DunDraCon 2019

February 20, 2019

I played four events and asked a Ripley’s Believe It Or Not Boardgame question.

I ran a Traveller demo Saturday morning, ran a Traveller competition Saturday afternoon, attended Jeff’s Traveller demo Sunday morning, played in the V:TES event Sunday night.

Local cons are more work to me these days.  I was thinking I’d want to play a RPG, but there was no chance I was going Friday and I had no intention of being there Monday, which meant Saturday night was the only slot available.

But, I’m just exhausted going into cons.  Work is almost always active around the convention times as I do financial reporting input/output at the end/beginning of months and February is always squeezed by our coming out of a budget process along with four week fiscal month and President’s Day.  This con, I was also checking on friends’ cats throughout the weekend.

Then, I feel like I’m just doing more work at these cons rather than having a vacation or going to them to play games.  I do like the hanging out and talking about stuff.  The main topic this year was unusual …  I saw a few people I pretty much just see at cons.  Unfortunately, didn’t get to spend much time with someone who spontaneously decided to attend Sunday.

In the competition, I gunslinged a couple of times.  Sunday, we played a four player.  In all of the games I played of Traveller, I only lost to Jeff who was trying out a Beowulf piracy deck taking advantage of stacking connections.  He gained 12 VPs in one round from piracy.  Try Traveller – a niche CCG with surprising levels of variety.

I won one of my gunslinging matches with two cards left after pointing out to a new player that piracy was likely the way to do me in late in the game.  I was pretty close to the edge in the other gunslinging match, as well.  I didn’t play Scout both times.  I just have a very heavy card utilization style with Traveller, which is ironicful given how few cards I use in V:TES.

If you like a game where being more skilled at it matters, well, that’s also a feature of Traveller.

We gave out decks, a lot of playmats, and various promo cards.

Found out at the con that someone can even buy certain Traveller product off of Walmart.com to go with how full range of product is available to retailers and online options.

V:TES wasn’t that great as two players were borrowing my decks and con play just tends to feel really forced when it isn’t pickup V:TES at these NorCal cons.  Still, it was okay.  By far the most notable thing to my brain was how Lisette (Lasombra) repeatedly got bypassed due to the play of Acheron Vortex.  For all of my V:TESers out there, this is mucho hilarity.  For the rest of y’all, well, V:TES is a great game that more people should try (though, like anything else, not for everyone).

I got pastrami sandwiches and large smoothies four times in three days (as I ended up at the con Monday due to unfortunate events).  Twice bagel sandwiches as Bagel Street Cafe (there) doesn’t have rolls at 7-8AM.  Twice dutch crunch.  Three peach smoothies, one wildberry.  While things were hardly perfect and I got charged four different prices ordering the same two things twice, it’s one of the features of the con I look forward to.

Parking was insanely easy at 7-7:30AM on Saturday/Sunday.  Since the con has outgrown the hotel, is that because the attendee demographics skew towards people traveling together?  Uber/Lyft?   Everyone running out for breakfast at the same time?  Just weird how many spaces are available when the convention is so full.  I did notice, though, that Saturday morning at 7:30AM was not a terribly active time in the main rooms of the con.

I enjoyed things in the moment.  I was not excited by the commuting back and forth (forced due to the cats) and the responsibility of being required to be there at specific times.  I just don’t look forward to these cons in the way I used to as they aren’t really about my playing games when I feel like playing games (when I’m not exhausted).  Not running anything would help, so maybe I try to push someone local outside of Jeff and me to run Traveller and I’ll just attend the Traveller events as a lordly inner circler who can explain why Buffbot provides the skill tokens it provides.  (I started telling the story but never got around to telling the important bit.)  Besides Bagel Street Cafe and seeing people I rarely see, my focus on running my events/game also makes me feel not terribly connected to the convention – not enough variety.  Not the con’s fault.  I just don’t have time to prepare for these cons or time to savor them.  Contrast with cons outside the area, where I’m a player and playing in the things I want to play in all con.

It was very encouraging how into Traveller some of the con goers were.  We may not have widespread popularity, but the game works.  That it can easily transition between solo play, two player play, and multiplayer play is a real strength, though two player and multiplayer are going to be pretty different in feel.

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Not All Chows

February 18, 2019

DunDraCon is done, but that’s my next post.

I was in Virginia the week before.  Before getting more into that, let’s see what today’s Ultimate Combat! flavor text provides us.

A tornado of power focused in the fist.

Um, not so relevant in any way I can think of.  C’est dommage.

Calling upon your inner reserves brings extra power to bear.

Two Mantra of Power in this pack.  So broken.  Though, I made some minimal effort to find a rulebook for how power is spent as I started wondering about the timing and correctness of playing the best card in the game.  In some way, I feel like rules consistency would dictate that I’ve been doing power spending wrong, but I just am not sure which way it is wrong.

Celestial aid purges pain.

Yup, call upon higher powers to win your martial arts match.  I may need to call upon some celestial aid.

In the blink of an eye an asset can become a liability.

Guess this card.  Come on.  Even though people aren’t into guessing like I’m into guessing.  Based on what I’ve written about UC!, this shouldn’t be impossible to figure out.

The berserker welcomes pain to inflict pain.

Got a pain theme going.  I could claim pain at the moment, though it’s pretty trivial in the grand scheme of things.

So, Virginia.  This was to celebrate the new Earth Pig.  Did dim sum at a Vietnamese place that was covering for my family’s usual dim sum place.

Got in Friday night around 11PM, got to sleep around 1AM.  My alarm went off at 5AM (I was partially awake), felt mostly fine up until I started on a long, boring ride South.  Now, when I drove to Raleigh last year, it wasn’t so boring, but I had more sleep and it was something novel.  This was same highwaying.

Got to Emporia, about 160 miles.  Ordered breakfast at the meetup spot and, after we ate, divvied up True Dungeon tokens.  Yup, this is a gaming blog.  Had to get to the all important gamingness of gamingiosity.  Far fewer tokens to deal with, more value.

Felt pretty good (had coffee which I hardly ever have because I didn’t want to die driving back) … up until the point that I started a long tedious drive back to Annandale.  Multiple playings of Joan Jett’s I Love Rock n’ Roll as I jumped constantly between stations for stimulation.

Took a bit of a shut eye, then headed over to my father’s place.

For a bunch of mahjong with some movie playing in the background.

I did really well in the lucky seat.  Both Saturday and Sunday, it was the seat of the big chip leader.  Whether that speaks to our skill or the feng shui of the Earth Pig year is not so terribly important.

Sunday, got up later than 5AM (I know, weird to not get up then while on vacation and going from Pacific to Eastern time zones), talked a bit about the SF Giants, Bryce Harper, and other things.  Went to dim sum.  Afterwards, to the father’s place for … mahjong and movies.

Speaking of movies, I don’t like watching parts of things.  To not only be playing something, but to be crashing tiles while actors are offering lines would drive me nuts if I actually wanted to watch the movies.  Big Trouble in Little China is a fine movie that others like way more than me.  Romancing the Stone was my idea and a movie I’d be happy to actually watch normally not having seen it in ages.

I did not sit in the Earth Pig Luck seat.  I was hurting blue time.  I got a couple hands at the end to recover blue and red chips to where I was down less than a thousand (points, out of five thousand).  But, my talking about playing mahjong isn’t to go into my supreme ability to not suck at the game.

Everyone my siblings play with play our family style, so it’s easy to play.  The young ‘uns just play for chips if they play for anything because, unlike me, they weren’t playing as an eight-year old with great uncles and great aunts for money.

Over the two days, I played two rounds of winds.  That was pretty normal when I was growing up for one session.  I found the play very Earth Pig unusual in certain ways.

At least four hands were won with all pungs.  I won twice with all pungs, my father at least once and my sister-in-law at least once.  I almost never win with all pungs playing our style, as our style heavily incentivizes speed and only gives all pungs one fan.

What put me way up on Saturday was one suit pure, pinghu clear.  I use pinghu because I’m not entirely sure what the best spelling would be as we always call all chows with no points gained from the eye phonetically punghu, but I can’t internet a spelling like that.  I’ve seen the Cantonese as peng woo, which is kind of close.  Mandarin pinghu works for the second syllable but totally not the first.

Anyway, five fans.  I may have gone many years with virtually no mahjong play, but I’ve played a fair heft amount, especially in that key 8-12 age range.  I’ve gone for all one suit hands many a time, including in silly cases for the challenge.  I even made what I consider a suboptimal decision in that hand and still Earth Pigged my way to victory.

Truly celestial aid purges pain … or whatever.

We didn’t play Codenames though my brother who was hosting me for the weekend talked about playing it a couple of times.  One of our Chinese cousins who hadn’t played before was shown how to play mahjong.

Just a wallbuildingfest of wallbuildingness.

Anything about TD?  I’d like to get some 2019 rares.  Quite a few are used for transmutes.  Some are just good.  I had some thought at some point about something related to reading the forums but lost that somewhat at sometime.

We head to the airport about 7AM Monday morning.

I read a book during the travel to and fro.  Pirate story.  Resonated reasonably well but not great.  Read some reviews that I thought pointed out the shortcomings of what’s a perfectly decent story.  The protagonists are underdeveloped.  One person did a good job of sarcastically pointing out the Mary Sueness of the puppeteer hero.  The fantasy aspects got anime level ridiculous – this is my original thought.  The ending dragged, partially because the love interest is so irrelevant.  Still, nice to read a book that I didn’t dislike.  It reminded me of my Solomon Kane GMing but didn’t particularly stimulate me to want to run something, play a piratey game, or even world build much.

Was this length of trip the right length?  Felt like wasted days on traveling.  Half the trip was essentially traveling, whereas my December trip to hang with family where I used zero vacation days didn’t feel like I was wasting time traveling.  Of course, I had connecting flights on this trip and didn’t on that trip, so hanging out in Denver and eating twice at the same sports bar was time not spent explaining how True Dungeon works or getting snowed on.

Because it has little to do with DunDraCon, I should note that I played Shadowfist Thursday night.  We played two games.  I was incapable of playing any cards for several turns in the first game and it ended dumbly as I stopped a Reascended victory with Onslaught of the Turtle only to have the next player waltz in when little was left in play.  Second game, I played cards, enough hitters to get them taken out.  I didn’t actually do a whole lot with my Lotus/Dragon deck, but the game was less dumb.

I’m not always happy when I play mahjong, as losing sucks and hands that “should” win don’t while hands that shouldn’t win … also don’t, but it’s just such a pleasant thing to do.  I would compare with how playing V:TES for 20+ years is just doing something I enjoy doing that I have mental investment in.  Plus family bonding.


Shift

February 3, 2019

Not that I have any playcalling cred, but maybe use your two tailbacks at once, throw to a tight end, run some screens before the fourth quarter, bootleg, end around, jet sweep, quarterback draw, draw, play from the shotgun, run hurry up, or run anything remotely different.  Good D.  Not terribly entertaining.

Shift

So, I played my 7 Masterless deck Thursday.  I play Wudang Monks.  So much hate.  Now, 7 Masters + 5 Auramancers is something I’ve played in a tournament before, but, just because an opponent had an Auramancer in play as I played a second WM and a third WM, somehow WM is too OP to live.

Speaking of living, we almost had an Underworld Coronation played, except two hitters were unaffected by events, so we played around UC for the rest of the game up until the point that the Reascended player played every Reascended in his deck and powered through for the win with the UC having been discarded earlier.  At no point in the game did my OP Monks or any of my other characters reduce a site’s body to zero.

Of course, my “Mountain Hermit” deck doesn’t make much use of Mountain Hermit as WM can unturn a Hermit, but the Hermit can’t unturn a WM.  My Occult Kung Fus (picking Dark Traveler, of course) got me three Fighting.  My Bridge of Birds was used more effectively by the Reascended (Cabinet Minister) than by me.  I think the better version makes use of Auramancers, maybe Netherworld Tricksters, other good stuff, and probably drops the Mountain Hermits for more cards that provide magic.  I’m not sure how this deck plays as is, though, as I drew five WMs and no removal in a deck that runs some removal.

Sure, we all had to start counting power using dice rather than counters because of multiple Bull Markets, Tranquil Peaks use, and whatnot, but that only does something when you spend that power to affect the game state.

Shift

I finally got out to the local Groundhog Day event.  I thought I had been to one before, but I tend to travel a lot this time of year or have some commitment as it’s close to DunDraCon, so I can’t recall if I have.

I just think it’s a really well written/produced movie.  It has a really good tempo to it.  It stays true to its concept.

I played Blood Rage, Key Flow, and Elysium.  All for the first time.  Blood Rage played differently than I thought it would, where I screwed up the second age massively by trying to contest Yggdrasil burning out my Rage to where I couldn’t play my hand full of upgrades, then I was irrelevant in the third age.  Winner won by two, while I was 40 points or whatever behind.  I would play it again, but I didn’t like it that much.  The Yggdrasil location just annoys me.

Key Flow is the sort of game that knowing how games turn out helps a lot.  I ended up in second by accidentally playing lots of animals, which wasn’t remotely my plan.  The winner (also won Blood Rage for the standard twofer) crushed us with heavily upgraded late game structures.  I would probably find this fine to play about the same number of times as 7 Wonders, which is a few.

Elysium saw me get ahead early and get crushed late as I still don’t understand scoring based on the incredibly unhelpful help cards.  Because I like mythology, I thought the game was fine up until the point it was over.  I have no interest in this game at all.  It’s actually rather boring, plays slow with people who don’t know the cards, lacks effects that interest me, doesn’t make me feel like the chrome matters at all.  If everyone knows the cards, I imagine it’s an easy game to play for people who want something lighter, but one could just play something else.  I think I’d rather play Ticket to Ride.

Shift

I was reading some L5R 4e books partially because I’m playing in HoR4 where mechanics might matter to my character, though not really as courtiers don’t get anything like kata, kiho, spells.  And, there’s one path relevant to my character which I was well aware of before playing this character, since Imperials get dumb mechanics where ronin have far more options.  Brotherhood Monks may have more options, though one would only know if one cared.

I got to thinking about campaign ideas.  I know.  This is dumb.  But, it was interesting.  I have this thought of a Hengeyokai campaign.  All of the PCs would be Hengeyokai with some sort of task that binds them together.  It would be a campaign where the PCs should be faking being samurai (or non-samurai, after all, still a reason to party together no matter what you are, though a traveling geisha character may be a stretch).  Might make far more sense as a one-shot, but …

… Why would I want to play a L5R one-shot?  I mean, using 1e, 3e, or 4e.  Obviously, a 5e one-shot to learn the mechanics makes sense.  So many modules, not just HoR modules, and box sets I’ve played are like one-shots.  So I can play a Brotherhood Monk who used to be a ronin who has Dark Secret revealed and becomes a Lost Akutenshi?

If I struggle to see playing L5R as a one-shot, what else?  Conan?  I think I do see where I stopped trying to get into con games of Conan because one-shots have the same problem of not providing anything I haven’t already done.

I can still see playing Feng Shui, which would probably only ever be one-shots given that 1e doesn’t work that great and 2e isn’t even trying to be a game for campaign play, but replaying Big Trouble in Little China for something like the fourth or fifth time isn’t really attractive.

Shift

I had opened an Ultimate Combat! booster before my last post and couldn’t fit in the flavor text I wanted to.  It still doesn’t fit.

Utter chaos blasts through the arena.

As a draft pack, the first pick is obvious, the second pick is less so.  As a sealed pack, while the technique is garbage, the pack is bountiful.

Strength X.  Warrior’s Helmet.  Strength 1.  Speed 1.  Gi Patch – Owl.  Combination 1.  Psychic Storm.

That’s a possible draft order, with Strength 1 being possibly better than Warrior’s Helmet if you can sligh your deck or have Adrenaline.  Of course, if you have Strength X, you would want Speed 1 more.  Why Strength 1 over Speed 1 everything else being irrelevant?  Banana Peel in Limited.  Combination 1 could even be the second pick, though highly unlikely.  Psychic Storm might be a first pick if you were playing a multiplayer variant.  Yup, UC! made cards for multiplayer play.  I’d still take Psychic Storm over bad cards or extra technique for the possible “get ahead and end the game” ability, especially if I knew someone else had Favorite Technique or a weapon (either is rather likely if I don’t get them) for the reach ability.  If I had drafted healing, healing, and more healing plus had some way to deal damage, could also see it maybe mattering, though far more likely a defensive draft deck would play a decking strategy where Psychic Storm would be awful.

The art of Psychic Storm may be UC! level art, but I do like the vivid red of action cards with the gold rarity symbol.  Plus, it has an awesome name.

Shift

The next time I post, I may have 2019 True Dungeon tokens.  Will that cause me to think of anything to say about TD?

I could write about how the change in plans for Origins is disappointing, but it’s not that big of a deal to me.  Affects others far more.

DunDraCon is coming.  I’ll be running Traveller events, look to play in the V:TES event, be commuting back and forth so I might not try to play a RPG after all.  Only expect to be there Saturday and Sunday.


Fisticuffs 20190124

January 24, 2019

And, so I went through my built decks as my idea to run uniqueless 7 Masters required time I didn’t have to put together.

Manchu All Over You!

Don (Twisted Horrors) -> Joren (Architect Ambush) -> Ian (Manchu All Over You!) -> Justin (Quixotic)

I didn’t win.  Justin won after first attacking with a F-2 Superleaper from Unbroken Protectorship only to have his target change.  Then, the killing blow with a Fu Lions with 2 damage and Yanyuedao Blade against a Hidden Grotto.

There were no characters who could intercept.

Actually, earlier, Justin had no reason to Journey’s Reward my Moonlight Raid as I couldn’t stealth by the Fu Lions, anyway, not that I expected my Moonlight Raid to matter, even though I was going for the kill on Hidden Grotto with a F-2 Manchu Soldiers, a F-2 Manchu Bureaucrat, and Colonel Richtmeyer with two damage and Origami Handguns.  Later, the same Manchu Soldiers and Manchu Bureaucrat and a BuroMil Grunt went for the win against a Forgotten Shrine.  After that inevitably failed, my last bid for victory (in the same turn) involved playing General Senggelinqin and saccing the BuroMil Grunt to put into play a Manchu Officer.  The Officer was F-5 due to Stand Together (Manchu, of course, though Soldier would have been interesting) and got Math Bombed, while F-8 Senggelinqin got taken out by Glimpse of Brief Eternity only because one of the five cards was … Superior Tactics to match on Military.  No, not any of my other Manchu cards came up that Glimpse.

The game was kind of dull for Don, who didn’t do a whole lot of Twisted stuff.  Joren had tons of power and Neutron Bombed to put the game in peril of ending at any turn but played the game with few characters.  Justin put Huang Yi in play twice, Jade Fox, Wei Tian, but some of those plays put BuroMil Grunts back into play because my edges (in play!) consisted of:

Stand Together (Manchu)

Political Corruption

Political Corruption #2

Paper Trail

200 Guys with Hatchets and Ladders

Extortion

Tomb of the Beast

I also had five power generating sites in play a couple of turns, a Waterfall Sanctuary that got hit for five late, Tower of Glass and Steel (due to our house rules), Tranquil Peaks (seized, never turned by me), Manchu Garrison, and a Dockyard played late so that I could play another Manchu Soldiers when all I had in play were one-cost characters.  I ended the game with those sites and a second Manchu Garrison.

Typical Shadowfist.  The only way to stop Manchu beatdown is to show the General his lack of Superior Tactics.

Well, have an interesting weekend coming up.  I expect to play in a RPG for the first time in … a long time.  HoR4 catching up, where I have to remember what my character does.  Oh, right, “Full Attack, Free Action draw my wakizashi, call five raises for extra attack and …  You know, if they revere the Emperor, any survivors lose Honor for attacking me.”  So, from flopping to chucking in all likelihood for next post.

 


Seasonality – Winter

January 19, 2019

Winter is … is … wait, Cali doesn’t have Winters, just cooler times where water may occasionally fall out of the sky or may not.

Last weekend, I ran season four’s finale for Rokugan 1600.  I’m not sure what you have in mind when you hear that, but every season so far has had three core narrative sessions, and a complete randomfest of additional side sessions due to having only two players at times.

Season one had one side session.  Season two had a tack on session for one player.  Season three had one side session that may have not been intended as a side session, certainly intended to include one of the players who didn’t play.  Season four has had three side sessions and is going to have a fourth set after the finale.

I didn’t realize how unlikely side sessions were earlier on.  I kept thinking of how players couldn’t make every session, but I ran two sessions from season two without all of the players.  Season two was kind of another intro season, as season one was supposed to be, but it was a stranger intro because I inserted the new players into a different part of the world and had them doing stuff that didn’t intersect with season one virtually at all.

So, R.1600 has been disjointed.  But, when I think about its history, makes a lot more sense to me why.  So, we get to season three and the campaign seems to finally feel like a war campaign, with warry things going on and less focus on the romantic adventures of NPCs.

And, then, season four went in a different direction.  Rather than sticking with the field ops of season three, where the party was much more on its own and focused on counteracting enemy army movements, season four was all about “The Meeting”.  The Meeting meant something to me in the grand scope of the war effort, but it just felt like getting pulled into some not terribly relevant to the PCs stuff, with some Hare-brained schemes.  I think having the many side sessions helped with distracting the players from the war efforts, though I would say the first side session feels grossly underexamined by the players.

Anyway, we talked after the finale and it became much clearer that the group interest was having more campaign like season three, at least in terms of types of activities and feel, especially fewer NPCs everywhere.  Also, there’s a player decided direction for what season five will be about.

I’m hardly surprised that people’s expectations differ from the reality; that’s pretty normal in my experiences.  What was more notable to me was how little time there was to actually establish a “normal” for the campaign.  There still isn’t a normal, where I tend to be interested in epic fantasy where volcanoes erupting wipe out enemy bases off stage or romantic fantasy.  My remembrances of Princess Police side sessions was more “someone shows up claiming that a village is under attack by bandits” where there was limited narrative relevance.  It was more about straightforward investigations or combats, and I liked those sessions, in general, quite a bit.  My side sessions often try to expand upon the setting and/or relate in some important way with what’s going on without there being a major confrontation with the noble invaders, er, I mean the non-human abominations that are invading Rokugan.

Maybe the better thing would have been to have a discussion after season three where I would have been clearer with how the players thought that was the norm that we should be striving for.

The thing is is that Rokugan is diverse and finely detailed.  I actually like the setting even given some things I really dislike about it, and one of the things I like most about the setting is that places are defined.  So, I want to have the party visit different locations that aren’t just some village out in the boonies as that forces me to at least a half-assed degree to come up with details about where the party is.

Maybe I should have put forward “Hey, keep in mind that this is the third side session this season and that I’m trying something different than what I view main sessions to be about, so get ready to … dance, dance, dance.”  Or, maybe I should lengthen seasons so that side sessions don’t overwhelm a season.  Though, I like planning for three sessions each season as it pushes me to be more focused and more concise, something I at no time ever have any problem with in my life due to my core conciseisityness, but also means we can refresh the campaign and send it in a different direction faster rather than get lost in something no one wants to play.

So, why doesn’t this post have a L5Rish title?

Well, I also have been playing Shadowfist recently, and I would make mention of how we actually got two full games in last Thursday in our threeish hour block.  Actually, the week before, we played a five player and a four player and finished two games, but I was borrowing decks from another player as I had the wrong deck boxes in my bag, so I was playing far more threatening decks.

This session, I played an Architects/Hand deck that tries to combo something.  Instead of comboing, which would have been entertaining, I put out two Anomaly Spirits (yes, Architects/Hand with Anomaly Spirits) and it was deemed I was “weaponizing” our house rules (that encourage additional columns heavily).  Someday, I may reveal the intrinsic brilliance of this deck that apparently has no way to generate power so can’t afford to do much more than play a 2 or 3 cost character once a turn.

So, that brings me to yet another perfect deck.

Name: Iron Gift
Faction: Dragon/Guiding Hand
Size: 45

Dragon Cards (8)
Characters (6)
4x Junkyard Boys
1x Khofesh
1x Seamus

Events (2)
1x Golden Comeback
1x Never Surrender

Guiding Hand Cards (10)
Characters (8)
1x Bao Ling
2x Buddhist Bellringer
1x Rosalee Leung
2x Shaolin Supplicants
2x White Crosus Society

Events (2)
1x Journey’s Reward
1x Rigorous Discipline

Combo Cards (7)
Events (5)
5x Eagle’s Gift

States (2)
2x Iron Fists

Generic Cards (20)
Edges (2)
1x Martial Focus
1x Shared Interests

Events (2)
2x Scrounging

Feng Shui Sites (10)
5x Dockyard
5x Möbius Gardens

States (6)
1x .44 Kincaid Magnum
2x Butterfly Swords
3x Fortune of the Turtle

This just oozes perfection.  My only winning deck at Merlin’s place a couple of weeks ago.  Then, proof of perfection Thursday.  After all, bringing out Junkyard Boys and Shaolin Supplicants is exactly what every deck needs to beatdown with.  With White Crocus Society as backup to heal those F-1 characters when they may get conflicted.

Joren was playing Monarchs Netherworld Returns, Justin Dragons, Don Architects with Black Helicopter Squads for Bite of the Jellyfish.  Don [Chi] Suck[er]ed with little effort to stop the Sucking.  I used an Eagle’s Gift to get back Six Demon Bag to stop a bid for Sucktastic victory.  Justin got Jenny Zhang in play but was kind of defensive with her.  Three of us were at four FSSs, when I went over the top and nonstop with Boys, Supplicants, and Bellringers.

I could have played Iron Fists, but I wanted that for a character with fighting greater than two.  I also had Khofesh in play, pointlessly, as I’m terrible at Shadowfist math.  Whoa, that’s a great article for someone to write – Shadowfist math.

Yup, Iron Gift is retired undefeated.  In no way will I plan on building a less effective version for play in the future … unless, perhaps, I can find a way to squeeze a higher percentage of F-1 foundation characters in play.  I will consider, however, keeping it together to lend out to others who want to win major tournaments.

And, so, I literally literally provide a gift to you, my devoted audience.  Happy almost Martin Luther King Day.


Flop Til You … Flop

January 8, 2019

Eventually, there is a V:TES tournament report. See Sunday for V:TES stuff if that’s all that matters to you {*weep*}.

Saturday

So, it’s ‘fisting day, as Daniel is in town and Merlin organizes play at his abode.  I’m not sure what time I’m supposed to show up, find out that I’m not supposed to show up for a couple more hours, bake a pie, find out I can show up earlier, don’t cool pie much and head out.

Pecan pie.

I love pie crust.  I just don’t like most pies.  I keep meaning to make a pistachio pie just to see what it’s like.  I hate most cooked fruit, which rules out fruit pies unless someone does the proper thing and jams the fruit or whatever so that it isn’t full of the disgusting pieces of fruit.

I also hate baking.

Do you know how tedious it is to sort cards?  To sleeve and unsleeve cards?  How much room it takes to lay out piles and piles of cards?  As I’m sure there’s a few CCGers left who read this, you very well might.

Baking is a mess.  Mixing bowls.  Whisking.  Melting butter before mixing it.  Flour getting all over the place.  Having to deal with sticky things.  Even worse, dense sticky things like 1/3 cup of honey.

Compare and contrast with taking a skillet and a cutting board and making single skillet lasagne.  Or, a pot and a cutting board and making chili (and recycling the empty cans for the tomatoes, beans, corn, whatever).  Sure, stir fry occasionally takes more than one receptacle of carbon based matter, especially if doing noodles.

So, it’s also seeing things happen.  Browning meat is visually pretty evocative (except when you flour the meat and make a huge mess of burnt flour and everything looks brownish white).  I can taste chili as I make it.  I can taste stir fry as I make it.  I can see the burger getting less pink (to some degree) and the cheese melting on top of it.

Mixing dough just looks like dough, though I suppose I can taste some of it if I really want to.  Then, you dump stuff into something and put it in an oven and hope it turns out.

I don’t like building other people’s decks.  I don’t mind playing them.  I just don’t like building them.  Closest was doing my take on Colin Riggs’ Honor the Elders deck.  I made it more Zip Gunny and, thus, victory was inevitable.

So, with baking, since I don’t know what I’m doing or what impact changing proportions has, I follow recipes.  The lasagne I just use bacon or pepperoni or whatever I want to use up and ditch the mozzarella for a cheese that won’t make me ill (my go to often is Mexican cheese blend).  Stir frying, I just fry stuff I like and toss the cashews in at the end so that they don’t get soft.

I made a pecan pie on New Year’s to use up a Trader Joe’s Pie Crust.  Yes, I did not make the pie crust for either of these pies because I’ve done that before and it was aggravated assault upon my will to prepare food.  I didn’t thaw it enough and had to reroll the crust a couple of times.  I used less brown sugar, less honey, and less maple syrup than the recipe.

It was okay the first day.  After that, just kind of vaguely pecany where the lack of sweetness killed my joie de vivre. My mother liked it fine, so there was that.

This time, I pretty much used the recipe levels of those three sweeteners, minus half a cup of whatever (I was looking at multiple recipes and approximating quantities).  Still a pecan pie that defeats the concept that pecan pies are overly sweet, but somewhat more sweetish.  Used the other Trader Joe’s Pie Crust (since the whole point was to use the box of them up).

So, on the one hand, baking is a miserable experience that involves dealing with measuring things rather than throwing in whatever is handy in quantities that seem plausible.  On the other, we have ludicrous amounts of flour, sugar, honey on hand (plus who knows how much vanilla extract). Quantities impossible to actually use up … unless I bake more often, as it’s frightening how much sugary substances go into baked goods.  Maybe go through a jar of honey in less than a decade.

I arrive and the group has just started a four player boardgame.  A game that will take hours.  As I have an immense tolerance for watching other people play games I don’t care about (and sometimes very little tolerance for watching people play games I do care about), I read the rules and interrupt with questions.

The pie cools.

Merlin goes to pick up Daniel, so we play a four player game of ‘fist.  An awful game won because multiple Monarchs come down when nobody else has gotten past putting foundations in play.  We start a three player game which has some semblance of balance.

Merlin and Daniel return with BBQ. We pick up the three player as nobody was all that fond of their position, I guess that means it might have been a good game.

Two groups of three.

I have a good number of decks on me, having gone through all of my decks that morning and having built recent decks due to the holiday plus the pre-baking period of the day.

Many of them are ineligible for play, either being boring or being not worthy of three-player ‘fist with people who are not bad at the game.

When concocting decks, one makes many decks of varying types, many that would never see play in the highest echelons of competition except when one feels like playing one.

When preparing food for others, one is not pleased well when it doesn’t turn out to be to one’s perceived tier.

Here’s the problem with many of my ‘fist decks.  One, they lack stoppage.  Two, they often lack speed.  Three, they lack hitters.  Four, they lack staple effects (Manchu All Over You! had no Killdeers).  Yup, if it wasn’t for that singular problem, every creation would be tasty as cherry pie minus the gross cherries.

Merlin, Tim, and I played various games while Miguel, Paul, and Daniel played a couple.  Finally, we switched out so that Daniel played with Merlin and me.

Played Manchu deck in four player, Architects in three player we picked up.

Then, Ascended in a game so bad my biggest character was an Academy Instructor.  An Iron Fists deck that won through the power of Fists of Iron – wthf?!?  I guess sometimes the world stops spinning.  Final game with Tim saw me try to control things with a “Fractured Soul” deck facing Lotus Unique Recursion and a Eunuch deck.  I had at one point or another Sir James Lamb, Evil Twin of The Emperor, Beaumains, Pi Yin, Pi Tui, Larcenous Misted to stop a Spear of Destiny, Tortured Memories Seven Evils, and … lost, of course, being outclassed by Eunuchs after I Discerning Fired Imperial Boon and The Dragon Throne (Chimpshack doesn’t have Imperial designator, but I also could have chosen Imperial Champion if TDT didn’t have Imperial).

Daniel game saw my Bush Pilot with a Muscle Car not do anything, saw my Wu Bin of Turtle Island get Never Surrender, saw me Thunder on Thunder five edges where I discarded my second one.  I had two Trade Centers in front of two FSSs a couple of times.  malloc() wrecked for a while, turning off Daniel’s Hand abilities.  Nomad Army did a little, came back, did more, got Material Transcendenced.  I played Sword of the Dragon King stupidly because I forgot which characters it prevents from intercepting (it gave +2 Fighting to Iron Jim Colson).

After midnight, we were done.  Take Daniel back to his hotel (pretty easy but had to think about how to get home efficiently from the hotel).  Get home with the remains of the pie.  Try sleeping four hours after my target bed time.

Even post-Saturday, I had thoughts about my ‘fisting.  Much like how I don’t bake like a bakemaster, baron von bake, I’m kind of not good at ‘fisting [sorry ladies].  I routinely make bad decisions and miss plays and don’t keep track of card text in play.

And, yet, for some reason people find my positions threatful, possibly even uberthreatful.  I think I know why.  See, because I don’t build decks like competitive players do, people think that my having 17 fighting in play from two characters and more than everyone else combined means that I can not blow it and win.  They don’t realize I won’t burn for power often enough to fuel putting out … some foundation characters because my deck doesn’t have any hitters left.  They may even think that I put characters in for some synergistic reason rather than “hey, that card seems cooler than this other card”.

If my Thursday night group sees decks with a dearth of characters and fighting, my decks see at least a dearth of the latter.  And, virtually no removal, no evasion, no engine.

So, I have power, fighting, and a site structure.  And, I know I’m doomed.  I usually only win against veteran players because no one else does and that’s not that common.  I think the thing that does work better for me is cheap.  I just don’t know how to make good use of hitters, so smaller dudes with weapons is far more likely for me to not get powerlocked out of the game.

Sunday

While up before 6AM, only start working on my V:TES tournament deck after six.  I know what I want to play, and this is where the next hours of the rest of my life are ruined.  For, you see, I metagame.  I just don’t metagame in any way that makes any actual sense.

I run lots of Swallowed by the Night in Obfuscate decks because I grow weary of close range beats.  I decided not to on Sunday because that would be boring.  Forestruggling alert.

I know that players in the hood tend to play the same sort of deck archetypes routinely.  Yet, I just assume that some people will refrain from playing same old, same old combat decks.  Huh?

I blithely cut Blithe Acceptance from my deck while relying upon five cards to get me out of combat.  Yup.

I figure six pool gain cards is fine and that I’ll have time to hunt. Maybe in a perfect world, a world of all bleed decks, such things are plausible.

I do not bake.  I throw the ingredients together and hope that magic makes them tasty, like a nice chocolate pie without too much chocolate and with a good amount of whip cream or something else that makes the chocolate less boring.

I finally get going in the fiercest water-falls-from-the-sky storm in the State where it never rains this side of 2019.  I arrive like half an hour early to a place that doesn’t open until 11AM.  I avoid falling water by sitting in a car.  I manage to mostly stay awake until just before 11AM.

10 players

R1:

Sean (Palla Grande Undue Influence) -> Brandon (Tupdog Rush/Bleed) -> Ian (Every Computer Hacking Deck Is Better With Babble, aka This Is Just Wrong And Crosswise) -> David A. (Valkyrie Vote) -> Eric (Tunnel Runner)

Eric gets a Tunnel Runner.  It eventually gets Veles Hunted.  Yup, that happened.

Sean plays Jost, who gets rushed by a Tupdog and Graverobbed.

Brandon bleeds me for a bunch and rushes my guys enough that I don’t bring out a third vampire for ages.

I could easily stop pretty much everything David does as I can generate one intercept easily enough and sit on Delaying Tactics forever waiting for a vote he calls that I actually don’t like.  But, very little that he does matters to me.  I did Babble Dolie so that Eric could block an early vote.

I eventually bring out Rodolfo who reduces some bleeds before I get ousted.

I don’t know how much time I have to get food, so I wait until the round ends.  I can’t decide whether to get food or not, though I discover that there’s a Burmese Street Food place around the corner that I hope to try some day.  Because I just want a snack and have too much food at home to go through, I end up eating nothing.  I’m so used to playing at Victory Point Café these days that I didn’t know how to manage food for the day.  Had to keep reminding myself as I was driving in that I wouldn’t be getting food and drink from VPC.

R2:

Eric -> Kenneth (Malk Royalty) -> Mark (Samedi rush) -> Sean -> Ian

Kenneth brings out Lucian.  Lucian gets rushed and Leandro doesn’t block/Obedience.  Leandro is hugely annoying … going on 20+ years.  Sean gets out dudes.  I get out dudes.  Sean bleeds at stealth.  I don’t have bounce, yet.  Mark is hale enough to beat down going forward.  Leandro Banishments Eric’s Ember, so I bleed out Eric with the help of Sean’s Club Illusion (Yorik went Anarch because people take forever to burn Revolts) and two bounces I had in hand to not get ousted by Sean who fell one action or one stealth short of getting me.  Kenneth is at 8 pool and Mark at 7.  I don’t mind bleeding Kenneth for a lot, then having Kenneth Parity Shift, Leandro Mark out of the game.  OTOH, I don’t mind having 2 VPs either, so I bleed for 8 with the help of Club Illusion.  Mark finished off Sean.  Mark doesn’t rush me successfully.  I bleed until he is ousted.

Ian 4 VPs, Mark 1 VP

Finals:

With both Brandon and Mark in the finals, I don’t expect to get to do anything.  I ensure that by not thinking through the seating.

Mark and Alex are low seeds.  I choose to be Mark’s predator, thus dooming myself to irrelevancy.  Brandon does the obvious and sits across from Mark.  David has different possibilities, but sits as Mark’s prey, which seemed like the prima facie choice.

So, here’s what I should have done.  I knew Mark and Brandon would opposite.  So, I go as Mark’s prey.  Brandon becomes my prey.  David has a less clear decision, where I’m not sure at all what he would have done, though I think he sits next to Mark in some way, maybe his prey.  Regardless, even if I’m still between two rush decks, Mark will likely go backwards first and … Brandon will just take out my guys and have no predator and easily win unless David votes him out, which is hard when Brandon doesn’t pay a lot for minions, won’t have a predator, can rush David wherever he is, and has Yawp Court in his deck.  It’s not like Mark will ignore me to put pressure on Brandon.

Alex (Goratrix BH) -> Brandon -> Ian -> Mark -> David

Alex never manages to do anything of significance, so Brandon has no predator.  David reduces Alex’s pool by a lot to where Alex is on the verge of ousterture for multiple rounds.  Brandon largely leaves me be because nothing I do really affects him besides reduce Mark’s pool and David’s Anarch Revolt (terrible idea with two rush decks at the table) is increasing my pool loss while my Blood Doll gets Washed.  My Claven gets beaten down by Mark.

I do have a turn of Sleep of Reason on a Tupdog and Conceal on Mark’s Ivory Bow, so I get to cycle cards.  Brandon Yawps one of the Valkyries down.  Mark starts beating down David’s dudettes to where Brandon becomes concerned and even encourages me to take actions.  Mark is low enough on pool to back rush again.  I eventually bring out a fourth minion just so that I can Eagle Sight block a Reanimated Corpse bleed and get my first Dodge out of my hand.  Earlier, Brandon thought I’d Dodge with an Escaped Mental Patient, so he Grappled.  Amazingly enough, EMP is not as good of a minion as a completely expendable Tupdog.

So, I’m sitting between two rush decks.  I have virtually no combat (did press against Brandon’s !Trem to reduce to zero blood).  So, the usual happens.  David ousts me crosstable with a vote.

Finally out of a game in which I really should never be able to do anything besides kingmake.

Turns out to be the correct enough play as David barely hangs on to win with 1.5 VPs as top seed.

I considered just never bringing anyone out in this game, but that wouldn’t have changed anything.  Brandon would bleed for a lot because the one thing Tupdogs needed was a good way to bleed.  Mark and Brandon wouldn’t fight until it was too late for it to matter to me or I was ousted.  David would have been crushed by rush.  Alex would have been a bit healthier until he fell over, unless by that point Brandon worked to rein in Mark.  I suppose Brandon might have tried using me to put pressure on Mark, but that’s essentially what happened, anyway.

I don’t think I played badly all day.  I didn’t play great nor did I try all that hard to rally tables against the table threats.  What made my day a fail was terrible metagaming.  Not only the sort of decks people play round here but their styles of play, which are rather predictable.  And, making a boring and suicidal choice of seating in the finals.

Thanks to Mark and Brandon for organizing.  Merlin for hosting and getting BBQ.  Players for playing.

The drive home was miserable and as dangerous as California roads get when water falls from the skies and white stuff impairs visibility.  If it would only rain some of the time, maybe everyone would be more used to driving when it’s wet and lane markers would be clearer at night.  OTOH, I did get to eat some leftovers, though no pie, when I got home.  Some day will finish that pie.


The Best of … 2015

December 30, 2018

The thrill of the drill.

I don’t often comment on how the year went.  I did a couple of years ago because two unusual and major events happened, neither of which had anything to do with the election.

Maybe I’ll comment upon 2018 at the end.

January

Building L5R Characters – Origins

January 2015 seemed like a flopping heavy time, what with my reporting on Shadowfist sessions multiple times and V:TES tournaments.  While not great literature, if you want to see what playing V:TES is like for me as opposed to virtually anyone else in the history of the game {question mark, frowny face, birthday cake}, can read the tournament report post.

Meanwhile, in terms of “this is worth mentioning again after three years” posts, we finally get to this post.  Even as I was writing this post, I was getting off of what I wanted to write about.  However, intermixed with talking too much about mechanics, there’s a point made about finding the right character, even if that right character may be related to the right character sheet.

I know that HoR has been a problem for me because I’ve spent too much time on the character sheet and not enough on the character.  Nightmare War was actually better because I didn’t obsess with how the numbers would look, plus it was just more interesting than HoR3 was or HoR4 has been.

Sure, there’s a lot of stating the obvious, but, I guess, I feel like the obvious needs to be stated because people make questionable decisions constantly even when they have experience.  People.  People with blogs.  People with blogs who have written the best analysis of L5R 4e mechanics in the history of creation.

One hook is probably not sufficient to give a character enough to work with.  See my upcoming post on the dual hook-wielding build methodology for creating the most fun and most approaching absolute zero PCs ever.

February

Building L5R Characters – Traits

What happens when you get old is that you remember fewer details of your life.  Now, some of the reason for that makes logical sense – the older you are, the more details you have, thus any given detail is less of the memory pie.

I am shocked, shocked I say, that I wrote Origins before these other posts.  I think of Origins as something I did after hitting basics, though, to be fair, The Elemental Party was a prior run on talking about 4e Traits.

Does Void suck?  Well, I do find that my perspective does vary by metagame.  As mentioned somewhere, having a clearly defined role where you have Reflexes 5 is very different from playing with a bunch of strangers in a mod where nobody bothered to be a brain or a talker or a perceiver or whatever.  Still, Void would come after Awareness, Reflexes, Perception at a minimum and Earth-3 could be a higher priority.  I guess that’s not suck territory.

Kayfabeulous

People with blogs are not any one thing.  They may flop.  They may chuck.  They may criticize poetry from the early 20th Century and still may have watched like tons, one might even have said oodles, of “reaching back for something extra”, “what intestinal fortitude”, “Super-Crazy”.

’80s pro wrestling was often frustrating becomes it was so repetitive.  Modernistic sports entertainment has the … exact same problem.  Just changed from crushing jobbers to … whatever.

Somewhere, there is a great story to be had.  Of course, it’s all in the execution, which is why you favor mic gods like The Rock over … whoever.

DunDraCon 2015

I rarely call out convention reports.  I believe that I don’t feel that stating facts is as compelling as stating my perfecto o-pinions.

But, I feel like local cons and I are moving away from each other.  I just don’t feel the experience as I did a decade prior.  How mysterious and totally impossible in any way to figure out why.

So, here’s to 2015, when I reported a lot on Shadowfist casual play but also kept up with the scene in the ‘hood.

Better. Stronger. Faster.

Does anyone even get the joke of this post?  I don’t know that I do, anymore.  Old.  Let’s just say I’m superclever when I’m not on the spot to be clever – wait, isn’t that just a different word?

This is not that profound.  I just feel like calling it out.

Building L5R Characters – Advantages

Apparently, I ruled the blogosphere in February of 2015.  Because, obviously, nothing else matters more than L5R 4e mechanics analysis.

Formatting on this was kind of (nope), which I fixed to a degree later in my Disads post by using the power of bolding words.

Geez, Marie-Louise, I kind of see why my blog has gotten less popular in 2018.  I used to write useful stuff.

March

More Gooder Deck

Not a more gooder post, so why bother?  It’s long.  It mentions my “24” deck building methodology.

But, you know what?  I don’t do it as often I could, but I have posted deck lists.  Not tournament winning deck lists or here’s how to be furrier than the average bear deck lists, but sheer, unbridled insanity … to make a point.  No, to prove a point.  A thousand points.  A thousand points of CCG light.

It’s easy to have fun with CCGs.  Well, CCGs that don’t have Fate.  Build decks.  Identify other players who are fun to play with.  Play.

Building L5R Characters – Disadvantages

Yup, brilliant formatting makes this as easy to read as the make and model on Wonder Woman’s jet.

Sadly, I still follow my own advice.  I gravitate towards the cheese.  Not that I build a ton of PCs these days, so maybe I’ll learn to go back to when I liked my PCs.

[Classic] TR Vampire Ratings [6/1/2008]

This used to be my thing.  Arguing about stars for cards is fun like getting to ride in Wonder Woman’s jet.

It’s not just that fewer cards come out for CCGs I play.  It’s that I’m much more interested in just getting to play some daft Punks rather than worrying about if something is less gooder.

L5R Party Combat Guide

The original combat guide was more profound for bringing up common mistakes players make.  Neither is the definitive work on the subject.  In my upcoming post, I will …

Actually, it was a discouraging revelation to me that controlling a Unicorn Riding Horse in combat is much harder than I thought.  I don’t know why I got different rolls mixed up.

Anyway, I used examples.  Therefore, most goodest.

Flash VS Arrow

I no longer read comic books.  So, here’s my comicing outlet.  Besides knowing more than the substandard chipmunk, I happen to be the most entertaining reviewer of all things Arrowverse this side of Paradise Island.

Faster than a speeding locomotive, on to the next month …

April

Same Phat Channel, Same Phat Time …

Oh, the bronze-knees.

I was looking at our session tracker for Rokugan 1600.

Do you, wait, do I realize that each season has only been three main sessions long?  Well, yes, blog writer, I do realize that each season has been only three main sessions long.  It just doesn’t feel remotely like that.  I feel like I’m running a campaign that jumps around but still keeps building on what has transpired before (or introduces new stuff that makes the foundation of the campaign a mess).

I was trying to do three session story arcs to get more of an episodic feel with the ability to pivot faster.  Let’s see if I can wrap up season 4 in a way that doesn’t irritate the players and we can pivot for season 5 into something weird, like non-time travel, non-romance war stories.

May

Building L5R Characters – Skills

If it wasn’t for the fact that some people actually are playing FFG’s L5R, maybe I could spread out my geniusness over a longer stretch to not get everyone’s hopes up and, then, give them 2018’s travelogue.

Remember the single most important thing about this post:  I own the rights to factotumness, the rights of righteousosity.

June

July

Princess Police – Episode Guide

I’m used to short campaigns that don’t end as much as they cease to exist.  I’m fighting to try to avoid having me be the GM for such campaigns, while I haven’t played in anything for quite a while that wasn’t HoR.

What made The Princess Police interesting was how much the campaign took off long after it started.  I mean, sure, campaigns just seem to get richer as they go along until they stop, but this campaign survived long enough to have the depth of play that I hope for.

I think you can see how events became more meaningful to me later in the campaign.  This and HoR2 were the two L5R campaigns that I played that really satisfied in terms of L5R play.

August

Gen Con 2015

You know how I constantly call out convention reports.  Well, here’s another mundane, ho hum, hum drum convention report where I get into everyone’s favorite topic – food reviews.

September

Babylon 5 Request

Looking back is not so easy for the old.  There are so many B5 thoughts that I can probably only access by looking at old emails.  I don’t remember cards off the top of my head, anymore.

The B5 era was a hugely important era for me.  I became a playtester.  I became a designer.  I crusaded (but rarely Crusaded) for a game hard.  I played in the first Worlds.  I volunteered at major cons rather than just playing RPGs the whole time.

I got a foundation in CCGing that just being a V:TES player or UC! player or Magic judge didn’t.

I do realize that certain types of posts are more likely to get likes, it’s kind of interesting that this one didn’t, but, maybe, talking B5 long after the game died wasn’t a way to rapturize the masses.

RPG Yarn

I like some things.  Because I don’t really enjoy activities unless other people enjoy them, I subordinate my interests a great deal to enable groups to enjoy playing stuff.  Sure, meetup.com exists, etc., so I could find other people with more similar interests, but that requires a level of effort I’ve avoided.

I could probably write ten, twenty more words about what sort of RPGs I like.  Occurs to me that style of play isn’t something I talked much about in this post.  In my upcoming blog post on style of play I prefer, I will …  But, here’s what gets me looking for that Ring of Three Wishes so that I can blow a wish on the important stuff.

L5R Questions

I know.  It’s hard to provide commentary when everything the writer writes is pure, unadulterated geniusness.

Actually, I have an extremely reactive personality, which is why it can be challenging for me to get inspired to blog or to write more for Traveller.  So, if you want more geniusness spewed rather than the week’s latest ramble, maybe better to actually ask for what you want to hear about.

And, then, you will know everything there is to know about core book shugenjahood.  Every little thing.

October

Double-Striking, Swampwalking Squirrel Pumpers

This was a surprising hit to me.  I played a lot of Type P.  I built a lot more Type P then goldfished those builds.

Most of my Magic play, in the entire history of the cosmos, was, I’m sure, Type P.

Why don’t I talk about Type P more?  Well, I don’t play anymore and more recent efforts to play didn’t capture the Magic.

One hopes that blogging since 2009 would give readers a bit of insight into how my mind works.  This post should be one that gives pretty goodier insight.

If you ever want good sigs, like how I used to use good sigs on a regular basis, can take some quotes from this post.

Want: Land destruction, good way to blow up my own critters over multiple turns, maybe zombies

November

Brought By The Number 7

When gaming is a way of life, and I’d argue that it is for someone who has only ever been to England because of card tournaments in Germany, life is the shapemeister, baron von shape of gaming.  Sure, fiction is not quite so experiencey as, er, doing things that require physically moving more than the eyes and hands.

If staleness is a frequent problem with so many things, more posts like these might be the antistale needed.

Goat Droppings

Need more of this, somehow.

Ratings were too high on average.

This post actually take a lot of time to write, so I’m not that motivated to point out where I changed my mind, but I’d be happy to argue the rating of a card.

Book ’em Danaan

Ah, elitism, superiority complexion.  I can’t seem to escape pointing out that D&D is not remotely high fantasy.  While shopping for Christmas presents, I looked at possibilities of books I could get myself.  I’m sure no one else in the history of the multiverse has ever done that, ere now.  I didn’t shoot the wallaby.  Again, pretty much got myself a reference book for Aztec/Mayan society, which I still haven’t gotten anything out of.

December

A Mouse’s Donkey

Some things matter more to me than others.  Plus, I included an image.

Flaw Wars

Certain truths are self evident.  Btw, I don’t have high hopes that part three will redeem the problems of parts one and, especially, part two.

**  **  **  **  **

So, looking back on 2015, I can clearly see why 2015 had better stats than 2018.  I had the L5R character build posts and even more to say about 4e mechanics.  I had more original posts when it came to personal stuff or interests outside of gaming that I could pretend related to gaming.

Yup, 2015 looked mighty.  This was in the pre-True Dungeon period with lots of casual card play reports.  I even talked about Ultimate Combat!.  I wonder.  I wonder if because I changed jobs in 2015 and started traveling fairly often to Shanghai that I was more fired up even without the gaming five days a week thing I once had.

Leaving 2018 with what will inspire any and all to flood this blog with views, likes, and comments to prove that this blog has been made great again, here are some flavor texts from the best two-player CCG of them all:

  • Learned early, soon perfected – always a lance of destruction.
  • Denied the blood of life, first brain then body fail.
  • A good sweep takes you down like a patch of ice – without warning.
  • Draining speed and vitality, sand slows us all.
  • With the speed of a cobra, this whip to the head strikes true.
  • Flying enhances penetration.