Kućna Biljka

October 17, 2018

When is a gaming blog not a gaming blog?

When it’s ajar, a jar, … *sigh*.

I can get into TV reviews, movie reviews, book reviews, food reviews, and make some loose tie in to gaming to justify my whims.  Then, there are the travelogue posts that tend to be even sketchier when it comes to fitting this blog.

But, hey, I didn’t take any games but I totally played some (not mind games, well, not intentionally).

In the beginning, was a city.  A city with an airport.  And, an airport shuttle bus.  And, a Metro and a Decathlon on the way to the AirBnB.  Oh, right, there’s only like one or a few people in the world who would understand why I took note of the Metro store and the Decathlon store on the way in.

We were a group of seven.  Five convicted murderers and the other six in the group.  Uh … Germany.  So, I met up with two of the party in Frankfurt.  Success.  Shelter.  Success.  Well, time to declare victory and call it a week.

I headed to the Diocletian Palace area because 4.5 movies on the first flight left me full of chi.

So, I may have said something about not being a movier.  I have in my decrepit old age of traveling an airline a bunch for status (not gaining me much since I dropped from gold) become the moviemeister, Baron von Movie.  Or, Baron von Ultimate Yahzee.

I finally saw Solo.  Watched Deadpool 2, Kingsman: Golden Circle, Monkey King 3, and most of Deadpool.  My early filter didn’t show Deadpool, thus the sequencing.  It’s refreshing when characters actually say what they think.  Yukio is adorable.  I can see getting tired of the Deadpool schtick, though.  Solo – terrible beginning, not exactly all that afterwards.  Golden Circle just bad.  I can understand the value of Bond parody, but, even with the cheesiness of Bond movies, they exude some stylin’ and profilin’.  But, then, I don’t watch action movies so much for action [just like I don’t eat massive quantities of meat because I care that much about the meat … oh never mind, Andy].  Monkey King 3 is not what I have in mind when I think of martial arts flicks, but my lukewarm feelings had more to do with the beating over the head of gender relationship stuff.

We eat at Maslina.  You know, I’m not going to spend a lot of time reviewing food.  I’m hypercritical, I mean, hyperanalytical and mostly complain about how my food and drink don’t rise to the level of … of … really great food.  I did learn to not order lemonade in Europe as I’m not entirely sure who drinks unsweetened lemonade.

Get this out of the way, now.  If you don’t get breakfast and lunch served everyday, then Croatia is about eight gelatos a day for, like, $12.  No matter what tourist port you are in, somehow, they will present gelato to you right as you get off the ship.  If you just need to scavenge for dinner, like us, then knock out your three gelatos for $4.50.  Now, you could order smoothies, like someone who drinks copious amounts of sugar, but just say yes to $1.50 cones and “suffer”.

Obligatory Port Shot

On to Makarska.  Weather was unkind early on …

Hindshadowing

So, what’s a group of young folks and a blogger going to spend time doing when not rafting or kayaking?

Heads Up!.  Yup, Heads Up!.  Cards Against Humanity.  First time, for me, and it was just like Apples to Apples (from a certain perspective).  I even played Uno and mansplained some on why I’m not into games like chess to someone who had just played some chess.  I’m just going to assume any time I say anything, I’m doing it in a manly way because of my early nurturing.  Also, much later in the trip, Exploding Kittens.

See, gaming content.  I’m nothing if not focused.

Night one of the trip, I didn’t get to sleep until after 4AM.  In fact, I was playing solitaire at 3AM … gaming, booyah!

Yup, me and all of the other kućna biljke [not sure this is as kosher as I think it could be] just notpartying late into the night.

So, that gave me a perfect opportunity to bail out on the next night’s socializing.  Not that I qualify for Navigator cruises, Contiki, et al, but one can just imagine.

Not the “Marco Polo”!?!

Tourist joke time!

I left a review for Sail Croatia.  Quite happy with this ship, though, to be arguably unfair, it’s not their ship, they just lease vessels from ship owners.  Might have been different if I shared a cabin with a stranger, but can worry about that the next time …

Sand not shown.

So, I didn’t take a lot of pictures.  I took no pictures while dune buggying as I was the seventh wheel, the wheelman.  All alone in my buggy (the second one as, of course, the first one wouldn’t turn over).  Anyway, one thing about our trip was lack of connection between beaches with sand and being in the water.  This beach would have been an opportunity for that, but the weather was still gloomier than usual.

Back to the lightning storm in Korčula.  Dinner at a nice restaurant and it didn’t rain at our sea wall locale.  Not here but near here.

Europe …

I also took no pictures while kayaking Malo Jezero (malo) and Veliko Jezero (Most-ly, sic humor FTW), while zip lining (see, gaming, as Andy and I discussed how Zip Line is a stealth card due to the squealing sounds matching the frequency of bats), or on …

Not Old … Town

The walking tour.  The Game … … … of Thrones walking tour.  Who loves irony?  Who?  I’m sure there’s a fantasy oriented sort who suffered through all of the Wheel of Time books (if not all of the chapters) who has never watched a complete episode or read any of the books who would be into such a tour.  Pretty safe bet.

I was definitely impressed at Dubrovnik Old Town.  Those three tourists, yum.  Anyway, Dubrovnik is one of the (numerous) locales on the trip I would have been interested in spending more time.  In this case, I felt like I only scratched the surface of touristdom.

The day after Dubrovnik was, I believe, when I had this sense of the trip being incredibly dense.  Sure, you don’t spend a lot of time in any given port (unless you stay up until 4AM doing … whatever), but each day is different to where there’s a lot of feeling of activity.  Also, weather improved and we actually hit swim spots.

Swimming.  I don’t actually swim much.  Kućna biljke aren’t known for mobility – all about the floating.  But, between being dumped in the middle of placid water, it being chilly, and whatnot, I even coordinated using arms and legs at the same time at times to achieve water-based motion.  I know, pin a medal on me right now.

I drink my sugar.

Oops, forgot to put this picture in the Dubrovnik “section”.  Most pictures of food I take for coworkers.  At least one of our group consumed the products of these dispensers.

Blocking the nudist beach.

The back half of the trip had a group humor moment.  Probably had to be there.

Gender bias – 40 kuna.

From here.  Okay, fine, I’ll explain.  At various times, we were low on cash and lots of things were cashy.  Now, ATMs are everywhere, so this isn’t actually much of a challenge, but one groupster would have more cash than another.  So, five of us went into the fortress.  I paid for myself and another male.  The third male paid for himself.  His fiancee was going to be covered by a female.  The ticket dude was having none of this outrageous chivalrouslessness once he realized we were “together”.  So, the two non-males saved some precious gelato-producing materials.

Oh, the adventures I could …

Getting to the end.  Last swim spot was most involved for this one, heretofore known as the “Water Wheel”.  If only someone had a Go Pro, someone who switched helmets with me to mount an electronic device and if only someone with a bumpy skull was into taking pictures while in motion.

Oh, which reminds me.  Safety is a six letter word.  When we had to sign waivers and wear safety equipment for ziplining, given that to that point our entire safety instruction was “Put the life jacket over your head, pull the strap around, and buckle.  Life jackets under the beds.” and at no point when I went kayaking by myself “Do you know how to swim?  Have you been kayaking before?  Do you want a life jacket?” to the point where I think I technically crossed out of Veliko Jezero into the sea, we figured there was a 10% kill rate on ziplining.  Bucked the odds, again.

Almost Splitsville.

Back in Split was trip-py.  It was an odd feeling to me to be back in a “city” where not everything was touristful (Dubrovnik outside of Old Town might have been that if we were ever more than a hop, skip, and jump from Old Town).  Also, the “return” of, er, returning to our starting point.

Return trip was ending of Deadpool, Black Panther, Infinity War, and lots of Yahtzee.  Because, gamer, yo.  Dice forever!

While I still don’t have the enthusiasm to cinemize, except when with family or the like who are more cinematic than I, I guess I’ve got to realize that it doesn’t really bother me to watch superhero movies, anymore.  I was reasonably entertained.

While not a tournament report, thanks to Athena for the invite on her trip and the groupsters for sharing gelato.  Thanks to the crew for not forcing us to use life jackets.  Thanks to Lara for mucho guidance.  Thanks to fellow passengers.

Now, when could I possibly fit in a return trip, where, of course, a V:TES tournament and Traveller feature prominently?

Wait, more gaming.

So, one thing about watching five years’ worth of movies was philosophizing upon the idea that entertainment can be less than great and still, somehow, be good.  In the next three thousand words, I’ll – …

 

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The Needle

September 23, 2018

So, let’s talk about golf.  Well, in a moment.

Let’s talk about sports, first.  Why do athletes get paid nine figure contracts?  Because there’s money in popular stuff.  The world is an opulent place (with high levels of variance in personal wealth, of course).  A boardgame KS with cool minis [ha] can get you $4.2m.  On the other hand, two people I know have companies/organizations fundraising at the moment.  One company is working on drugs to combat the typical effects of aging.  The other group would be a group that involves my brother who has found a film festival to show the Abaarso School film he made and who is working on building a bunch of schools in Somaliland.

Woodstock Film Festival Somaliland

Yup, sports.  Wait.

Sports.  Sports are entertainment.  One of the things that tends to get forgotten when commentators obsess over winning and losing, where winning often correlates to popularity but isn’t the be all and end all of popularity.  Sometimes, you can claim the lovable losers category, have sellouts for a decade while losing, keep players around to give your team a sense of identity rather than come up with a “process” or chasing the Moneyiest Ball of them all.

But, also, sports are an activity that quite a few can relate to.  In watching The Needle move this weekend, I was asked about taking up golf and noted that it was the most frustrating sport I tried up until fencing.  It’s so much more fun to exclaim at a TV (yes, I’m that old school that I don’t say monitor) about “just hit 2 iron, then middle of the green” than actually want to be hot, sticky, muddy, and frustrated by topping a ball, which are vague recollections I have from high school.  Meanwhile, I wish I could find a good wall to throw a tennis ball against to see how messed up my shoulder really is or whether it’s just lack of training.

Golf is an international sport, so I imagine that unless something weird is going on at the moment in the world of futbol, Tiger is the biggest sports story in the world.

Story.  Stories.  Finally, I get to my theme.

I was at a birthday BBQ yesterday and there was a point during conversation where there was a question as to whether what makes the better story is what drives human existence or procreating.  Fortunately, this one is easy.

There are multiple aspects to Tiger’s tournament win.  It’s not just another “Will he catch Jack?” or the banal nonstories 24/7 sports coverage likes to obsess over, such as what a sports figure will do after saying something stupid/offensive/politically incorrect.  Get a lot of pointing out how much humans like comebacks, blah blah blah.

Tiger isn’t my favorite golfer, yet I’ve rooted for him more than any other.  LeBron isn’t my favorite NBAer, yet I root a lot for him, Jordan is also not my favorite NBAer, yet it might be hard to tell back when I watched WGN constantly to see Bulls games.  Another aspect of sports is that people’s favorites can be quite arbitrary.  Other than my mother or maybe someone I’ve told, I don’t think there’s any way someone would guess who my favorite MLBer is.  I’ve lived almost my entire life in one region of the States and none of the local teams rate as favorites nor have local players been among my favorites with maybe a rare exception.  There is an incredibly strong pattern to what are many of my favorites, but I don’t think the reader cares – I’m not looking for sports memorabilia as presents.  I’m not really into presents, at all.  Meanwhile, I have often rooted against teams or even individual players because they were rivals to my favorites.

But, I digest.  No, wait, my blog posts aren’t remotely digestings.

So, good stories.  After all, it’s not *that* hard to not tell bad stories.

I come back to the concept of feeling like I’m being challenged in RPG play without necessarily actually being really challenged.  I come back to that, but that’s just one aspect of a good story.  You also need to plotacize your story.  Well, I think so.  Is there a good story without a plot?

To ponder this some, I looked up the definition of plot.  There are good aspects to stories that aren’t part of the definition of plot, sure.  But, do you really have a story if you lack a plot?  Well, I wasn’t much of an English student and I didn’t read most literature that got foisted upon students back in the pre-computer days of my youth, so my feeble mind probably can’t make use of this topic and this is not the direction to be moving in.

“I rolled a 20, then confirmed my crit, and the sinister priest exploded.”  I’m fairly sure this isn’t a compelling story to you all.  This particular description of events is either what happened in a memorable situation I played in or I critted on a 19 and confirmed the crit.  Anyway, that session and the results were meaningful.

I find when GMing that the good stories don’t seem that common.  There are events and dice are rolled and wounds are recovered later and I’m not sure what the story is.  When I play in campaigns, I remember what happens, at least in recent sessions.  Okay, maybe I’m a special snowflake who cares far more about such things to where I devote brainspace to trying to perceive and engage with a narrative.  Except, if that’s the case, how come narrative-ridden offerings are as popular as they are?  Folks must like stories.  Gooder stories.  Wellier stories.

What’s today’s big story?  Tiger wins tournament for first time in 5 years.  Not Justin Rose wins FedEx Cup.  Not Rory choking.

I see the advantage of RPGs over other sorts of games is that you can achieve stories that move the needle for yourselfem to the same degree.  I have, of course, said the same thing before because I wake up a certain Dog all of the time (shout out that there isn’t much of the Year left).

We are in a hiatus period on Rokugan 1600 because of work, work, travel, travel.  I considered filling up some of the down time with stories written by the GM, a GM who doesn’t make memorable villains and therefore reduces the rapturousness of the players.  Behind the scenes views into the lives and times of “Who is that guy?  Whatshisname?” may make events resonate more.

Because, as much as I might like HeroQuest or may have played SSI gold box AD&D games to nondeath, there’s more to existence than procreating.  Maybe.


Out Of The Shadows

September 19, 2018

So, Shadowfist has a new owner.  The impact of this is so slight in the interwebs that it’s not easy to find references to the new ownership company … even when I include Vetusta Games in my search.

It feels like we are some of the few players left (by players I mean people who play).  Had a couple comments about missing out on the opportunity for our game company to own Shadowfist, but that was rather unlikely.

Yet, why not muse about what it would be like to own a game with a long history rather than a game we are hoping builds some history?

What would I do if I suddenly became in charge of Shadowfist?

Bring back Architects right away and get some control over effects Lotus get?  Probably not.  I like playing Architects (zero interest in RPG, though as a villain they are okay).  Abominations are often cute.  I play the goofy removal rather than the staple removal.  I just don’t care nearly as much as others do.

Bring back Syndicate or 7 Masters or do more faction stuff?  No.

Ban Netherworld Trickster and other ridiculous Modern cards that don’t need to exist?  Hmmm …

What does Shadowfist need besides more players?

Better conclusion to games, of course.  One could say that requiring two resources to play the game and being able to get stone aged on power during play is what makes games the most unpleasant, but the lack of clear endgame is something I find increasingly offputting.

Have I seen the game at its best?  What is the best Shadowfist?  I’ve been playing for years more often than most and I still don’t have a great sense of what the game sold itself on.  Theme?  What do really good players playing each other get out of games?

V:TES doesn’t sell me on theme.  It sells me on the lunge.  It sells me on the comebacks.  On a zero intercept deck holding the Edge in a five-player game multiple turns.  It sells me on winning tournaments with Ghouled Street Thug in a vote deck, Mercury’s Arrow in, uh, a Mercury’s Arrow deck, Chalice of Kinship in a vaguely !Gangrel deck.

Daughter of Nu Gua with Butterfly Knives and Blade Palm for my first tournament win.  That’s what may sell me on Shadowfist.  More than a game focused on WoD vampires and numerous allies, Shadowfist is open, in some ways far more open than Magic, in others not so much.

There are plenty of rarely seen cards that amuse me.  I had five Cobra Clan Stalkers in play at the same time.

So, besides hoping someone comes up with a great way to market the game and run bunches of demos and tournaments across the planet (almost like every CCG needs this, almost …), I want interesting.  Shadowfist is wildly diverse.  Netherworld and pop up junctions can do anything.  70’s, Wild West, whatever.

I’d make “my” card.  Lotus magistrate because someone needs to be the Lotus good guy.  I’m not a punmaster, Baron von Pun, but I’d greenlight card ideas that sounded funny more than sounded good.

Would I adopt our house rules?  Specifically, the new location cost reduction?  It’s so good for the game in so many ways that I’d want to sanction it as a format and see if people could break it.  Choose a FSS and non-unique foundation for opening hand?  Yeah, probably.

I was talking about Traveller recently to a non-gamer.  I think it’s a good game.  I think you can try a variety of other games and note that there are usually problems in every CCG because CCGs are complicated and openended.  Sure, Ultimate Combat! may be more fun to play than anything else, but that’s mostly out of a starter box and the card pool is rather limited and some people care that the art isn’t spectacular.

Shadowfist has Difficulty at the Beginning and Difficulty at the End of Things.  Lot of the old time players want to play games that are much faster than what I want to play for multiplayer CCGs, so the game is not going to be that amazing for one or both of us.

But, I enjoy it.  I even enjoy games with obnoxious cards played, like monkeys.

I think Modern doesn’t do it any favors and maybe the concept of Modern needs to be rethought.  Modern has way overpowered cards in isolation with what feels like a pretty limited environment.  Maybe that’s not that different from when the game was new.  How often do I see the Queen of the Ice Pagoda in classic play?  A lot of cards just aren’t that good in your typical CCG and players gravitate towards the best cards.

I’d try to make the Ascended more interesting.  There’s just something about their characters that tends to grate on me.

I’d try to find a way to even out power because there’s just insane levels of alt power generation and … Möbius Gardens needs to be nerfed.  Is Jury-Rigged Dynamo a necessary play in your meta?  It’s pretty much a single card reason to play Jammers in our meta as it’s infinite power.  Of course, you are also playing Monarchs so that you can Twin Thunders your Wrath of the Monarchs to double nuke Gardens.

Is Superleap fun?  Just gets constant complaints in our play even though the reason it so often works is because there isn’t a lot of character/attack screw.

Should Loyalty be more common?

On the one hand, I think I’d struggle with making cards for the game as I don’t have a great sense of the mechanical balance in the game.  On the other, I might design cards that aren’t intended to address a mechanical need but just ooze flavor.

Would I hose Lotus recursion yet not Dragon recursion?  Maybe just reprint The Crucible with another name so that you can run ten cards that toast all demons in play.

Monarchs faction probably has the most potential for interesting cards as factions like Hand and Lotus are pretty focused on their thing.  Yet, I’ve become pretty bored with Modern Monarchs characters.  Actually, I’ve just generally become less enamored with Modern play, with my main way of keeping engaged with Modern decks being going multiple factions.

Shadowfist can have stories.  I know stories can annoy players who don’t like their factions changing, but it is an opportunity to shake up the environment.  “All apes/monkeys/gorillas have been wiped out through time, but mermaids and golems are appearing everywhere.”

I don’t know.  Is there a different CCG I’d rather have control over?  Well, Wheel of Time would be interesting but only if it somehow sold, which I think is unlikely at this point.  I wouldn’t want to control Magic, Pokemon, or their ilk.  L5R might be interesting if I could say “Forgot that unpleasant game that was put out, I’ll take the cool of the IP and come up with passable mechanics so that the game is actually fun.”  But, then, would I want to hear endlessly about adding Spider or some such?  I wonder if I could make the Scorpion fun in the CCG while it remains the opposite in the RPG, much like how Dominate works in V:TES or Architects in Shadowfist.

The irony of my current situation is that I have control over a card game and could, theoretically, have more, yet what I’ve always wanted with the CCGs I’ve played is influence, not control.  I guess going into what it’s like to be a designer/developer/manager versus being a player would make for a good topic some day, but today is more about giving Shadowfist some exposure.

Oh, reprint Shadowfist, the card.  That’s the top priority.


Long Absence Releasing Product

September 9, 2018

So, I’m still capable of typing.  In fact, I’ve even played one or more games since August 20th.

August was just exhausting, having early Gen Con run into when I do monthly stuff at work, into V:TES tournaments, into getting back to normal cadence of Rokugan 1600/Shadowfist/whatever.

So, September rolls around and … Pacificon.  I went two days.  I wore my two vivid Pacificon shirts from the 90’s.  When I wore the black one, another con goer I sat at a table with had the same year’s shirt upon his torso.

Gamingwise, there was running a Traveller demo which was well attended and running a Traveller tournament that wasn’t.  I wasn’t shocked by the latter, but it ties into how it’s time for us to ramp up building a player base of active players.  And, I played something.  I played a prototype game, Treasuremania.  It reminds me of something a lot, but I can’t quite think of what.  My friend suggested some advanced rules to the designer and those rules remind me of playing RoboRally, though I guess the basic game has similarities to RoboRally already, though the game is very different in that RoboRally messes with people like me a lot where the movement mechanics of this game don’t.  I am undefeated at Treasuremania [ladies].

There was some nongaming stuff at the con, like seeing people and talking/eating.  Discovered nearby strip mall replaced Chinese restaurants and the new one is very much like restaurants in Shanghai.  All restaurant food seems like it’s getting expensive enough to me to encourage just cooking my own food, but, if you accept that Chinese food isn’t a lower medium cost option anymore, this place seems worth going to occasionally.

Anyway, back to gaming, I’ve also played Shadowfist a couple of times or so, with our games taking a long time such that we get one game in in nearly 3 hours.  I think the ideal is about 75 minutes per game.  Considering how open our environment is for targets to attack due to our house rules, would think sudden victories wouldn’t be so hard.

And, I’ve run a couple of Rokugan 1600 sessions in recent memory, though one of them may have been prior to my last post.  I was happier with how the Bridge session went than the Mountain session.  But, I think my latest problem is that I’m still writing sessions for when our group tried to play in a 3 hour or so block on a weeknight, so the sessions actually don’t seem set up well when we know we have 4+ hours to play on a weekend.  To retain flexibility, I think that means I need to have multiple sessions worth of material available at a time to be able to run less or more, which isn’t a terrible idea anyway, though thinking through how to adjust things on the fly for how first parts turn out requires … more … thinking?  More preparation is a good thing to do, but it’s more work.

But, I had a question asked of me recently that I’ve been thinking about.

I was asked what I would want to play for a LARP.

I didn’t have a good answer.

What crossed my mind at the time was that sci-fi didn’t sound appealing.  Let me tangentialate for a while.

I’m not a sci-fi fan in terms of the idea of futureosity.  Sure, I like original Trek and watch a fair amount of Doctor Who, but neither makes the science all that important.  It’s not hard science.  oTrek was sci-fi in terms of speaking to the human condition with whizbang tech.  DW is just kind of quirkful.  Games like Eclipse Phase or whatever that seem more hard just hold like zero appeal to me.  I’m not into the tech in Shadowrun.  I find Shadowfist/Feng Shui tech acceptable because they are so unimportant.

Tangentialfuller.  I’ve read Bimbos of the Death Sun.  If you don’t know what that is, it’s a mystery novel set at a game convention that points out all of the nerdglory that actually exists even today, if maybe not to the same degree now that a lot of gamers have aged and produced offspring.  The title is because the mystery solver’s husband (boyfriend?) wrote a hard science novel that his editor forced to be called Bimbos of the Death Sun so that they could put sci-fi appropriate cover art on it, which is the excuse for the pair to go to a con for him to push his book while she deals with gamers and murder.  I think about this novel every time hard science and gaming intersect.  I did enjoy the novel when I read it.  Another piece of conversation lately involving gaming had to do with how different gaming can be in the US versus another place, to where the other person didn’t understand a lot of gamer jokes made by Statespeople until moving to the States.

Anyway, trying to get this back on “topic”, LARP set in the future, where you have tiresome tech like cameras everywhere, does not sound remotely appealing.  If anything, historical sounds more appealing, though I realize this may not be that great for me as the folks into that sort of LARPing probably have costumes and I’m not a costume guy.  That kind of leaves modern, but not WoD modern as WoD LARPing just sounds painful based on the stories I hear.

Thinking about it after I was asked, what came to mind was the idea of doing something collaborative in a LARP, as part of a small team.  What I often find to be the case with LARPs is that I have no meaningful goals in that even if I have goals I don’t really care about them, so I get really tired after about an hour and am fine with doing nothing at that point until it ends.

The only LARP where I can recall being more into things for longer was one of the first, maybe the first, I ever did, where I played a pregnant duchess.  I was given one of the NPC roles, so I didn’t really have a goal, but other players had goals that involved me, so I would interact with people who were motivated to accomplish something.  Then, at the end of the parlor LARP, the big reveal revealed how everything connected together and I was totally not murdered like my husband was(?).  I still grew tired in the middle, so mostly this anecdote is about my awesome pregnant duchess playing skillz.

I played an Immortal LARP once, but I recall very little about it.  Everyone seemed to be trying to accomplish the same thing, so it wasn’t very similar to any other LARP in my vague recollections.

Just not something that holds my attention/vast reservoirs of enthusiasm.  Which is interesting because one-shot RPGs do a good job holding my attention, so why not one-off LARPs?  An obvious reason is that LARPs depend a lot on other players and other players aren’t necessarily all that compelling.  In this conversation I had, the concept of players having actual in-character jobs came up, and I realize that a big problem with HoR political interactives is that hardly anyone has a defined job, which is why so many people can just sit around, with very little of consequence occurring.

Now, let’s say I’m in an ongoing LARP and have an in character job.  Is that interesting to me?  It doesn’t sound like it.  I already have things I want to do and things I do (watch Golf Channel or NBA Channel or whatever while playing solitaire) when I don’t want to do “anything”.

But, then, why play RPGs?  Why run RPGs?  Where’s the difference?  I don’t get into character that much in RPGs, even less so in campaigns.  I’m more interested in visualizing a story over acting one out.  When I do portray NPCs in character in RPGs, it doesn’t last very long.  I don’t have the acting bug.  I’m far more into being entertained than being an entertainer.  Even writing is something where I might spend way more time reading other people’s blog posts than writing my own, except I write 2000 word blog posts and a lot of people don’t and a lot of people don’t post that often for games I actively play.

Also, there’s another reason I can see that would reduce the appeal of LARPing, though I think it would matter far more in an ongoing LARP rather than a one-off, but this seems like a topic to save for another time.

So, to LARP or not to LARP?  Guess I’ll see.  If I’m willing to play wargames and minis because other people want me to, I can probably try out LARPs if people want me to and see whether it turns out better than I expect it to.


True Dungeon – Ultrarares 2017

August 20, 2018

My how have things changed in the last year.

Should reference my look at 2016 URs for context:  2016 Ultrarares

I went from dipping into URs to being at least a Token Tycoon 1%er, maybe still outside of the .1%er club.

While I still don’t have most BiS tokens, I have some and I think much more towards what we don’t have to make a BiS build.  And, my interests in what I play are very, very different.  So, let me just comment on tokens to give insight into how play has changed for me, and maybe I’ll influence some last minute PYP selections.

At Gen Con, at what people complained was the hardest dungeon, I lent this out to someone who otherwise was playing with rares and more common tokens.  It made a massive difference for him and the party overall.  UR weapons do not suck.

However, they aren’t worth much unless they do something unusual or can be upgraded to relic/legendary tokens.  I’d sell ours for $75.  I think there’s someone in the world willing to pay that.  But, you can go to eBay right now and get one for less than that.

Compare to $90 as what PYPs were going for for 2017 URs and maybe around $100 that PYPs might go for this year.  Assuming you have perspective, I don’t see why you would ever want/hope to get one of these even as a random (well, a random from a pack is still getting an UR from an $8 pack).

This is pretty similar situation to Shillelagh.  It’s better by a lot than not having an UR level token, but it’s outclassed by other UR level tokens.  Lot of people like Widseth’s for doing attacks.  I prefer Briano’s for casting spells.

There have been attempts to make scrolls better, but it’s still using a consumable.  My great epiphany with bards, besides that “entertaining” the rest of the party seems annoying unless they are all your friends and find it not annoying, is that they have way too much to do.  I’d prefer to lead off with lore check, which is a different instrument, then cast spells, which is a different instrument, then not be carrying around five instruments because I’m now into minimizing what I have to hold on me in dungeons.

Now, whereas there are plenty of UR weapons or even rare weapons (Bliss gets +3 damage at the moment) or whatever you could run over Shillelagh available at all times, UR instruments are not as readily available, so this is something that’s tolerable to make some effort to get and, given that someday scrolls may get amazing [sic], why not own one?

Still, should be getting this cheap, like more in that $75 range, if possible, just don’t know if the supply is that high since the crazy, inefficient markets for tokens still have a supply/demand component.

Thread started by someone who hated that this was neck slot when this was revealed.  Neck slot is the heart from which all builds radiate because of how exalted the options are.  Others countered that paladin making sacrifices for the good of team players is thematically appropriate.

My view is that you own one of these if you ever play paladin because it’s cool and does something no other token can do.  But, you may not run it.

I find paladin is one of the most in demand classes, finding this because I think paladin is the class I most want to play at the moment.  I would have run this a lot because I did a lot of PUG (pick up group) runs at normal/hardcore and sucking up damage going to others to keep them alive when I have plenty of ways to keep myself alive even without running armor in my armor slot would have been enjoyable.  However, if you don’t need to keep others alive or see next sentence, I can see doing something else.

An observation I have had leading to my achieving a perspective is that hardly anybody targets paladins and who they guard as a DM metagame play.  I find that annoying because rather than using your ability what you are really doing is redirecting damage to other party members, concentrating damage rather than spreading it or absorbing it.  Great, you have a 40+ AC and nobody attacks you.  You have Belt of Thorns and nobody attacks you.  Boring.

My metagame counter would be to make a glass cannon paladin that relied on not being attacked to Deathcleave through enemies.  I tried to get one cheap.  I think I succeeded.

Cool.  Dwarf fighter token.  Sure, you could do an all retribution run, but, in regular play, I don’t expect this to hit more than like once.  I guess if you are playing at a level where party members die pretty easy so the enemy has to target you to inflict damage it gets better.  Can get this real cheap on eBay at moment.  I got mine at okay price.

I made efforts to get Charming sets.  I thought people would realize how good they are.  I still think most folks don’t realize how good they are.  I used them all of the time.

See, I don’t care about AC, so armor sets that eat up the head slot are mostly irrelevant to me.  Meanwhile, don’t run this and my builds have sketchy Will saves and aren’t psychic (which does save me the effort of having to remember I’m psychic and what abilities I have access to).

This is the best of the Charming Trio yet something I’ve got away from with a lot of builds because of a 2018 UR that is cooler.

The most common Charming Trio token I run?  Feels like it.  I haven’t felt a need to run Earcuff of Orbits yet and I ignore all of the earcuffs based on bardsong being in effect, so it’s this and Icecrag for me in pritnear any build in which I fill up slots (something increasingly less common as I am on a mini-build kick because of how much normal/hardcore we’ve been playing to where my usual is 10 total tokens).

At first, I didn’t care much about this, but that was because I was still Focus-ed on wizard builds that don’t have spare ring slots.  So many of my other builds can run this as I give up some extra damage, or I don’t give up a ring slot as I would have run Ring of Heroism in this slot, anyway.

The in thing with all of the .1%ers is full boat of Charms of Awakened Synergy.  I have one of these.  I think about getting more all of the time.

I was hoping to get them cheap since so many people already had 10/plenty.  We just don’t find it that interesting to put money into.  Certainly willing to borrow when the group all wants extra HP.

I would I suppose transmute some into CoAS if I had more, but it’s such a .1%er thing to do.  Given that the lower levels of play that desperately need HP (pack players) need HP far more and won’t have access to the plethora of Constitution buffs, that this is yet another token they won’t likely have just seems kind of suboptimal to me.  That level does have access to Linked Shirt of Healing, but I hardly ever see an effort to get everyone Linked up, anymore.

I value this at no more than $90 but see how prices rise as they will soon be OOP again.

I consider this irrelevant.  It’s not useless.  But, all of my druid/wizard builds would be running Charming Crown, instead, so I don’t get why these were printed at the same time besides maybe that people didn’t realize how good Charming Crown was going to be and realize that the following year would be an even more ridiculous Crown.

I figured these wouldn’t have a lot of value, and I was proved correct.  I might pick one up at $30 or something if I felt like a “fun” UR.

Another token I expected not to hold value.  It’s a nice to have if you don’t have other FoPs in your builds, but it’s like a rare level effect in actual play (to me) for UR cost.

In my case, it tends to be especially poor because I do a lot of really high Dex builds with astronomical Reflex saves and failing a Reflex save when you are plus 25 or more is actually kind of amusing.

Expected this to go for no more than $75 and expect that this is something might get below $40 if you hit the right eBay auction.  While other save unfailers/rerollers do seem to hold value, it could be because it’s Reflex or because it’s still in print that it’s just so uninteresting to me.

Sure, I would run it in a bunch of builds if I were filling out slots, but that’s just because FoP is an area I’ve put hardly any effort into.

Least interesting to me of the Trio, but I’d run it all of the time because I didn’t have Ioun Stone slots locked up and needed to get at least three of the Trio [ha] in place.  So many used to run Will’s Dragonheart, and it has just been so outclassed.  Part of the overall evidence of how TD power jumped in recent years rather than creeped.

You have to have it.  You load up on them to where at one point True Adventures posted an announcement about delayed availability.  More of the crazy that is variance in treasure draws for players.

I think I saw a couple go for about $90, but pretty much the thing you pick up extras of for the inevitable price increase or almost immediate ability to sell at $100, barring the TD economy collapsing or, at least, the desirability of treasure pulls taking even more of a hit.

A sign of how my TD experience has changed is that I didn’t bother commenting on the luscious Amulet of the Champion last year (I still will run AotC, but I understand how its value has declined).  I could have gotten this for under $150.  I didn’t bother.

With Ioun Stone Gold Nugget and Ioun Stone Platinum Nugget coming, my interest in Ioun Stones has declined.  I’m loaded with Con and Dex increasers in the five slots, already, as I’m still a big “raise stats” champion.

I expect this to decline, but it’s strictly better than stones I do often run.  The rare version was unfortunately really uninspiring for volunteers due to there being close substitutes or better things to do at UR.

Game changer.  Sure, we will get the Eldritch Kilt transmute next year and it will likely be absurdly overpowered, but this is how you get obscene hit points.

I thought I had more of these, but I guess our group only got so many.  I think these will rise quite a bit and I expect lots of last minute PYPs will go into these (figure most token tycoons would have already used PYPs on Silver Nuggets by this point).

$100 seems a good price right this moment with someone offering $105 on the forums.  As much as this is a massive power jump, I will do builds without it.  Again, I’m enamored by massive Dex builds that don’t need 70+ hit points at even the hardcore level, so I’ll run Fatherbane [gasp] or free movement pants.

Is this the most underrated UR in the set?

I didn’t expect these to go for a lot because the meleers would go with Instant Analysis, wizardy types would probably prefer a rare over this (I usually run a rare over this in wizard builds), etc.  Still, I love this token and run it all of the time.

I’ll do Deathcleaving builds, but I still like having the option to hit things with a +1 Mighty Sling.

Would expect it to be middling in value up until the point some ludicrous new eye slot token gets made and devalues a bunch of stuff.  I think it’s worth $90 to have one but would see [sic] about trying to get a couple for less … if I was looking [sic].

See [stop, just stop] this being necessary.  For some reason, players who have $10k plus builds care about getting random rares.  Hell, if I played rogue, which is extremely unlikely as it’s the class I have the least interest in playing, I would want my free loot as well due to the principle rather than the value.

We have been loaning out ours in PUGs because it just makes dollars, even though it does remove some of the entertainment value of the rogue screwing the party or nobly sacrificing a couple dollars worth of token.

I saw this as a legendary recipe component when it came out that gave wizards something different to do if they really wanted to be different.  Neck slot too precious to waste on wanding.

But, TD made this relevant as a play, and I applaud that as higher end builds really would be more fun if they were more diverse.

I was hoping to pick up cheap back when I didn’t expect hardly any use.  I never did.  Still don’t own one.  Would be interested even though the legendary recipe doesn’t really interest me.  Keep options open.  Unfortunately, I’m not willing to put much $$ into getting one.

Both underrated and an example of how weird the TD economy can get.  A bunch of these went cheap (under $90, in some cases significantly under $90 based on my feeble recollection).

Sure, transmuting a bunch is not cost effective (in theory, in practice people do this stuff all of the time).  I never understood why this wasn’t highly valued.  I would so much rather have +5 Dex than have +8 AC.  Dex actually does something.  Then, Starhide is core to a ton of my builds.

We could use another Starhide, but we don’t need one, so I’m not willing to put much money into another (I’d do $250 for Starhide, for instance, yeah ludicrous difference between TD and niche CCG card prices).  I would take another of these and probably waste the resources transmuting.

I’m routinely the second high bidder on these, especially Onyx versions, where I don’t know if I’d keep or transmute.  Kind of expect some short term action on these as people try to get the Starhides made before the deadline.  When not transmutable anymore, I’m curious as to what they go for as +5 Dex is still a massive power bump for someone without a bunch of URs.

I have yet to embrace consumables in TD.  Sure, I’ll look at picking up rezzes to save folks who are playing above their builds and I’ll dole out Potions of Distilled Healing like candy so that players don’t need rezzing.  But, I still pretty much never use scrolls and I don’t quaff any potions besides healing.

So, this is just meaningless to me.  Which means, a year from now, I’ll be talking about all of the amazing Runestone builds I’m doing.  I wouldn’t even bother at $30 because it doesn’t fit my interests.  I have yet to run a single Runestone in any build and am happy to sell off my various rare Runestones.

It’s hard to say how I feel about this.  I think it’s generally underrated.  I will run this over Cloak of Shadowskin (yes, I got some, had at least 3 at one point) at times.  I hardly ever remember damage reduction (run Kvothe’s as well at times).  But, I just don’t feel that strongly about pushing its value.

I don’t need more.  Probably have/had too many.  Feels like it should be middling in value in the future with no surprise that an eBay auction may have seen it go in the $70s (I don’t know, didn’t focus that much on what they did go for).

I ran this in some non-polymorph builds because I didn’t care about other shirts, builds I’m not sure I ever played.  I feel like this really got screwed not because it’s focused – focused isn’t terrible for a game where tokens often overpower each other.  It’s just not Focus-ed.

To have Shirt of Focus come in the very next year just shredded any labyrinth cred this had.  I think it’s cool and there’s a reason to have no more than two.

I can see why it would go cheap.  I can see both why someone might spend $70 and why someone might pass on an auction at $50.

Lobbying exists for it to allow other things while polymorphed.  I’d like to try polymorphing some time for the variety, more so the elf wizard version as I don’t expect druid to be available, and I’m fine with not being all polymorphpowerful, but there are others who crave all of the polymorphpower.

I could revisit my 2016 Ultrarares comments, but, eh, don’t feel that strongly about it.  I changed.  TD changed.

I had a Sill’s Anointed Redoubt Mail briefly which we enjoyed playing with, by we, I mean not me but Dave.

My focus [OMG, can you please stop] nowadays is on PYPs that I expect to hold value as a good amount aren’t that valued by token tycoons and can be had in the $60s-$80s on eBay.  Plus, as much as I’ve spent on tokens, I don’t see catching them all, so it’s better to just focus [*shakes head*] on what I’ll enjoy playing with, rather than speculating on Synergy, Awareness, or whatnot.


August VTES Tournaments

August 18, 2018

It’s a sign of old age that I just don’t recover from Gen Con as fast as I used to.  Of course, there are other factors, but having V:TES tournaments the weekend after GC was not easy.

For one thing, I only built one new deck in the time I had before driving up to Berkeley.  So, for the second event, played boring deck I took to NAC, leaving all of the antivote stuff in [alert, alert, foreshadowing alert … wait, if you call it out, is it foreshadowing anymore?].

T1, R1

Ian (Cel/For/Pre/Pro vote) -> Mark (Emerald Legionnaire w/ Anu) -> Kenneth (FoS merge vote Corruption) -> Jonathan (EuroBrujah) -> Devin (Nos weenies with Flash Grenades)

Since it’s been a week, my memory of details is reduced, but Mark did lots of stuff unmolested as neither Kenneth nor I block stuff and neither one of us did horrible things to him with votes.  Kenneth was okay at first but then just generally crumbled as he got bled for tons and choked on political actions.  Jonathan and I contest a title for a while as he brings out Donal and I bring out Una.  I eventually give up the title based on game state.  I try to ignore Devin as much as possible due to Flash Grenade being annoying to my low minion deck, which means getting bled constantly by a horde.

Since my predator never really got hurt, I had one useful thing to do in the game:  call Anarchist Uprising when my prey had 7 pool and 7 minions after having other actions blocked.  It got blocked.  What would have been funny is even a Forced March in my hand would have seen it go off and correct the game state to something better, as I would have Zip Lined, unlocked, called the vote at enough stealth.  Drew Polaris Coach too late to matter.

After that failed bid, Mark ousted and became unoustable.

R2

Devin -> Lev (unnamed) -> Rick (Trem/!(?) no bounce) -> Ian -> Kenneth

Rick reduced bleeds (he put Narrow Minds in play!!), which made Lev’s game more terrible.  Kenneth was allowed to pass votes, which made Devin’s game more terrible.  Pentexes and deals between Lev and Rick made this game meaningless to me, though I was pretty uninvested from the beginning as I was tired, had too much hot chocolate and ruffles, and still had post-GC things on my mind.

I guess my highlight in this game was bringing out Hardestadt and not having horrible things happen to him.  At one point, I tried Banishment on one of Kenneth’s dudes to stop a likely oust and Rick voted it down, so I just stopped caring what happened.  Kenneth’s stealing of Devin’s dudes through merged Sarrasine and whatnot plus Devin’s inability to block nor beat up Kenneth’s dudes meant there was inevitability at work even if I remembered to Scourge of the Enochians one of the stolen dudes.

After that happened, the game ground down to nothing as Lev just used his resources to stop Kenneth or me from going forward.  I’m not sure what Rick’s deck was supposed to do, though it played many of the usual cards in Aus/Dom/Tha except for bouncing stuff to me.  I can understand how reduction may be tech, but Narrow Minds is just a bad card that, to my aged and feeble recollection, has never actually helped the person who played it in my games and don’t get why people find it so appealing when they could put in better cards and not just create random distortions in games.

F

Mark won.

T2, R1

Ian (SER SB) -> Eric (Ventrue/! wall) -> Alex (high cap HoS) -> Jonathan (Shamblers) -> David CK (Thrown Gates)

So similar in terms of my predator and grandpredator both fighting or not that I had a hard time remembering which tournament I played against Devin’s deck and which David CK’s deck.  Shamblers do not do well against Thrown Gates.  Which meant I had to survive some on my own.  By which I mean I let plenty of bleeds through, yet again.

Alex did do stuff that helped and Eric blocked a bunch of Alex’s actions.  Eventually, Eric tried to go forward and ran into 3 Strength often enough to be relevant.  Jonathan could get stronger over time and could get bleeds through, but his game was slowed a lot by vamps going to torpor.

I eventually ousted Eric when he didn’t have a ton of pool and was tapped out in front of my four minions (Mylan may have been one of them).  I would have ousted Alex with more time, Jonathan still had a huge pool amount to go through even after finally getting David below 10.

R2

David A (Shattering Crescendo) -> Rick (Lasombra vote/fight) -> Ian -> Alex -> David CK

I think David A was first, might have been CK.  Anyway, David A sent two Crescendoes backwards, eliminating CK’s game.  Alex didn’t really do hardly anything, as one of CK’s rushes punked one of his dudes.

I ousted Alex.  Rick didn’t vote out David A to make CK more of a pool sack.  I ousted them.  In the endgame, I actually used The Eternal Mask at superior to bring back a murdered Kephamos and bled for a lot until Rick was going to die to Anarch Convert + Anarch Railroad if he didn’t scoop.

F

As high seed, I went with my first inclination though I wasn’t that fond of the choice.  Too much combat or pseudocombat in the finals.  I inserted between Mark and David A.  This meant if I was ousted, Mark, as second seed, would probably win, but I wouldn’t care anymore.  Also, the local players have strong stylistic play and I figured I wouldn’t get as murdered by Crescendoes as CK did in the earlier round.

Ian -> David A -> Jonathan -> Devin (anarch POT) -> Mark (high cap fake vampires – Lord Tremere, Capuchin – brought out by Malgorzata)

Mark’s game started poorly as Malgorzata got beaten down, but he recovered to where I didn’t think he was oustable and could just keep reducing my pool.  The latter was mostly true, the former was oddly not exactly true.

David Crescendoed forwards though I was ready to have my Mylan explode in a fine green mist.  I eventually brought out a couple vampires because I liked bleeding David.  I struggled with the idea of bringing out yet more dudes, but I was pretty worried about pool as I had no Dominate in play for a long time to bounce and had no way to stop votes … yet.

Devin crumbled before the power of Conditioning.  I ousted David with 8 bleed in a turn.  I didn’t fear Jonathan except it did force me to hold on to combat ends in case one of his few Shamblers came my way.  Jonathan ousted and I figured the game would time out with either my winning or Mark ousting me as I didn’t see how Jonathan got through Mark’s copious defenses of permacept and Carlton and Bowl and AUS.

Well, unless he bounced me.  Since I wanted to put the fear of Set in Mark, I got bounced and five-stealthed a bleed through on him to put him lower.  Mark did get down to 2 pool through faults of his own.

Mark figured he would get me.  The bleeds weren’t too bad or got bounced.  On his final turn, he called a vote, I Delayed it.  He bled for one to reduce me to five and called Reins of Power.  I Delayed it.  I took my turn.

Jonathan took his turn, getting a bleed through with the power of Obfuscate (in his Shambler deck, yes) and bled for … 1.  Game over.

It was an interesting ending.  I would have been heavily in favor of Jonathan ousting much earlier and trying the endgame, or, before that, Devin ousting and my double ousting and racing POT against SER in the endgame.  We probably could have played faster, I was actually getting confused as to what actions made any sense for me to do towards the end of the game.  That Mark would have won if not for Delaying Tactics and Jonathan would have won if he had any plus bleed made it thrillful.

Halfway Around
Description:
Blood retention (Path of Typhon, Life in the City) style Serpentis SB.

Crypt (12 cards; Capacity min=1 max=8 avg=4.33)
===============================================
3x Anarch Convert 1 Caitiff:ANY
1x Celine Chevalier 3 obf ser Follower of Set:2
1x Count Ormonde 5 dom pre ser OBF Follower of Set:2
1x Ezekiel, Lord of Montreal 6 obf pot PRE SER Follower of Set:3
2x Hesha Ruhadze 6 ani obf pre SER Follower of Set:2
1x Kephamos, High Priest of Marrakech 8 dom obf pre SER Follower of Set:2
1x Nepata 4 obf pre ser Follower of Set:2
1x Samat Ramal-Ra, Archon 6 pre ser tha OBF Follower of Set:2
1x Sir Marriot D’Urban 5 aus obf ser PRE Follower of Set:2

Library (90 cards)
==================
Master (28)
1x Anarch Railroad
1x Archon Investigation
1x Barrens, The
5x Blood Doll
3x Dominate
1x Dreams of the Sphinx
5x Life in the City
1x Obfuscate
1x Opium Den
4x Path of Typhon, The
1x Temple Hunting Ground
1x Vessel
1x Wash
2x Wider View

Action (10)
8x Eternal Mask, The
1x Revelation of Ecstasy
1x Set’s Curse

Ally (1)
1x Mylan Horseed (Goblin)

Action Modifier (20)
4x Cloak the Gathering
2x Faceless Night
1x Leverage
1x Lost in Crowds
2x Revelation of Desire
1x Spying Mission
7x Truth of a Thousand Lies
2x Veil the Legions

Reaction (19)
1x Confusion of the Eye
6x Deflection
3x Delaying Tactics
1x Fillip
6x On the Qui Vive
1x Poison Pill
1x Wake with Evening’s Freshness

Combat (9)
1x Cobra Fangs
2x Dodge
4x Majesty
2x Unholy Penance

Combo (3)
1x Form of the Serpent
2x Swallowed by the Night

Besides enjoying playing stealth bleed, an archetype (set of archetypes) I don’t play often enough, this now marks my first win with Serpentis.  So, still a bunch of disciplines to go, including Quietus.  I do want to play more Necromancy especially now that there’s a great way to play Transfusion for free, but it showed up in my Augustus deck.  I think about more Obtenebration decks, but that showed up in my Kiasyd w/ Animalism deck.  So, whatever.  I guess I focus on Quietus or Abombwe to get those over with.  I think the Abombwe build needs to be a graft it on dudes build and go for evasion rather than Akunanse as I just don’t feel interested in Akunanse builds I’ve done.

No, I never played Cobra Fangs.  I did have in hand in the finals and wanted to play it, but I couldn’t reliably get into combat with a vampire.

Thanks to Mark, who enables tournaments locally.  Thanks to the players who showed up and to the person who didn’t play.  I really need to remember that Victory Point Cafe may have other options for chips than ruffles and maybe put in my dinner sandwich order before they run out of rolls.


Gen Con 2018

August 9, 2018

What is the hookful opening to make everyone want to read about our Gen Con experience?

Let’s talk about food.  Bavarian food.

Maybe you know The Rathskeller chain.  Maybe you have had the traditional Bavarian Gulf Shrimp (North or Baltic) or the traditional Bavarian Southwest Cornbread (Black Forest baby) or the traditional vegetation Greek pasta or the traditional Bavarian Cajun Poppers or the traditional Bavarian Snickers Ice Cream Pie.

We chose to forego such native delicacies and shared a hot wurst platte while I got grilled pork tenderloin with potato pancake and spaetzle noodles and authentic teriyaki BBQ sauce.  The others got other stuff.

It occurred to me after we ate much of the bockwurst, bratwurst, and kielbasse that I could have taken a picture for work and, uh, this blog.  As I said a couple of times, strikes me as a tad odd that you would cook tenderloin to make it not tender, but everything is better with Bavarian teriyaki BBQ sauce, so it was good even in its chewiness.  Pancake was the best thing.

We could have gone back for Snickers Ice Cream Pie, but we didn’t actually have time.

For, you see, in what is a brilliant writing stylistic flourish, it was only our Wednesday night meal that I have described.

So, you may not care about food, but all of this was supreme cleverness to segue into talking about logistics.

“What was the lowlight of the con?” was asked Sunday evening.  I thought it was pretty clearly two things:  I didn’t get enough sleep; I ate too much.  Both would have been solved to some degree by foregoing teriyaki BBQ sauce.  However, the focus was more on when we fly in.  I’ve been old.  I’m oldening.  To fly in Tuesday and sleep continuously would solve a sleep problem but opens up other problems.  Increased hotel expense doesn’t bother me that much.  Taking more time off from work bothers others in addition to me much.

One opinion was to fly out later than 6AM.  Actually, I used to fly out more like 8AM, so I only had to set my alarm for 4AM rather than 2AM to finish getting ready to go to the airport.  I’m not sanguine about flying out after 8AM, also flights tend to happen at similar times.  We can see about a somewhat later flight and see if that makes a difference.

However, besides flight changes and skipping sit down meals, a manifesto is required.  For, you see, we are TDers, at least I’m a token tycoon.  We engage in an activity that one person described as a cross between a haunted house and an escape room [plus shuffleboard].

The Truth (shall reduce structural damage to one’s shoulders, collarbone, back, et al)

  1. I shall not bring tokens to dump on newbs and/or casual players to Gen Con.
  2. I shall not bring tokens to Gen Con solely with the intent of selling or trading them.
  3. I shall not buy, sell, nor trade tokens at Gen Con if it requires meeting up with someone Wednesday.
  4. I shall have normal and hardcore builds that don’t require nightmare/epic tokens prebuilt and arranged in my binders.
  5. I shall have those builds in my Android app.
  6. I shall endeavor to get rid of as many irrelevant tokens (rares and less) from sealed packs, treasure pulls, treasure bags, or whatever as soon as we meet people in the coaching area for a run and not somehow expect anyone to hang around at 1AM to trade, buy, or receive some gift.
  7. I shall not plan on transmuting anything at Gen Con.

Note the frequent use of a term spelled with two words and six letters.  Gen Con is just too short.  It’s too dense (busy).  There just isn’t any time to fiddle with anything that isn’t essential.  Better to just offer to give people $5 to mail something to me than wander around for 15 minutes trying to find someone when I could be sleeping.

Even at GameHole Con where I had nothing to do but TD, fiddling with a bunch of low worth tokens was rather excruciating.

Thursday

And, so three of us begin with Heroes of Rokugan.  For, you see, because gamers are masters of socialism … socialiting …

Anyway, when I was a lone wolf, always on the prowl for booth babes and beer roots (with no ice), I could play games where you were a many-layered archetype or where you made snakes more important to your tribe or where you superheroed in Renaissance Italy.  But, now that we are a pack, we must do two things at Gen Con.  Heroes of Rokugan and True Dungeon.  Two things that aren’t available on Sundays and, thus, make our schedules dumb.

9AM – CIT20

The Soul Goes Forth was the best of our day one mods and the only open library mod we did on day one.  It’s my type of mod, though there should have been more to do.

Sadly for thou, in an attempt to avoid spoilers, even spoilers for things spoiled on Sunday at Gen Con and spoiled in the TD forums, my actual content is virtually nonexistent.  But, don’t worry, I’ll get back to food soon.

2PM – CIT25

The Game didn’t Change because I know nothing about what matters in this campaign so having high status people do stuff meant nothing to me.  The poorest experience of the three mods we did on Thursday.  Too much party arguing over nothing.

7PM – CIT24

The Balance Shifts well to courtiers.  Courtiers who decide all enemies must not survive more than a couple of rounds.  I could see how this could be hard on certain tables.  I don’t recall feeling all that threatened.  It was okay, neither being as surprising as it seemed to want to be nor as challenging as I’m sure it could be for a mid rank mod.

Late – Into the Viper’s Nest

Long thread on the TD forums about how this was not a good intro.  On reddit, you can find people who said they would not play TD again if they hadn’t also done N1 and seen a different dungeon.

I did not care for the puzzles in this 2014 redux intended for newbs.  I totally understand the frustration two of my friends had with room 5 and how they had nothing to do after that.

I enjoyed it.  I like snake themes (hellooo Setite seducers).  I got to play druid for the first time in ages.  I actually wanted to cast Detect Poison and Neutralize Poison.  I entered room 7 with only Resistance left of the spells I was ever going to cast.  I survived with 2hp left at the end.  I didn’t have to make a saving throw in room 5.

Not that you probably have any idea what I’m talking about, but, let’s say that I played TD a long, long time ago and witnessed the devastation that could be wreaked by dancing foes and had the presence of mind to take constructive action.  On the other hand, I’m not a quick thinker.  I know.  You must be shocked that my brain isn’t so perfectly adept at all things that I must be a master of speedextricitous actions of perfect wisdom and calculation.  Nope.  It never occurred to me to say anything to the rest of the party until after I considered the value of players developing good dungeon skills through terminal experience.

Damn, druid is so good.  Can just cast forever both murdering stuff and saving folks.

Not much sleep.

Friday

9AM – CIT26

Whereas Thursday was about sharing mods, Friday was about splitting up since we didn’t expect Andy to do HoR on Friday.  I played the intro mod, which required that I spend no XP from 1PM Thursday to 1PM Friday as I sat at 149 Insight.

I like intro mods.  This was not a good intro mod.  I got value out of it.  Liked it better than any of the other four mods I played at GC, but two of the newbs were completely lost and two others were mostly lost.  This mod is just way too complicated and exotic for newbs.  The very young girl playing the Seppun Guardsman who was a veteran of sorts of HoR play, however, got to win a duel and was quite proficient in the role-playing parts.

2PM – CIT23

Best start ever.  Two of us burned a Luck (because of course it’s “a” and not “the”) on the first activity!

The GM was willing to let someone(s) roll INT/Spellcraft at one point.  I kept saying “Someone … should roll INT/Spellcraft.” in the direction of at least one of our two shugenja (both of which with INT higher than 2) … up until the point that I rolled 2d10 and got a 13.  Then, the moron herald with no knowledge of magic … Honor Rolled …  Ah, the mechanics stories that will live on until my future self blows up the Sun and wipes out the human race [sorry, not all that I see seems to come to pass, so there’s still hope].

After 7PM – N2

So, Andy and I had done N1 at Origins and we figured it would be easier to get into a N1 late in the con.

Lot of forum complaints about how hard N2 was.  I liked it most of all, but, then, I had lots of hit points with my mini barbarian build (10 token) and didn’t realize how much everyone was getting beaten down and not just some of the newer players.  I passed out a number of healing potions at one point.

The most important thing, however, was I got to play my mini-barbarian build that uses … wait for it … this probably means utterly nothing to you … but it’s still going to blow your +1 Fae Blowgun Flute … as its two-handed melee weapon my +1 Quarterstaff.  Yup, my wooden +1 Quarterstaff.  I saw it pop up once, but, apparently, it kept popping out of the disk.

For, you see, I played wizard a lot and had a +1 Quarterstaff as one of my few “relevant” tokens.  It was irrelevant.  Now, I could never bother with a non-focus staff.  But, it’s a two-handed weapon.  A dozen or so years in the making – +1 Quarterstaff beats.  And, now that I’ve proved my amazingosity and my total disdain for being a good player and teammate, I will move on to using only weapons that actually stay in the disks.

Later – N3

This was our improvement over the nearly deadly GC 2017 – back to back runs in a RPG slot rather than everything after a full day of RPGing.  This was the group’s favorite dungeon.  I liked it.  I just liked N2 more, which was prettier to me.  I was struck, though, by how similar puzzles were between dungeons.  I have this sense that TD comes up with clever ideas but tends to go to similar wells too close in proximity to each other.

I played wizard and was not effective in the last fight.  Not effective at all.  I could rant about it, but it didn’t affect my experience here like it may have affected my experience a couple years prior due to the same cause.

Saturday

9AM – Political Interactive

My first announcement at a major political interactive and I chose my words poorly.  Not to say it was related, but the other notable thing was how totally uninterested everyone was in the Imperial Advisor contest.  Nobody ever wanted help from any of the four of us Imperials to choose a candidate.  I may have been lame, but so was that.

The four of us started with five influence chips and the four of us turned in our 20 influence chips.  What was good was that the Crab Lion War sides were much better balanced and more amusing than it sounded like they would be.

Actually, I thought the Battle Interactive premise was weak, but having this event precede it helped immensely, methinks, in building up the clan vs. clan event into something for people to care about.

Playing an Imp in the PI was so, so much better than not.  Previously, I was an irrelevant flunkie who accomplished nothing.  Now, I get to be my own nobody who helps newbs and accomplishes nothing.  Win-win-win.

3PM – Battle Interactive

I was an observer, of course.  Eric chose to join team Observe In Force, where I pushed heavily engaged on the group for our opening round.  We did some arranging to end up with one shugenja and someone who didn’t suck at Battle rolls.

The table GM then told us that I had to make all of the Battle rolls due to my military status and because, for some reason, no delegation from table commander to battle commander to have someone good at something weak actually get to make use of their abilities.  I thought it was funny, but it kind of impacted our entire table and theoretically could have been really punishing to a PC.  It worked out fine for us, but I’ve already tried lobbying for not having military status dictate these things.

So, I rolled my 3d10 (first VP gone) and failed the Tier 2 TN 20 by 1.  I spent my second and last VP in the first round of combat against Matsu Berserkers.  Oh, why?  Why did we have to be on the Crab side?  I’m a huge fan of Matsu, whether Berserkers or the even more feline kind.

Eric finally got to Kenjutsu-Kill and did 98 wounds with his first ever Katana-7 attack.  We were actually in pretty good shape after round one, but decided to go easy because I couldn’t make any TN higher than 15, anyway.  Disengaged Tier 2.

Our shugenja got wrecked.  Team two courtiers, a monk, a shugenja, a Taoist, and the Flower Champion would have been good to go without a world to slay, but we just went for Engaged Tier 2 because some folks are not all that into harshness.  I Honor Rolled to make the roll.  We had to slaughter some poor pussies and their […].  I almost had a full attacking animal ready to reduce me by more than the 20 wounds I had.  Some Initiative manipulation and it ended without Observers In Force carnage.

I did get dinged Honor, though, for pinballing extra attacks off of grappled samurai.  Mechanically bad for me and the mechanical rewards for BIs are pretty lame for the people who play, but it doesn’t bother me as it would be hypocritical to bitch about how dumb grappling is and still feel entitled to abuse it.

I wonder if I would get more value out of GMing BIs.  At their best, they are my favorite thing to do in HoR, so the idea of doing them is ingrained in me, unlike PIs where I’m typically bored after 30 minutes.  But, GMs get interesting things that might shape more interesting characters and so many BIs are monotonous.

Late – N1

Finally, the Paladin and Monk get back to the Astral Plane.  I played fighter, for the first time ever.  I could see playing fighter again, but I never used the reslide and I doubt I would except when things are not going well.

We played this normal.  The 19hp rogue (to my recollection) and a low hp ranger (maybe) both got hit for 8 damage twice in the first room.  That was weird.  It was way better doing the stupid arrange lights puzzle (so, so over coordinating lights in that way) when it was known exactly how to proceed.  Another fight made no sense to me in that the rogue kept getting targeted when the rogue wasn’t overequipped for this run like two of our group were.  I actually participated in the final puzzle room and it was pretty easy.

So, I’m not as big of a fan of N1 as others.  I don’t tend to find puzzle rooms with a physical component (not a physical challenge necessarily) appealing.  The first puzzle in N1 I like, though I think it’s rather easy.  The second sets me off.  The third is a great room, but I just don’t really care.  And, … well, that describes the fourth puzzle room as well.  I just don’t feel stimulated by those sorts of challenges.

Not to say I was super thrilled by the logic problems.  I did like the seven image puzzle in terms of style, just finding the dungeon kind of foreboding, where N2’s bright, snowy features were far more appealing to me.

To be fair, I don’t know that hardly any puzzles really excite me.  One forumite was mentioning not liking role-playing style challenges like Moongate’s first room.  That’s the stuff I love.  I got tired of it after the first couple of times and my efforts weren’t appreciated as much as I appreciated thinking about them before GHC, but I’m all over kneeling before naked hotties, er, and, um, sucking … up to them.  Even when I solve puzzles quickly, I often feel like then the puzzle was too easy.

As much as I didn’t like playing bard, there’s something about bard that is more engaged with the seven room romp to where I could see some effort to do a spellcasting build, of course, that’s helped by my owning Briano’s.

Maybe two hours of sleep.

Sunday

8AM(!!) – Invisible Sun

I was physically struggling.  After my game, Andy brought me bitterish coffee that tasted along the lines of unsweetened tea.  During the game, I was very interested.  The theme appeals to me.  The chrome is a bit much for regular play, but it seems good for convention play.  I just didn’t get to do hardly anything.  Normally, when I have supernatural powers, I find good uses for them.  My main contribution was causing a demon to vomit up a bunch of insects long enough for us to get what we needed.

I’d be willing to get into Invisible Sun, though I have my doubts it will see any more play than Age of Legends, 7th Sea 2e, Weapons of the Gods, et al.

12PM – Spirit of 77

Charlie’s Angels … on the Love Boat … with Ricardo Montalban as a possible Charlie.  Kris tried to prove herself as the new Angel by taking on toughs by herself.  I played Sabrina and lost a close chess match in a Battle of the Network Stars style competition to Captain Stubing.  Jill (party NPC) had to give mouth to mouth to Doc.  Kelly outshot the bartender and brought up her former heroin addiction.  We never did reconcile the divorcing couple who struck me as right out of Love, American Style.

So many of these references and others will make no sense to younger folks.  I want to go back and watch episodes because I don’t really remember them that well.  I watched a ton of TV when I was growing up and it’s largely a blur of impressions rather than detailed knowledge.

Everyone answered my question correctly – four players, four middle-aged men, only one Bosley.

Spirit of 77 strikes me as something to look at for rules light play.  Again, likely just a con game, but maybe not.

And, so we get to the crucial part of the con.

The after con BBQ.  I made a poor decision due to factors that are too involved to articulate and ate a rack of ribs, a cheddar-jalapeno link, and a Sugarfire Pie Milkshake for our Sunday dinner.  Dave’s strawberry milkshake sounded much yummier.  The ribs had a lot of fat to where I pulled some off and there was no real advantage to a rack over a half rack.  I’d go back to Sugarfire Smokehouse Indianapolis, but I wasn’t stunned by the awesomeness.  I could see trying the pulled pork and brisket and getting a different milkshake.  Because, if there’s one thing hard to find in downtown Indy, it’s milkshakes.

Food highlight?  My TGIF berry smoothie was solid and not overpriced.  The drink I probably enjoyed the most was the grocery store sweet teas, stirred not shaken.

Oh, and the highlight?  Playing True Dungeon.  I enjoyed ItVN well enough and everyone liked N1-3 a lot.  I got to rage with a quarterstaff, cast Neutralize Poison, and talk with another Dungeoneer.

I also got to completely avoid going into the exhibit hall.  No ticket issues.  Not late for any games.  Had a little bit of HoR conversation.  We somehow got exactly the Blessed Redoubt Helm we needed from one of our treasure bags.  And, I started making my fun buys for Miya Tatakisu where maybe I’ll get to be a cavalryman or assassin or deckhand or something and really relate to it.