I almost forgot about the need to post my annual look back three years.
Sadly, with my poor timing, I’ll have two posts on the same day, which I feel like doesn’t give the other post enough visibility.
Here we go, the callouts I want to make from 3 years ago.
This post is relevant to me now, as I expect to have far fewer tournaments unless V:TES goes back in print, even maybe if it does, as the local, local group has fallen apart, failing to replenish the people who have basically stopped playing.
Wow, I was so much more fire style back three years ago. Maybe I’ll get back some of that gaming passion. True Dungeon, for the wind style?
Anyway, advancement is … hmmmmm … relevant again. What I like about this post was I used examples. Examples are meatriffic.
Relevant not in that this book was ever relevant to my play but relevant in that most of the 4e books aren’t relevant to my play. I was mentioning how for our upcoming mod playing trip, I don’t see why I need anything besides the core book and largely don’t even need that, anymore, because I know enough about the game.
If January had lots of “hey, this is still important to me” posts, the beginning of 2013 was very heavy on my challenges being better at GMing. I tend to not be mechanically inclined as a GM and, in my feeble efforts to promote campaign play, started learning some nonobvious things about how to provide for players.
Just because tons of people view my L5R crunch posts doesn’t mean that I should skip over calling some of them out. Do I, as of today, know everything about 4e kata? Oh, yeah, totally, I’m the kata king, the master of the maneuvernot, the lord of lechery … wait, ignore that.
I crunched numbers. When someone crunches RPG numbers, pat them on the head and tell them they are pretty and will make a good homespouse. After all, how many people even bother?
Of course, it’s still largely opinion. Not like I crunched numbers on how much +3 ATN will reduce damage in 1000 fights or whatever.
Book of Fire for more exciting kata, Book of Fire.
This sounds like a pretty terrible post … up until the point where I use numbers. Numbers, the only true way to play RPGs. There are so many ways to quantify RPG play that I just don’t see done, though maybe I’m just overlooking other people’s contributions to mathing your way to storytelling.
RPG death seems to be a topic I talk a lot about given how infrequently it happens in my games besides the Friday group’s slaughterfest. Studying death so that it can be managed in a reasonable way, therefore, became an interesting topic to me.
I had to pick one of the Challenge posts. Why? Because I don’t interact much with my audience and this series actually saw some interaction. While I may not have come up with brilliant decks, especially given that my inclinations tend towards things other people find difficult to play (e.g. hardly any ousting power), perhaps the series allowed me to share a bit about how I range through different possibilities, mostly coming up with junk, occasionally winning too many tournaments.
This post saw comments, which felt like I was doing a bit more service than sermonizing.
And, so it begins … Shadowfist, Kickstarter, wait, I was part of five gaming groups back then? Oh how I need to get out and socialize through the playing of … anything. I’m part of like one gaming group at the moment, with maybe some potential for a HoR group coalescing.
Besides being brilliant comedy and a pure example of all that is right with the world, this post has colored my thinking on characters ever since. I’m all about exploring the extreme in Ring/Trait. I’ve done Air 5/Water4/Earth 3/Fire 2/Void 2. At some point, I’ve got to stop dumping on Water and do a Water 5/whatever build.
Fascinating? Not likely. But, I think there’s things I could say that aren’t boring, repetitive, or repetitively boring about deckbuilding, and this was some of them. Strategic commitment, comrades, strategic commitment.
Play with your magic tsurugi. Okay, maybe there is more to L5R than this.
I think this is still an interesting subject, the idea that sets can be good when full of bad cards and sets can be bad when full of good cards.
I suppose I could have included my Book of Fire review. It was very long, thus it must have been awesome. But, it was Book of Earth where I think began the rantfest on the series being pretty weak.
While my 2016 wasn’t as bad as many other people’s, saw a friend I hadn’t seen in 8 years and close family got married and, oddly, pretty much every major US sports championship was won by the team I wanted to win, I can understand the hope that 2017 is better. Happy New Year! Already there on the East Coast and much of the world.