DunDraCon 2019

February 20, 2019

I played four events and asked a Ripley’s Believe It Or Not Boardgame question.

I ran a Traveller demo Saturday morning, ran a Traveller competition Saturday afternoon, attended Jeff’s Traveller demo Sunday morning, played in the V:TES event Sunday night.

Local cons are more work to me these days.  I was thinking I’d want to play a RPG, but there was no chance I was going Friday and I had no intention of being there Monday, which meant Saturday night was the only slot available.

But, I’m just exhausted going into cons.  Work is almost always active around the convention times as I do financial reporting input/output at the end/beginning of months and February is always squeezed by our coming out of a budget process along with four week fiscal month and President’s Day.  This con, I was also checking on friends’ cats throughout the weekend.

Then, I feel like I’m just doing more work at these cons rather than having a vacation or going to them to play games.  I do like the hanging out and talking about stuff.  The main topic this year was unusual …  I saw a few people I pretty much just see at cons.  Unfortunately, didn’t get to spend much time with someone who spontaneously decided to attend Sunday.

In the competition, I gunslinged a couple of times.  Sunday, we played a four player.  In all of the games I played of Traveller, I only lost to Jeff who was trying out a Beowulf piracy deck taking advantage of stacking connections.  He gained 12 VPs in one round from piracy.  Try Traveller – a niche CCG with surprising levels of variety.

I won one of my gunslinging matches with two cards left after pointing out to a new player that piracy was likely the way to do me in late in the game.  I was pretty close to the edge in the other gunslinging match, as well.  I didn’t play Scout both times.  I just have a very heavy card utilization style with Traveller, which is ironicful given how few cards I use in V:TES.

If you like a game where being more skilled at it matters, well, that’s also a feature of Traveller.

We gave out decks, a lot of playmats, and various promo cards.

Found out at the con that someone can even buy certain Traveller product off of Walmart.com to go with how full range of product is available to retailers and online options.

V:TES wasn’t that great as two players were borrowing my decks and con play just tends to feel really forced when it isn’t pickup V:TES at these NorCal cons.  Still, it was okay.  By far the most notable thing to my brain was how Lisette (Lasombra) repeatedly got bypassed due to the play of Acheron Vortex.  For all of my V:TESers out there, this is mucho hilarity.  For the rest of y’all, well, V:TES is a great game that more people should try (though, like anything else, not for everyone).

I got pastrami sandwiches and large smoothies four times in three days (as I ended up at the con Monday due to unfortunate events).  Twice bagel sandwiches as Bagel Street Cafe (there) doesn’t have rolls at 7-8AM.  Twice dutch crunch.  Three peach smoothies, one wildberry.  While things were hardly perfect and I got charged four different prices ordering the same two things twice, it’s one of the features of the con I look forward to.

Parking was insanely easy at 7-7:30AM on Saturday/Sunday.  Since the con has outgrown the hotel, is that because the attendee demographics skew towards people traveling together?  Uber/Lyft?   Everyone running out for breakfast at the same time?  Just weird how many spaces are available when the convention is so full.  I did notice, though, that Saturday morning at 7:30AM was not a terribly active time in the main rooms of the con.

I enjoyed things in the moment.  I was not excited by the commuting back and forth (forced due to the cats) and the responsibility of being required to be there at specific times.  I just don’t look forward to these cons in the way I used to as they aren’t really about my playing games when I feel like playing games (when I’m not exhausted).  Not running anything would help, so maybe I try to push someone local outside of Jeff and me to run Traveller and I’ll just attend the Traveller events as a lordly inner circler who can explain why Buffbot provides the skill tokens it provides.  (I started telling the story but never got around to telling the important bit.)  Besides Bagel Street Cafe and seeing people I rarely see, my focus on running my events/game also makes me feel not terribly connected to the convention – not enough variety.  Not the con’s fault.  I just don’t have time to prepare for these cons or time to savor them.  Contrast with cons outside the area, where I’m a player and playing in the things I want to play in all con.

It was very encouraging how into Traveller some of the con goers were.  We may not have widespread popularity, but the game works.  That it can easily transition between solo play, two player play, and multiplayer play is a real strength, though two player and multiplayer are going to be pretty different in feel.

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Flop Til You … Flop

January 8, 2019

Eventually, there is a V:TES tournament report. See Sunday for V:TES stuff if that’s all that matters to you {*weep*}.

Saturday

So, it’s ‘fisting day, as Daniel is in town and Merlin organizes play at his abode.  I’m not sure what time I’m supposed to show up, find out that I’m not supposed to show up for a couple more hours, bake a pie, find out I can show up earlier, don’t cool pie much and head out.

Pecan pie.

I love pie crust.  I just don’t like most pies.  I keep meaning to make a pistachio pie just to see what it’s like.  I hate most cooked fruit, which rules out fruit pies unless someone does the proper thing and jams the fruit or whatever so that it isn’t full of the disgusting pieces of fruit.

I also hate baking.

Do you know how tedious it is to sort cards?  To sleeve and unsleeve cards?  How much room it takes to lay out piles and piles of cards?  As I’m sure there’s a few CCGers left who read this, you very well might.

Baking is a mess.  Mixing bowls.  Whisking.  Melting butter before mixing it.  Flour getting all over the place.  Having to deal with sticky things.  Even worse, dense sticky things like 1/3 cup of honey.

Compare and contrast with taking a skillet and a cutting board and making single skillet lasagne.  Or, a pot and a cutting board and making chili (and recycling the empty cans for the tomatoes, beans, corn, whatever).  Sure, stir fry occasionally takes more than one receptacle of carbon based matter, especially if doing noodles.

So, it’s also seeing things happen.  Browning meat is visually pretty evocative (except when you flour the meat and make a huge mess of burnt flour and everything looks brownish white).  I can taste chili as I make it.  I can taste stir fry as I make it.  I can see the burger getting less pink (to some degree) and the cheese melting on top of it.

Mixing dough just looks like dough, though I suppose I can taste some of it if I really want to.  Then, you dump stuff into something and put it in an oven and hope it turns out.

I don’t like building other people’s decks.  I don’t mind playing them.  I just don’t like building them.  Closest was doing my take on Colin Riggs’ Honor the Elders deck.  I made it more Zip Gunny and, thus, victory was inevitable.

So, with baking, since I don’t know what I’m doing or what impact changing proportions has, I follow recipes.  The lasagne I just use bacon or pepperoni or whatever I want to use up and ditch the mozzarella for a cheese that won’t make me ill (my go to often is Mexican cheese blend).  Stir frying, I just fry stuff I like and toss the cashews in at the end so that they don’t get soft.

I made a pecan pie on New Year’s to use up a Trader Joe’s Pie Crust.  Yes, I did not make the pie crust for either of these pies because I’ve done that before and it was aggravated assault upon my will to prepare food.  I didn’t thaw it enough and had to reroll the crust a couple of times.  I used less brown sugar, less honey, and less maple syrup than the recipe.

It was okay the first day.  After that, just kind of vaguely pecany where the lack of sweetness killed my joie de vivre. My mother liked it fine, so there was that.

This time, I pretty much used the recipe levels of those three sweeteners, minus half a cup of whatever (I was looking at multiple recipes and approximating quantities).  Still a pecan pie that defeats the concept that pecan pies are overly sweet, but somewhat more sweetish.  Used the other Trader Joe’s Pie Crust (since the whole point was to use the box of them up).

So, on the one hand, baking is a miserable experience that involves dealing with measuring things rather than throwing in whatever is handy in quantities that seem plausible.  On the other, we have ludicrous amounts of flour, sugar, honey on hand (plus who knows how much vanilla extract). Quantities impossible to actually use up … unless I bake more often, as it’s frightening how much sugary substances go into baked goods.  Maybe go through a jar of honey in less than a decade.

I arrive and the group has just started a four player boardgame.  A game that will take hours.  As I have an immense tolerance for watching other people play games I don’t care about (and sometimes very little tolerance for watching people play games I do care about), I read the rules and interrupt with questions.

The pie cools.

Merlin goes to pick up Daniel, so we play a four player game of ‘fist.  An awful game won because multiple Monarchs come down when nobody else has gotten past putting foundations in play.  We start a three player game which has some semblance of balance.

Merlin and Daniel return with BBQ. We pick up the three player as nobody was all that fond of their position, I guess that means it might have been a good game.

Two groups of three.

I have a good number of decks on me, having gone through all of my decks that morning and having built recent decks due to the holiday plus the pre-baking period of the day.

Many of them are ineligible for play, either being boring or being not worthy of three-player ‘fist with people who are not bad at the game.

When concocting decks, one makes many decks of varying types, many that would never see play in the highest echelons of competition except when one feels like playing one.

When preparing food for others, one is not pleased well when it doesn’t turn out to be to one’s perceived tier.

Here’s the problem with many of my ‘fist decks.  One, they lack stoppage.  Two, they often lack speed.  Three, they lack hitters.  Four, they lack staple effects (Manchu All Over You! had no Killdeers).  Yup, if it wasn’t for that singular problem, every creation would be tasty as cherry pie minus the gross cherries.

Merlin, Tim, and I played various games while Miguel, Paul, and Daniel played a couple.  Finally, we switched out so that Daniel played with Merlin and me.

Played Manchu deck in four player, Architects in three player we picked up.

Then, Ascended in a game so bad my biggest character was an Academy Instructor.  An Iron Fists deck that won through the power of Fists of Iron – wthf?!?  I guess sometimes the world stops spinning.  Final game with Tim saw me try to control things with a “Fractured Soul” deck facing Lotus Unique Recursion and a Eunuch deck.  I had at one point or another Sir James Lamb, Evil Twin of The Emperor, Beaumains, Pi Yin, Pi Tui, Larcenous Misted to stop a Spear of Destiny, Tortured Memories Seven Evils, and … lost, of course, being outclassed by Eunuchs after I Discerning Fired Imperial Boon and The Dragon Throne (Chimpshack doesn’t have Imperial designator, but I also could have chosen Imperial Champion if TDT didn’t have Imperial).

Daniel game saw my Bush Pilot with a Muscle Car not do anything, saw my Wu Bin of Turtle Island get Never Surrender, saw me Thunder on Thunder five edges where I discarded my second one.  I had two Trade Centers in front of two FSSs a couple of times.  malloc() wrecked for a while, turning off Daniel’s Hand abilities.  Nomad Army did a little, came back, did more, got Material Transcendenced.  I played Sword of the Dragon King stupidly because I forgot which characters it prevents from intercepting (it gave +2 Fighting to Iron Jim Colson).

After midnight, we were done.  Take Daniel back to his hotel (pretty easy but had to think about how to get home efficiently from the hotel).  Get home with the remains of the pie.  Try sleeping four hours after my target bed time.

Even post-Saturday, I had thoughts about my ‘fisting.  Much like how I don’t bake like a bakemaster, baron von bake, I’m kind of not good at ‘fisting [sorry ladies].  I routinely make bad decisions and miss plays and don’t keep track of card text in play.

And, yet, for some reason people find my positions threatful, possibly even uberthreatful.  I think I know why.  See, because I don’t build decks like competitive players do, people think that my having 17 fighting in play from two characters and more than everyone else combined means that I can not blow it and win.  They don’t realize I won’t burn for power often enough to fuel putting out … some foundation characters because my deck doesn’t have any hitters left.  They may even think that I put characters in for some synergistic reason rather than “hey, that card seems cooler than this other card”.

If my Thursday night group sees decks with a dearth of characters and fighting, my decks see at least a dearth of the latter.  And, virtually no removal, no evasion, no engine.

So, I have power, fighting, and a site structure.  And, I know I’m doomed.  I usually only win against veteran players because no one else does and that’s not that common.  I think the thing that does work better for me is cheap.  I just don’t know how to make good use of hitters, so smaller dudes with weapons is far more likely for me to not get powerlocked out of the game.

Sunday

While up before 6AM, only start working on my V:TES tournament deck after six.  I know what I want to play, and this is where the next hours of the rest of my life are ruined.  For, you see, I metagame.  I just don’t metagame in any way that makes any actual sense.

I run lots of Swallowed by the Night in Obfuscate decks because I grow weary of close range beats.  I decided not to on Sunday because that would be boring.  Forestruggling alert.

I know that players in the hood tend to play the same sort of deck archetypes routinely.  Yet, I just assume that some people will refrain from playing same old, same old combat decks.  Huh?

I blithely cut Blithe Acceptance from my deck while relying upon five cards to get me out of combat.  Yup.

I figure six pool gain cards is fine and that I’ll have time to hunt. Maybe in a perfect world, a world of all bleed decks, such things are plausible.

I do not bake.  I throw the ingredients together and hope that magic makes them tasty, like a nice chocolate pie without too much chocolate and with a good amount of whip cream or something else that makes the chocolate less boring.

I finally get going in the fiercest water-falls-from-the-sky storm in the State where it never rains this side of 2019.  I arrive like half an hour early to a place that doesn’t open until 11AM.  I avoid falling water by sitting in a car.  I manage to mostly stay awake until just before 11AM.

10 players

R1:

Sean (Palla Grande Undue Influence) -> Brandon (Tupdog Rush/Bleed) -> Ian (Every Computer Hacking Deck Is Better With Babble, aka This Is Just Wrong And Crosswise) -> David A. (Valkyrie Vote) -> Eric (Tunnel Runner)

Eric gets a Tunnel Runner.  It eventually gets Veles Hunted.  Yup, that happened.

Sean plays Jost, who gets rushed by a Tupdog and Graverobbed.

Brandon bleeds me for a bunch and rushes my guys enough that I don’t bring out a third vampire for ages.

I could easily stop pretty much everything David does as I can generate one intercept easily enough and sit on Delaying Tactics forever waiting for a vote he calls that I actually don’t like.  But, very little that he does matters to me.  I did Babble Dolie so that Eric could block an early vote.

I eventually bring out Rodolfo who reduces some bleeds before I get ousted.

I don’t know how much time I have to get food, so I wait until the round ends.  I can’t decide whether to get food or not, though I discover that there’s a Burmese Street Food place around the corner that I hope to try some day.  Because I just want a snack and have too much food at home to go through, I end up eating nothing.  I’m so used to playing at Victory Point Café these days that I didn’t know how to manage food for the day.  Had to keep reminding myself as I was driving in that I wouldn’t be getting food and drink from VPC.

R2:

Eric -> Kenneth (Malk Royalty) -> Mark (Samedi rush) -> Sean -> Ian

Kenneth brings out Lucian.  Lucian gets rushed and Leandro doesn’t block/Obedience.  Leandro is hugely annoying … going on 20+ years.  Sean gets out dudes.  I get out dudes.  Sean bleeds at stealth.  I don’t have bounce, yet.  Mark is hale enough to beat down going forward.  Leandro Banishments Eric’s Ember, so I bleed out Eric with the help of Sean’s Club Illusion (Yorik went Anarch because people take forever to burn Revolts) and two bounces I had in hand to not get ousted by Sean who fell one action or one stealth short of getting me.  Kenneth is at 8 pool and Mark at 7.  I don’t mind bleeding Kenneth for a lot, then having Kenneth Parity Shift, Leandro Mark out of the game.  OTOH, I don’t mind having 2 VPs either, so I bleed for 8 with the help of Club Illusion.  Mark finished off Sean.  Mark doesn’t rush me successfully.  I bleed until he is ousted.

Ian 4 VPs, Mark 1 VP

Finals:

With both Brandon and Mark in the finals, I don’t expect to get to do anything.  I ensure that by not thinking through the seating.

Mark and Alex are low seeds.  I choose to be Mark’s predator, thus dooming myself to irrelevancy.  Brandon does the obvious and sits across from Mark.  David has different possibilities, but sits as Mark’s prey, which seemed like the prima facie choice.

So, here’s what I should have done.  I knew Mark and Brandon would opposite.  So, I go as Mark’s prey.  Brandon becomes my prey.  David has a less clear decision, where I’m not sure at all what he would have done, though I think he sits next to Mark in some way, maybe his prey.  Regardless, even if I’m still between two rush decks, Mark will likely go backwards first and … Brandon will just take out my guys and have no predator and easily win unless David votes him out, which is hard when Brandon doesn’t pay a lot for minions, won’t have a predator, can rush David wherever he is, and has Yawp Court in his deck.  It’s not like Mark will ignore me to put pressure on Brandon.

Alex (Goratrix BH) -> Brandon -> Ian -> Mark -> David

Alex never manages to do anything of significance, so Brandon has no predator.  David reduces Alex’s pool by a lot to where Alex is on the verge of ousterture for multiple rounds.  Brandon largely leaves me be because nothing I do really affects him besides reduce Mark’s pool and David’s Anarch Revolt (terrible idea with two rush decks at the table) is increasing my pool loss while my Blood Doll gets Washed.  My Claven gets beaten down by Mark.

I do have a turn of Sleep of Reason on a Tupdog and Conceal on Mark’s Ivory Bow, so I get to cycle cards.  Brandon Yawps one of the Valkyries down.  Mark starts beating down David’s dudettes to where Brandon becomes concerned and even encourages me to take actions.  Mark is low enough on pool to back rush again.  I eventually bring out a fourth minion just so that I can Eagle Sight block a Reanimated Corpse bleed and get my first Dodge out of my hand.  Earlier, Brandon thought I’d Dodge with an Escaped Mental Patient, so he Grappled.  Amazingly enough, EMP is not as good of a minion as a completely expendable Tupdog.

So, I’m sitting between two rush decks.  I have virtually no combat (did press against Brandon’s !Trem to reduce to zero blood).  So, the usual happens.  David ousts me crosstable with a vote.

Finally out of a game in which I really should never be able to do anything besides kingmake.

Turns out to be the correct enough play as David barely hangs on to win with 1.5 VPs as top seed.

I considered just never bringing anyone out in this game, but that wouldn’t have changed anything.  Brandon would bleed for a lot because the one thing Tupdogs needed was a good way to bleed.  Mark and Brandon wouldn’t fight until it was too late for it to matter to me or I was ousted.  David would have been crushed by rush.  Alex would have been a bit healthier until he fell over, unless by that point Brandon worked to rein in Mark.  I suppose Brandon might have tried using me to put pressure on Mark, but that’s essentially what happened, anyway.

I don’t think I played badly all day.  I didn’t play great nor did I try all that hard to rally tables against the table threats.  What made my day a fail was terrible metagaming.  Not only the sort of decks people play round here but their styles of play, which are rather predictable.  And, making a boring and suicidal choice of seating in the finals.

Thanks to Mark and Brandon for organizing.  Merlin for hosting and getting BBQ.  Players for playing.

The drive home was miserable and as dangerous as California roads get when water falls from the skies and white stuff impairs visibility.  If it would only rain some of the time, maybe everyone would be more used to driving when it’s wet and lane markers would be clearer at night.  OTOH, I did get to eat some leftovers, though no pie, when I got home.  Some day will finish that pie.


The Best of … 2015

December 30, 2018

The thrill of the drill.

I don’t often comment on how the year went.  I did a couple of years ago because two unusual and major events happened, neither of which had anything to do with the election.

Maybe I’ll comment upon 2018 at the end.

January

Building L5R Characters – Origins

January 2015 seemed like a flopping heavy time, what with my reporting on Shadowfist sessions multiple times and V:TES tournaments.  While not great literature, if you want to see what playing V:TES is like for me as opposed to virtually anyone else in the history of the game {question mark, frowny face, birthday cake}, can read the tournament report post.

Meanwhile, in terms of “this is worth mentioning again after three years” posts, we finally get to this post.  Even as I was writing this post, I was getting off of what I wanted to write about.  However, intermixed with talking too much about mechanics, there’s a point made about finding the right character, even if that right character may be related to the right character sheet.

I know that HoR has been a problem for me because I’ve spent too much time on the character sheet and not enough on the character.  Nightmare War was actually better because I didn’t obsess with how the numbers would look, plus it was just more interesting than HoR3 was or HoR4 has been.

Sure, there’s a lot of stating the obvious, but, I guess, I feel like the obvious needs to be stated because people make questionable decisions constantly even when they have experience.  People.  People with blogs.  People with blogs who have written the best analysis of L5R 4e mechanics in the history of creation.

One hook is probably not sufficient to give a character enough to work with.  See my upcoming post on the dual hook-wielding build methodology for creating the most fun and most approaching absolute zero PCs ever.

February

Building L5R Characters – Traits

What happens when you get old is that you remember fewer details of your life.  Now, some of the reason for that makes logical sense – the older you are, the more details you have, thus any given detail is less of the memory pie.

I am shocked, shocked I say, that I wrote Origins before these other posts.  I think of Origins as something I did after hitting basics, though, to be fair, The Elemental Party was a prior run on talking about 4e Traits.

Does Void suck?  Well, I do find that my perspective does vary by metagame.  As mentioned somewhere, having a clearly defined role where you have Reflexes 5 is very different from playing with a bunch of strangers in a mod where nobody bothered to be a brain or a talker or a perceiver or whatever.  Still, Void would come after Awareness, Reflexes, Perception at a minimum and Earth-3 could be a higher priority.  I guess that’s not suck territory.

Kayfabeulous

People with blogs are not any one thing.  They may flop.  They may chuck.  They may criticize poetry from the early 20th Century and still may have watched like tons, one might even have said oodles, of “reaching back for something extra”, “what intestinal fortitude”, “Super-Crazy”.

’80s pro wrestling was often frustrating becomes it was so repetitive.  Modernistic sports entertainment has the … exact same problem.  Just changed from crushing jobbers to … whatever.

Somewhere, there is a great story to be had.  Of course, it’s all in the execution, which is why you favor mic gods like The Rock over … whoever.

DunDraCon 2015

I rarely call out convention reports.  I believe that I don’t feel that stating facts is as compelling as stating my perfecto o-pinions.

But, I feel like local cons and I are moving away from each other.  I just don’t feel the experience as I did a decade prior.  How mysterious and totally impossible in any way to figure out why.

So, here’s to 2015, when I reported a lot on Shadowfist casual play but also kept up with the scene in the ‘hood.

Better. Stronger. Faster.

Does anyone even get the joke of this post?  I don’t know that I do, anymore.  Old.  Let’s just say I’m superclever when I’m not on the spot to be clever – wait, isn’t that just a different word?

This is not that profound.  I just feel like calling it out.

Building L5R Characters – Advantages

Apparently, I ruled the blogosphere in February of 2015.  Because, obviously, nothing else matters more than L5R 4e mechanics analysis.

Formatting on this was kind of (nope), which I fixed to a degree later in my Disads post by using the power of bolding words.

Geez, Marie-Louise, I kind of see why my blog has gotten less popular in 2018.  I used to write useful stuff.

March

More Gooder Deck

Not a more gooder post, so why bother?  It’s long.  It mentions my “24” deck building methodology.

But, you know what?  I don’t do it as often I could, but I have posted deck lists.  Not tournament winning deck lists or here’s how to be furrier than the average bear deck lists, but sheer, unbridled insanity … to make a point.  No, to prove a point.  A thousand points.  A thousand points of CCG light.

It’s easy to have fun with CCGs.  Well, CCGs that don’t have Fate.  Build decks.  Identify other players who are fun to play with.  Play.

Building L5R Characters – Disadvantages

Yup, brilliant formatting makes this as easy to read as the make and model on Wonder Woman’s jet.

Sadly, I still follow my own advice.  I gravitate towards the cheese.  Not that I build a ton of PCs these days, so maybe I’ll learn to go back to when I liked my PCs.

[Classic] TR Vampire Ratings [6/1/2008]

This used to be my thing.  Arguing about stars for cards is fun like getting to ride in Wonder Woman’s jet.

It’s not just that fewer cards come out for CCGs I play.  It’s that I’m much more interested in just getting to play some daft Punks rather than worrying about if something is less gooder.

L5R Party Combat Guide

The original combat guide was more profound for bringing up common mistakes players make.  Neither is the definitive work on the subject.  In my upcoming post, I will …

Actually, it was a discouraging revelation to me that controlling a Unicorn Riding Horse in combat is much harder than I thought.  I don’t know why I got different rolls mixed up.

Anyway, I used examples.  Therefore, most goodest.

Flash VS Arrow

I no longer read comic books.  So, here’s my comicing outlet.  Besides knowing more than the substandard chipmunk, I happen to be the most entertaining reviewer of all things Arrowverse this side of Paradise Island.

Faster than a speeding locomotive, on to the next month …

April

Same Phat Channel, Same Phat Time …

Oh, the bronze-knees.

I was looking at our session tracker for Rokugan 1600.

Do you, wait, do I realize that each season has only been three main sessions long?  Well, yes, blog writer, I do realize that each season has been only three main sessions long.  It just doesn’t feel remotely like that.  I feel like I’m running a campaign that jumps around but still keeps building on what has transpired before (or introduces new stuff that makes the foundation of the campaign a mess).

I was trying to do three session story arcs to get more of an episodic feel with the ability to pivot faster.  Let’s see if I can wrap up season 4 in a way that doesn’t irritate the players and we can pivot for season 5 into something weird, like non-time travel, non-romance war stories.

May

Building L5R Characters – Skills

If it wasn’t for the fact that some people actually are playing FFG’s L5R, maybe I could spread out my geniusness over a longer stretch to not get everyone’s hopes up and, then, give them 2018’s travelogue.

Remember the single most important thing about this post:  I own the rights to factotumness, the rights of righteousosity.

June

July

Princess Police – Episode Guide

I’m used to short campaigns that don’t end as much as they cease to exist.  I’m fighting to try to avoid having me be the GM for such campaigns, while I haven’t played in anything for quite a while that wasn’t HoR.

What made The Princess Police interesting was how much the campaign took off long after it started.  I mean, sure, campaigns just seem to get richer as they go along until they stop, but this campaign survived long enough to have the depth of play that I hope for.

I think you can see how events became more meaningful to me later in the campaign.  This and HoR2 were the two L5R campaigns that I played that really satisfied in terms of L5R play.

August

Gen Con 2015

You know how I constantly call out convention reports.  Well, here’s another mundane, ho hum, hum drum convention report where I get into everyone’s favorite topic – food reviews.

September

Babylon 5 Request

Looking back is not so easy for the old.  There are so many B5 thoughts that I can probably only access by looking at old emails.  I don’t remember cards off the top of my head, anymore.

The B5 era was a hugely important era for me.  I became a playtester.  I became a designer.  I crusaded (but rarely Crusaded) for a game hard.  I played in the first Worlds.  I volunteered at major cons rather than just playing RPGs the whole time.

I got a foundation in CCGing that just being a V:TES player or UC! player or Magic judge didn’t.

I do realize that certain types of posts are more likely to get likes, it’s kind of interesting that this one didn’t, but, maybe, talking B5 long after the game died wasn’t a way to rapturize the masses.

RPG Yarn

I like some things.  Because I don’t really enjoy activities unless other people enjoy them, I subordinate my interests a great deal to enable groups to enjoy playing stuff.  Sure, meetup.com exists, etc., so I could find other people with more similar interests, but that requires a level of effort I’ve avoided.

I could probably write ten, twenty more words about what sort of RPGs I like.  Occurs to me that style of play isn’t something I talked much about in this post.  In my upcoming blog post on style of play I prefer, I will …  But, here’s what gets me looking for that Ring of Three Wishes so that I can blow a wish on the important stuff.

L5R Questions

I know.  It’s hard to provide commentary when everything the writer writes is pure, unadulterated geniusness.

Actually, I have an extremely reactive personality, which is why it can be challenging for me to get inspired to blog or to write more for Traveller.  So, if you want more geniusness spewed rather than the week’s latest ramble, maybe better to actually ask for what you want to hear about.

And, then, you will know everything there is to know about core book shugenjahood.  Every little thing.

October

Double-Striking, Swampwalking Squirrel Pumpers

This was a surprising hit to me.  I played a lot of Type P.  I built a lot more Type P then goldfished those builds.

Most of my Magic play, in the entire history of the cosmos, was, I’m sure, Type P.

Why don’t I talk about Type P more?  Well, I don’t play anymore and more recent efforts to play didn’t capture the Magic.

One hopes that blogging since 2009 would give readers a bit of insight into how my mind works.  This post should be one that gives pretty goodier insight.

If you ever want good sigs, like how I used to use good sigs on a regular basis, can take some quotes from this post.

Want: Land destruction, good way to blow up my own critters over multiple turns, maybe zombies

November

Brought By The Number 7

When gaming is a way of life, and I’d argue that it is for someone who has only ever been to England because of card tournaments in Germany, life is the shapemeister, baron von shape of gaming.  Sure, fiction is not quite so experiencey as, er, doing things that require physically moving more than the eyes and hands.

If staleness is a frequent problem with so many things, more posts like these might be the antistale needed.

Goat Droppings

Need more of this, somehow.

Ratings were too high on average.

This post actually take a lot of time to write, so I’m not that motivated to point out where I changed my mind, but I’d be happy to argue the rating of a card.

Book ’em Danaan

Ah, elitism, superiority complexion.  I can’t seem to escape pointing out that D&D is not remotely high fantasy.  While shopping for Christmas presents, I looked at possibilities of books I could get myself.  I’m sure no one else in the history of the multiverse has ever done that, ere now.  I didn’t shoot the wallaby.  Again, pretty much got myself a reference book for Aztec/Mayan society, which I still haven’t gotten anything out of.

December

A Mouse’s Donkey

Some things matter more to me than others.  Plus, I included an image.

Flaw Wars

Certain truths are self evident.  Btw, I don’t have high hopes that part three will redeem the problems of parts one and, especially, part two.

**  **  **  **  **

So, looking back on 2015, I can clearly see why 2015 had better stats than 2018.  I had the L5R character build posts and even more to say about 4e mechanics.  I had more original posts when it came to personal stuff or interests outside of gaming that I could pretend related to gaming.

Yup, 2015 looked mighty.  This was in the pre-True Dungeon period with lots of casual card play reports.  I even talked about Ultimate Combat!.  I wonder.  I wonder if because I changed jobs in 2015 and started traveling fairly often to Shanghai that I was more fired up even without the gaming five days a week thing I once had.

Leaving 2018 with what will inspire any and all to flood this blog with views, likes, and comments to prove that this blog has been made great again, here are some flavor texts from the best two-player CCG of them all:

  • Learned early, soon perfected – always a lance of destruction.
  • Denied the blood of life, first brain then body fail.
  • A good sweep takes you down like a patch of ice – without warning.
  • Draining speed and vitality, sand slows us all.
  • With the speed of a cobra, this whip to the head strikes true.
  • Flying enhances penetration.

In The Shadow Of Freedom

December 29, 2018

I considered just going on to the best of 2015 as the next post, but I had an unusual experience.

An unusual experience – unfortunately – that should be usual.

I’ve been building Shadowfist decks.  There are many old cards that I haven’t made much to any use of that I actually own as I’ve accumulated veteran players’ castaways.  A lot of that has to do with how disorganized what I’m sitting on is.

So, I picked a section of the floor that had card boxes sitting on it and opened up a couple of large boxes (not full) and started making decks.

I’ve said before that I build decks very differently for Shadowfist than I do for, say, V:TES.  Oh, sure, my tournament decks may have 5x MG, 3-5x Dockyard, 5x Auramancer, etc.

But, for casual play, my ‘fisting style is the model known as “I don’t give a shit.”

This works for my ‘fisticuffing because of the nature of the game, the number of players, the meta I play in.  For three player games, IDGAS might not work so well as slow starts make for bad games.  Ya da, ya da.

Even though I’ve covered some of this ground before (I should work on new material to pump my blog stats, methinks), maybe not precisely same acreage.

Does IDGAS work for other games?

Ultimate Combat!

To a degree.  UC!, though, has a very small card pool compared to my other CCGs.  There’s a huge danger when facing decks that take power generation seriously that a slow deck is a non-starter [or too much like a starter?  ha, ha ha].

UC! decks don’t tend to feel terribly different from each other within broad archetypes (counter decks are very different from mill decks which are very different from combination decks which are vary different from Favorite Technique decks which … wait, yo, homey, maybe this is why I like UC! so much – there’s a surprising amount of variety in a game where decks pretty much just put techniques in play and beat).

Gee, I guess IDGAS works reasonable well for UC!.

V:TES

Once upon a time, I IDGASed a fair amount.  I may be able to get away with it, but it makes for dumb games when other players are trying to do constructive things.  So, I moved to GingAS and ended up having less fun building decks.  Too much sameness.  Some believe V:TES has a large card pool.  I believe it has a fairly small number of card effects relative to the size of the pool.  I could certainly focus on the unusual effects more, which is where more innovation seems to arise.

Magic

I’ve never had much enjoyment from making constructed decks in Magic.  Could say it’s a testament to how open Magic is to variety, even within blocks or eras.  I just had a hard time pulling the trigger on decks.  It’s why I enjoyed Type P so much.  For me, Type P was less of a perpetual sealed and more of a perpetually creating constructed format.

Yes, I had decks like my Essence Vortex deck, but those were rare.  I always played far, far more limited.  So, I wouldn’t say IDGAS was much relevant.

Babylon 5, Wheel of Time, Tomb Raider

Yes, these three are all Precedence CCGs.  They also tended toward a certain level of structure.  I build silly B5 decks.  I did not build IDGAS decks.  Usually, I focused on something very specific, like fleet enhancements, not just throwing every Llort related card into a deck [more than a couple times].  I usually planned how to win, even if it meant making Adira as big as possible by having her attack characters for no damage.

One would think TR would be easy to IDGAS, as it’s kind of more like a boardgame than a CCG.  I mostly played TR as a playtester, though, similar to WoT but even more so in playtester mode, so I was GingAS.

Traveller

My most recent deck was IDGASsy.  I think Traveller – I know, I keep saying the same thing – is surprisingly open when it comes to deck construction.  Now, if you are playing two player, you may be in a more competitive mindset and doing certain things is risky.  I’m also not considering a meta where you are playing a bankrupt you in four rounds Broadsword a lot.  Talking about casual.

Prior, I didn’t embrace IDGAS much because I was focused on core principles of moving towards victory for things like developer articles or for demos.  The more other players build decks, the more I can goof off.

Shadowfist

Getting back to Shadowfist.  Sure, there are foundation characters, there are sites, there are mids (I don’t think “ramps” is the right word for how I use F4s and their ilk), hitters, character kill, et al.  But, between the no minimum deck size, that I typically play four-player games where not every mastermind requires four resources to put into play, where endgame situations are chaos, IDGAS predominates my thinking.

I’m building a Manchu deck, where Chimpshack.org being down is making it more difficult, where I thought about something like a 30 card deck that just Manchuchus its way to … who knows what?  We have games where someone on 15 power is useless because of an inability to draw characters in hundred card decks.  Manchu You Up! may just wreck house in the same way that Abysmal Li did.

Yeah, I retired numerous casual V:TES decks as undefeated, including some atrocious crap.  The difference is that I stopped building a lot of those decks, one, and, two, a lot of those decks weren’t of the IDGAS sort, they were trying to accomplish something from a mechanical standpoint that tended towards sucktasticness.  With IDGAS Shadowfist, the themes aren’t all that mechanical.  Yes, Manchu cards synergize with other Manchu cards (in theory), I just don’t really care if they do.  I don’t care if some foundation gets to F3.  This is totally different from my Flower Glower decks, where I’m trying to Petal power puissantly.

Sure, I’ve gone through IDGAS phases with V:TES, B5, maybe some other multiplayer CCG, so it could just be a phase, but the nature of ‘fisting is that is just seems to me like I have no real concerns with GingAS, even in tournament play with how we end up doing things like single game tournaments that last over three hours.  I don’t have to IDGAS all of the time.

It’s just entertaining.

Happy almost time for Best Of … 2015!


Card-inal Rules

December 5, 2018

In the last week, I played Shadowfist, Traveller, and V:TES.

During/after each session, I had profound thoughts on some aspect of card flopping.

I think I’ve forgotten them all.  Let’s see if I remember anything as I ramble …

Shadowfist

In the Shadowfist game, because even though it went pretty quick there’s a dearth of new decks so a second game wasn’t in the cards [ha], I won.

Who cares?

I won with, I believe, 13 power in my pool.

For normal ‘fisters, this may sound like some crushing beatdown against my three opponents and/or I was playing Ascended and there was Bull Market nonsense going on.

In my 50 card deck, I ran 5x Möbius Gardens, 4x Pocket Demon, 2x Spirit in a Bottle, 2x Bloodlust, 5x Auramancer, and … 5x Dockyard.  In other words, 5x Auramancer and 5x search for Auramancer.  Of course, early on, it was Möbius Gardens that powered me through.  Only later did everyone stop caring about my having two Auramancers in play to push me towards being able to dump my hand every turn (not that I did).

Btw, Dockyard to search out Fire Cadets was what gave me enough characters to swing for the win as I needed to do exactly one damage to the final site and my other two dudes could be intercepted.

This game had a high amount of recriminations.  Unfortunately, that seems to be the new norm.  Don’s Napalm Belchers become Brains in a Jar plan combined with Joren’s Jammer site damaging made for a lot of failed attacks as the targets ceased to be in play.

It seems harder and harder to find a game where all four players find the end result fun.  Quick games are unsatisfying.  Long games meant there were plenty of plays that could have changed the results.  While games tend to have everyone have a chance of winning, that doesn’t mean people’s decks are doing what they want, just means you are playing Shadowfist, with its sketchy endgame possibilities.

Traveller

May have heard on the interwebs that there’s a Traveller Kickstarter going on right now.  The irony is that my Saturday Traveller play wasn’t a perfectly timed demo to expand awareness and to inspire backers.  It was getting together with friends to play some games, including Puerto Rico, followed by Mexican food.

I keep meaning to post to travellerccg.com about what I did to create my deck for this three-player game, but there are so many things going on right now that I’m supposed to be dealing with.

I took the Empress Marava Far Trader deck, removed all of the crew, heroic actions, and a bunch of other stuff, and replaced with a vast amount of cards from our Aliens of the Imperium expansion pack.

I wanted to alien as much as possible given little time to work on deck construction.

Usually when I play Sophont Worker’s Union, I get a discount on one or two aliens, take actions to get counters, never use more counters.  Let’s just say that a deck with more than 30 alien crew cards gets a wee bit more use out of the three copies I ran, helped by having Fragmentation Grenades coming in from left and right.

Three-player and four-player Traveller is certainly more … involved.  Eventually, Gary switched to piracy playing my Beowulf connection deck because his son and I were so thin on cards without being that close to winning.  His son got locked to where he had one card left and couldn’t deal with a complication.  I could have kept playing for a bit, but the piracy would have bankrupted me in about two rounds.  I was not a round away from winning.

My deck certainly was not like any sort of reasonable deck.  I made no effort to have a plan for enemy ships, with pretty much just Misdirection to move an enemy ship complication away.  But, it was entertaining.  I got to put out aliens I don’t play all of the time.  I kept wondering about which aliens to care about having in play.  I kept wishing I could generate expert Social so that I could temporarily gain five VPs off of Diverse Dynamics.

How would I build decks for multiplayer play?

Less expectation that crew will remain in play.  There’s just so much crewkill in the game.

Piracy seems like it would be worse with more players as that’s more cards to burn through, but Traveller isn’t V:TES.  Decks naturally burn through cards really fast.  Add in that there are more players to stop someone from racing towards victory, and pushing key players over the edge can, in fact, be easier.

We could have done more or done more sooner to make people aware that Traveller exists.  I don’t expect everyone to love it, but it may surprise some CCG players with how much is going on.

V:TES

Three games at GameKastle Santa Clara.  Three fivers.

Mark (Ass Contract) -> Brandon (!Toreador from cube) -> Rob (Hatchling rush) -> Devin (BB w/ Vic) -> Ian (midcap Thaum w/ Create Gargoyles)

Rob brings out Alabastrom.  Devin brings out Agi.  Agi goes to torpor.  Gets eaten.  Alabastrom goes to torpor.  Gets eaten.  Over in my world, I Society of Leopold Mark’s fat Ass.  For some reason, he blocks my bleed of one.  I theft him to zero.

I bring out many a minion.  Four uniques, Carlton, Create Gargoyle.  The last kills me.  Mark goes backwards with rush and removes my CG w/ Dominate, allowing Devin to get in a bleed of six with Walk of Caine and, then, finishing me off because my CG in torpor also has +bleed for BB card on it.

Rob is helpless and we make a food run.  Mark is taken out.  Brandon has a bunch of guns.

Ian (PRE/FOR/cel/pro vote) -> Brandon (Trem from cube) -> Devin (Dem w/ Tha graft) -> Mark (Guruhi vote) -> Rob (as above)

While tempting at times to try to just get Mark off the table to establish vote lock, the problem with that plan was Devin just getting two easy VPs.  Brandon got to pass every vote he called while Mark constantly failed my votes, then would get me to support his KRCs 2 and 2.  Eventually, Mark got vote lock because everyone let him.  I thought about Banishmenting Eze with his 5 votes before that occurred, but I made a minimal effort to try to keep Devin in the game.

I suppose I should include a few notes about my game.  I bring out Una.  Her first action is to get Polaris Coach.  At a point in the game, I bleed with Una and Brandon blocks.  I don’t use any of the four counters on Polaris Coach.  Gustav Breidenstein did learn Protean and super Forced March.  Ubende tried to take Powerbase: Tshwane using stealth from Instantaneous Transformation but got blocked, anyway.  I kept hoping someone else would fail a vote, including the Ancient Influence that gave me 7 pool or the Reins of Power that I did 6 pool damage with.

Time out with Brandon and Mark with 1.5 and me with .5.

Brandon (borrowed Valkyrie) -> Mark (Children of Stone) -> Rob (Salubri/HoS) -> Devin (Shattering) -> Ian (!Gangrel w/ Thaum)

So, amazingly enough, I tended to win combats with either Aksinya or Mimir playing a deck where my first discard was Shotgun Ritual.  I also discarded Cauldron of Blood at some point.  The table forgot that Mark’s Gargoyle had Armor of Terra on it and we had to roll back a 2 agg punch into diablerie which really messed things up.

Brandon Revolutionary Counciled more times than it actually resolved.  I spent a lot of time at 1 pool.  Through poor play of Aksinya’s ability, I went from 3 pool to zero.  Devin eventually conceded to Brandon.

Common, One Might Have Said … Neutral … Ground … Back In The Day

I don’t build decks often enough.  So many cards or archetypes I could play or play more of.  I play V:TES and next day start writing out some deck lists.  I keep having the same sort of thoughts with Shadowfist decks, one of which is building the all foundation character deck (with no Queens).

I was vague on Keyforge and became somewhat more knowledgeable.  I find it funny that the whole point of the game’s existence is to not allow deck construction, which is kind of the reason CCGs are the most awesomest form of competitive gaming.

I hope I never become one of those folks who complains about deckbuilding, that I just complain about my laziness/procrastinating that causes me to not do something that’s just ultra cool.  I even have interest in L5R deckbuilding and I gave up on the game in a galaxy far, far away.

Certainly, playing Traveller multiplayer brings player psychology into it.  But, I think the last week was less about the commonality of play experiences between the games and more about the essence of CCGs.  They (the decent ones) have depth of play, variety of deck construction, unpredictable events, and flavor text.  Well, V:TES flavor text owns flavor text in the other two.  I’d rate Traveller as having the best art on average.  Shadowfist has the most interesting theme to me these days.

They also aren’t easy.  Shadowfist may have the hardest decisions.  V:TES may have the hardest to remember rules set.  Traveller may be the hardest sell because it didn’t come out in 1994/1995, when CCGs were first Rage-ing and There Can Be more than One.

But, easy isn’t necessary.  I’d much rather that choosing health care options or mobile phones or hotels to stay at were easy.


VTES [2018/11/18]

November 22, 2018

Last Sunday, I played V:TES.  Yup, weird.  In a race of how many times I leave the state versus how many times I play V:TES this year (counting, say, all of Origins as one instance), I have to actually think about the relative totals.

I worked on decks in the morning, having my Rokugan 1600 Saturday evening and some non-gaming [boo] stuff to do Saturday morning.  I’m hardly building new decks at all for any of the three card games I’m “playing”.  Yup, becoming one of “those” people.

And, yet, as soon as we start playing, I think about decks I haven’t built before.  Just need to be playing more often to keep the fire burning.

So, I managed to not put my refurbed decks into my game bag.  So, we played three games and I borrowed from a different player each game.

G1

Devin (Shamblers) -> Mark (Ass BH) -> Alex (Akunanse) -> Ian (borrowed Children of Stone)

Mark never really got going.  So, Devin Conditioninged him.  Devin lost five minions in one round around the table.  Carlton got Pentexed, Deep Song rush blew up a Shambler.  I blocked a hunt by a vamp emptied from Conditioning.  I Stone Dogged a Giovanni I Famed.  Devin diablerized his own vamp for reasons not entirely clear to me and got bloodhunted.

Without any defenses at all, I used the power of having actions to bleed and Anarch Revolt and stuff until Devin was out.  Alex eventually conceded because nobody owns Alabastrom and his trio of Batfriends in combat.

I find Children of Stone interesting for Gargoyles, but I’m not a fan of the Thaum level.  Still totally unenthused by playing Trem/! and Gargoyles together (outside of Create Gargoyle).  It’s just not interesting to have the added clunkiness.  I had a bunch of Dominate and no Dominate cards, which sounds like one of my decks, but the reality is that the deck could just Conditioning and Deflection like all true decks do.

G2

Ian (borrowed Akunanse from above) -> Mark (as above) -> Alex (borrowed Al-Muntathir) -> Devin (Valkyrie)

Thought Devin was in a good position and maybe the game would time out or time out with my being ousted.  My problem was lack of permacept.  I could wreck Ass, but Mark stopped blocking and focused on bloating to counteract my pressure.  So, I eventually got a hand of all combat cards.

Devin got ousted as he didn’t get quite enough action going on and Al-Muntathir could bleed for a lot.  Alex got ousted when he ran out of ability to stop a horde of Ass bleeders.  I didn’t have anything to defend myself at the end.

G3

Ian (borrowed Thucimia) -> Mark (Eze/Nana) -> Devin (Nos winnie swarm bleed w/ Embraces) -> Alex (borrowed Valkyrie)

My game was short.  By the time I had taken one action with Thucimia, Mark was helping Alex kill me, and we both fell pretty quick.  The endgame was interesting with Devin’s horde of bleeders against Valkyrie bleed/vote.  In the end, Alex cycled enough to draw an Eat the Rich to do the one pool damage necessary to finish off Devin.

It was kind of weird playing.  The game came back naturally – that’s what 20 years of experience does.  The experience was kind of off from the norm – I wasn’t as engaged, wasn’t playing my own decks, the air quality in Berkeley was atrocious, and our locale was too hot inside.  I felt less like me playing and maybe more like what it’s like for other people who aren’t as invested.

I’ve had years where I’ve hardly played.  Then, years I played a lot.  I would prefer the playing a lot.  It’s just that we lost some players that I actually do other things with, so it’s kind of different than when we lost players before that impacted how often I played.  In the latter case, I seek out other V:TES players.  In this case, I just hang with friends who are former V:TESers.


August VTES Tournaments

August 18, 2018

It’s a sign of old age that I just don’t recover from Gen Con as fast as I used to.  Of course, there are other factors, but having V:TES tournaments the weekend after GC was not easy.

For one thing, I only built one new deck in the time I had before driving up to Berkeley.  So, for the second event, played boring deck I took to NAC, leaving all of the antivote stuff in [alert, alert, foreshadowing alert … wait, if you call it out, is it foreshadowing anymore?].

T1, R1

Ian (Cel/For/Pre/Pro vote) -> Mark (Emerald Legionnaire w/ Anu) -> Kenneth (FoS merge vote Corruption) -> Jonathan (EuroBrujah) -> Devin (Nos weenies with Flash Grenades)

Since it’s been a week, my memory of details is reduced, but Mark did lots of stuff unmolested as neither Kenneth nor I block stuff and neither one of us did horrible things to him with votes.  Kenneth was okay at first but then just generally crumbled as he got bled for tons and choked on political actions.  Jonathan and I contest a title for a while as he brings out Donal and I bring out Una.  I eventually give up the title based on game state.  I try to ignore Devin as much as possible due to Flash Grenade being annoying to my low minion deck, which means getting bled constantly by a horde.

Since my predator never really got hurt, I had one useful thing to do in the game:  call Anarchist Uprising when my prey had 7 pool and 7 minions after having other actions blocked.  It got blocked.  What would have been funny is even a Forced March in my hand would have seen it go off and correct the game state to something better, as I would have Zip Lined, unlocked, called the vote at enough stealth.  Drew Polaris Coach too late to matter.

After that failed bid, Mark ousted and became unoustable.

R2

Devin -> Lev (unnamed) -> Rick (Trem/!(?) no bounce) -> Ian -> Kenneth

Rick reduced bleeds (he put Narrow Minds in play!!), which made Lev’s game more terrible.  Kenneth was allowed to pass votes, which made Devin’s game more terrible.  Pentexes and deals between Lev and Rick made this game meaningless to me, though I was pretty uninvested from the beginning as I was tired, had too much hot chocolate and ruffles, and still had post-GC things on my mind.

I guess my highlight in this game was bringing out Hardestadt and not having horrible things happen to him.  At one point, I tried Banishment on one of Kenneth’s dudes to stop a likely oust and Rick voted it down, so I just stopped caring what happened.  Kenneth’s stealing of Devin’s dudes through merged Sarrasine and whatnot plus Devin’s inability to block nor beat up Kenneth’s dudes meant there was inevitability at work even if I remembered to Scourge of the Enochians one of the stolen dudes.

After that happened, the game ground down to nothing as Lev just used his resources to stop Kenneth or me from going forward.  I’m not sure what Rick’s deck was supposed to do, though it played many of the usual cards in Aus/Dom/Tha except for bouncing stuff to me.  I can understand how reduction may be tech, but Narrow Minds is just a bad card that, to my aged and feeble recollection, has never actually helped the person who played it in my games and don’t get why people find it so appealing when they could put in better cards and not just create random distortions in games.

F

Mark won.

T2, R1

Ian (SER SB) -> Eric (Ventrue/! wall) -> Alex (high cap HoS) -> Jonathan (Shamblers) -> David CK (Thrown Gates)

So similar in terms of my predator and grandpredator both fighting or not that I had a hard time remembering which tournament I played against Devin’s deck and which David CK’s deck.  Shamblers do not do well against Thrown Gates.  Which meant I had to survive some on my own.  By which I mean I let plenty of bleeds through, yet again.

Alex did do stuff that helped and Eric blocked a bunch of Alex’s actions.  Eventually, Eric tried to go forward and ran into 3 Strength often enough to be relevant.  Jonathan could get stronger over time and could get bleeds through, but his game was slowed a lot by vamps going to torpor.

I eventually ousted Eric when he didn’t have a ton of pool and was tapped out in front of my four minions (Mylan may have been one of them).  I would have ousted Alex with more time, Jonathan still had a huge pool amount to go through even after finally getting David below 10.

R2

David A (Shattering Crescendo) -> Rick (Lasombra vote/fight) -> Ian -> Alex -> David CK

I think David A was first, might have been CK.  Anyway, David A sent two Crescendoes backwards, eliminating CK’s game.  Alex didn’t really do hardly anything, as one of CK’s rushes punked one of his dudes.

I ousted Alex.  Rick didn’t vote out David A to make CK more of a pool sack.  I ousted them.  In the endgame, I actually used The Eternal Mask at superior to bring back a murdered Kephamos and bled for a lot until Rick was going to die to Anarch Convert + Anarch Railroad if he didn’t scoop.

F

As high seed, I went with my first inclination though I wasn’t that fond of the choice.  Too much combat or pseudocombat in the finals.  I inserted between Mark and David A.  This meant if I was ousted, Mark, as second seed, would probably win, but I wouldn’t care anymore.  Also, the local players have strong stylistic play and I figured I wouldn’t get as murdered by Crescendoes as CK did in the earlier round.

Ian -> David A -> Jonathan -> Devin (anarch POT) -> Mark (high cap fake vampires – Lord Tremere, Capuchin – brought out by Malgorzata)

Mark’s game started poorly as Malgorzata got beaten down, but he recovered to where I didn’t think he was oustable and could just keep reducing my pool.  The latter was mostly true, the former was oddly not exactly true.

David Crescendoed forwards though I was ready to have my Mylan explode in a fine green mist.  I eventually brought out a couple vampires because I liked bleeding David.  I struggled with the idea of bringing out yet more dudes, but I was pretty worried about pool as I had no Dominate in play for a long time to bounce and had no way to stop votes … yet.

Devin crumbled before the power of Conditioning.  I ousted David with 8 bleed in a turn.  I didn’t fear Jonathan except it did force me to hold on to combat ends in case one of his few Shamblers came my way.  Jonathan ousted and I figured the game would time out with either my winning or Mark ousting me as I didn’t see how Jonathan got through Mark’s copious defenses of permacept and Carlton and Bowl and AUS.

Well, unless he bounced me.  Since I wanted to put the fear of Set in Mark, I got bounced and five-stealthed a bleed through on him to put him lower.  Mark did get down to 2 pool through faults of his own.

Mark figured he would get me.  The bleeds weren’t too bad or got bounced.  On his final turn, he called a vote, I Delayed it.  He bled for one to reduce me to five and called Reins of Power.  I Delayed it.  I took my turn.

Jonathan took his turn, getting a bleed through with the power of Obfuscate (in his Shambler deck, yes) and bled for … 1.  Game over.

It was an interesting ending.  I would have been heavily in favor of Jonathan ousting much earlier and trying the endgame, or, before that, Devin ousting and my double ousting and racing POT against SER in the endgame.  We probably could have played faster, I was actually getting confused as to what actions made any sense for me to do towards the end of the game.  That Mark would have won if not for Delaying Tactics and Jonathan would have won if he had any plus bleed made it thrillful.

Halfway Around
Description:
Blood retention (Path of Typhon, Life in the City) style Serpentis SB.

Crypt (12 cards; Capacity min=1 max=8 avg=4.33)
===============================================
3x Anarch Convert 1 Caitiff:ANY
1x Celine Chevalier 3 obf ser Follower of Set:2
1x Count Ormonde 5 dom pre ser OBF Follower of Set:2
1x Ezekiel, Lord of Montreal 6 obf pot PRE SER Follower of Set:3
2x Hesha Ruhadze 6 ani obf pre SER Follower of Set:2
1x Kephamos, High Priest of Marrakech 8 dom obf pre SER Follower of Set:2
1x Nepata 4 obf pre ser Follower of Set:2
1x Samat Ramal-Ra, Archon 6 pre ser tha OBF Follower of Set:2
1x Sir Marriot D’Urban 5 aus obf ser PRE Follower of Set:2

Library (90 cards)
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Master (28)
1x Anarch Railroad
1x Archon Investigation
1x Barrens, The
5x Blood Doll
3x Dominate
1x Dreams of the Sphinx
5x Life in the City
1x Obfuscate
1x Opium Den
4x Path of Typhon, The
1x Temple Hunting Ground
1x Vessel
1x Wash
2x Wider View

Action (10)
8x Eternal Mask, The
1x Revelation of Ecstasy
1x Set’s Curse

Ally (1)
1x Mylan Horseed (Goblin)

Action Modifier (20)
4x Cloak the Gathering
2x Faceless Night
1x Leverage
1x Lost in Crowds
2x Revelation of Desire
1x Spying Mission
7x Truth of a Thousand Lies
2x Veil the Legions

Reaction (19)
1x Confusion of the Eye
6x Deflection
3x Delaying Tactics
1x Fillip
6x On the Qui Vive
1x Poison Pill
1x Wake with Evening’s Freshness

Combat (9)
1x Cobra Fangs
2x Dodge
4x Majesty
2x Unholy Penance

Combo (3)
1x Form of the Serpent
2x Swallowed by the Night

Besides enjoying playing stealth bleed, an archetype (set of archetypes) I don’t play often enough, this now marks my first win with Serpentis.  So, still a bunch of disciplines to go, including Quietus.  I do want to play more Necromancy especially now that there’s a great way to play Transfusion for free, but it showed up in my Augustus deck.  I think about more Obtenebration decks, but that showed up in my Kiasyd w/ Animalism deck.  So, whatever.  I guess I focus on Quietus or Abombwe to get those over with.  I think the Abombwe build needs to be a graft it on dudes build and go for evasion rather than Akunanse as I just don’t feel interested in Akunanse builds I’ve done.

No, I never played Cobra Fangs.  I did have in hand in the finals and wanted to play it, but I couldn’t reliably get into combat with a vampire.

Thanks to Mark, who enables tournaments locally.  Thanks to the players who showed up and to the person who didn’t play.  I really need to remember that Victory Point Cafe may have other options for chips than ruffles and maybe put in my dinner sandwich order before they run out of rolls.