VTD weekend was President’s Weekend. What took me so long to post about it?
Not having President’s Day off for the first time ever had something to do with it.
Various True Dungeon activity also distracted.
Right now, Safehold program is being finalized for March 1st kickoff. 2024 token development is happening.
But, let’s go back to the long, long ago. When monsters were incorporeal and Io’s were equipped.
Friday 736PM
We have six. We do Epic, as usual. DM warns us that people are getting a lot of 1’s on rolls and something may be wrong with one of the programs.
We struggle getting lots of 1’s. This DM, not being sure if something was broken or not, let us reroll at times when it got absurd how many 1’s were appearing. We got all of the puzzles, though we didn’t know why the answer to rm1 was what it was. We died in rm7, not surprisingly.
But, struggling with six on Epic with an unfamiliar dungeon is fine. If we can just stroll into Epic and just win without struggling, then it’s just too easy. Well, maybe not. I suggested a higher difficulty level, and there is one on the horizon related in some way to the Safehold program.
Saturday 1212PM
We have eight. Epic again. Where the first run was okay, this was awful. We were constantly getting 1’s still and didn’t know why. After this run, I found out what was going on – two rooms had incorporeal monsters and last room had displaced monster. Except, this just made it worse. On both of our first two runs, one of my builds had Lenses of the Fae equipped, while other builds had things like Figurine of Power Moon Dog. One of the programs for playing VTD required that you activate a buff to ignore incorporeal even when the token was always on. The programmer changed that later. But, neither DM made it clear at all what was going on.
I have grown to hate token development. But, I realized a year or two ago that tokens aren’t really what affects my enjoyment of playing. What affects my enjoyment of playing is the dice roller, is Eldritch damage, is not knowing what’s going on in rooms even after played through them. I don’t need to know puzzle solutions after a first run. In fact, it was interesting for me to know the right answer on this run and have a justification for it that made sense to me but have my justification have nothing to do with how to solve the puzzle. But, I do multiple runs of the same dungeon to metagame against them after the first run. What I want is to know everything mechanically about the combat rooms after first run so that I can make informed decisions on builds.
Instead, we had no idea why we were getting wrecked in these combats. That the DM on first run didn’t seem to realize we had Prayer up in rm3 meant I didn’t think to cast it on second run to stop from being “horrified” as I just figured it was BS like Eldritch Fear that ignored anything to do with defending against fear.
Rm5 being really hard wasn’t the problem. Rm5 being really hard to do things and having effects that took you out of combat and did a bunch of damage and gave push damage is not how I would challenge people at our level. I don’t have to win every room, don’t have to beat every dungeon. But, the variance in difficulty is way too high with rooms like this. This would be fine if Epic was more generally difficult so that people would be prepared, but this is much like 9B from last year where being able to beat the final room meant other rooms were way too easy.
Saturday 612PM
I found out what was going on with the various rooms by the time this run happened. I poltergeisted this run. I played, someone else owned the ticket.
As this was with a regular group of Hardcore players, I just tried to fit in with a 16 token paladin build. 16? Well, was supposed to be 15, but I used Figurine of Power Phoenix to keep someone who was at 2hp from dying. The party won after some dabbling in Nightmare combats during the run.
Someone got a survivor pin.
Sunday 1012AM
Anti-Cabal run. We decided on Nightmare as we knew this was still going to be rough. Until rm5, it was a cakewalk. We knew the puzzles, we knew how to manage the combats. I took like 42 damage in rm5 as I forgot that shock mitigation would matter and how long this combat was likely to go with our damage output.
Speaking of damage output, 60% of our party used Io’s +4 Ultra Keen Slayer Bow. Just your typical barbarian missile build along with the two fighters.
I died three times in rm7. No one else died. Everyone else could have gotten survivor pins, but a lot of declining occurred.
Overall, my first run was okay, though the volunteers should have known what was going on as it just required talking to the app builder for the website app. Second sucked. Third was pleasant. Fourth was solid. Because of recency bias, made me feel better about the dungeon.
However, on Discord, the complaining never ended, and I kept getting wound up about not being informed as to what’s going on and wondering why DMs didn’t have more information on why things worked the way they did.
Because I’m irritated about other TD things at the moment, it’s easy for me to be negative. However, I understand trying to make dungeons more difficult as they are too easy for people like us who have > than Epic builds. Epic Double Down or solo Nightmare is what I consider the right challenge level. But, it should be incremental and not feel like a gotcha as people don’t know what difficulty to choose when dungeons vary too much in difficulty. Also, displaced monster in rm7 is BS. There is only one token in the game that counters displacement, and it was only printed 12 years ago. I’m all for that token being useful, but, then, either reprint it or give people alternatives.
I could rant about token development or the Safehold program or whatever, but I did some self-examination. I don’t own these games. I can choose not to play them or not put money into them or whatever much like I can choose to not watch a movie. My attempts to help are tinged with my cynicism and how negative I can easily be, so they probably don’t help as much as I thought. I want to talk about games I play. I want to do analysis. But, I don’t have to.
I’m not a believer in “if you have nothing nice to say, don’t say anything” – I’m very much the opposite in belief as the point of analysts and analysis is to point out what is wrong with things. However, there’s a line where criticism just isn’t helpful and is just self-serving. I have a blog to gripe about things. If people want to read it, great. But, I find lots of posts about games I play to be worthless, and I’m trying to be more cognizant of when I’m just whining.