Kubla went about what I expected. That’s not a superior thing. I was committed to running five events. I had done essentially zero prep for the con. I was going to have to be there Friday and Monday, where I didn’t particularly want to be there Monday and didn’t want to be there Friday.
See, besides having a job where management doesn’t get specific ahead of time about leaving early going into holiday weekends, Memorial Day Weekend happens at the end of a month, which is right when I’m focusing on my primary reporting output.
I hope to get home early enough to nap because I’m old and I figured I would get less sleep than normal. That didn’t work. I picked up V:TES, Traveller, L5R 4e core book and headed up to Burlingame.
I ran my V:TES event which was talking to someone who had never played and probably still hasn’t and playing a couple of games with two people I don’t often see. That’s actually a primary benefit of going to cons. I may not game nearly as much as I used to, but I don’t have to con to game. I do have to con to see a bunch of people I used to game with.
I forget to take my Black Chantry cards to the con, losing precious talking points for building brand new, heretofore discomprehended decks that will inspire our insect successors until the Sun reddens.
I’m unsure I’m running something at 9AM. I end up running a HoR mod for three people who know what HoR is plus a deadhead. It’s okay. The mod is amazingly lacking in material if you skip the inn. It has an amusing monologue.
Anyway, food time afterwards. By the time we get back, I have to run a 2PM mod for people who aren’t invested in HoR. It seems to go reasonably well. I eat some. By the time I’m getting together with Jeff to get dinner, I have just finished lunch. By the time I finished my Shanghai Dumpling Shop food, we drive over to Shanghai Dumpling Shop for food. Why couldn’t the tan tan mian and lei sha tang wan be as good as they used to be? Why?!?
Jeff wants me to play Lords of Hellas as a reference point for our designing a game we’ve talked about.
I understood the point. Now, I didn’t want to play a 3 hour game at 8PM because I knew it would not go well the next day, but here are some pros and cons:
Turns can go quick. It’s a game with a variety of things going on that you can play fast enough for people to keep engaged. Multiple paths to victory does allow for interesting possibilities. Players never seem out of the game and can come back. Jeff has played a number of times and he finds that most players have a chance of winning. While I prefer a pure mythological aesthetic, good aesthetics with pretty minis and play pieces.
Every game I’ve ever played of Lords of Hellas, I’ve ended the game with a Strength of 1, had multiple Blessings that rewarded hunting, and would have won off of the usurp action even if I didn’t win off of hoplite beatdown.
Your turns are kind of vaguely explained. Your hero doesn’t have enough to do, though I ignored quests to the point that I don’t even know what the ones in play required, so maybe that was an option. I don’t find hunting interesting mechanically. Seems to be a game of lots of holding someone back from winning off of a third monster too much of the time. Praying is not fun … when you don’t get to do it.
Every game I’ve ever played of Lords of Hellas, I started the game with no priest making, didn’t get a priest on my second turn, nor on my third turn. Meant I could ignore injuries, of course. I felt completely outclassed in terms of abilities, where my massive army didn’t assuage my ability envy.
I sleep in because I can.
I arrive before the 2PM HoR political interactive we are running and find out which NPC I’m playing. It doesn’t have that many players, which might be a good thing, where there was good diversity of clans. It went fine. Andy’s borrowed wig worked well.
I remain convinced that LARPing isn’t my thing as I find them tiring.
Finally, I get to play in the only event I played in. Shadowfist Modern. We were going to play with time limits in such a way that we could play a bunch of rounds.
We played one game in the tournament. One, 3.5 hour game with four players. The winner left and we played two pickup games of three.
The tournament was a good game. It wasn’t fun. None of the games were, though the third game had an amusing ending for me.
In the tournament, I got characters beaten down constantly, with my first hitter getting toasted as it was coming into play and another hitter getting toasted, this was after I discarded multiple hitters at the beginning of the game in order to get the two mandatory resources required to play Shadowfist without the GK house rules. I would have decked, after Earl decked, as I had zero characters left in my hand or deck when Ray won. Sure, I had chances to win, but they were pretty terrible chances and my experience with tournament Shadowfist play is that it often involves removing someone’s ability to win without the remover winning, which is just all kinds of antifun. It’s like playing against rush combat constantly.
In the second game, which was a “20 minute” game even if it probably lasted longer, I had my first hitter toasted as it was coming into play and never played a character with cost above 1.
In the third game, I discarded a bunch of cards on the first turn and passed. I discarded a bunch on the second turn and passed. I discarded a bunch on the third turn and passed. Maybe the fourth turn, maybe the fifth, I played a FSS and an Arcanomoth. In the end, I Information Warfared my predator’s Abysmal Wyrm into my Manufactured Island which got replaced with a Gambling House and intercepted the Wyrm with … (playing Architects) … CHAR. I then attacked Eagle Mountain for the win.
See. I think the L5R LCG helps show, if not conclusively showed, that I’m really a multiplayer CCG player at this point because I don’t care about results. I care about card interactions and making good choices. My two opponents both failed to have anything to do for a while in that third game, then ended up wrecking each other to stabilize the game long enough for me to even participate. While I might have made a good decision or two, that’s about all I had time to do in a game where both opponents were spent because I didn’t play half the game.
Sure, having chances to win is crucial to playing an enjoyable game, but it should come about due to good decisions and interesting card plays, not just because you are so pathetic no one cares what you do.
Get in early for my Traveller demo. Show a bit of Traveller to those who aren’t familiar. Build a deck and play Andy’s piracy deck. I’m at 15 VPs after three rounds. On round four, before I go to 19 VPs, he bankrupts me. Just vicious play along the lines of what I’d expect competitive play to be like, where the contract deck and the attrition deck race and race fast. More comments about this in the Traveller forums when I get a chance to post there.
Hit the donut shop for a burger. Burger is pretty good. Well, the onion ring and bacon on it helped a lot. Once upon a time, Burlingame had some of the best donuts I’ve ever had. I’m not sure that’s true, anymore.
Watch the Rockets/Warriors game. I should never gamble on sports (except NFL, where I’ve only ever won money in Vegas) as the Warriors didn’t win by 25, like I expected. Well, at least we got the finals every middle-thinking person wanted.
As an aside, no, not about His Airness versus the King, even though I’m a fan of both, nor about superteams crushing when they bother to remember that they have far more talent than anyone else or whatever, this season has been terrible. I don’t mean the results of the playoffs, which ended up exactly the matchup I wanted in the finals. I mean the season has been terrible. So many stars or key players going down with injuries, sometimes right in the middle of conference finals. Horrible playoff games where one team eviscerates the other only to be counterviscerated in the next game. Were some bright spots, like Utah and New Orleans. Then you have what fans call “awful coaching”. Because everyone knows fans know more about how to play and lead teams than players and coaches. Still, just ugly ball much of the time I bothered to catch games. The high scoring potential of modern play with the frequency of three-point shooting probably does lead to more variance of results, but it’s the “could you just run some offense instead of holding the ball?” that gets repetitive.
I ran two events for games I care about with sparse attendance. I played all of one scheduled event. I played a game that I’m probably fine with starting at nearly my bed time [la-…]. What used to be my favorite restaurant isn’t nearly as good as it once was. The days of great donuts seem to now require getting them near work, where I’ve never bought a donut at the donut shop but have bought dozens of sandwiches. I had to drive up to the con on two days I had little interest in attending. My one play event involved three bad games. I didn’t see one of my friends at all and seem to be growing more distant to people I used to game with often enough.
Was it awful? No. It was about what I expected. Too busy with no time to prep or to appreciate anything. I already knew SDS’s food quality had declined. Casual Shadowfist is far more fun (when people don’t steal your power). Positive thinking might have led to more positive results.
Of course, I could put this in perspective. Memorial Day isn’t just about gaming and basketball. If suboptimal gaming is the worst problem in one’s life, going strong at first world probleming. The car engine didn’t explode even though I ran low on oil and had to top it off. No speeding tickets. No muggings. Didn’t lose or break the laptop. Still able to walk up and down stairs at my advanced age while carrying 35 pounds of gaming stuff in backpacks.