Where to begin?
In the absence of getting you all fired up with some hot take, let’s begin with this post’s Ultimate Combat! booster’s wisdom.
Like a spectre she avoided each attack, to win the gold untouched.
My perspective is that Vampire: The Eternal Struggle/Jyhad has by far the best flavor text of any CCG. Quotes from this world have more gravitas IMO than game related flavor text. This flavor text starts off kind of cool but becomes rather mundane.
In terms of the card, very expensive but, barring action card counters, far more reliable than various other Limited Edition action card defenses. Definitely desirable in limited play, and gold belt cards often aren’t really that good due to how many are Environment cards or just some fat technique that you use only once because you don’t have Favorite Technique or Instant Replay in your deck.
A few great masters can drain the essence of life from their opponent, to gain vitality for themselves.
How much does this card owe its existence to Magic? We are likely to never know, but it’s not only psychic martial arts, a feature of UC! that gets it away from concentrating on real world martial arts fighting, it also has a different font size for its ability due to how complicated its text is and works differently in multiplayer play and the flavor text sounds very much like a Black Sorcery or whatever.
Ah, shrinking text to fit on a card because the designers/developers thought cards with lots of text are a good idea. A topic that … I’ll probably never use as the thrust of a post but will no doubt bring up since I had to shrink some card text to fit in our latest playtest versions of Traveller CCG cards. Oh, wow, I’m so clever, I just made my prediction come true.
This is a pack you would far more like to get in a sealed event as Conditioning/Knowledge is heavily featured not only in the two cards above but with the better techniques in the pack.
So, Arrowverse. Okay, don’t beat me to death or possess me or mirror me away. I’ll make this relatively quick. Legends of Tomorrow may be more workplace sitcom than superhero show and may have gone so campy that it isn’t as great as episodes that balanced stuff better, but it’s so much better than the other shows because it’s fun and workplace sitcoms can be enjoyable when they involve time travel, magic, “smashing”, etc. Arrow just feels like Arrow has felt ever since season two and that’s not a good thing. I agree that Flash’s villains aren’t compelling, but, then, only one ever has been. Get thee to a crossover! Where all of these shows become so much more fun (except LoT, since LoT is far crazier outside the crossovers).
Origins, Gen Con, KublaCon. All approaching. I’m running Traveller events at Origins and Gen Con. Sunday in both cases. Be there or be rectangular. Oh, I’m also running events at KublaCon, but that’s not as newsworthy.
I signed up for one event for Origins in prereg. I glommed on to other forumites’ True Dungeon runs since I’m flying solo at Origins. I’ll generic the other V:TES tournaments I’m planning on playing. Gen Con, we just came up with a rough plan for Team Blow (“we don’t suck, we blow”, no, this one isn’t for the ladies, this is actually clever).
The plan doesn’t give me a lot of free slots, even though my HoR footprint is expected to decline significantly. My TD footprint might increase, see how things turn out with glomming on to forum runs. Glomming – I feel like Stephen Donaldson after he started trolling his readers.
I had an idea for a post. I used my mirror match idea for a Developer’s Corner article I sent off to Jeff for the Traveller site. It predated my watching Miami Connection last night – more about how the songs need to be in our bard’s repertoire than in being a cheesy, weird martial arts movie starring Michael Phelps. T-shirts are available online.
What was that idea? I was thinking about something that related to RPGs.
Oh, maybe it was cast size. Not just Arrowverse having a problem with way, way overblown cast sizes. Got into a conversation about which Star Trek was the best. I am of a different generation, not a next generation but more like a prior generation, than some misguided whippersnappers I game with. TNG is not remotely as good as OT. OT wasn’t like half spatial/temporal anomalies and OT saw constant beaming down to planets to encounter … humans on other planets. Phasers were used to shoot rocks a lot. Anyway. I was hot-take-persecuted for claiming TNG’s cast was too big. I had to be reminded Geordi was on the show as I rattled off a bunch of characters who should have been minor characters but weren’t. I had to look up how to spell Geordi. I’m not a Geordi hater. I’m just not into big casts on my adventure shows.
Which brings us back to gaming. Yeah, I have to mention how I create too many NPCs when I GM my own stuff. Keep the focus on a manageable number of characters those GMs who do the same things I do. Let’s look at HoR4. In HoR2, there was the Toritaka, the gaijin, the Scorpion seeking redemption, the ronin whose character sheet was far cooler than his presence in mods. Does HoR4 have more NPCs than HoR2? I don’t know. It certainly doesn’t have much in the way of memorable ones, so, even if it doesn’t have more, it “has” more. Focus on a manageable number of characters. We aren’t going to like them all. I didn’t look forward to babysitting the Toritaka yet again. But, it’s okay to have some we don’t care for if there are ones we are given a chance to care for.
OT – where the big two, big three, big two plus others gave us characters I liked. They didn’t have to have character arcs. They needed to phaser rocks.
Which brings up another RPG related topic – phasering rocks. Well, it’s more of a show topic, but we will apply it to gaming. Do entertaining stuff. John Carter is not a deep character. Ignoring the movie, which got his personality totally wrong, JC is all about swordfighting against as many swordfighters as possible for as long as possible. Plus, he likes to rescue hot chicks. Yet, give me that sort of “character” over “complex” characters who struggle to get to doing cool stuff. I don’t need redemption stories or overcoming one’s flaws stories or whatever else passes for “entertainment”. I need Goku absorbing some of his Spirit Bomb to achieve Ultra Instinct.
Doing cool stuff makes the character cool. Yeah, I know that sounds weird coming from me, as an example of that could be D&D style play where you don’t give a crap who your PC is beyond the character sheet as you Fireball giants. But, actually, my issues with D&D style play aren’t Fireballing giants. Giants deserve it for having higher melee damage outputs than I do. When our Conan characters took on giants, it was cool. We may not have Fireballed any of them, though, actually, I think we did fireball at least one either through Defensive Blast or some alchemical weapon. There was a story, and I envisioned us rescuing hot chicks while we were murdering poor, make-your-massive-damage-save giants. We weren’t just looking to loot their caves, which is not what I rate as doing cool stuff.
TLROO: Rocks need phasering. [What? Sshhhh …]