Classful Society

July 23, 2017

If I were to attempt to rank my topics from most popular to less popular, the list would be something like:

L5R RPG mechanics

V:TES tournament reports or more serious analysis

RPG general analysis

Food options when traveling to play games?  I don’t think Shadowfist has terribly broad appeal, maybe general CCG analysis has some.  What of the oddity that is True Dungeon, something only in extreme limited availability and where analysis is really more the province of an even more limited playerbase?

Well, I haven’t been playing much besides Shadowfist and haven’t been buying much besides True Dungeon tokens.  I didn’t get any gaming in when visiting family recently.  I need to leave some topics on Traveller for our website, where my column should be going up soon.

So, True Dungeon it is.  But, not tokens.  Tokens are a rabbit hole that I think I’ll maybe talk about after Gen Con, when I see our collections at work.

Oh, I suppose I could have tried to talk about the Wonder Woman movie and try to tie it into gaming, but I just thought that would be repetitive to my various DC TV show posts and gaming.

Classes.  In many ways, classes don’t matter.  Amazingly enough, I don’t find combat to be all that relevant to the experience when you are the casual player.  Is this ironicful given how much token tycoons relish being better at combat?  Let me expound.

First of all, half the time or so we are doing puzzle rooms.  How do the classes matter when doing puzzle rooms?  Well, there are saving throws sometimes, there are situations where free action may matter, and, of course, there’s hit points.  The cleric, followed by the druid, followed by the paladin are too legit to knit for their abilities to restore hit points.  Possibly, a spell may do something but who knows?  Then, there’s the almighty rogue.  Go rogue, go rogue, go rogue.  I totally get the appeal of the rogue even if you pretty much ignore combat, though it has mighty antiappeal pour moi, as mentioned previously.  Being immune to disease or feather falling or whatever might be relevant once every X number of years.

Can find the class details here:

True Dungeon Classes

So, combat. Oh, not Nightmare combat where memorization just wastes time murdering.  Still talking about the casual experience, the Normal of normals, the “I don’t own any URs” fest that we have been used to over the years of casual play.

Barbarian needs a 2h-er to unleash excessive beats.  Comes with healthy hit points.  Fighter hits most often, I guess.  Ranger can ranged fight if someone has a ranged weapon, where double sliding is something I don’t think advantages the inexperienced.  Monk seems to be the least desirable class IME, though bard doesn’t get a lot of love either.  Paladin can absorb damage for the hit point handicapped to some degree.

Though, mostly what I see with people who basically have random equipment is the inability to murder stuff, not so much the being murdered, until you hit room seven and, if you fight something, routinely get butchered because it will deal out substantial damage.

If I’m a barbarian, fighter, dwarf fighter, ranger, monk, or paladin, how much difference do I feel when I just have some random stuff?  Meanwhile, cleric, druid, wizards all have clear needs to figure out what they are going to do.  I’m usually a wizard, and I blast things til they die … or not.  I’ve been in fights where everyone just kept missing and I used up a ton of spells to finish some monster off because might as well do something and worry about the consequences later (plus, in theory, I have scrolls and wands if I run out of spells, not that I end up using them).  Clerics are often busy as hell unless the party is efficient both in combat and at puzzles.  Druids have plenty of things to worry about, having arguably the toughest decisions on what to do round by round.

Sure, classes matter.  I’d say healers matter the most often.  But, this is mundane analysis.  Where’s the rule of cool, the harm of warm, the thought of hot?

Let’s talk 5th level classes.  I don’t have any designs on a Rod of Seven Parts, nor do I find the variant classes all that compelling, even less interesting in some cases, like the sorcerer who is like the most boring caster ever in that all it does is blast, blast, blast.  On the other hand, we have graduated from playing 4th-ies.  Just too many interesting things to do at 5th plus the number of tokens that uplevel you at this point is so vast that you can only sink a couple hundred into TD and play varsity.

What’s the coolest thing a barbarian does?  Because puzzle damage seems to be Eldritch, the damage reduction is really just another combat ability, though it’s not entirely clear whether all puzzle damage is Eldritch or not.  I love me my damage reduction, but nope.  Greater Rage?  Um, well, since the damage bonus ability is the same as the 4th level dude, you could make this argument.  I just don’t see how a barbarian doesn’t do lots and lots of pain.  But, the barbarian needs to hit things and, while a +4 to hit/damage from STR is fine, just hitting in combat defeats many an adventurer.  Of course, if you are 5th level, you can probably jack your STR to obscene levels or, at least, use the recent synergistic tokens that give hit/damage bonuses at like the uncommon/common level.

Bard.  The coolest thing about being a bard is, of course, distracting everyone with your banjoharp/other.  But, suppose you want to do something besides generate static bonuses.  I know nothing of the lore skill test, since I think bard didn’t exist back in the long, long ago, and, for some reason, there’s discouragement to practicing a class’s tests that you aren’t playing.  That it takes an action just seems incredibly wrong.  Like, why do you need a special instrument to use both your abilities at the same time?  That’s mean.  Of course, this is the quintessential bard issue – without a special instrument, you can do lots of different things but only one of them at a time.  What’s the point of having spells if you don’t cast them because Bardsong is so badass?  Some bards even like to fight, though I don’t know why given that the class offers so many other things to do that someone who likes swinging knouts would go for a knoutswinger class.  You get heal, possibly more efficient than paladin heal, as well.  We don’t have one, but the instrument I rate the most me, myself, and I relevant is Briano’s Blessed Bodhrán.  But, then, why don’t I just play a wizard?

I’m not enthusiastic about playing cleric.  I like protecting folks much and I like healing well enough, but the cleric is just far too busy in my play and gets into weird situations of waiting to see if someone gets hurt.  While the abilities to restore power and restore spell are strong like mule, I’d rather be on the receiving end of restoration rather than the giving end.  Cleric has too much coordination to do between finding out who needs what level of healing and when to “do it again” on some tactical nuke.

Druid is like the best of all worlds.  You can continue to ignore AC while getting good saves, blasts, and heals.  I played druid a couple of times once upon a time (or maybe it was just once), which seems odd given how much time I’ve spent studying the wizard planar charts.  Polymorph?  Sounds cool, but, then, don’t you just become another fighter?  Coolest thing about a druid?  Versatile spellcasting.

Dwarf fighter is for people who love the idea of taunting monsters or for folks who are really good at sliding.  ’nuff said.

Elf wizard ever going to polymorph?  I haven’t seen it.  Do high end parties love the elf for the ability to Alertness every combat?  Well, I guess it’s “fun” to always murder the monster before it gets to act.  I find Ironskin to be the sort of spell I’d like to see cast more, but I somehow doubt it.  I don’t believe it affects puzzles, again Eldritch pierces damage reduction to my knowledge, which is unfortunate for making spellcasting more versatile.

Fighter doesn’t even have taunting.  If you are really into sliding, being able to knock around pucks is I guess a thing.

Monk is where I think the TD experience differs much from a more varied experience.  You get a ton of abilities, but you pretty much end up being fighterlike in what you actually do.  I like the idea of weird abilities and great saves to the point where I actually picked up a token for a monk build, a monk build just for funsies as it will be terrible compared to real purple monks.  Should you be the one to fiddle around during puzzles, trying stuff out?  Perhaps, so this is another strike against the class for me as I’m cowardly by nature.

We finally get to the inspiration for this here particular post.  Ah, the paladin.  Sure, somebody expects you to fight.  Pshaw, grandpa.  The paladin’s real purpose in the world is to Shiba Bushi.  No, not guard.  Well, yes guard but not as the point of your existence.  Nope, the point of your existence is sacrifice.  Who doesn’t want abilities that just say “you don’t die”?  Okay, maybe I’m far into dramatic rescues.  Yup, I could paladin.  I could even go serious defense paladin, in theory.  Btw, an interesting thing about sacrifice is that it disincentivizes high HP.  That’s rather interesting to me, as, suddenly, my obsession with CON in builds doesn’t need to cookiecutter my character building, and, it starts making “don’t nuke me after sacrifice” plays, like sudden HP gains or whatever far more interesting.  Are damage reduction builds optimized with paladin, who is fine losing HP since any serious threat will leave pally at 5, anyway, but wants to lose slowly and not deadfully?  Pretty strong saves, too, plus random weirdness, plus healing.

Ranged ranger is the only build that interests me as I want to do less sliding not more.  May even go to the point of not bothering with melee weapons or wielding idiotic ones for the humor value.  At 5th level, get spells!  So funny.  Who doesn’t like casual spell use?  Decent saves.  It would be interesting to see if I could generate interest in trying to crit repeatedly without sliding 20s.

There’s a surprising amount, to me anyway, references to sneak attack being a thing.  Neither flank nor sneak seem to me to be relevant to the rogue experience, but, hey, whatever, gives some bonus combat utility.  If I were to rogue, I’d sadly need to pick up all of the rogue cheats so that I could fail miserably and still defeat chests.  Rather than do that, I will stay far, far away from this class.  Pretty terrible saves.  Too much effort to flank/sneak.  Well, I rogue enough in my RPG play, where the mechanics are usually less challenging.

Finally, the roc has come back to Greyhawk.  I still don’t get how Lesser Maze is supposed to work since there’s a really simple way to rule on it that, apparently, is not how it actually works.  You don’t get to Alertness cheese combat.  Saves are kind of crap.  Lightning only makes some monsters bigger or electrifies entire parties.  Yet, this is comfy for me.  I can be a kind of sucky bro who cares more about getting memorization right than actually murderfesting the enemy.  I can pretend I’ll use a wand someday without ever actually using one since they pretty well suck compared to what you can do with spell damage bonus tokens.  I like how builds are free of the sort of dull options that others find interesting.  I can ignore armor.  I can wear whichever crown I want.  My hands are just going to play with my staff or maybe my flute, if I’m feeling frisky.  I can run around with no STR, though Elf is pretty much the same.  I’m not some goofy elf, unless someone forces me to option into elfdom.  Sure, wizard isn’t as hot as druid or as Shiba as paladin.  But, hey, I’ll blast you, you’ll fang me.  We will just murder each other like two ships in the night on a collision course, or someone else will murder you and I’ll be pondering the last puzzle we couldn’t figure out.

True Dungeon – it’s not remotely about class … up until the point that it’s all about class.

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Fisticuffs – Time To Eat

July 8, 2017

Even though it’s my one relatively consistent gaming experience, I don’t talk about Shadowfist much anymore.  It’s just the nature of settling in, that not as many things are new and shiny.  It’s also a matter of the game being a terribly casual affair for me.  Though, as I rewrite this sentence a couple of times, I realize anything I do repetitively I’m less likely to write about, so it’s not like weekly V:TES or weekly boardgames or weekly Type P Magic or whatever would cause me to post.

I’ve actually written quite a few Fisticuffs posts.  Why this one?

Let’s post a couple of decks.

Name: Memories of Money
Faction: Lotus
Size: 45

Lotus Cards (30)
Characters (11)
1x Doktor Herrnberger
4x Imp
2x Ming I
1x Punk Geomancers
1x Ravenous Devourer
1x Shi Kan Lun
1x Undead Horrors

Edges (1)
1x Insidious Plan

Events (14)
5x Bribery
1x Cries in the Night
1x Shi’s Dark Influence
1x Spirit Wrack
5x Tortured Memories
1x Underworld Coronation

Sites (1)
1x Shi’s Hillside Estate

States (3)
3x The Mark of Evil

Generic Cards (15)
Events (7)
1x Discerning Fire
1x Larcenous Mist
3x Pocket Demon
2x Spirit in a Bottle

Feng Shui Sites (8)
1x Cataract Gorge
1x City Center
2x Dockyard
1x Martyr’s Tomb
1x River of Lights
1x The Hidden Grotto
1x Waterfall Sanctuary

Nothing unusual about the idea of steal and sacrifice.  Some choices may seem unusual, but I throw together a lot of decks from whatever is lying around.  Then, there is some tech in here.

I keep trying to play with Ming I because:  alpha, I like the art; beta, I’m offended by how bad she is compared to Queen of the Darkness Pagoda; gamma, I rarely get her into play and do anything with her.  The sacrifice thing is synergy.

The Mark of Evil is a card I don’t recall ever putting into play.  I’ve played this deck a couple of times, and I didn’t even see it Thursday night.

Every deck plays better with our house rules, but the dearth of foundation characters is concerning.  I happen to have had a Dockyard early on, then used Bribery to take a Wailing Apparition to play Doktor Herrnberger.

Cataract Gorge rarely pays off for me, but I may have included here under the theory that I steal so many dudes I can fail and still attack with a hitter.  Waterfall Sanctuary is pretty good in the Thursday meta, which some may not find surprising, but I don’t find Waterfall to be the hotness in more general metas, especially when every deck has to include 5x Mobius Gardens and Dockyards and Manufactured Islands.

The Hidden Grotto was good to me in that I seized a site, taking me to three, then revealed to have enough power to play Ming I.  So cheesy in like a 7 Masters deck where you Jade Willow over and over.

River of Lights almost never gives me 2 power.  However, I see a reason to include it over other high body sites.  It forces me to think about burning for victory.  Too often, I’ll not think through the benefits of burning for victory, either overrating it or underrating it.  At least this gets me to consider when I’m prone to underrating it.

So, what happened?

Don (Syndicate power) -> Joren (Lotus states) -> Ian (Memories of Money)

Don put out two early Mars Program Executives.  I considered a while before Spirit Wracking one of them before he ended his turn.  Don kept having lots of power, anyway, using multiple The Price of Progress to annoy us as we tried to rein him in.  Joren’s Wailing Apparition got Bite of the Long Teeth and Vampirism.  I stole it and ran it into his Soul Reaver to tidy up his board.

After I played Ming I, Joren Evil Twinned it.  Don had a Street Doc and Song, The Little Dragon.  My Ming I was cancelled with seven damage.  I played Shi Kan Lun, sent him and Ming I after Don’s site, sacced Ming I, burned for victory.  I played Shi’s Hillside Estate, took Song, Tortured Memories Evil Twin, and won.

Yes, our environment is power heavy.  It probably does extend games in that three-player games can easily become beatdowns where one player doesn’t do much of anything, where it’s really hard not to be able to do things with our house rules.

Name: Eleven Evils
Faction: Lotus
Size: 45

Lotus Cards (26)
Characters (17)
1x Demon Emperor
3x Eater of Fortune
1x Gibbering Horror
2x Li Yu
1x Seven Evils
5x Sinister Priest
2x Ti Kan
2x Two Hundred Knives of Pain

Events (9)
2x Corruption
1x Die!!!
4x Evil Whispers
2x Flying Sleeves

Generic Cards (19)
Events (7)
1x Discerning Fire
1x Larcenous Mist
3x Pocket Demon
2x Spirit in a Bottle

Feng Shui Sites (11)
3x Dockyard
2x Hydroponic Garden
1x Martyr’s Tomb
5x The Great Wall

States (1)
1x Six Demon Bag

Most of this deck was made from loose cards from when I broke down other Lotus decks.  I’m a big fan of Li Yu (special) and Ti Kan (art, 5 fighting).  Finally, the blog has come back to … the reason for calling out this session.

I played two Lotus decks in two games.  I played two lotus decks with the same number of Discerning Fire, Larcenous Mist, Pocket Demons, and Spirits in a Bottle.  Yet, the Lotus cards are rather different.

Alpha, Lotus have too many good+fun cards.  I’m willing to play steal cheese.  I’m willing to be so less cheesy and play fair Lotus cards.  I’m willing to play terrible Lotus cards like Gibbering Horror.  I would note that I’m constantly sitting in the wrong place as, if I were one seat to the left in games, they would be h-u-u-u-g-e, potentially worth the cost.  That’s a political joke and a sports joke in one people.  I’m like totally gifted.

Beta, let’s talk Lotus characters.  Not enough Eaters of Fortune in the deck.  All of Jammer and not Jammer nonsense have to Die!!!  So mote it be.  I don’t get why I’ve never seen Li Yu outside of my playing it.  It’s often amazing, just sloughing Final Brawls and miscellaneous annoyance plays.  Two Hundred Knives of Pain is the main reason people play Shadowfist – things have cool names.  It is, however, a rather terrible card.  Sure, the threat of its ability is vaguely better than using its ability, but I’d rather have a good Lotus 4-F character and, no, not Underworld Tracker – UT is just so dull with its obvious brokenness.  Sure, I’ll play UTs at times, but that just shows two things.  Omega, I do actually play good/broken cards at times in CCGs.  Psi, Lotus brokenness is more palatable to me than other brokenness just as Centauri cheese was more palatable to me than Narn cheese or Voter Cap abuse has become more palatable to me than Dominate abuse.

Gamma, events.  Corruption, to me, is sweet delicious feldspar-hard plums.  It’s just fun and totally my sort of card.  I should do a Card of the Weak for Shadowfist where I bring up all of the cards in other CCGs that are like Corruption that float my kayak.  Evil Whispers was an experiment.  Evil Whispers is awful in our meta for the obvious …, Gardens related reason.  It marginally got me more power than it gave my opponents.  Flying Sleeves is really good, twice (yup, 2 for 2) stopping Xin Ji Yang from causing the Empire of Evil to my left from winning.

Delta, generic events.  Why the same seven?  Alt power gain, even in the land of Gardens, is necessary.  Larcenous Mist isn’t just to further punish tank decks or gun decks or whatever, it’s also to address that some players like to play absurdly obnoxious characters.  Discerning is mostly to murder monkeys … and whatever else annoys me that day.  There was a turn in game two in which Don was set up to go for the win and had my Seven Evils for the turn.  I told Joren I could deal with Seven Evils.  I was prepared to Discerning Fire for “evil” to remove Empire of Evil as well, as I didn’t want to choose demon when Don didn’t have another demon in play, leaving me the only other demonmeister.

Two Lotus decks that have incredible similarities and ridiculous differences.  That’s just how I roll.  If IKG would ever let me design a card, I’d create a Lotus character.  A noble, virtuous Lotus character because you can look on my works, ye Mighty, and despair!  The Empire of Good shall reign!  Yup, that’s a classic poem reference and a callback within this post.  I may be getting more and more decrepit, but I’m as good once, as I ever was.

So, what happened?

Ian (Eleven Evils) -> Don (Feast of Souls) -> Joren (monkeys)

I actually had to support Don at times.  So it is written, so mote it be – monkeys gotta meet their maker.

I had Die!!! in my hand early on while Don and Joren were tussling, but I couldn’t play it.  Yes, even given our house rules, I still run into resource issues.

What made this game unusual was that we got into this situation where everyone was constantly on 3-4 FSSs.  I actually had a pretty good setup with four FSS in play because Joren had Potlatched me, so, since everyone else would win if they took one of my sites, I not only always had four in play but could afford to lose one and still just take for the victory.

The actual victory was not terribly interesting, being attrition based as we kept stopping Don’s hitters and Joren’s monkey poo from winning.  Sure, Don did have a Haunted Forest in play that duped a Family Home, then a Mobius Gardens.  He cancelled his Feast of Souls when I Eatered it, as his deck is designed to do.

Sure, I won both games.  I tend to do better in three-players probably because someone else is usually the threat early, yet our rules allow for people to always be in the game.  Maybe the fewer decisions on what to do make it easier for me to make decisions that balance things in my favor.

Welp, that’s Shadowfist from 2017/7/6.  It’s like gaming, with customizable decks.  It’s like the good stuff in life.

On a totally unrelated note, congratulations to Martin for winning the V:TES NAC.  Great guy.  I really, really need to figure out a plan for playing V:TES more often.  At this rate, though, not until after Gen Con.  No momentum at all locally, from what I see, due to Anthology Set, which a shame it be.


Token Analysis

July 2, 2017

What denotes the difference between a talking head spouting opinion from an analyst?

Real analysis is scientific.  The intent is to prove something by using … evidence.

Someone posted to an old thread on the TD forums about best choice for a PYP from the 2016 list for a fighter.  Now, I can’t imagine why anyone would want to play fighter.  Sure, I’d play fighter over any of dwarf fighter, monk, or rogue, but at least the last two have some sort of interesting component to them.  But, more power to people who like things I don’t when it only helps me do what I want to do.

My choice was Kvothe’s Bloodless.  Now, again, because I have no interest in fighter, more generally usable tokens are going to be more appealing to me.  I chose this over +1 Mighty Sling, any of the Redoubt Set, Goggles of Instant Analysis, and less relevant things.

Redoubt Set.  I posted my complete lack of interest in armor and my especial lack of interest in taking save hits.  Well, guess what?  Plan to have a Redoubt Set by end of Gen Con.  This is what comes from “value” bids on eBay and a ridiculous glut of Blessed Redoubt Plate.  Now, I actually have to think about whether to trade the whole thing away or to actually upgrade to Blessed Redoubt Helm and Blessed Redoubt Shield for extra lunacy.

Anyway, I remain unconvinced normal Redoubt is good, so my thought is that anyone looking to get into the set should just figure on spending $700-1000 for a complete Blessed Set … like all true Tycoons are wont to do.

The power of +1 Mighty Sling has only grown on me as I run through various character builds.  The big downfall of my madness is that Mighty Sling is pretty much the same token for $85 or whatever less.  Again, for a fighter this may not be as sweet and delicious as other possibilities, such as the rumored reprint of +1 Mighty Longbow next year, but it’s an any class play, which means I just throw it into cleric builds to fill out a ranged slot and because likely no one else in our group would need to run it.  We are Strange.  Team Strange.  Or, Team Echo.  Or, Team Blow.  Well, someday, aspire to Blow.

Goggles of Instant Analysis does not make virtually any of my builds.  I like attributes.  I have a Lenses of the Fae.  I may not be helping melee beatdown, but melee beatdown is the most boring form of beatdown to me, so give me +3 Dex and maybe I don’t miss incorporeals, either.  Still, I get that a fighter who probably is going to melee is going to wonder what else to bother with that is anywhere close to +2 to hit.

Speaking of +2 to hit, I’ve asked about alt builds in case we don’t just play our preferred classes, and Dave mentioned being okay with fighting but wants hit bonuses.  Quite often, forumites talk of hit bonuses.  One of the benefits of having a character builder handy is that I can see numbers in a more numbery way.  I kind of get the need to weed over the need to bleed the more I see how easy ramping damage versus becoming a hit god is.  Even my fighty builds don’t get vast, potentially oversized, on hit-eration.

Now, it was pointed out to me that Kvothe’s Bloodless sounds better than it is for TD.  Wait, what?  Then, what?  The contrasts with TG – True Grind – are frequent.  Often talk about how builds change for TG, and that’s a good thing, assuming you can get into any slots of TG, which seems unlikely given our schedules at GC, though there were openings open for slots I couldn’t make.

How much beatdown will you suffer in TD?  Little sayeth the pros (and, believe me, given the buy in possibilities, pro is not far from the truth).  Time is the mindkiller.  The fear, when tooled up to ultra levels, is puzzle-ing because combat is one round of monster slayage or so the impression upon me has been made.  Of course, that may not be the case for Team Strange.  We don’t relish firepower of the eldritch god … er … set.  We eschew double Viper Fang attacks.  Our DPS (damage per slide) is within reason and two Strangers are preferred on cleric and bard who sit around contemplating the inadequacies of the beatdowners.

It’s slotless.  Bloodless, that is.  Slotless is my new slot since, sadly in a world where retirement savings matter, I don’t really need any more tokens to run hardcore or nightmare.  I just need wisdom.  Oh, the injokes you don’t get.

So, I’m sure this is utterly fascinating in every way, but how can we make this even more opinionated … uh … analytical?

2016 was not a good year for ultrarares.  Sure, Amulet of the Champion makes many of my builds, so there’s that powercreep.  And, Boots of the South Wind allowed for Boots of the Four Winds, which is like better than Shirt of the Three Dragons (ooh, ooh, proposed token path, except already have the Kilt set in progress; maybe pretend the three year Kilt is the dragon complement).  But, if you take each individual ultrarare, it’s just hard to get excited in the same way that 2017 gets one enflamed.

There are 2017 tokens I still see as important.  Sure, there are narrow use, “I don’t value this above like $70” ultrarares I wouldn’t mind having for amusement, like Amulet of Guarding and Belt of Thorns, but I still see greed, I mean, need, nope, greed in 2017.  Hopefully, 2018 has a paucity of Strange seduction.

Time to go anti-analytical.  So, it’s hard not to keep running the good stuff in builds to be as twinked out as possible on the path of Suitcasedom.  But, I have thought of a colorful pastime.  What do you think when I say …

RED, BLUE, and … and … maybe I’ll wear a white shirt.  USA!  USA!  Only in Statesland can you run around with five figure character builds for TD/TG … until we export it!  USA!  USA!

On this day, this day when the Continental Congress voted for independence, we will consider the red, blue, and TBD white build.

Belt of Blessed Constitution, Steelclad Cloak, Charm of Health, Exalted Creeper Amulet, Greater Arcane Scrolltube, Shirt of Blessed Strength all are the bluest of the blue that we zoo.  That’s not much of a fill.  Okay, reds.  Who gets slammed by weakosity if they go down from purple to red?

Well, I expect to have a couple Defender Sets by sometime during Gen Con.  That doesn’t offend my sensibilities.  The ranged weapon is obvious if you, like, can read minds.  Please don’t read my mind.  Seppuku for me.  Let’s assume that this is TG for funsies, so treasure enhancers aren’t needed.

Boots of Agility makes a lot of my builds.  Pants of Blisswalk.  Bracers of Archery goes with Exalted Creeper Amulet or any of Bracers of Fire/Frost/Lightning.  Gloves of Spell Negation is something I consider running in certain builds already; there’s always Gauntlets of Ogre Power.

Lenses of Focus would only work for a class that can’t Defender, so Goggles of Seeking if we have any.  Cloak of Resistance +2 makes pretty much all of my builds.  Oh, I should mention we have, for the moment, three Cloaks of Shadowskin, guess I was wrong about its brokenness as I don’t see the point in almost any of my builds.  Still, hang on to two just in case.

Charm of the Sipquick is ubiquitous in my builds.  Charm of Enlightenment if we had enough to go around.  Really should be reprinted.  Also should be printed is another way to pump Wisdom.  Oh, and all right-thinking True types need more Rings of Greater Focus, so reprint Ring of Focus and a relic recipe.

Earcuff of Vitality.  I don’t know if we own any Ramparts.  Ring of Dark Health and a variety of rings we may or may not have.

Ioun Stones:  Beryl Prism, Iridescent Spindle, Faceted Amber, Garnet Sphere (slightly cheaty), and whatever.

This isn’t bad.  As soon as I become a jaded TDer/TGer, which should take like two more runs or who knows, I’ll totally embrace USA! USA! … or, on Arbor Day, go green for that all uncommon build.  Green and purple?  Green and black would look stylin’ and profilin’, but am I that deep pocketed to blacken my world?

Stay tuned.  Onyx do look sharp.  Of course, black and red looks spiffy.  Black and blue, eh, the blue is too cartoonish.  Black and orange … stop, just stop, just just go back to talking about L5R 4e, which is free, and V:TES which only costs travel and Shadowfist, which is free.