I’ve spent a bunch of time doing shogi puzzles recently. I change the setting on the site to do 7+ move puzzles.
I don’t do well.
But, I got somewhat better.
There’s just something about chess games that perplexes me. With shogi, I really had to get used to how pieces are not as well-defended as I think due to drops. Normally think doing an exchange just leaves no better off, but the exchange with shogi gives pieces in hand that often use a single supporting piece to force mate.
The other thing that was more noticeable doing lots of mating puzzles was just how strong the knight is on offense.
Shadowfist spoiled a new card that seems like it’s a promo card based on expansion symbol, but the card kind of just completes a cycle started when IKG owned the game. It’s rather bewildering why this card got spoiled at all as it’s highly underwhelming to players, never mind the typos.
The obvious connection is that the card is so middlin’ in nature that I’m not sure whether it’s trash, good for something, or filler.
I should really go mine my old emails for playtest experiences to have good examples of interesting things that come up in playtesting. But, that requires getting on an old computer.
Horizon LLC is working on a new game. We have a lot of work to do to make the game coherent. We did use an online program to run through a playtest, and it was extremely useful for clearing up that we have lots of work to do on core mechanics.
While I’m routinely guilty of theorycrafting rather than actually playtesting cards or whatever, it does drive me nuts having been a serious playtester when all anyone does is theorycrafting. Now, True Dungeon token development is extremely prone to theorycrafting as it’s not an easy game to playtest by any stretch. Coop, dungeons vary, don’t know monster stats, party composition matters, player ability matters, people’s collections are very different.
For instance, people love to throw together sample builds using any tokens possible. But, very, very few people have every token or access to every token.
RPG play is not immune to discovery that some things are much better or worse than they appear. I didn’t think much of death duels, but they can be brutal. They can also be a lot more interesting than I thought.
So, for instance, I was in a death duel not long ago with an IR-4 character with one rank in Iaijutsu and one rank of Kenjutsu. Opponent rolled badly, but the more time I spent crunching numbers in my head not just because of that but because of a death duel another player had in a recent mod, the more that it occurred to me that you could lose the Focus roll by a significant amount and still have a huge advantage with these sorts of characters. I actually lost Initiative by a single point (out of Void and Luck) and had to survive two attacks before killing my opponent with one of mine.
Sure, it’s trod ground. But, reminders to be a bit more humble when it comes to analysis are warranted as it’s so easy to be lazy about analysis. May not be able to mock up something or run numbers or whatever but can try to do things like think about whether some new build component will actually be better than what you can already do or whether there are counters to things or not.
I enjoy guessing too much to want to tediously crunch numbers to try to prove a point much of the time, but I respect the efforts people make to actually run the numbers.
Of course, lose respect for people who not only never do that but ignore people who do and just continue to make unsupported claims.
Not just games where things work differently than expect, but this is a path for me to avoid taking as it not only gets into things I know even less about but is too off topic for this blog.
The other thing that gets bothersome with the dismissive attitude towards so many game build components is that it’s boring to just play the same stuff all of the time. Whether something is inferior or not isn’t the only reason to try something different out. Lot of my problem with games like chess is that there seems to be just so few different things to do. I imagine that if I played a lot of bridge, I’d find it very repetitive … but that’s just theorycrafting without support. If I can enjoy mahjong still, should be able to enjoy other games with limited options.