psychic.  Sometimes, you just find the situation amusing.

We played two games of Shadowfist last Thursday.  In the second game, I ended the game with 13+ power realizing my 7 No Masters deck had not that many characters in general – my smoked pile at the end of the game consisted of something like 10, maybe 12, events.  The first game, I proved that multiplayer CCGs are lunacy.  My three Betrayers of the Crane went for a Dockyard and through the power of Butterfly Swords achieved victory.  Yes, three, 1-cost foundation characters seized control of the world.  In both games, I only ended up with one character in a smoked pile and that was the turn I won the first game.

I can only hope some weird stuff happens at these tournaments.  After all, why bother playing games that are chesslike … uh, doh, some people like those sorts of games.  Hey, CCGs are better!

Speaking of CCGs, we are going to check out the L5R LCG and see if it’s more enjoyable than the VCG was.


Crunchy Time

April 22, 2017

I have been lax on posting anything.  Some of that is due to the Traveller CG needing me to do things right now.  But, mostly, I think it’s because I’m not in the habit and my game playing is often-impaired.

I was going to post on one thing, maybe Shadowfist, until I realized I’m at a confluence point.

  1. Playing Shadowfist regularly and last session I realized how long this group has been playing
  2. Need to build decks for upcoming V:TES tournaments
  3. Played new HoR4 mod in a long time
  4. True Dungeon transacting

Let’s work backwards as all right-thinking people do.

True Thalersink

I remain invested in investing in building a collection of tokens I don’t need.  If only gaming didn’t have numismatics in the form of things worth way more than the coins I used to numis, it would be less costly.  But, who cares besides my heirs?  No, I got to thinking about how my perception of token usefulness has evolved.

Oh, I don’t want to state what I think is better of the 2017 stuff than I used to, as someone may actually read this blog and I might have some influence on market valuations to my detriment.  After I finish getting what I want of 2017 tokens, I’ll look to post an analysis as I did with 2016 tokens.

Where I didn’t used to be into 2015 ultrarares, I now see how some are more relevant to someone who can’t restrain themselfs to just what amuses themselves.  So, let’s talk about something I won’t impact in a way that is meaningful to me.

+2 Deadly Drow Blood Mace

My non-wizard builds struggle mightily when it comes to choosing melee weapons, since melee combat hasn’t been a thing any of our group has cared about and, thus, we haven’t made any effort to acquire weapons.  Now, if I melee, my preference is Barbarian for obsidian cannonage.  So, one-handers are useless.  But, Ranger gets shafted by having to double one-hand and Paladin might be silly and run a shield in melee for set bonuses.  Still don’t actually care, but it would be an upgrade over +1.

Boots of the West Wind

Now, Boots of the Four Winds is just better (and only some $700 more expensive), but there really aren’t a ton of ways to increase ranged damage for non-Mighty ranged weapons.  I have various builds, some sillier than others, where I want more ranged damage and aren’t going to STR-blast with a +1 Mighty Sling.  Plus, everyone had to have this to make Four Winds.

Bracers of Supreme Archery

I actually want one of these, now, for, uh, increasing ranged damage while also getting a to hit bonus over Bracers of Archery.

Earcuff of Orbits

Before the news about treasure-enhancing Ioun Stones, this would not have been as all that.  Absolutely fascinating to all right-thinking people is that this still isn’t good for my builds.  I actually have significant competition on the ear slots … because that’s a totally normal statement in life.  I don’t have much in the way of quality Ioun Stones.  It’s also only two more slots, which means you are sort of netting one slot, which just seems bad.  Now, if my ideas for INT, WIS, CHA increasing Ioun Stones get made and those attributes did more than increase Will saves, then I might start to care.

Gloves of the Brute

Is this or Gauntlets of Linked Fury better for Barbarianhood?  I still tend to view stat bonuses over damage bonuses, though decreasing DEX isn’t trivial.  I own one of these, so I’ve satisfied my brutishness.

Widseth’s Mystical Lute

Why do I value this more highly?  Because someone who shall remain named Warrior bugged me about how this would be the best Bard instrument to pick up.  I refuse to yield.  I think a Bard airhockeying defeats the true reason anyone would want to Bard – hovering around other players and annoying them when combat is going on.

I didn’t realize til just now that it allows ranged attacks as well as melee attacks.  That’s somewhat more interesting.  Still, if I’m Barding, I want to be casting spells or, possibly, “abusing” my ability to cast more scrolls than any other class.  We also don’t need it because we will someday perfect the perfect party of perfectness and name our own special TD runs using a little token called … auugghhh, not in the neck, not in the neck.

Switching equipment.

HoR4

With one exception, I still have no sense of what HoR4 is about.  The exception?  It is the Mantisliest Mantisfest of all Mantisdom in my play.

I feel like mods are self-contained and don’t really stretch into new territory.  So many of the mechanics changes have trivial impact to me, thus far, except that my Honor doesn’t really go up.  Sure, if Glory did something, not having Glory go up would be different.  I got an option to spend five favors to do something.  Except, now that I have some idea what favors can be used for, I fail to see the desire to spend five favors on something that doesn’t really do anything I care about.  Maybe if I was part of a group that found amusement in doing group mechanical things, I would feel differently.

I feel so much like I’m meandering.  I’m also sucking.  Yet again, I’ve played a mod with a bunch of INT rolls.  I love the irony of my playing a moron in an INT campaign.  Playing a non-Moshi in an INT, Mantis campaign.  I rule like a fool.

V:TES

I need to both capture the quintessential meness of my deckbuilding ways while also understanding that I’ll be in a metagame where I can’t just hunt until my inevitable victory.  It can be something of a struggle as I seek to play a clan burdened with Dominate while trying to find a way to bleed effectively.  Guess I’ll have to Presenceless vote or whatever.  Graft Presence … wait, okay, solved my deckbuilding crisis!

I’m not expecting to play much in the way of pickup games, so there’s only so many decks I really need.  Will single box it of probably seven decks.

Shadowfist

What’s impressive about the Shadowfist group isn’t that we’ve played for years, it’s that we are consistent about play when people are not traveling or lack specific events that interfere.  Weekly play is the tame of the game!  Never antiremember this.

Now, because we did lose a player who hated our house rules, we have been playing more three-player games.  Three player has been very different.  For one thing, we are burning for power.  Now, is that because people’s decks are not playing all of the standard power gen cards out of boredom or is it because you can’t keep your site structure as intact when only two people can stop you from successful attacks?

Then, games feel far more vicious.  You kind of have to either wall up or beat down, rather than just hunting until inevitable victory.  It’s a disturbing world of … of … aggression that violates all of my principles of game maiming.

We played three games Thursday.  I played my new 7 Masters deck and it lost, thus breaking the stricture of the omniverse that 7 Masters can only lose to 7 Masters.  I did cancel a Dance of the Centipede on my The Fox Outfoxed on a Haunted Forest duping a Mobius Gardens.  Then, I played an old Warriors deck, which has sucked a lot more than it did early on.  I just had dudes, which didn’t stop people who had other dudes but did prevent the player who didn’t dude much from winning.

Finally, I won the last game off the brutal power of an Exorcist in a Long Black Hearse, an Imp, and a Jian.  I was dudechoked for when bids for victory could be made because I kept holding on to cards I never played, like Spirit Wrack, Poisoned Wound, and Underworld Coronation.

So, yeah, I do do things that are gamingishlyable.  They just are kind of coin-flippish in consistency.  Did I mention that I played Aztec Pyramid in one of those games and it supposedly influenced an opponent’s decision to play a card.  Rule like a fool.  Rule like a fool.