My triumphant return to DunDraCon!
No pictures of the con as it didn’t occur to me to take pictures of any of my games besides the game I can’t share (see below).
I bought a badge. Been ages since I bought a badge to local con, as I just run stuff.
And, that has been the problem. Local cons have felt like chores. I run stuff part of the time. Help out other events part of the time. Don’t sign up for events. Don’t end up playing stuff. Or, like play a pickup game I don’t care about that I could be doing outside of a con.
So, I made an effort to do stuff at the con.
And, I did.
I submitted my prereg choices like first or second day I could. I don’t get into either of my Friday afternoon choices. So, I crash a 2PM game.
Exalted
GM intended a 10 player game for 10 hours where we fight a god. We have five players, so the adventure gets modified. Which I think was a good thing in multiple ways, but it did have a problem.
We are Exalted heading to Cadun to find work. Cadun is looking for superior adventurers to go steal Hephaestus’s hammer. We talk about just going to find Hephaestus and act as liaisons between the city and him to achieve what city truly wants, which is to be an exporter of manufactured goods rather than raw materials.
We get joined by an all-knowing NPC. We go through Hephaestus’s labyrinth (a very extensive dungeon). Our challenges are all puzzles. We meet up with Hephaestus, talk a bit, become his smith lieutenants piloting fantasy mechs.
So, what was good? The ending was amusing. Didn’t bother me that it got very wild.
Cons? So, this is Exalted. I’ve played very little Exalted, but Charms are kind of important to making you feel like a demigod. None of our Charms mattered. We never got into combat having a slew of combat abilities. Expectations fail. I would avoid all-knowing NPCs. I’ve played very little Exalted, and I still don’t really know anything about the world. It’s such an opaque setting to me. And, I own the game! I just don’t care enough to read more than what I’ve read in the past. And, it’s a White Wolf resolution system, and those are bad.
Saturday morning, I got into my first choice.
Feng Shui
I have some misgivings about Feng Shui convention games. Last one I did wasn’t fun. Too many are just Big Trouble in Little China either as complete replays or essentially the same thing.
This was very good. The adventure was based on years of a home campaign, so there was lots of content, content I didn’t already know, and it was coherently put together. The GM knew the genre, so scenes went like they should.
We are all gang members (including the cops, who are functionally a gang in San Francisco). We are at a sham wedding, where ninja attack. The whole point of the wedding was to trap a sorcerer who was trying to sacrifice lovers for power. We take that sorcerer down. Our cop friend who set the trap dies mysteriously offscreen later, so we reunion to go hunt down the killer. We uncover a conspiracy to do some magic stuff, with a giant snake shapeshifter being used as an assassin. We take out a drug kingpin, the snake, and, finally, “The Necromancer”. They may have been trying to bring back Gao Zhang, but this game wasn’t about the setting’s time war. I played a sorcerer and got to lean into doing thematic wind magic stuff. I’m in favor of my convention one-shot characters getting to do things that are interesting.
There was only really one con – Feng Shui system is bad. I used to love it. Oh, I thought some parts of 1e were ridiculous. I thought 2e just made things worse by losing flavor from 1e and for really not being designed for anything besides one-shots. But, having argued for years on how bad d20 is as a resolution system, how bad percentile is, how bad 3d6 is, up die/down die is just bad. It’s just not fun. It feels a system of failure in a genre when failure should be of the botch sort where things explode when you don’t succeed. The initiative system sucks (and always has). Attacks are boring. It plays slow, which is the opposite of how FS should play. 2e schticks are boring.
There’s a reason I created Feng Shui Tu Huo, my homebrew Roll & Keep system to play a FS game. What system would I use for FS play if not some homebrew? I don’t know. I think most systems are inferior. One of my goals is to play more non-L5R … so that I can remember how much better R&K is than almost every other system.
1e’s schticks are so cool. I get the IP. I can tolerate the system when good GMs are doing stuff. But, this sort of game shouldn’t be saddled with a system that is worse for action than various other systems I’ve played. I can believe there’s a d20 system that is better for this genre. It’s possible Mutants & Masterminds is better for this genre; maybe I’ll find out in coming months.
Saturday evening, I didn’t get into my prereg choices, so I went home. Being old and decrepit, this worked well.
Sunday morning, I got into my first choice.
John Carter of Mars
Our Conan group tried playing Modiphius’s Conan. We kind of hated it. The oppressiveness of the metacurrencies was ridiculous. We could just play d20 Conan, a d20 game I enjoyed despite it being d20 resolution, so why do we need to deal with Momentum, et al?
This was mechanically okay. Maybe being a one shot and not being Conan, a game we played for 7+ years, helped. Maybe having individual Momentum pools rather than a single Momentum pool helped. Okay. I still find all of these games that pull the player’s attention away from thinking as a PC and thinking like some GM/PC hybrid to be completely unnecessary.
Our group was really slow to do things. However, the things we were doing were generally fun and mostly appropriate to the setting. One thing this game brought out is that some of us really like the setting. It’s really sad that some people only know JC from the movie, a movie I can barely remember which got his personality completely wrong and did some jarring things with the setting.
I was playing a bodyguard/duelist and got to do a lot of bodyguarding stuff for the daughter of our boss. I didn’t realize for quite a while my character sheet said Firstborn, but I think I was essentially just playing the character as a red martian rather than a black martian. First Born would make the character’s name make more sense as it didn’t follow red martian conventions. I got to heavily damage enemies. I got to avoid doing other things than fighting. … ?? Yeah, see, I may not be normally into combat that much, and I may normally be into social interaction or knowledge crap or whatever, but I also appreciate being part of a party and knowing my role and embracing it. In this setting, with this character, the only thing I should be doing is fighting. If I was on my own, sure, sneak around, learn crap, talk to people. But, I’m not. And, I enjoyed fighting or choosing not to bother when the party was just shooting some poor animal to death.
Good game. I might play more JCoM outside of con.
Playing this game, I missed our Traveller events. They were very busy. This just points out how much running stuff interferes with my playing what I want.
Playtest
I hung around in the boardgame room so that we could do a three-player playtest of the boardgame we are creating. We have a long ways to go. What’s interesting to me about creating games other than CCGs is that I may overestimate how open-ended CCGs are. In both the CCGs Jeff and I worked on for extensive periods, I had a sense of play from very little playtesting. With other games, I don’t get that same sense. Though, that could just be that I’m a CCG expert in a way that I’m not an expert on other game types. Or, maybe it’s that CCGs are inherently a much more similar experience to each other than I think. Or, both.
Different boardgames really try to achieve different experiences. Agricola is not Settlers. Chariots Lords is not an 18xx train game.
So, I was reminded of yesteryear with DDC 2024. I got some good stuff in. I met more gamers even if it’s unclear how impactful that ends up being. I saw people I gamed with in the past, including a VTES player that might play in the South Bay.
Am I motivated to run a RPG? Not so much. I did think about what running would be like while playing, including what running at a con would be like. Unfortunately, I didn’t get enthused. I imagine my running a RPG at a con would be too much like my running at cons in the past. None of these three games have systems that get me excited by the mechanics of a particular RPG.
I’m planning on running Traveller CCG at KublaCon. But, if Kubla ends up feeling like a chore, maybe I’ll attend as a civilian more often in the future.