[Classic] Summary 4/5 session [4/6/2014]

March 28, 2018

I started running Rokugan 1600 (by running a session set in about 1504).  There are certain things I continue to find odd when I run stuff, but I don’t know if this the time to beat that expired pony.

Instead, let me cover a few things and then post my recap of what happened back when I was having lots of fun playing a bushi with an Awareness of 5.

In our Conan play, Brad would reward session writeups, fictions, bringing food, etc.  This group agrees that this sort of encouragement to write about the campaign or otherwise contribute should be done.  My current idea is to give people Destiny Marks (TM) [uh, sure, the game is out of print …].  These Destiny act as Void Points that can only be spent when a PC is out of Void.  They are one-use in case that wasn’t obvious.  I’m already thinking that I should clarify that they can be used as VPs for any character, including other PCs and NPCs.

Why this mechanic and not, say, a Destiny Mark is worth a Free Raise on a roll or a reroll?

Success versus survival.  L5R is not strong on ways to save your character when the explosions go off.  Typically, it’s the GM who saves you by just not keeping high damage dice.  VPs are a temporary defense through ATN increase or damage reduction that doesn’t break the game like having a 51 ATN in 4e breaks the game.  Meanwhile, FRs on rolls do jack on defense, being “offensive” in nature.  And, I’m pretty tired of rerolls luck and right.

Of course, I could do both, rewarding different contributions in different ways.

Of some possible interest to GMs is that I started this campaign off with a prologue session.  Rokugan 1600 is a sequel of sorts to all sorts of stuff but most directly to Heroes of Rokugan 2.  The first session was March Unto Death, one of the last mods in HoR2 and one that fed into the final battle interactive.  Not only am I a fan of MUD for some interesting mechanics and for incentivizing things I like doing (and, yet, things that my players don’t like doing for some reason that escapes me … let it go, dude … let it go), but it fits the theme of Rokugan 1600 really well with the Crab being screwed, Tattooed Folks getting in the action, et al.

Obviously, the players would not be playing the same characters in the prologue and the main campaign.  The intent was that their PCs in the past would through their actions or inaction or whatever inform some aspect of their real PCs.  For instance, a simple way to go would be that the past PC would be the ancestor to the 1600 PC.  But, all sorts of things could have been possible.  I thought it went okay, where a group more comfortable with the idea could get more out of such narrative tricks.

More to come on 1600, but let’s get to why this is a classic post.  I was trying to find a description of a Bayushi NPC from the Princess Police when I came across this session recap:

**     **     **     **     **

Players: Michele, Jackie, Ian

Because we had only the three players, it was a question whether to do some personal social stuff or reconvene 4/12. With Michele/Izumi enthusiastic about helping Shosuro Nanami get ball-and-chained, we were off.

According to Izumi, Nanami wanted Isawa Masusuke to breed with Hiruma Masami (rather than her), and Izumi thought Nanami and Seppun Nana would make a cute couple. To promote Nanami for tying the knot with the Emperor’s youngest son, Izumi went to the Lion Champion and called him out for ducking the far superior go player, Nanami. Kidai was hanging around some imperial types and marketed the match, which got the ole Compassionate One to witness this friendly between the Lion and the Scorpion. Nanami beat Akodo Kurojin 32 to 29 and Mirumoto Tomo backed up the carrot gallery’s comment about wondering what other hidden talents Nanami possessed.

Next up was showing off Nanami’s samisen skill. No, the rock duet with Bengi didn’t happen, but there was a tea party to reflect upon the ending of Winter and more Amaterasuish days ahead. Hantei got invited and knowing that it was the place to be for all of the cool folks, they showed up. Daniwa did the tea thing with a bunch of Hantei, the Master of Fire, and some other folks watching. Nanami nailed the muzak. End result? Nanami has some momentum for locking up Nana.

To get the two swimsuit models to notice each other, Kidai made a call out for models to help him work on painting humanoids. In a shocking coincidence, Masusuke and Masami happened to be at the same session and it was noted by someone how smoking hot their kids would end up being. A bit of work on the Crab and Phoenix followed up on the “pretty people deserve the pain that comes with being together” concept. End result? Progress but unknown how much.

Crab and Phoenix were kind of inclined to be helpful as the EC got this Hare-raising idea to create a special maho-hating taskforce within the Emerald Magistrates. The idea to call them Diamond Magistrates (PR move to make Unicorn happy) went over less well. Well, whether they get called Pearl Magistrates, Opal Magistrates, Crystal Magistrates, or whatever, who cares? The important thing was opening up some positions well-suited to Crab and Phoenix (also, maybe it gets Yasumi and Izumi and maybe even us nobodies a promotion). Now, the Phoenix were already right-thinking, but the Crab were persuaded to think about how suitable Bayushi Saya would be as 1st Imperial Legion Commander, seeing as how so many Crab would be busy being imperial magistrates. If someone could have come up with a good angle for getting the Unicorn to abandon Yoshi and go with Saya, that would have locked things up for Team Floppy Arthropods. But, Kidai needed some “nap” time.

We were done in a bit less than 3 hours.

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The Best of … 2014

December 31, 2017

Our annual exercise in calling out what was notable from three years prior.

January

[Classic] Yu-Gi-Oh! meets V:TES [10/19/2002]

I never got much response to this as an email or as a blog post.  Every time I read it I’m reminded that sometimes I entertain myself in profound ways.  Lot of times I only write somewhat along the lines of what I want to; this is a case of writing just the way I wanted to.  This and old tournament reports help justify the [Classic] posts.

Is it better to watch episodes of YGO! first or read this first?  Note that I don’t think you need to know anything about V:TES besides that it’s a card game for this to have some level of meaning.

Might, Right, Or Contrite

I don’t feel strongly about this post, but, given how popular my L5R mechanics posts are, this seems like one that the 4e players might want to take a look at if they haven’t.

February

Core-Tier

Profound?  Not so much.  I didn’t analyze courtier schools as much as analyzed them for my own interests, which has little application to others.  However, I did settle on my two HoR4 possibilities being a Miya Herald and an Asako Loremaster, with the latter maybe being a better choice in hindsight and the former working adequately.

Finish Line

A callout because I don’t think this got a lot of attention, though I may have lost so much of my old V:TES audience that anything V:TES is not going to get as much attention.  While I didn’t aim for solutions to other people’s problems, I thought I did a good job of pointing out reasons card floppers seem to struggle building V:TES decks more than they do other CCG decks.

Btw, while I’m fine with V:TES continuing as was, if I were going to reboot it, card limits.  Card limits produce a far more digestible game.

Orccon 2014

I was really getting to like how California decided to play with each other.  The reason to highlight this post was not only because it was a last hurrah of sorts but because it’s good balance for me to point out when I suck, even when it doesn’t involve wandering around Berlin.

Mysterious

That I may read Xanth novels or watch Inuyasha or whatever may not be touchstoney enough for my audience, but one hopes the audience knows something about Sherlock Holmes.  I thought this did tie together something important about gaming with an important observation about more mainstream entertainment.

March

Review – Book of Water

It’s long, therefore it must be good.  Insert banal joke.  Why call this out and not Book of Fire review in the previous Best of …?  Well, I did kind of call out Book of Fire by not calling it out.  My frustration with the rather poor series got me motivated to explain why I thought early 4e supplements were superior supplements.

Eject The Tape

If you understand why this report of casual V:TES play is … important? … interesting? … entertaining?, then I think you get more value out of my blog.  If you think this was dumb, especially the play reporting, then I’m going to disappoint at times.  If I beat a zombie pony with certain comments in various posts, this sort of post cuts to the heart of the matter (in a far more subtle and therefore geniusy way).

Bushi Analysis – Extended

Is it heartening or disheartening that so much of what gets read in my blog are posts like these?  Did I ask this question before?  I used to have an audience for V:TES, and I get why that doesn’t seem to be as important because I don’t play as much and, thus, spend less time talking about the game and people I used to play with don’t and, maybe, there are fewer people playing in general.  I wonder what V:TES players do consume.  Regional forums?

Anyway, I rated stuff.  I’m not aware of anyone else rating this sort of stuff, therefore I win the blogosphere?  I could try to clickbait by putting this sentence in my preview – Kim K. or Haifa Wehbe hotter in her prime?  I’ve never used a picture of the former for a NPC, I did use the latter (also Adriana Lima in a very different campaign).  All I got was comments about how HW wasn’t what people thought of as a “girl next door”.

I haven’t really changed my opinions on how bushi rank.  Maybe I’d get more argument from folks if I posted on forums instead of in a place where I can control the message.

Generic Bushi School

Speaking of winning.  Look, everybody has bad ideas and a lot of people have good ideas.  I just happen to have good ideas that occasionally get shared (when I’m not sharing bad ideas).  And, no, I don’t think the R-5 technique is overpowered compared to other R-5 techniques in 4e.

Strong Sorrows?

I had a coworker note that I was dead inside (recently).  Is that better than being dead outside?  Seems like it.  I enjoyed putting together this post.  Again, I got really, really tired of doing the Zodiac posts back in the day.  I should have fun on rare occasions.  Harkening back to yesteryear pleasures me (well, when it’s about things like gaming).

That aside, what’s the importance of this post?  Look, I have done things others haven’t.  Sure, I’m not likely to be a Hatamoto in the L5R LCG and I was never a World Champion at any CCG I was ranked in the top 10 in the world for and I’ve never been credited with breaking a non-playtest play environment and I have lots of opinions on things I don’t know jack and diane about.  But, I’ve also taken a number of CCGs seriously.  There’s some probability I may know something rather than just blogging made up words.

On another note, I stopped reading Magic articles because they became hard to read.  Why do people do that?  I may not particularly want to play Magic, but I find Magic interesting.

April

HoR Strategy

Is HoR important to me?  Right this last day of 2017?  Today, no.  Yesterday, no.  Day before that, no.  Pretty much since Gen Con 2017 ended, no.  And, that’s become the norm.  This post addresses why it’s so easy to lose the plasma on HoR play.

That being said, I’ve gotten a lot out of HoR.  I really like 3e/3r/4e basic mechanics.  I’ve had some great play experiences.  I’ve met some people I really enjoy doing things with.  I played in an epic home game because of HoR.  So, at some point, I’ll look to ramp up, again.  We might be able to play some missed mods next weekend.  It’s just brutal how disengaged I become during the months when there isn’t anything going on.

May

June

July

BattleTech Scenario Building

I did post stuff in May and June, in case you want to relive more of my 2014.  This post has to be great … cuz I’ve seen it get some continuous reads in 2017.  BattleTech is such an interesting game in that it’s often awful to play yet is so evocative.  Well, it can be fun … and I tell you how.

August

Sure, my Gen Con 2014 post was long.  They usually are.

September

October

Ambivantaged

Ah, a rant about gear.  Or, is it?  Maybe I just feel like calling out one of the easiest to read pieces of Statesish, ever.

The Road To Mana

This has very little to do with gaming.  But, it hints at something that I’ll mention because I doubt other people would make the same connections.  I’m quite fortunate to be able to have a variety of first-world problems.  Gaming in the form I consume it is a first-world activity.  Gaming can be really easy.  Bust out Advanced Squad Leader and make up some homebrew rules for simultaneous turns and you are platinum.  But, sometimes, you can run into problems of people having other things they need to do besides play games, like raise children or work.  Here, my problem was that I was getting closer to living an adventure yet couldn’t make a connection to improving my gaming experiences, something so ridiculously first-worldy that I get … amused.  Now, that’s not all downside since I get to Beware of Invisible Cows, keep it real, et al.  This is not the post to get much out of, unless you want something from this blog besides gaming thoughts, like tourist suggestions on the Islands.

I do seem to have some portion of audience who finds travel log stuff more interesting.  Btw, would you be shocked to hear that my ideal lifestyle would be “travel the world and play games”?

November

Exploring Villainy

It has been said that actors prefer villains because those are meatier roles.  While this post isn’t likely to be helpful to others, it does clarify why I’m a villain vegan.

Lo, The Fun

Do you play CCGs?  Do you enjoy them?  Why are CCGs the best form of competitive gaming ever?  The Fun.

L5R Campaigns

I believe there’s plenty of room for other types of L5R campaigns.  Now, I don’t see the people I play with being into some of the types, but they exist.  Where this has maybe a touch more value than it seems is that it was before I started running LBS – Black Water Lake [sigh], and it helped inform things I tried in that campaign, a campaign I was actually more happy with than most.  I’m still into the idea of LBS as a setting (well, part of a setting) because it addresses some of the problems Rokugan has a setting.  (Topic for another time?)

December

Clan Cards – Camarilla

I do try to use my analytical awesomeosity to be helpful, even if nobody cares.  *weep*

Note that there are two other posts in this series, but I don’t feel energetic enough to link them.

RPG Fiction Guide

You know what else my two long-running campaigns had?  My writing fics for them.  It adds so much to the experience.  So much of game time is spent on combat, rolling dice outside of combat, arguing about what to do, arguing about treasure splits [not really but sadly this has actually happened], looking up rules, etc.


Well, that was a lot of posts.  As much as I feel like I’ve lost some of the magic early on with more profundity, I also can see where I can keep going far, far into the future.  As long as I throw numbers into more posts.


Anti Death And Dismemberment

October 7, 2017

Well, dismemberment isn’t really the likely result.  Disintegration is probably more likely.

So, it’s not that I haven’t looked at, skimmed, and even read my AD&D 1e books and modules in the last 35+ years.  It’s that they have low penetration because I’ve used so little of the game besides Polymorph Self followed by Invisibility in order to polymorph into a Storm Giant and backstab other giants.  You know, compared to what you see in mods for optimal PC play, that actually seems reasonable.

The material is inspiring to some degree.  Oh, not much of it.  Most of it is boring as hell.  Some of it is amusing if not quite to the same level as Temple of Set lunacy.  Treasure locations and types are particularly bizarre.

Just to be positive because everyone knows I’m all about the positive, monsters, magic items, and locations are what I find most inspiring.  I realize the intent of towns in mods is to provide adventure, which is why half of every town seems to be evil rather than just being people trying to live their lives in worlds where monsters can attack at any time from any direction.  Still, towns are just so much more interesting than dungeons.  Even when towns are treated like dungeons, where every location has stats and treasure notes.

While lots of monsters are absurd/silly, there are actually evocative monsters.  Something about ghouls.  I can’t stand level drain (should be attribute loss of some sort), but other undead are also more interesting.  Not so much liches, at least not when a mod just throws a lich into a side passage.

Almost all DMG magic items just come across as insanely gamey, but, that’s probably because AD&D is a gamistfest of gamistness.  Meanwhile, mod magic items or the odd stuff NPCs might have are more akin to the distinctive items folks in books might actually have.

Segue time …

I tried to think of what magic items book characters run in series I have taken seriously.  Stormbringer is a special case, but, sure, magic swords are a thing.  Elric even runs around with a magic ring, gets a magic shield at some point, and whatever.  Actually, magic items are rather important in Moorcock’s other stuff.

I can think of cases where characters have special equipment that isn’t magical but is, uh, special.  Jon-Tom has his staff and his cape.  Actually, when trying to think of what sort of magic items are more likely (ignoring stuff like Arabian Nights’ style stories which tend more towards fairy tale style), cloaks are it.  Cloaks totally get play.  Corum had a magic cloak.  Invisibility is super relatively common.

I have ideas I’m putting down for an adventure.  Magic cloak for PC totally works for me in ways that so many other things don’t.  I could buy a staff (not a wand or a rod, unless it was Egyptian style scepter or the like), I guess.  Weapons, to a degree.  Sting was fine because it fit, even though how the party got those swords was grade A dungeon crawl stuff.  The big problem with weapons is that someone else can just take it from you and be that much more badass, whether someone who downs you in a fight or another party member who would use it better.

For example, you have two N level fighters.  One has a higher STR to hit/damage bonus, otherwise their stats are essentially identical.  One has a +1 shortsword and the other a +2 broadsword.  Who should wield which weapon?  It’s not like Mudge uses a shortsword because he’s compact and all about speed and Jon-Tom uses a long staff that gets longer because he’s unusually tall and not much of a weapons expert.  In terms of team optimization, either balance things by giving better weapon to lower STR lass or unbalance things and make stronger lass just better.  Same with armor.  I was looking at one module where a multiclass character had much lower HP but had a Ring of Regeneration.  Sure, that makes sense, but doesn’t it make more sense to just pass around the Ring tactically?

RuneQuest has you bind magic items a lot of the time.  I find it to be a terrible mechanic, but it does address the problem that equipment is just, er, equipment.  This is why I hate equipment that matters.  My style of FRPG would see fighters do more damage based on things like level or based on skill level, with STR following, finally maybe care about your stuff (well, obviously, magic stuff is going to be better than non-magical stuff).  I know games have done something like this.  L5R, to an extent, does this sort of thing with techniques that add damage or attacks, though a k3 katana is way better than a k2 katana.  Power Attack, et al, in d20 works this way, but, then, every fighter is going to have Power Attack, so back to being dependent upon equipment for differentiation.

Of course, it’s not just non-spellcasters.  Even magic-users are frequently going to focus on using things like wands to supplement how few spells they cast.  “I’ll whip out my Wand of Annoyances and do 1d2 damage.  Hey, Gindalf, you have any charges left on your Rod of Explosive Decompression?”

Speaking of death … oh, I wasn’t?

Speaking of death, I didn’t use to pay much attention to HP for pregen PCs or monsters.  I’m focusing more on that sort of thing because I realize that when you have a 12hp PC, it’s going to die young, unless it’s Neutral or Evil.  Get it?  Not just a joke, more likely the N or E PCs are going to split when the going gets dangerous.  But, I’m also paying more attention to how many attacks it will take a PC to off a monster, which is basic stuff, I know, but I gloss over the dull ubiquity that is numbers in mods.

Speaking of deadliness, I do find it humorous when the module calls out how dumb highly intelligent monsters are for using weapons when their natural attacks are far more dangerous.  But, go with it because you want to give the PCs some hope of surviving.

I’m anti-death.  Oh, sure, there are compelling arguments around how it destroys any sense of narrative when you just replace one victim with another victim.  But, that’s not my problem so much.  I just don’t see the point of not caring about your characters and that’s what random death does.  I’ve heard people talk about how much they loved certain characters for how they survived the massacrefest that is oD&D.  Sure, but that’s in the style of playing something more akin to a boardgame (one might even say a … wargame).  I’ve played way more RuneQuest than oD&D and I really couldn’t care less about any of my characters or anything they do because they are just waiting to die.  Oh, I did more enjoy the troll I played because he wasn’t guaranteed to die in half the fights, though he still never lived beyond one dungeon (in campaign play that was mostly wilderness encounters).  Even with ubiquitous resurrection so that you can keep playing the same PC, it’s just some numbers on a sheet of paper that gets murdered by numbers in a book.

On the other hand, if you play a game where death is as common as Rot Grubs, you are depriving people of the experience by allowing them to avoid falling for 20d6 damage.  It’s like a different game.  A weird game where monsters don’t devour you or turn your skin slimy … and then take your place in the party only to betray it later.

Maybe that’s the thing.  Forget campaign play.  It’s all about one-shots-in-the-head.  Play it tournament style where you score points for how successful team looter is.  Yes, that’s the model for various boardgames these days, but what sort of campaign do you have when the only continuity is Grog17, cousin to Grog16?

I still find parts of AD&D charming.  It still entertains me to stat up a group of teenage “gang” members even if I have no idea whether any of their thief skill percentages are good enough to matter.

One way I’m different is I find Deities & Demigods to be quite inspiring.  But, then, I like mythology.  I’m not going to have PCs fight gods so I’m not terribly worried about what spells a god can cast 1/day, but somewhere, between the numerical nonsense, you get something.  The art helps.  I like AD&D 1e art, when it’s serious, and am not bothered when it’s cartoonish.  I guess so does having some idea about who the various deities are besides what AC they have, what their Magic Resistances are, etc.

So, one can run something any which way but Chaotic Neutral.  …  What I meant to say was that it’s possible to steal small amounts of 1e and run something that interests me, 100% storyteller, more.  In theory.

In practice, well, maybe I’ll generate enough interest to try it.  And, if it doesn’t work, just switch systems to Fantasy Hero … then Stormbringer 1e … then The Fantasy Trip … then Weapons of the Gods … then Maelstrom … then 7th Sea 2e …

 


Riffing

February 26, 2017

There’s something I’ve tried explaining in recent years a bit more to people I know.

I picked up some fantasy novels in an effort to use up an Amazon gift card.  Because of True Dungeon, I became aware of Patrick Rothfuss’s The Kingkiller Chronicle.  It occurs to me those two sentences would logically be switched in order, but, if you read my blog, you may grasp that I don’t always follow logical order.

I finished the first book last week and am a bit more than 750 pages into the second book.

I got into something of a discussion Thursday with the Shadowfist group, mostly around my view that the series purposefully endeavors to merge low fantasy and high fantasy.

And, so, the usual trying to explain what low fantasy is and what high fantasy is.  I was a bit surprised anyone would think Lord of the Rings wasn’t high fantasy.  To me, it’s a classic and illustrative example.

While it’s hard for me to argue against high magic being prevalent in high fantasy, there’s more to it than that.  D&D is not philosophically high fantasy.  It’s videogame fantasy.  You obsess over power, whether through stuff or levels.  You hope some random wheel of fate gives you +5 Strength.

But, I’ve said as much before.

I’m quite enjoying the series.  In fact, it’s addictive.

Movies aren’t.  TV can be.  I’ve said as much before, but let me try it a different way.

Movies are complete.  They are straightforward.  They are bombastic.  TV has more opportunities to twist and turn as there’s so much more content, and they are often incomplete.  At least, for me, they are incomplete, as I often don’t pay much attention to series when they end.  The threat of ending is why I am so reluctant to invest in series that sound interesting.

Books are different.

When I was in sixth grade, the teacher brought a box of books, put them in the side room (storage?, was there a sink?).  The box was full of fantasy and science fiction novels.  She was giving them away.  The other students may have taken more than I thought, but I remember only a casual interest.

I took an armful, a stack.

I may have read some of those books – I believe a few.  I’m fairly sure I didn’t read some.  I’m fairly sure I still own them and could read them at my leisure.

What have I been trying to explain?

Not yet.

I have an affinity to the Kingkiller Chronicle.  Oh, I don’t think highly of my abilities.  I found myself increasingly weary of the obsession over low fantasy concerns, like paying tuition or going hungry.  I don’t embrace entertainment for real world concerns.  I embrace entertainment for adventure, for drama, for melodrama, for another world.

I have fantasy novels that I have no affinity for.  Perhaps I didn’t read long enough.  But, my way of explanation for giving up on them is that they throw too many fantasy names of people and places at me too soon without my caring a jot about the characters or the plot.

I have some … criticisms isn’t the right word because writing is hard and different people have different tastes … hindrances to elevating the series to some lofty perch.

I said an addiction.  Books do that to me, even ones that aren’t so great.  I’ve read a good number of Xanth books, and they become much more childish over time.  One of those books I read when on vacation with family in Honolulu.  A day or maybe one and a half.

An addiction because stories do more then tell stories.  They inspire other stories.

RPG play is more like TV to me.  I don’t mean RPG campaign ideas or whatever, I mean the actual play.  The actual play lives beyond itself to a degree but not the same degree.  It’s too much one thing.  The value in the long running campaigns, with the PC development, is that they expand beyond one thing.  I still think of Usagi Kidai beyond the Princess Police.  Ty maybe not as much, anymore, but Ty and Rald and Hak and Smed and so on.

But, books, they inspire me to riff.

Being incompetent with music besides knowing what’s good, bad, and interesting better than anyone else who has ever lived, I imagine that musicians feel that way with music.  They want to riff.

I will stop reading.  I will peer into that other world and I will construct my own story.  The characters may be much the same or the scene may be much the same or the concept may be much the same.  Sometimes, it’s an idea for a novel but usually it’s dialogue.  I so love dialogue.

Eventually, I will return to reading.

The more I riff, the more entertainment I will get from a book.  Even bad books, which is why I continued with bad series long after they stopped being decent series.  I’ll forego naming names, as I can respect those who have abilities beyond my own.

I’ve been riffing a lot more with this series than I have in a long, long time.

I’m starting to remember something, something important, but that’s either going to sound ridiculous, pretentious, or will not elicit enough reaction to bother.  People don’t listen to me, but it’s not my job to force them.

I suppose one piece of that, though, may sound not so ridiculous.  I perceive the world differently at the moment.  Sure, Star Wars movies can do that, too, and music does that, and so can other things.  The mind is rather malleable when you let it be.

I have his children’s(?) book to read after day two.  I have a series my sister had on her Christmas list that I decided to try out for myself afterwards.

So many distractions.  So much time.


DunDraCon 2017

February 20, 2017

Should be reasonably quick.

Friday, head from work and get to con at 5:30PM, which is not long but felt long in the rain and with a missed turn.

No dinner plan.  Jeff and I do two hours of Traveller CG play.

Saturday morning, I did my usual pastrami (unfortunately on a bagel) and peach smoothie.  Ran my Rio Grande games.  I taught Cardcassonne, Assyria (which ran surprisingly long).  The Assyria game was incredible for how close it was.  At times, it looked like someone was behind only to develop in a way that allowed for catch up.  The game ended with the winner being one point ahead of second (140-something to 140-something) and last place only being maybe 6 points behind.

I show Loch Ness to one player, when we sit around waiting to see if more people show up.  He’s not enthused.  We play two player Assyria, which I hadn’t done before.

Then, V:TES.  So, I’m all in favor of new players or returning players, but it’s not fair to anyone to throw people who don’t know how to play into a five player game.  In hindsight, quick hindsight as I realized when the game ended, the way to teach someone is with three player games.  The more time other players take, the less the learning player spends doing things and seeing what happens.  Also, never give a new player “toolbox” Gangrel or Brujah or Nosferatu or any of the other clans that don’t bleed for a bunch.  It’s incredibly frustrating to be trying to bring out allies and retainers or to bruise bleed or to rush or whatever when a player could have been learning Govern/Conditioning.

It’s not just being a simple deck.  My +1 STR deck with Sport Bikes that I played wasn’t complicated in what it was trying to do.  An inexperienced player needs to see and learn bleed.

We really need more demos and casual learning games to recruit.  Alternatively, throwing someone into a fire can work … if they are not at a con.  If it’s all V:TES, all of the time, only people who attend such things are likely to be motivated to learn all sorts of challenging rules.

Sunday morning, I actually played a RPG.  I put my priority into Feng Shui.  The game was enjoyable, but a few things.

Feng Shui’s mechanics just seem suckier and suckier as I endure them.  Skill rolls are boring because you either have an insane skill that should make rolling meaningless or you have a target number so high that it’s far too unlikely you make the roll.  But, that’s not the big problem.  The big problem is that FS combat sucks.

I loved our home campaign of FS back in the day, and I enjoyed combats where we would all whip out our AK-47s, so it’s not impossible for combat to be fun.  It’s just unlikely.  Mook murder is incredibly unsatisfying.  Named battles are tedious grindfests.

Sure, the set up for the combat can be made to where there’s more to do than blast away over and over again.  But, the thematics of FS lend themselves to mechanical monotony.  See, the action flick is typically about beat down.  But, it’s beat down that doesn’t particularly work.  Named characters take way too long to take out.  Everyone is doing their own thing rather than “ritual rending” big bads into oblivion.

I used a homebrew for Feng Shui Tu Huo precisely because I knew combat was a weak point with FS and not a weak point with L5R.

The GM did have cool cinematic combat that didn’t involve mechanics at all, based on playing cut scene music.  Meanwhile, normal combat just dragged on interminably.

The other thing is that both my RPGs put action-y stuff after breaks.  That’s not the end of the world, but I think it’s suboptimal.  Players who want to use their combat abilities are going to wonder if they ever get to use them.  Players in general are going to get whipsawed by how much the game changes in nature between character interaction and dicefesting.

I keep thinking that the games I should run should be high action, like FS thematically, with an opening of dicefesting and more dicefesting after a reflection point, second reflection point, final dicefesting.

Finally, the party did some really weird stuff.  One group got thrown out of the police station for trying to convince the sheriff that we were in town to help in ways that didn’t lead to constructive discourse.  The other group choked out a forest ranger for unclear reasons.  It was hilarious.  When two PCs got arrested and one of them called our monster hunter team boss to get help getting out, his response was “Just two?”

I had nothing afterwards, so I walked over to try to get curry only for the place to be closed (even though internet said it was open), so I got a burger at the Hopyard, which was okay foodwise but going to restaurants by yourself tends to be rather boring.  So many of the places I wanted to go to or try just had awful hours, being oriented towards breakfast/lunch, which I don’t have time to run around to get.

I played some turns of Paths of Glory with Jeff because he wanted to talk about wargame mechanics.  We played a three player A Game of Thrones LCG 2e game, which had all of the usual elements of what does not enthuse me about the game – inability to play cards, getting annihilated by things I can’t do anything about, having no way to hold on to gains and just getting rolled with no comeback ability.  Now, we were not playing real decks.  But, real decks make me often feel the same way, which maybe is more due to how I wasn’t involved in building something with the economy and permanents I want.

Monday, I played in a Changeling game.  It’s a recurring con game where many of the players were used to playing specific PCs.  I had little choice and took the leader.  Oh my … it actually worked out fine.  While I hate being party leader, I could play a somewhat subdued leader who mainly stepped in when there was a reason to step in.

It was really good in certain ways early on – both my RPGs had really good role-players in them.  Hilarious, meaningful feeling.  But, when we left town, too much worrying about trivial things, like whether to eat a restaurant or a fast food place.

I didn’t feel a lot of Changeling to the game.  I hadn’t played Changeling in a long time, plus I haven’t played Changeling much, so the mechanics of how your powers work were mostly lost on me.  While there’s the struggle between growing up and wonder in the ethos of the game, there wasn’t much of that conflict in this game.  This was far more about interpersonal relationships, which I don’t have a problem with, as I like soap operas, but I can see someone wondering why there isn’t more magic.

Admittedly, if you have 10 player games, you kind of need the players to interact with each other a lot to give everyone time to do stuff.  Apparently, I played my character the way he is normally envisioned.

Getting back to mechanics for a moment.  In both games, there were lots of things on the character sheets that never ended up mattering, including a bunch of “this is what sets you apart” stuff.  Even if the stress is on character interaction, still seems to me that it’s good to make use of abilities characters have.  My PC had True Faith, which is supposed to be rather rare, and at no point was it mechanically relevant, as an example.  Of course, in the FS game, a couple of my abilities were used at the end in what was far more of a cut scene than actually resolving things, so that made the abilities irrelevant (to play).

Or, choose a different system that doesn’t give PCs these abilities.  Now, I guess it’s a lot of work to mix and match systems, plus the GM may really like part of the system and just not care about other parts.

Score

Amusingly enough, it was my mother who asked what score I’d give the con.  I’d give it a 6 out of 10, as something pleasant but close to mediocre.  I’d give the gaming a lower score because of the non-RPG stuff.  The RPGs were enjoyable but could have been more so if there was a faster tempo and/or more plot.

I got into both RPGs I tried to get into.  As both were series, I find the parties interesting.  But, I just don’t really care about playing con RPGs at local cons, anymore, because I’ve had the awful games, I’ve had the amazing games, I’ve had a bunch in the middle.  I’m just not engaged at the level that I can get engaged with trying out something new at Gen Con, playing HoR, playing certain home games.

Nostalgia kicked in to some degree.  What I miss with gaming is more the small group V:TM game, Conan, doing research for FSTH/LBS/Solomon Kane.  I don’t think it’s because I was wrong about con games being on average better, but it’s that I’ve done enough of them that there’s not the same level of resonance that sets in.  They are increasingly blurring together, might even get that way with Gen Con games at this rate, though 2017 is a big HoR/TD year (in theory), so I won’t have as many miscellaneous RPG sessions.


500 Ways To Read Your …

February 12, 2017

I almost forgot this was post 500.

I was thinking of talking about the last Shadowfist session, which didn’t go particularly well.

I was thinking of talking about a book I’m reading.

But, that would not be calling out a milestone.

I’m not going to link back to a bunch of posts as some sort of retrospective.  I essentially do that at the end of each year.

I started a blog because I was not satisfied with how much opining I was doing to local gaming groups and on game forums.  I got tired of the substance being lost in the argument.  Those don’t sound like terribly positive things, but negative motivation is motivation.

Whether as motivation or as a result, I got an opportunity to talk about things I only talk about with those I game with and family and friends … who probably don’t pay much attention since Ultimate Combat!, the craziness of niche CCG playtesting, the craziness of my V:TES tournament play, or whatever isn’t nearly as important to the audience as to the person who pursues gaming as a way to be amused.

More so with stories but also other posts, I entertain myself.  I reread my old posts.  Sure, I hit the same areas with many of the same opinions more often than is probably useful.

Over time, one can see clearly what I’m playing and what I’m not.  Can see batches of V:TES for a few months become a bunch of L5R, see references to whatever I’m running – Solomon Kane, Legend of the Burning Sands, Feng Shui – for those brief periods I end up running anything.  Can see how trips to China got me playing more mahjong than I had in decades.  Pretty obvious what TV shows I watch.  Get an idea of what books I read or were inspired by when younger.  Can see when I got into Shadowfist and started backing things on Kickstarter (the two coinciding).  Can see when BattleTech became important and when play dropped off.  Can see where I suddenly started paying attention to the True Dungeon economy.

Can see the posts that were struggles and may be able to glean those that weren’t.  (Hint:  tournament reports often aren’t a struggle, trying to stay on theme, though …).  Can see where I, unfortunately, stopped reading Magic articles.

Lot of things can be seen.  But, as much as I feel pressure to try to post often enough to maintain interest which is not great, it may not be as obvious how enjoyable it can be to write when I’m “feeling it”.

As I don’t get much in the way of feedback, the most I can glean is that people are really, really starved for L5R RPG analysis, with a side dish of travel log.  Still, hopefully, there’s enough audience for other things, like how many times is the correct number of times to eat at Steak & Shake in Indianapolis.

I might enjoy reading my own thoughts, but I hope that I also provide something to the audience.  I appreciate the reader, who inspires the writer to actually write.  And, while not the Thanksgiving time of year, I’m grateful that I get to do what I get to do, including struggling to find a Gen Con hotel room.

No promises that I’ll get better at this or even that I won’t beat more dead pegasi, but I’ll endeavor to keep spewing non-unregardable geniusness upon the world.


The Best of … 2013

December 31, 2016

I almost forgot about the need to post my annual look back three years.

Sadly, with my poor timing, I’ll have two posts on the same day, which I feel like doesn’t give the other post enough visibility.

Here we go, the callouts I want to make from 3 years ago.

January

Deck Choice

This post is relevant to me now, as I expect to have far fewer tournaments unless V:TES goes back in print, even maybe if it does, as the local, local group has fallen apart, failing to replenish the people who have basically stopped playing.

Chunin Exams

Wow, I was so much more fire style back three years ago.  Maybe I’ll get back some of that gaming passion.  True Dungeon, for the wind style?

Anyway, advancement is … hmmmmm … relevant again.  What I like about this post was I used examples.  Examples are meatriffic.

Review – Book of Earth

Relevant not in that this book was ever relevant to my play but relevant in that most of the 4e books aren’t relevant to my play.  I was mentioning how for our upcoming mod playing trip, I don’t see why I need anything besides the core book and largely don’t even need that, anymore, because I know enough about the game.

February

Roll With It

If January had lots of “hey, this is still important to me” posts, the beginning of 2013 was very heavy on my challenges being better at GMing.  I tend to not be mechanically inclined as a GM and, in my feeble efforts to promote campaign play, started learning some nonobvious things about how to provide for players.

Kata Analysis

Just because tons of people view my L5R crunch posts doesn’t mean that I should skip over calling some of them out.  Do I, as of today, know everything about 4e kata?  Oh, yeah, totally, I’m the kata king, the master of the maneuvernot, the lord of lechery … wait, ignore that.

I crunched numbers.  When someone crunches RPG numbers, pat them on the head and tell them they are pretty and will make a good homespouse.  After all, how many people even bother?

Of course, it’s still largely opinion.  Not like I crunched numbers on how much +3 ATN will reduce damage in 1000 fights or whatever.

Book of Fire for more exciting kata, Book of Fire.

March

Squished

This sounds like a pretty terrible post … up until the point where I use numbers.  Numbers, the only true way to play RPGs.  There are so many ways to quantify RPG play that I just don’t see done, though maybe I’m just overlooking other people’s contributions to mathing your way to storytelling.

RPG death seems to be a topic I talk a lot about given how infrequently it happens in my games besides the Friday group’s slaughterfest.  Studying death so that it can be managed in a reasonable way, therefore, became an interesting topic to me.

May

Challenge 4 – Zayyat

I had to pick one of the Challenge posts.  Why?  Because I don’t interact much with my audience and this series actually saw some interaction.  While I may not have come up with brilliant decks, especially given that my inclinations tend towards things other people find difficult to play (e.g. hardly any ousting power), perhaps the series allowed me to share a bit about how I range through different possibilities, mostly coming up with junk, occasionally winning too many tournaments.

This post saw comments, which felt like I was doing a bit more service than sermonizing.

June

Kicks

And, so it begins …  Shadowfist, Kickstarter, wait, I was part of five gaming groups back then?  Oh how I need to get out and socialize through the playing of … anything.  I’m part of like one gaming group at the moment, with maybe some potential for a HoR group coalescing.

August

The Elemental Party

Besides being brilliant comedy and a pure example of all that is right with the world, this post has colored my thinking on characters ever since.  I’m all about exploring the extreme in Ring/Trait.  I’ve done Air 5/Water4/Earth 3/Fire 2/Void 2.  At some point, I’ve got to stop dumping on Water and do a Water 5/whatever build.

September

Deconstruction 01

Fascinating?  Not likely.  But, I think there’s things I could say that aren’t boring, repetitive, or repetitively boring about deckbuilding, and this was some of them.  Strategic commitment, comrades, strategic commitment.

November

My Samuraimichi

Play with your magic tsurugi.  Okay, maybe there is more to L5R than this.

Set-tling Matters

I think this is still an interesting subject, the idea that sets can be good when full of bad cards and sets can be bad when full of good cards.


I suppose I could have included my Book of Fire review.  It was very long, thus it must have been awesome.  But, it was Book of Earth where I think began the rantfest on the series being pretty weak.

While my 2016 wasn’t as bad as many other people’s, saw a friend I hadn’t seen in 8 years and close family got married and, oddly, pretty much every major US sports championship was won by the team I wanted to win, I can understand the hope that 2017 is better.  Happy New Year!  Already there on the East Coast and much of the world.