Been home since Monday morning, but each year is getting harder and harder on the body. Sure, last year was different, but last year had many fewer things to do to where I had nothing I needed to do Sunday and didn’t have True Dungeon runs after 11PM …
Tuesday
Start packing. Getting together the stuff I’m supposed to take to people. Have boxes and bags of tokens all over the place. Try to set boxes aside that I know I won’t need. Things like trade goods since I’m not transmuting any tokens at Gen Con …
Wednesday
Get up at 2AM, right before alarm, which is good sign. Around 3:30AM, Dave arrives and we head to SJC. We have to wait until 4AM for Unitedfolk to appear. Flight to DEN is fairly pleasant – too much legroom, actually. Layover is short. Flight to IND is far less comfortable. Kind of late, but we land before 3PM, so we are still way earlier than the norm. Uber to hotel, check in easily enough, get vast mountain of drink coupons, vast, vast mountain.
Go to ICC for vacc line. Takes us about 30 minutes to get through, head to TD hangout area. I complete my sale of tokens to a reseller … oh, wait, I don’t. I give unto the reseller a stack of tokens minus … come on, you know what’s coming because this guy is a true master of the literary form … trade goods. Fortunately, the trade goods amounted to only 1.7% of the value of the deal. (Do not try to figure out how large this deal was as it will depress you. Not try.)
Forget Failure #1 – check.
After reseller starts packing up, since not really anything to do, decide to get food. Go by Steak & Shake and I nix that as the whole point of going to S&S before the Flood was that it was $3.99 for the burger combos. Why would I spend $8-10 for this stuff? We eventually end up at Taco Bell in the mall. I remember why I don’t go to the mall for food. Actually, in terms of all aspects of meal, this was my favorite meal. We ate at hotel during their happy hour thing. So, the ambience was better than any other meal.
Trying to sleep was miserable. Kept waking up. In the middle of the night, realized I had not put my treasure enhancer sheet (the one with Charms of Avarice) back into my binder after Skull Con, as didn’t need it there. Typical pro move to put something out of normal spot for “reasons”, pro as in pro-blem.
Forget Failure #2 – check.
This one mattered more in that I could just mail the trade goods to reseller when got home, which I did today. Sure, wasted $10, but that’s a minor punishment.
Other thing did in middle of the night was shogi puzzles to get sleepier.
Thursday
I had bought out a TD run the day events went on sale. Sure, the better move is to leave in cart, figure out who is getting what, release without buying as sitting on $880 of tickets was uninspiring. I finally sold all of the tickets for it to people through forums. Some vets. Mostly casual/new players.
So, two things I needed to do for a run I wasn’t on: one, deliver rares and stuff I sold to one of the players; two, dump consumable stuff on new(?) players.
My run was 10:26AM. I was in TD area before 8:30AM. Because I. I am a genius.
We eventually do our run.
Ebony Bay
First time for group, which included various people who aren’t regular players. We only did Nightmare as we wanted a casual stroll to victory.
Because no organization of classes, I ended up doing melee wizard. We failed one of the combats and one of the puzzles, but we won. The physical puzzle was amusing. I was not good at physicality. Even worse on second Ebony Bay run.
Guess it’s time to speak generally about my TD play at GC because that’s how my mind works rather than having the patience to wait until after all of my runs.
What do I get out of in person TD play?
I don’t care much about puzzles. There are exceptions, of course. But, I often don’t engage much with puzzles. I particularly don’t care about physical puzzles, and I pretty much hate any puzzle involving colors due to prior experiences with color puzzles.
I don’t care about combat hardly at all, unlike VTD where combat interests me for optimizing number crunching with quirky builds.
So, what do I actually enjoy about in person TD play?
Some dungeons are aesthetically pleasing. Felurian’s tree back when she first appeared. N2’s ice and snow.
Hanging out and talking with people I know. People I know.
Almost as if I’m going to foreshadow rather than follow up on this theme.
After TD
I had taken an insane amount of weight with me. We had time for lunch. Andy took my bag back to the room, removed the tokens, brought it back. That bag almost killed both of us. Somehow, my blue bag which has been used for innumerable CCG cards boxes over the years and gone on most, possibly all, of my international trips since my mother bought it (for her to use) did not tear.
We went to Thai Paradise. In terms of food, this was my favorite food of the con. I ate it very late while playing a module, so the ambience was a fail and the enjoyment of eating leisurely was nonexistent.
2PM – HoR4 CIT70
Everyone’s favorite mod. We played for about 2 hours but it felt dense. My favorite GM GMed it. Three of us played with folks I played a bunch with in 2021, which was a nice player entangling. While it might have been somewhat over the top and nonstop, I like high fantasy.
7PM – HoR4 CIT71
The final mod of the campaign. Whereas 70 involved feeling like doing something even if a bunch of stuff did didn’t really matter, this just felt like entirely on rails with no meaningful decisions and being dragged around to do something didn’t care about doing. Played for like 2 hours.
11:26PM – TD Ebony Bay
So, went over to TD area early. Just removing one binder of the three and not carrying tokens for other people vastly decreased weight. I bought a Totem of Heroism from someone I’ve dealt with in the past by mail. Bunch of people had gotten Totems from the Golden Ticket runs, including two of my teammates. I tried to figure out whether we could be done trying to make more; it turned out we still cared about making more beyond the ones we had either made or could make with what we already had.
I ran staff monk as I wanted to see if anyone noticed my only sliding one slider. Never came up. We were playing Epic, and we failed.
So, first time at this con got out of a run about 1:30AM. That means getting to sleep 3AM or later. Spent time updating Totem of Heroism component spreadsheet.
We old folks were already hurting walking back to hotel.
Thursday done.
Friday
9AM – HoR CIT69
I was on my own for the intro mod. I could have enjoyed this for its story. Has a NPC I care about. Got to use a Language rarely used.
But, here’s the problem with playing intro mods in person – you get people who don’t know what the Jigoku is going on. Not just from a HoR4 standpoint. Get people who don’t know what L5R is suddenly playing some mod that means nothing to them narratively.
It’s just painful playing with these types of players. Sure, everyone is that player at some point. But, there are mods that actually suit people who need to be introduced to L5R. I’m not sure there’s a HoR4 mod that qualifies – I’m too tired at moment to access the memory hovel.
I was fading, predictably. I considered going to the room for a nap, but I tried instead getting a mocha cookie crumble frappuccino venti where I noticed that napping at this hotel might have worked.
2PM – HoR CIT68
This was fine. Of course the obvious thing to do in the middle of a war for the fate of the Empire is to stop to help finish a tax audit.
7PM – HoR CIT67
This was not. Where every other mod went like 2 hours, this took 4. I was worried about this possibility, which is why I kept bringing a bunch of tokens with me to things that had nothing to do with tokens.
Because I forgot the only tokens that actually get used on every run and our group has a token tycoon with builds for Epic for every class, I didn’t need any tokens for runs.
I rushed back to room to get tokens but also to carry 15+ pounds of CCG cards. Yes, I did not play a single CCG at Gen Con, not even demo a game I was supposed to demo but forgot about until too late. But, I took five 800 count boxes of … Wheel of Time(!!) … cards to my True Dungeon run!! I got to coaching right as it ended, where my build had already been figured out for me. But, coaching did have the person I was passing WoT cards to as I trade my WoT collection in two shipments for a token [sic] sum.
11:13PM – TD Weird Magic
So, I missed Felurian’s Feast, though I had three cracks at doing a run Thursday morning. This was the only run of Weird Magic I have ever done. The final fight was far more interesting to me mechanically than Ebony Bay’s, but I’ll never in my life metagame for it.
Being physically and emotionally spent didn’t help my engagement level. I did actually cast spells as a wizard. I could have played more knowledgeably as people knew the dungeon, but it’s hard for me to take combat seriously when playing in person as I have no sense as to how combat is going, which makes me not care about it. I should just ask people how seriously I should take combat on in person runs, as others have different interests and it’s not like I’m trying to fail.
Saturday
9AM – HoR4 Battle Interactive
We had five going into Gen Con. We had figured out who to fill out table earlier in con. I forgot that my Battle dice pool was higher due to burning Book of Water. I rolled above median … and like one slot too low to get the scenario packet we wanted.
We wanted to face the Undead Champion of the Badger so that our Badger could strangle him to death for some Badger on Badger action. Instead, I chose for us to face the Harbinger of Hate, us serving under Yoritomo Arashi, Champion of the Mantis.
Ended up we were the only Hold The Line table. In theory, if we failed, would be quite bad. In practice, I don’t know that the PC side would ever lose. If it did actually matter, other tables could drop bonus Victory Points on the Hold The Line encounters no one chose.
We had Hiruma Reikokuna, Defender of the Wall thus the only reason we had a chance on some of these encounters, Kasuga Nekohono’o, two players from Eric’s online group, Ichiro Yuuki and Shinjo Narantsetseg, our only shugenja, Doji Tsudoken, and the least useful battle commander outside of actually making Battle rolls, Kaeru Odayaka.
BR1
I roll 61 on my Battle roll. Beiden Pass suddenly becomes an Ivory Kingdoms jungle. Trees 50′ away camouflage 4 Yoritomo Bushi, Mirumoto Bushi, and Crane Bushi. We never learn their names. I get a 47 on Initiative. I fire a fleshcutter at someone coming and do 33 wounds. I get hit for 16, 11 after reduction. Reikokuna takes out Mirumoto. Nekohono’o does 90 wounds to Daidoji who was Guarding Mirumoto. Round 2, I shoot someone for 51 wounds. Combat is over, and I Medicine myself to go from 11 wounds to 9.
So, you may not know what Kaeru Bushi School does since a full basic school is a HoR4 thing. The school is all about staves/unarmed knockdown/disarm. Do get simple attacks with katana at SR-4, but I’m never going to care with my Kenjutsu 1. By using a yumi, that I only had because of the favor system in the campaign, exactly none of my five school techniques mattered.
This is known as winning. Frog blood winning.
We crushed this fight. But, then …
BR2
I roll 73 on my Battle roll. The jungle is an illusion! Still can’t see through the trees. I roll 48 on Investigation, half our party avoided pit traps. Yoritomo zombies join Daidoji Scouts and a Soshi Shugenja. Get hit with Fear 5 from spell, make roll. Roll 57 for Initiative. Swap with Doji Tsudoken. We get hit with Slayer’s Knives from shugenja and take 55 wounds. All of us. I’m also knocked Prone. Zombie hits me and I drop. There’s a light and an explosion in the distance from what’s going on at another table. We negotiate a resolution to a fight that can easily kill everyone except Hiruma Reikokuna. Doji Tsudoken lifecasts to heal everyone else.
His new character is Daidoji Hasai, Daidoji Iron Warrior. So, lots of simple attacks where ATNs in the 40s are useless is fine for the OP PCs in the campaign but pretty uninteresting for fair PCs like our Ichiro and Shinjo (Moto Bushi). This wasn’t a group with a bunch of campaign certs. Only Nekohono’o and Reikokuna were really suited to this level of play in what was supposed to be IR 4+. Now, if you really want to kill PCs at the end, then, sure, it made sense. Tsudoken was an Asahina Shugenja, so we did have Soul’s Grace sleaze, but he wasn’t really designed for combat of this level, only having like 37 ATN, when this level of play should have like 47 ATN to start with.
GM was really easy on us. He had a ton of attacks go to the Defender of the Wall who couldn’t be hurt by the zombies. Already, this was losing any real sense of satisfaction, even though my goal was to just get the table to the end. I probably should have sacrificed myself this round in our negotiated failure as it would have helped everyone else in next fight as I switch to a fresh shugenja with the same Battle roll.
BR3
I roll 76 on my Battle roll. Illusionary trees go away. “Jun” in black armor with an aura of violent heat causes rage zombies to rise. We have to make a Rage Roll (like Fear but affected by various disads). I succeed with 35 as I have no sworn enemies or the like. Nekohono’o fails … multiple times. Forced into Full Attack stance while I go into Full Defense. We are facing the Harbinger of Hate and 12 crazed zombies. I get 27 on Initiative. I don’t switch with anyone. My ATN goes to 65 from FD. I get hit twice by zombie. Harbinger of Hate has Init of 99, kills Nekohono’o on round 1.
Yeah.
Round 2, I Guard the Iron Warrior since I fight like a courtier. Get hit again. Shinjo and Ichiro are dropped. Round 3, we are running out of time, so I do the ultimate Frog move – I drop my yumi, switch to Full Attack, and punch the Harbinger of Hate activing my Blessing of Fu Leng(!!) to deal 33 wounds, then miss with second punch. Iron Warrior finishes Harbinger off after Reikokuna had done most of the work. Zombies don’t collapse and eat three of our party members or tear them apart or whatever.
Again, we could have easily just been overrun by zombies. Only Defender of the Wall could ignore them, where I got hit multiple times with ATN 65.
This was also a pretty boring fight. Really, none of our fights were all that interesting. Round 1 fight was faceless. Round 2 did have Investigation rolls but we were so overwhelmed that we never even attacked the shugenja. Round 3 was just one boss dude with some faceless entourage (that would occasionally jump in the way of attacks on the Harbinger).
I had 3 bonus VPs to give out every round. I put 3 into killing Bearer of Vengeance first round. Second round, 3 into saving Mirumoto Daimyo(?) in a Hold The Line packet. Third round, 3 into saving Seppun Nekono of the Imperial Legions.
Only two of us qualify for going on to final tables. Reikokuna goes on to fight Toturi the IXth, and I go on to die against surviving lieutenants.
I sit at lieutenant fight table. I roll Init. I have 42 wounds already, earthquake does 28 more, dropping me. The Dark Harrier walks over to me lying on the ground and beheads me, 1 minute in to combat. Eventually, some of the people at our table flee under Legion of the Moon invisibility. The assessment of the only PC who was suited to this challenge level was that it was just a pointless exercise to play this out, which I agree with. We had like three IR-3 characters out of six at the table, including people without much L5R experience as new players were given IR-3 characters for the event. GM asked if Tsuruchi Archer had a nemuranai weapon at one point. Of course the new player didn’t.
You know, I feel like making this rant, as the attitude pisses me off.
There is a mod in which players get to choose a nemuranai object. After that mod, there are tons of situations where not having a nemuranai weapon makes you irrelevant in combat (for those who need mundane attacks to inflict damage). So, anyone who chose something interesting got fucked over by the campaign. I then had people argue to me that it “punished people who did choose a nemuranai weapon” to not have people become useless in high rank combats. That “there were other weapons in the mod”. So, take a high rank bushi who has Heavy Weapons 7 and base damage of 8k3 or 9k3 and simple attacks with main weapon and have them use some other skill with 1/3 ranks with a weapon that does like 5k2 damage once in a round instead? That’s completely reasonable. So, sure, I can have my cool nemuranai biwa for my own personal story that has zero mechanical relevance as a biwa. Or, I could deal damage to invulnerable enemies. Mechanics matter, and you just fucked over anyone who didn’t choose a weapon that allowed them to function normally. And, you didn’t tell them that at the time to make sure they understood the implications of a decision. And, what about the people who didn’t play the mod, like two of our party members at the end of the campaign?
There’s a reason I’m done with HoR. HoR was fun at GC22, much more fun than TD was for me. I enjoy hanging out with people I only see at GC. Not every mod in HoR4 sucks. I can survive most of the lack of editing as, actually, some of the HoR3 mods I really liked were a disaster to try to run with how poorly they explained mod specific mechanics. I prefer L5R to other RPGs I get to play, and I’d put up with the FFG version of L5R (probably). I just am tired of feeling like I’m a second class citizen when I can just go play L5R in a home game, instead.
I also probably play too much L5R. My decline in enthusiasm for L5R 4e play has something to do with not playing the vastly inferior other systems more often to remember how bad it could be.
I didn’t mind getting killed not doing anything. The character never mattered that much to me and should have died at least three times before being irrelevant in what was an activity that never felt relevant to the campaign, anyway.
5PM – HoR4 Political Interactive
I played my deceased character as I did have unfinished business with the character. I kind of forgot that I was supposed to gain sympathy for the Fortune of Torture.
The PI started as many do – with my not caring remotely about the politics in the campaign. I was going to contend for shogun, but dead characters couldn’t compete for positions, which just left me to get a chance to talk to people I didn’t have much chance to all con and, eventually, help get Nekohono’o made Fortune of Companionship. I also helped Moto Jochi get made family daimyo, maybe helped the only imperial do whatever he did.
It was amusing. Nekohono’o not only got made into a god, he got to see the Scorpion Champion off himself, what with his Sworn Enemy: Scorpion Clan, which contributed to his failing the Rage roll against the Harbinger of Hate. There was other hilarious stuff involving him, but you kind of had to be there.
Dinner
We went to Yard House. The lemonade was watery and my Carnivore pizza had plenty of meat that all tasted the same. At least got to hang out with Bill for a while.
Sunday
I didn’t have an 8AM game. Not a 9AM game, either. I did get breakfast after 10AM to get my free bacon and sausage with syrup and a muffin with Coke. You know, the breakfast of dead Frogs.
I did have a noon game.
Gods of Metal – Ragnarock
The GM asked how we decided on this game. My first response was “I like esoteric RPGs and found this in Gen Con schedule”, but, actually, I think I’ve read the Kickstarter entry for the game and decided not to back it.
This is what I used to do a lot before devoting most of my schedule to HoR and TD. Four Colours al Fresco, which I overdid. Babylon (not 5). Fate of the Norns. How We Came to Live Here. Lots of stuff I can’t think of the name of, but you can read my old blog posts for some of them.
This was okay but very awkward. I never understood what the setting was trying to be. It was very freeform world creation with some music theme, but I didn’t feel like enough of a music theme as it didn’t seem to matter mechanically. I can see an album cover of my turning into a griffin and eviscerating a bearded dragon, but the final enemy being on a roulette wheel didn’t seem to have anything to do with music.
How metal were we? Kind of metal. I don’t know anything about different types of metal, which may have mattered.
It was just an odd experience that was pretty neutral where I’ve been far more into other experiences with exotic games. Maelstrom gave me achieving enlightenment as a puppet, for instance.
Post Con Dinner
My roommates and I waited quite a while for dinner with TD teammates, but they were too busy with Starship Horizons Adventures breakdown, so we went to Punch Bowl Social for dinner to try something different.
I debated wedge salad or patty melt as nothing else on the menu appealed to me. Yes, overpriced iceberg lettuce was almost my choice. It should have been. My patty melt was ridiculous. I ordered my fries crunchy and they were okay, if still not cooked properly – french fries are supposed to be red. Because you cook them until they are crunchy on the outside shy of burning them black. The rye bread was too large for the burger. It wasn’t grilled. The onions were raw. I was surprised the burger had pink in the inside as it had the texture of a frozen patty being cooked. Didn’t have enough cheese. It wasn’t a good burger, but it didn’t even try to be a patty melt.
Are my patty melts great? No. Some are good, though. Sure, I don’t make them short enough. But, I saute the onions, even have done them well before by sauteing them long enough then throwing in the right amount of mustard and vinegar at the end. And, of course, I grill the bread.
I used to live off of Steak & Shake because it cost $4 for a combo meal, was open at 7AM every day, and gave me protein and fat to get me through the day. I switched to going to Subway every day because they have sweet teas and are still under $8 for a foot long. I’m interested in trying Thai Paradise’s “Thai hot” because my curry that was supposed to be “hot” wasn’t spicy at all and because I still enjoyed it. There are some other places I’d try like a ramen place and a bar and grille.
Overall, the con was a mess. I meant to lead with this.
I kept expecting to have time to talk to people, even people in same hotel, and everyone was doing their own things. Even doing TD runs together, there were so many friends of friends who needed attention that couldn’t spend time talking to people, plus runs were too often late at night. The vast mountain of drink coupons never got used.
The late night runs are too hard on us aged folk.
Next year should be fascinating as I don’t have any HoR commitments to build my schedule around, so I can do things like spend a day doing TD only, spend a day doing something like Starship Horizons Adventures only, spend a day doing Magic two-headed giant sealed.
Maybe I will go to sleep before 3AM and not need to set an alarm for 6:50AM.
The gaming was okay, not significantly worse than other recent years, though I really didn’t care about any of the TD runs after they were over. I expect Gamehole Con to be different. Maybe I shouldn’t – expectations are bad, m’kay.
The hotel was fine, flights were fine, Ubers were fine, but I just felt like I didn’t know what I should be doing much of the time, where I usually have my Gen Cons completely nailed down. The downside of knowing more people and the focus being more on people than on gaming.
The weight of tokens was brutal. I say this every time, but I need to figure out how to manage having to drag around tokens rather than the beauty of playing VTD from home where I barely touch my tokens.
My forgetting things at home just dragged down my experience. My mind has been going for years. I need to simplify. Though, I really did need to sell tokens this year.