As in court-ier. And, more strained thematic tie-ins.
Let’s get out of the way something which led me eventually here. I was rereading Odyssey:[bunch of letters], the book I mentioned before about campaign management. When I first got the book, it was an inspiration to try managing another campaign. Now, it’s a reminder of how painful trying to manage a campaign is and how I’d like to get back to being one of those players who makes the GM’s life more difficult.
But, one of the sections I reread got me thinking about L5R. Mentioned was 20 questions for fleshing out characters. More interesting was getting into the group questions template concept where you figure out why parties are parties and not just a bunch of characters created in isolation that should never adventure together.
As a player of a lot of 4e, I’ve ignored many times the 20 questions part of character creation. 4e actually has multiple sets of questions. Questions like what clan you are are, of course, silly for fleshing out characters since they are part of the mechanics of building characters. Other questions like who you trust the most are weird. Weird may not be bad as it gets you thinking about something besides what cheese disad you are taking to make sure you can afford three ranks of Luck.
It’s not that I haven’t read the questions before, it’s that they are so often irrelevant to my play because, here’s something about GMing – I don’t have the time or energy to worry about a dozen different things for every PC. As a player, I’m a filler-innerer.
There’s a mention somewhere about how there are three different types of players. One type builds backgrounds before play. One fills in as a character gets played. And, one type doesn’t bother with a background. Or, something like that. I’m a filler-innerer, where the more I play the character the more I’m interested in the character.
I only mildly thought about what questions would actually be relevant to unformed PCs. For instance: “Are your clan’s interests, assuming you are playing a clanner, more or less important than the law?” The law is less vague than saying whether your allegiance is to the Empire or to your clan. This question is actually relevant to situations I’ve run across a bunch. Antagonists who do illegal things do so because it’s beneficial to the clan, often beneficial to themselves too, but that’s not so relevant.
“Would you use outside aid in a duel to defeat an asshole and/or an oni who happens to fake Void enough to duel?”
Etc.
But, I got into reading long threads on 4e, including this really long thread about how overpowered shugenja are. Who knew?
Some good points are brought up that tend to get lost in how incoherent Rokugan can be. I’m going to dwell on one, up until the point that I jump to another topic.
Bushi are supposed to be the most fighty while not being all fighty. Shugenja are supposed to the most spiritually oriented. Courtiers are supposed to be the most courtly, which is a bunch of crap mechanically as a bunch of abilities have nothing to do with court. Everybody can fight, shugenja better than most for reasons I’ll belabor. Everybody is supposed to be socially competent, which is easy enough to do. What got brought up is that non-shugenja, possibly non-monks have no influence on spiritual matters.
So, shugenja get to do things others don’t. Tangenting, what bothers me the most about shugenja?
No, not in terms of playing them, which I can barely do because I hate godlike power even when I’m playing gods. Lifecasting is a perfect example of how shugenja are playing a different game, which is also something forumites have brought up where L5R sells on part grounded samurai tragedy and part on high fantasy. Shugenja Stance is also grating. Importune would be more grating if I saw it more often. Getting any sort of special snowflake benefits in adventures because they are more in touch with spiritual stuff than others is rather grating.
So, I was reading ideas for sticking it to shugenja. They sound kind of terrible. Limiting spells just sounds antifun and drags shugenja into being more mundane. A common suggestion was eliminating raises for casting speed to stop higher rank spells.
Does nobody actually play this game when they talk about mechanics?
So, instead of reining in power, all a shugenja does is ignore anything that isn’t Tempest of Air, Fires of Purity, Jade Strike, Path to Inner Peace. That sounds so fun.
Now, not allowing spellcasting in Defense Stance at least addresses one of the most annoying things about 4e in a combo of annoyance sense – that armor is absurdly good and that bushi constantly don’t get to use it because of social conventions but bushi can’t use Defense Stance while still murdering their enemies.
But, amazingly enough, I’m not writing this to come up with ways to stick it to the spellcasters.
Actually, it was a question I came to a few times. Why do courtiers exist?
Like, every samurai is supposed to fight and socialize and venerate stuff. So, why such specialized roles as courtiers when anybody can just buy up Awareness and C/E/S?
Which got me thinking about what it is the courtier schools actually do. No, not ludicrous minors and imps. I started thinking along the lines of how you can group the schools together to some degree.
Crab and Crane are bribers. Lion and Phoenix are scholars (thematically, maybe less so mechanically, where they are both buffers). Mantis and Scorpion are bullies, which is just the same as bribers, you know, carrot/stick. Dragon are investigators. Unicorn are sort of investigators.
Scholaring can be done by bushi/shugenja without thinking too much, though buffing others is not really a bushi thing and shugenja are supposed to be rare. Investigating does seem like something that gets away from murdering or magic, even if magic solves investigations far better than anything else can. But, consider bribers and bullies. Yes, one can see how a court situation would lend itself to specialists in this area, but think about how … how … peasant all of this is. Crass. Not magic samurai but … peddlers.
So, could go back to a simpler time where courtiers weren’t a thing, after all, the rise of courtiering comes about as society becomes more and more specialized and sophisticated. Or, since it’s funny to play a briber who visits the Shadowlands since there are rules for such, how to make courtiers actually matter in games where you don’t go into mind control and where murdering bandits/others is normal, how to make them less irrelevant?
Before answering that “question”, let me give rise to the bushi boosters – mechanics designed to allow shugenja to be fightfantastic yet give bushi more stuff without getting completely out of control.
Bushi bonuses: Earth Ring adds to reduction at all times except when it’s silly; Water Ring adds to damage from physical attacks; Fire Ring adds to to hit for physical attacks; Air Ring adds to ATN (yes, this stacks with Defense Stance); Void Ring adds to magic resistance against any hostile magic.
Courtiers could get the Void Ring effect. But, what I thought about for courtiers was that they just get 20xp extra only usable to buy advantages. Sure, every single courtier will have 3x Luck, but, then, that’s hardly unlikely to begin with.
So, shugenja remain gods. Bushi get a host of static bonuses without having SAAs at SR-1 unless maybe they could use that, too. Actually, I was wondering if everybody should have SAAs, well, every samurai and every combat relevant non-samurai. This would put more of an emphasis on physical attacks versus spells and prevents courtiers from becoming outclassed by both shugenja and bushi in an area of the game that’s both common and supposedly important. Courtiers get +20xp.
Fair-er?
Of course, you could be more limiting for thematics and limit to social/material/mental advantages. Still, 20xp. One problem would be buying up Social Position if you viewed status discrepancies as a problem/thematic fail. Nothing stops bushi/shugenja from buying Social Position, they just hamper their own prowess at doing stuff, so the courtier is really just a 20xp better character.
Now, does this scale? +20xp to 40/45 starting is non-trivial. +20xp to 120 is better than not. Once you are at 200xp, did that +20xp have a noticeable balancing aspect? Well, if you believe me when I say that most play is at lower ranks, then it probably did.
If Tatakisu had 20xp more for advantages, would I just pile it all into Wealthy? Gentry and Servant actually become affordable!! I’d probably do something besides Wealthy but mostly Wealthy. In a home campaign, I could imagine doing some other things if the GM was on board.
Course, 20xp sounds way less cool when someone else gets +3 Reduction/Damage/Attack/ATN. Using very rough math, that’s like 24xp worth of stuff, with some of those bonuses scaling way better than others.
20xp for material/mental/social advantages and 10xp for skills?
Anyway, none of this will happen in a living campaign. Players who choose schools that don’t do anything are doing it to make a point or for humor value or whatever. People who choose Daidoji Iron Warrior have … a different … philosophy. Home play you can make all about crying or whatever.
Down with the tyranny of fairness! Down, down, down into a burning Fire Ring …