Anomaly Log

March 17, 2018

I could rehash about no snakes in Ireland [did I ever hash?], how boring my day has been, and whatnot, but I can blog about gaming.

For, you see, I was in Virginia for a while.  And, North Carolina.  And, Maryland.

I got into VA on a weekend, did a family brunch on Sunday, but two brothers were out of town and other siblings had stuff to do so there wasn’t much group activity after brunch.  Monday, I drove to Raleigh … and back.  That was another clear instance of low life wisdom.

Why Raleigh?  To pick up True Dungeon tokens from someone I had never met.  Because … I have a game blog for a reason.

I showed him Traveller, briefly.

Tuesday was more normal for me and the scene and I had a lunch in Glen Echo with my mother’s cousins.  Cuz, there’s no shortage of people I know in the DC area.  I displayed to people who aren’t gamers our two-player starter set box and some of the cards.

Wednesday, I caught up on sleep until the point that three of my brothers came over to learn Traveller.  Now, a four-player game is not the best way to teach something as intricate as a customizable card game, especially not to people who aren’t card floppers.  But, we tried, and one brother got out to a lead, another felt like he was learning the game when we called it, and the third was the one who was interested in learning.

Thursday, was Steve’s demo of Traveller at Huzzah Hobbies in Ashburn.  I did not really expect to do a lot of driving on the trip outside of the casual run from Fairfax to Raleigh and back.  But, that’s because I wasn’t thinking through what I was committed to.  Steve’s demo went fine, with one person being completely new, the others having been shown before, and two people being interested in another demo who didn’t demo the game.

I got rid of our sample playmats.  We expect our cut when those things go on eBay for $1000+.  I figured that mound of playmats would just get replaced with tokens and one suitcase would work well.  Foresh-, um, foretelling – no, it did not work well to carry 40 pounds of tokens back with one suitcase, a gamebag, decks of cards, books, and a laptop + accessories.

Friday, I got together with people I knew due to V:TES.  I showed Traveller – three straight nights of demoing.  We played other games.

We played Shadow Hunters.  It was amusing how Pete kept getting attacked by his fellow hunter.  It was down to two of us and the other hunter fully healed while I didn’t.  Then, we played again, and the same two players won, this time as shadows as the neutral sprayed machine gun fire all around killing most of us, though I thought maybe he could win playing the steal equipment dude as there was enough equipment in play to steal, but he couldn’t steal all of it in one shot.

Then, down to four people, we played Star Trek: Five-Year Mission.  Not to be confused with other Star Trek dice game?  The owner discovered they had been playing stuff wrong and the game was not too easy.  We failed.

Saturday, I slept in.  Finally getting moving, I drove some more.  To Occoquan.  Because, who doesn’t casually drive to Occoquan when the need to buy birthday presents is afoot.  It was reasonably pleasant, with my not realizing George Mason’s main campus was just South of the house.  This has to do with gaming, how?

I drove to Occoquan to buy jigsaw puzzles, as we are all wont to do.  Now, I don’t recall how many decades ago I worked on a jigsaw puzzle.  But, it was something my sister mentioned for presents and, since the birthday celebrating early thing was not well known to everyone ahead of time, this seemed fortuitous.

Sunday, dim sum followed by birthday and unbirthday stuff.  Then, played a movie game that one or more of the siblings came up with.  It was enjoyable, but, since I don’t watch hardly any movies, it was hardly a surprise when I came well in last.

My youngest brother got in Saturday and did not have to go to work Monday, so we did what I do all of the time – we went and saw a movie.  I didn’t realize Red Sparrow had such mediocre reviews until after I saw it and read some, er, reviews.  Doesn’t really matter to me, since it’s not even the sort of movie I make some effort to see (Star Wars, …, …).  It would have done well in the movie game if the right categories came up.

Speaking of reviewing things that don’t have to do with gaming, I did not find Flash:Flashtime remotely comicbooklike nor remotely good.  To me, it was very TVepisodelike.  I got to trying to think of what TV episodes feel like comic book stories and I couldn’t think of anything off the top of my head besides the crossovers even though the Arrowverse does have normal episodes that likely qualify.

No V:TES.  No L5R (talked about it some with game store guy demoing Traveller).  No Shadowfist (didn’t make any effort).  No mahjong (Traveller instead, possibly to the regret of some).  Only a bit of solitaire at the airports.

Well, that was …  Why the title of this post?  Well, if you played Traveller, you might know how Stellar Anomaly Log is goodsome for Type S Scout Survey decks.  Survey.  Like as in travel around and explore.  Because I had never been to North Carolina and Optimist Park (yup, I went there … the place I was meant to be), Ashburn, Glen Echo, Occoquan.  See, my titles are superduperclever.  So clever.  And, not remotely obscure with injokes that only like one person in the history of the human race gets.


DunDraCon 2018

February 20, 2018

Do I just keep saying the same things as if we are in a chronic hysteresis?

I don’t think I’m going to come across as chipper in this post.  I can’t be mister positivity 100% of the time [… uh …].

I’m not as engaged with local cons.  When you ponder which DDC’s were more memorable out of 20+, it’s not like there isn’t a been there, done that aspect to it.  Why don’t I feel the same way about Gen Con when I play HoR a lot and may end up playing the same systems over and over, like Four Colours Al Fresco for a while or Feng Shui or whatever?

Because in person play of HoR locally is very different from in person play of HoR at Gen Con, for instance.  At GC, you get the core players and people who put thought into metagaming the campaign, even if it’s just deciding how to form Battle Interactive tables.  I’ve never played any 4CAF outside of GC, nor any Babylon RPG, etc.

KublaCon is more interesting to me from a gaming standpoint because I get to play card game events that don’t exist outside of the con, e.g. Shadowfist tournaments.  Have to defend my title as Classic Champion for the sixth largest economy in the world this year, for instance.

But, let’s get back to DDC.

No hotel this year.  While I didn’t mind driving back and forth in the moment, I needed a break and DDC wasn’t much of a vacation.  Now, my first vacation of the year is coming up soon …  At some point, get on topic.

I skipped Friday because, sincerely, I’m not in the mood to game Friday nights at cons after being at work much of the day.  It’s just a desire for a mental break.  Now, I’m willing to game if there’s something I’m particularly interested in playing, but there are few things I’m particularly interested in playing.  Again, RPG events may sound good, but I’ve had the spectrum from amazing to atrocious, from excellent to bad, from solid to mediocre, unforgettable to forgettable.  I am more likely to enjoy playing than thinking about the possibility of playing.  It’s like how I have no problem working out but hate thinking about working out so I hardly ever initiate the exercise.

Also, I don’t think my friends and gaming associates realize how little I have always been interested in quick games or pick up games or whatever.  I invest in certain games (or types of games) and want to play those a lot, and I play what other people want to play that doesn’t feel like it will be a drag.  I’ll demo games I haven’t played, but I don’t go out of my way to do so unless they have a hook that is extra hooky for me.  I’d much rather talk about a game that interests me or even hear someone’s review of a game that doesn’t interest me than play filler games.

Saturday, I get in a bit after 7:30AM and find ample parking at the hotel.  I get my usual breakfast from Bagel Street Cafe of pastrami and swiss on a poppy seed bagel (because they don’t have the bread rolls baked yet) with a large peach smoothie with whip cream.

Bagel Street Cafe.  It’s a chain.  I don’t think I’ve ever been to one other than in San Ramon.  There’s one in the shopping center where I get my hair cut and I’m not entirely sure where it is.  Yet, conwise, I’d be happy to eat twice a day at the place with the occasional dinner somewhere outside of the adjacent shopping center where I can get a burger or fish and chips or whatever.

I show up like 8:30AM for my 10AM Traveller demo.  Try to work on my piracy deck for a Developer’s Corner article on and fail to make much progress as people are already showing up to demo the game.  Demoing happens, with Jeff leading.  It’s only 2 hours for the event, but we continue demoing for another 2 hours.  Then, food, or, as I like to call it, smoothie number two, berry [blackberry?] smoothie this time.

Saturday night is V:TES, which is a couple of games.  We call the second game after my Hermana Mayor deck has gotten a VP from my prey’s Anarch Revolts and ousts a second player, while my grandpredator finally stealth bleeds out my predator.  The first game was a spin on Hatchling.dec where I had .5 VPs at time and 3 VPs playing the game out with Arika as my predator and my Aus/Pre/Vic bruise bleed deck as prey.  Sucked up a bunch of Starvations of Marena, but my prey decked.

Not home too late … if I wasn’t old and decrepit.

Sunday, roll in an hour later as I didn’t get out of bed at 5:20AM to build decks, like I did on Saturday.  Get the strawberry smoothie and am pleased with it, as well.  Which to get Monday?  Which?

Demo, similar structure, different people, at 10AM.  Then, tournament time.  Time for ruthless beats.  Time for glory, honor, status, and swag.  Except, I’m one of the guys who made the game, so like none of those apply.

Match 1:

I’m playing against a precon.  I’m not winning.  I then have a crazy complicated turn after having relatively straightforward turns earlier.  Oh, I’m playing my Prepared Scout deck from my website article, with a few adjustments to the crew and maybe one or two other cards.

I have a Body Pistol in play and shoot Rika Honami.  I Freelancer Flint into play and jettison her.  I have played a SureShot Missile Turret and Just a Little Longer … another SureShot Missile Turret and I Glitch one of my Turrets to reuse it so that I do 6 or whatever damage as a pirate to bankrupt my opponent.  May not sound that intense, but I think also Freelancered another crew in play for some reason and used my Starship Graveyard to get back one of those Turrets.

As usual, I was virtually bankrupt myself.  A Scout may always be prepared, but this Scout is always poor.

If I hadn’t taken out Rika, he might have completed his contract and won.

Now, I think I only won – not because my constructed deck was the wasp’s elbows – because I understood the game far better than someone who just started playing in the Sunday demo.

Match 2:

Paired off with another 1-0 player, some guy named Jeff who has played the game before.  This was a very casual event due to people kind of getting in late and not being quite sure who was playing.  He got out to a lead.  At a certain point, he was up 13-11 in VPs.  Then, his friend showed up who was planning on playing and took over.

On the penultimate round, I went for a big contract to try to get 6 VPs and win.  I got 5.  I had numerous ways to get 6, but I had two cards left in my hand and none in my deck and didn’t have the money to play both cards or play one and use my Luxury Suite for the 20th VP.  I was ready to concede as I thought that round was my only chance, as bankruptcy or my opponent getting to 20 seemed inevitable.  With one card left, we went to the next round.  I used my last card to jump to a cheap survey contract.  With zero cards in hand or deck, with two crew who would have been jettisoned if my opponent had not healed each for one damage for amusement value, I scored three more VPs and my opponent got stopped by my deck that doesn’t actually interact hardly at all with my opponent (except when I can pirate on the last round for the kill) because he didn’t choose to gain Survey with the Empress Marava Far Trader during the resource phase and my last complication play was Electro-Magnetic Interference.  Of course, if he had pirated me, I was dead.

In other words, if Jeff had played the game out entirely, he would have been 2-0 instead of me.

At this point can make a point by pointing out that knowledge of games is really helpful in games that aren’t luckfests of lucksackiness.  Many, many plays could have prevented me from winning, but, when you get dumped into the middle of a game that you aren’t particularly familiar with and are playing against someone who helped create the game, sometimes you don’t win.

Match 3:

During the second round, I had more than 30 cards in my discard pile.  In two rounds, I played or used about two-thirds of my deck.  That’s some two legit two spit right there.

I outraced my opponent who didn’t have enough ways to stop me from gaining VPs.  He had a slow start and was way behind and only because I do a great job of getting close to bankruptcy did I manage to get to 21 VPs with only a couple of cards left.

My intention is to write a “takeaways” article for our website.  An obvious takeaway is that knowledge of the game matters.  And, this is good.  It shows we came up with a game that rewards things that should be rewarded.

Another takeaway is that the precons are fairly playable.  Only one other player built a deck and he was 0-2 after two rounds of playing against precons, finally getting his piracy deck to work in the third round.

Went to dinner at a Cajun place and I got boring Cajun Burger since I was in the mood for a burger.

At one point, Brad and I were talking about FCGs versus VCGs.  We are VCG fans.  Do I go into a rant now?

I guess.  It seems gratuitous to rant in a separate post.

VCGs are better.  Here’s why.

Complaint number one:  I don’t get all of the cards when I buy random packs.  If you want to get complete sets, go to eBay to get complete sets.  If eBay doesn’t have them, reach out to the publisher or the player base and offer to buy complete sets.  Meanwhile, without randomness, you lose sealed play outside of “duplicate”, draft play that is remotely interesting, and you even lose any interest in opening up any product since you know exactly what will be in there when you do.  Well, okay, *I* lose interest in opening any product.  As much as I often feel bad opening up boosters for games where I need copious numbers of certain cards, I also find it interesting to occasionally crack a booster, though more so with Magic where I don’t own all of the cards already.

Complaint number two:  VCGs are too expensive compared to FCGs.  If you are the type to buy three core sets of L5R and be satisfied, you aren’t playing a CCG, you are playing a boardgame with customization.  You may feel differently, but that’s the way I feel.  I consider the correct number of L5R core sets to be minimum 18.  Every three core sets allows for two decks (with extras, of course).  So, 18 core sets is 12 decks at once (in truth, slightly more because you will avoid splashing too much of the same thing because you crave variety).  I’m a card flopper, 12 decks is a norm.  I range from 7 decks to 22 decks built at once for most card games I play.  I think I have around 20 Shadowfist decks built at the moment, about 12 V:TES decks (not counting decks for my limited collection experiment and the like), and only 4-5 L5R decks because I’m not taking L5R seriously yet.  Not that it’s a fair comparison because my Magic decks are almost all Type P decks, but I have about a hundred of those built.  Amazingly enough, 18 core sets is like $600-$700 plus getting like three copies of each expansion pack so that you have nine copies of every expansion card costs more money, though only nine copies of cards sounds rather low to me as some of those cards may go in every deck.  Then, if you really aren’t into being able to build every deck possible for a game, like I am, pretty easy to play CCGs for free.  Want to play Magic for free?  Just ask people for their extra commons.  Want to play V:TES for free, find me and I can hand over a thousand cards.  Will you have exactly three copies of every card for a three card limit game?  No.  But, I imagine the only need to have such a collection is for tournament play, in which case can just borrow a deck.  CCGs are about infinite variety.  I embrace that.  Hard for me to get into the mindset of only wanting to have like a thousand cards for a game, even if I’m also willing to play card games with only like a thousand card collection … up until the point that I end up with 20,000-40,000 cards.

Now, obviously, not everyone approaches gaming like I do, which is probably why I have this blog and not everyone who plays games has this same blog.  I mean, look at the market – we never considered putting out Traveller as a VCG because I’m in some sort of minority based on visible opinion.

Get home early, watch some Olympics because freestyle skiing halfpipe qualification is interesting.  Land high – ooh, not that high.

Monday is the key day.  The day that doesn’t involve showing people how to play the greatest card game, no, the greatest game ever possibly thought of in all of the multiverses in all of time, even the funky nonlinear time(s).  Monday is the day I decide to go with the berry smoothie again.  Monday is the day I fail forwards …

Brad is running 2d20 Conan.  For most of us, this is the first attack, the Pictish Frontier of Conan play, the day that ole Ian forgets to bring the character sheets he has been carrying around all weekend.

Character creation is involved.  Already, the suffering.  Plus, certain people, who shall remain nameless until I out him, did not back the Kickstarter and, thus, we are trying to learn how to play with four players and two core books.

Spoiler:  we didn’t like the system.  Now, we (most of us) played Conan d20 for like 9 years.  Sure, it wasn’t perfect [see blog posts for mini rants], but it wasn’t hard to jump into.  This was just hard.  For some, the dicerolling wasn’t clear.

For me:


I read a long thread on about Conan after I got home.  There were posters who talked about how antagonistic the game feels with Doom Pool uses.  I felt that in my half a session.  Em, we didn’t finish an adventure because Brad got tired of trying to run the system and it was close to the end of the con.  Now, I can’t say I’ve never felt like a GM was shutting me down when I wanted to do something, and maybe the adventure in the book just sucks, but I felt like there was way too much preventing us from doing things, which seems like the opposite of what narrative mechanics are intended for.


I grew so tired of these right quick.  Because geniusness also can include overlooktheobviousness, I didn’t realize until our postgame analysis that the reason rolling 20’s comes up so much more often than d20 is because … er, 2d20 is twice as much as d20, while 3d20 is like more than twice as much as d20.

Fail forward, “yes, but”, complications – all of these strike me as actually getting in the way of just playing a game.  They put more pressure on GMs and players to justify mechanics rather than just ad hocing on the fly as you are freewheeling … okay, okay, I’ll hinder myself.

Gamistier Than Thou

I’m going to pummel this live donkey in another classic gaming rant.

Narrativist mechanics aren’t narrativist – they are gamist.  Because, pssst, let you in on a secret that nobody else can possibly derive – mechanics are gamist.  “But, old, decrepit, get off my AD&D 1e lawn dude.  You don’t understand gamist/simulationist/narrativist.  You are going to be defeated once I enlighten you to the true RPG metaparadigm whatsit.”

The more you mechanize a game, the more the focus of the game shifts from story to mechanics.  This is why I don’t like crunchy systems.

Before I forget, let me tell a story, like old, cranky people are wont to do.  When Origins was in San Jose, I attended and I was introduced to Immortal: The Invisible War.

I played two sessions run by Ran Ackels, who some of you may know as the guy who created Immortal.  I retain, in my feeble memory, a recollection that the way he ran these games was “Roll a die [d10], and I’ll tell you what happens.”  That is narrativist play.  Dice exist to give some level of randomness to short term results; as the party succeeds or fails at things in the short term, the long term is adjusted.

They don’t exist to be an economic engine.  Momentum, Doom Points, Fortune, Complications are all mechanisms for having players and GM focus on and manipulate mechanics.

Do I hate Fortune?  No.  It’s obviously related to Bennies in Savage Worlds which I do pretty much hate (slightly).  It reminds me of Fate Points in d20 Conan, Hero Points, and their ilk, which I actually like.

You know what else I like?  When we played oConan, we got ladybugs (reroll for you) for writing fictions/session reports, spiders (+2 to roll) for bringing food, arrowheads (reroll for anyone, including NPCs and antagonists) for extra effort.  Are these gamist in the way trying to maximize Momentum or trying to build Fortune is?


They are modifications to existing rules, whereas Momentum is a subgame.  This was my problem when I was exposed to Fate.  I felt like Fate was far more gamey than d20.  You do things not because you want to but because the *mechanics* of the game reward you for doing them.  I’m now playing a game of manipulating mechanics rather than playing a game of seducing the immortal witch (“failed Diplomacy, reroll, reroll”).

Do I hate Doom/Momentum?  *shrug*  Maybe.


Fail forward is, in other words, succeeding.  If you can’t actually fail at whatever the adventure is supposed to be about, what sense of accomplishment do you get?

This is a tricky topic that I’ve touched on before – the topic of players feeling a sense of accomplishment.  I worry about this when running systems where you either succeed at die rolls or fail at die rolls.  Because I can’t escape the epiphany that what I enjoy as a player is feeling like failure was possible but not actually failing, so accomplishment is an illusion of perceived ability to be disaccomplishmentary.

In oConan, we failed.  Oh, we succeeded fairly often, at times because of pulling a reroll out of our gamebags, at times probably because we weren’t doing something all that difficult, it just seemed difficult.  But, we also straight up failed.  We ran away from demons loosened.  We ran away from Pict harriers.  We Fate Pointed to be found on some island beach or in wreckage at sea or whatever that I no longer remember.

And, in seven years of one campaign, things moved forward and stories were told and retold.  This is what the intent of these narrative mechanics is – stories move forward with setbacks until you climax [sic].  But, you don’t need that in any given session.  You can get that across sessions to where a campaign isn’t some exercise of fudging [ha] results.

Why give power to the dice?  They already hold players’ pathetic little minds within their sway.  “These dice suck, I’ll go get other ones.”  “Don’t roll the GM’s dice.  They will curse you.”  “Look at how sparkly my dice are.”  “I always fail Honor Rolls.”


I don’t dislike the system (the part of the system that doesn’t involve Momentum, Doom, or Complications).  Though, I’m trying to figure out how you can build a functional sorcerer in the beginning, which I guess I could go to the forums and read about.  I just find it incredibly clunky and extremely gamey.  Just the fact that PCs get to decide what order to take actions in is itself gamier than rolling initiative.  Yes, it is.  It becomes a subgame, and the more subgames you have, the more game you have.

There’s also way too much emphasis on equipment, with a lot of equipment being obscenely expensive.  I bought a bow and that used up all but one of my gold.  A crappy bow, by the way.  This was something d20 did really well – outside of primary weapon, equipment was something you hardly paid any attention to.  Sure, armor could be good, but armor could also suck.

I might get used to the economics of the subsystems of Momentum and Doom that are built into the system.  I’m not sure I’ll ever think they add value to playing, but rewriting the game to take them out is a waste of time, when we could just go back to playing d20 or I could homebrew another Roll & Keep variant.

So, yeah, DunDraCon.  It was good.  Traveller isn’t perfect but playing Traveller gets me thinking more like a player of the game rather than being in developer/designer mode.  I think about how the game has all of these cards that you want to play but can’t at the same time, which seems positive.  Conan was something worth doing even if it wasn’t nearly as fun as our old convention sessions tended to be.  I got to talk to people.  I had four smoothies in three days, though the waistline impact is not a victory.

If only we could get more Traveller cards to the people who are enthused about playing.  If only I was a beam of sunlight reflecting off of a unicorn’s horn during a musical on Christmas Eve.  If only I remembered to pass the character sheets to Brad before Monday.  If only I could remember what else I wanted to write about so that I could get to 4000 words in this post.


January 28, 2018

In recent days, it’s been mostly about Traveller.  My friends and associates have been getting their Kickstarter rewards.  Coworker showed me his stuff.  Went up to Oakland the day after the Berkeley tournaments to help explain how Traveller works.

Then, we realized the printing issue where the crew skills lack clear silver and gold borders.  That’s unfortunate.  We had a summit to go over the plan for making things right and I would expect an update from Jeff on what Horizon Games is planning to do.

See, I may not be able to see things at a distance so well, especially writing on flat surfaces, as I didn’t wear glasses in college except when I was trying to read blackboards (yes, that old).  But, I can still perceive small details, so I wasn’t that perturbed until a couple of things.  One, the realization that I have a huge advantage over people seeing the cards for the first time because I largely know what the cards already do, including what levels of skills the crew have.  Two, internal comments have been that the lack of clarity on the skills is a monumental deal.

Anyway, I didn’t post just to dwell on how many things can go wrong with publishing material.  I’ve been building decks now that I have real cards and not just samples – something that only happened yesterday, days after other people got real cards.  I’ve been answering questions on‘s forums because I’m actually not just an authority but a “designer intent is this and since I’m a …” type person thingy.  I usually eschew answering rules questions for card games because, as a player of those games, I never wanted some random playtester to tell me how something worked but wanted someone who decided what the rules are to tell me how something worked.  Of course, I also happened to often be a random playtester myself.

Every once in a while I remind myself that:  we put out a game.  Yes, there are some miscellaneous things that didn’t go as planned, but it looks good.  I think it plays as intended, though it is not a simple game to get down right away.

And, we hope to keep making it better – expanding the card pool, addressing any production issues, addressing rules questions and concerns.

Shifting gears.  The John Carter KS continues on in a similar way to various other RPG [sic] KS’s that I’ve seen where the original threshold is just something to blow through for the stretch goals.

Now, what doesn’t get me as excited is that it’s not just a RPG KS but a minis KS as well.  I don’t hate minis.  I, in fact, backed a KS that was all about a board game with lots of minis.  But, I also have essentially no use for them.  I don’t know how to store them (and, I have way too much stuff already).  I’m a theater of the mind style player/GM.  I don’t hardly ever play games that require minis.  I also don’t see how more “different dice” is actually a goal of any sort or worth anything.  I want winners … er … I want content.

I got to thinking about content.  First, JC content.  There are nine books published based on various compiled magazine stories or whatever.  Decent number of locations are used or referred to.  Various cultures, as defined by races with different skin colors … uh … yeah, exist.  Some monsters.  Some tech.  Some weird psionic style powers exist.  There’s material.  Now, how you finesse putting a book out that goes into the differences between the black martians, the white martians, the red martians, the yellow martians, and, maybe, someone very PC will also find the green martians a problem is not entirely clear to me.  At least some of these have other names besides what color their skin is, but we live in a precarious age, which is no doubt some of the problem with pushing JC 100 years after it was written.

Putting aside the potential for getting people who don’t understand the source material riled up, I was just wondering why more RPG books weren’t part of the early stretch goals.  Because, I think about how insane the material is for both Conan and L5R.  Now, L5R is a game world, so you can expand it as much as you want.  But, I’ve read a good amount of Conan and I don’t recall there being that many locations and cultures and whatever well defined to where you can write an entire book about Aquilonia or, even more ridiculous, Cimmeria or Khitai and somehow find it challenging to write an atlas of Barsoom.  Maybe it isn’t challenging.  Maybe it’s just not a priority compared to having ship to ship combat rules or whatever.

I happen to have Savage World’s Lankhmar book handy and I have repeatedly wondered why there’s so little material in it and/or the property.  I haven’t read many stories, but I know there are a number, and I’m pretty sure they are more vivid than the game supplement.

But, then, I thought of a few things.  One, not every estate is as eager to expand on material that isn’t in stories written by the original author or official authors.  Two, Conan is different.  Barsoom is a made up world.  Lankhmar is in a made up world.  Conan’s world is a world of historical cultures mashed together.  You can expand on the societal norms of Shemites by just opening up an anthropological book.  Want to get Hyrkanians?  Well, not super challenging.  Brythunia was a bit of an uncertain match, but I interpreted as kind of like Ireland and kind of like Poland and maybe something else.

Conan’s world so good.  I can bring in famous Yemeni poets into my LBS gaming or Saudi festivals or whatever to flesh out that underdeveloped setting and find that entertains me as a worldbuilder.  But, with Conan, you can choose any corner of the continent you want and draw inspiration from this world.

I just haven’t been as enthused with KS as the end/intended results of things I’ve backed or tried to back haven’t been to my tastes.  Sure, I want to have PDFs for supplements rather than not, but what I really want are printed versions, and, yet, where would I even put more books?  I can’t fit what I have in terms of either books or cards.

Speaking of Savage Worlds, we have started playing a Spelljammer game using SW mechanics.  Still early.  Not what I would pick as a person’s first RPG experience, but that’s the case.  New setting for others.  We have intentionally not proclaimed “this is our new RPG campaign” to see if it works for people.  Is kind of interesting to me that my gaming seems to be expanding again, what with trying to play L5R LCG, Traveller, trying to have RPG play on a regular basis, plus Shadowfist getting back on track, the potential to get V:TES in the South Bay back on track.

It’s almost like everything new is old again.  How wanderful.

Imperial Sizing

December 24, 2017

So, I got my L5R Imperial Cycle cards.

I’m not going to rate them for playability in this post because:

  1. Some of them have been available for quite a while.
  2. People other than me have played with them.
  3. I haven’t.

I am also affected by groupthink.  On the other hand, there are some cards I think are better/worse than forumites have said.

So, if I’m not going to enlighten you, the reader who could be doing other things than reading a blog, on how to Porg [sic] your local meta.

Cards I want to play:

Yasuki Taka
Kakita Yoshi
Disdainful Remark
Implacable Magistrate
Guard Duty
Ikoma Ujiaki
Test of Courage
Seal of the Lion
Seppun Ishikawa
Miya Satoshi
Isawa Kaede
Prodigy of the Waves
Magnificent Lighthouse
Shrine Maiden
Henshin Disciple
Gaijin Customs
Windswept Yurt
Moto Juro
Public Forum
Frostbitten Crossing

Interesting thing about cards I want to play in this game, this two-player game.  Pony-beating – good cards are more fun when you actually are trying to win.  Oh, a couple of these I rate as 2’s, and Seal of the Lion is crap, but I have a specifically convoluted deck, I may someday post, in mind that may make use of it.

Five Lion, five Phoenix, two Crane, three Unicorn.  So, I’m usually the “Why not play everything?” guy.  Interesting thing about this game.  Where I’m all for trying everything in V:TES, generally a two hour game where other people have challenges building decks quickly, I’m not so excited at the idea of building tons of decks for this 1.5 hour game, even if throwing together some cards is actually quite easy.

In fact, I’ve mostly lost interest in playing Dragon, while Crane/Phoenix seem like boring/effort, respectively.  I love ponies, well … Jun did.  Lion are so overpowered that it’s difficult to play them until they are no longer “the crutch”.  Wait, that’s just groupthink.  Actually, they don’t easily play Cloud the Mind and Phoenix interactions are so convoluted maybe Phoenix have a good matchup somehow, while Crab seem to have a viable game plan.  I may want to feel Kachiko, but it’s unlikely that’s going to happen, and the other new stuff doesn’t pour my tea.

More neutrals, FFG, more neutrals.  Actually, I do think Phoenix needs to see some play when the 6/6 for 6 gets published.  But, I gurgitate.

In the “maybe” camp of what I want to play is another five Unicorn cards, four Crab, and four Lion.  Gee, it’s almost like I prefer some clans to other clans.  Maybe I’ll make a horrible beastmaster Lion deck for casual play.

By the way, here are some numbers because they amuse me.  Average point scores for:  Crab, 2.36; Crane, 2.29; Dragon, 2.15; Lion, 2.43 (only!!); Phoenix, 2.75(!!); Scorpion, 2.07; Unicorn, 2.07; Neutral, 2.75.  Of course, who cares about the low end of coasters and “casual” cards?  Top five of each:  Crab, 3.4; Crane, 3.2; Dragon, 2.8; Lion, 4; Phoenix, 3.6; Scorpion, 3.2; Unicorn, 3.4; Neutral, 3.8.  Whew!  Back to the norm of Lion brokenness.  Thank Amaterasu!

Holdings seem rather good, though some are clan specific so that reduces decisions.  Dynasty fare better than Conflict in general, which is good as conflict decks are already easy to vary and have an abundance of decisions, where dynasty really needs to see more divergent archetypes.

I still feel like there isn’t much variety in deck construction, but that could be because I’m used to playing games with large card pools.  However, then there’s Traveller, where I feel like you can make a lot of different sorts of decks.  Of course, Traveller has no factionalism in deck construction like L5R, V:TES, and Shadowfist do.  If you want to make a Scout Cargo deck with 58 crew cards, you can make a Scout Cargo deck with 58 crew cards.  Subsidized Merchant with zero crew may not be good, but, hey, maybe it could function off of just upgrades and events.  Would be techy against crew control decks.

Keeper/Seeker and “[element] only” just further reduce available card pool.  More minor clans FFG, more minor clans!  Then, maybe I’ll be actually enthusiastic about building a few decks, whereas …

…  I feel like my latest rant about FCG vs. VCG deserves … stay on target … an entire blog post!  Because everyone likes a little whip action to their ponies, er, …

Merry Christmas, missed Hanukkah, Winter Solstice passed, later on New Year’s as I indulge in the Best Of …


November 26, 2017

Thanksgiving I spent with old friends I met through gaming – V:TES (not an unusual reason for my knowing someone).  My most relevant contribution was telling people about my friend Bill Ricardi’s book series.  Another Stupid Demon is coming out soon as a sequel to Another Stupid Spell.  Promotion pricing on Amazon for book one in a couple of weeks.

Friday, I played two games of L5R.  We played three games in under four hours.  Tournaments, here we come.  I played Crane both times, meaning I’m up to five clans played and up to seven non-tournament games to five tournament games.  Because of travel, I will miss the next two tournaments, thus defeating a possible raison d’être.

I forgot to gain fate twice in the first game, never had an air province revealed in the second.

I didn’t find my games terribly interesting.  Doji Hotaru did lots of work in the second game – round one, two fate on DH, Andy two fate on Togashi Yokuni, and I double Voided him.  I need more cards, so that I can cut the likes of Kakita Kaezin.  In the game I didn’t play, Crane won through honor victory!!  Welp, that’s …

So, maybe Crane isn’t my thing.  As I said, every clan has cards I like, so it’s not like I’m dying to play certain Crane dynasty cards I find appealing.  I definitely need to play similar decks repeatedly, though.  I feel paralyzed constantly by the decision trees available, even when winning.  Actually, it may be easier to play when losing, which makes me wonder if the reason so many people lose so often at the game is that it is easier to stop caring about making good decisions than to create an advantage or keep pressing an advantage.

Saturday, I went to GobbleCon.  It’s not my sort of con.  What I want out of cons … well, these days, for local cons, I seem to want hanging out with people I rarely see, but, gamingwise … are scheduled events that allow me to play things I want to play.  GobbleCon is all about not scheduling much in the way of events.  It is interesting how casual and family oriented it is, and there are some benefits to it.

One benefit is that there are people wandering around looking to try things out.  The reason I was at Gobble was to demo Traveller and we had our most successful demo experience at the con.

After dinner, which involved Shanghai Dumpling Shop not going back to the old, better tan tan mian that was spicier and less chewy but involved a return to more like the old, better sesame dumplings, hung out for hours talking to one of those friends I don’t often see.

The Burlingame cons are interesting in that I like being in the Burlingame area, where there are food options that interest me and where I lived for more than a decade, but I don’t much like the drive, as it’s very repetitively not short, though I may have gotten over how it used to remind me of driving to work in South San Francisco.

Thankful for having a reasonable commute in this area, thankful for having the ability to finance tokens, thankful for other stuff.  Now, I just need to figure out how to get through the remaining strawberry shortcake.  Speaking of which, now that I’ve been involved in the creation of such, as much as I hate baking for the massive amount of extra effort it requires over single pot/skillet/wok dishes, I have ideas for making my own shortcakey/biscuity dish with excessive amounts of whipped cream.  Gobble gobble.

Labors Of Love

September 4, 2017

Who mentions love in a blog post some almost seven months from Valentine’s Day?  I’m that guy.

I avoid Pacificon because I don’t think it’s a good con and because I don’t think it treats GMs well.  When Celesticon was around, I got to the point of avoiding both because they split the gamerbase and made everything too much effort for what weren’t particularly good experiences.  I don’t have that justification anymore, yet I feel no particular desire to start attending Pacificon, which long long ago was my favorite of the local cons.

Close to the con, I was informed we were going to demo Traveller with actual sample cards.  So, I dragged myself the ten minute walk to the con that I normally make just to go to dinner with my friends and got a weekend badge.

Hmmmmm … let’s see.  I looked at the Conan RPG corebook for a bit.  I watched Arkham whatever (they all run together in my mind since it seems like pretty much a money grab to just make another variation of the same game).  I watched some AGoT 2e Boardgame play barely, glanced at some wargaming.

Mostly, I made myself available for demos.  Jeff had run a con listed event on Friday, which attracted more interest than our plop ourselves down wherever we could find space demoing.  Jeff and I talked about stuff, made some notes about next ship deck inclusions based on what we think the game could use more of.

It’s theoretically weird that I eschew saying much about Traveller here, but it does make more sense to post thoughts about the game on our website when we decide to launch it with content, which I expect to be soon.

No, the point of posting about the con is to give … insight … into my predilections, I guess I suppose.  I’m willing to actively oppose the activity of playing games when I feel like it.  I could have played Type P, but didn’t.  I could have played boardgames, but didn’t.  I could have suggested something, but didn’t.  I could have pushed for us doing something with the Conan RPG once I had a better idea when I was going to be at the con, but didn’t.

And, yet, I consider what I do as an activity of gaming.  Before I got into Shadowfist, some 20 years after it came out, I would watch people play because I knew the people.  I also played every few years, but, mostly, I watched people play.  I didn’t glean a ton from that, but I may have gleaned some tiny amount and I could have more-gleaned.

There are some games I ultraglean from watching.  Then, there’s discussing.

As an aside, I don’t have much desire to watch V:TES games, as I find them frustrating to watch, much like I find watching pretty much any CCG I play frustrating.  I realized why at the European Championships while talking to a Swedish player.  For games I know, I want to point out what people are doing that doesn’t make sense to me.  That totally doesn’t work.  Yet, I’m perfectly happy to watch games I don’t know and seek just to learn because I don’t have opinions on what people should do.  It’s not just CCGs, it just happens that CCGs are more likely to be games I know well enough to think I’m more brillianter than the people playing.  I can tolerate watching mahjong being played better because I used to do that a lot and, possibly, because I don’t care as much whether people make good decisions in simpler games.

Discussing games can be far more fun than playing them.  I never liked 1e A Game of Thrones Boardgame as a game, but I found it interesting as a puzzle.  Since it wasn’t terribly random, what moves should you intend on making as each position?  It’s like figuring out optimal moves for whatever boardgame given some particular set up.  Like how people talk about chess and bridge, et al.

Obviously, terrible play can also make for good stories.  I value my terrible RPG experiences for the ability to bitch about them forever.  The “mostly the game consisted of shooting our own mechs” Mekton game that prevents me from playing Mekton locally, the “when do the PCs get to do something instead of watching the NPC do stuff” Maelstrom game that solidified the unbreakable law that Brad and I are not allowed to play in the same scheduled RPG events, the “yup, this is a pretty typical way people play D&D” D&D games that mean I never will sign up for D&D at any con, etc. all offer something besides con strategizing.

Similarly, awful CCG experiences can make for stories that I’m sure everyone is utterly fascinated to hear about many times in their ephemeral lives.

Had two meals with con-goers and shed some enlightenment upon them as to the Truth.  What was that about not playing but still gaming?  Oh, yeah, probably 99% of my True Dungeoning is not actually playing it but wondering whether to sleeve more tokens, deciding when to jump into auctions, and adding builds to the app for various different formats of play since I now have to have significantly different builds for normal versus hardcore/nightmare, possibly different builds for hardcore versus nightmare, different builds for Grind, and do this for a bunch of classes I probably won’t play but might.

I guess the point of this post is not just that, yes, Traveller is progressing and Pacificon annoys me, but that we do things that sound suboptimal because we care enough.  Love, yo.

Extended credits:  Couple of us are going to Gamehole Con to play True D/G.  Since I both have real looking cards (and it would be very possible that I would have final print cards by November) and not anything to do in the mornings when there are no True D/G events, I expect to set up shop in open gaming or wherever and demo Traveller to those who wish to be exposed to a game so brilliant it like radiates UHEGRs or UHECRs or whatever (latter is more searchable if you don’t 说 my lingo).

KublaCon 2017

June 3, 2017

It seems like each year KublaCon is less and less convenient for me.  I don’t know if it’s because I do monthly financial reporting for work that is timed toward end of month/beginning of month or what.  Well, even with my previous company, where I didn’t have such things, there were things like doing training on the East Coast, so maybe what.

Add in how less enamored I am by local con RPG play and add in how Gen Con did something dumb and scheduled event registration on a holiday weekend, and what I get is a barely there fare.

I skipped Friday to try to get rest and/or something done for the Saturday evening Traveller demo.  I skipped Monday, even though there were two RPGs I had interest in, because of old man disease.


I move slow.  Build my Shadowfist Classic deck, figure I’ll play it multiple times rather than switch decks between games, so I bloat it to an absurd 45 cards to give me lots of extra options.  Base it on my ole Aerial Bombardment, Fire in the Sky deck that sometimes worked … somehow.

I get to the con about 11:30AM and find out CCGs are in a different room this year.  Get to the room.  A good room!?!

Maybe trying to separate CCGers from mainstream sorts is a new goal, and we just got the benefit of isolation’s blessed windowfulness.

Watch Earl and Jason finish up on Star Realms.  Then, we get five players.  Earl keeps offering to sit out so that we don’t have to endure five, but he-y-y-y, it’s all good, who doesn’t love five player CCG play?

Game 1:

Drew (Architects) -> Earl (Hand Monkeys) -> Jason (Architects w/ Napalm Belchers) -> Miguel (Big Bruisers, et al) -> Ian (Blood Eagles)

Actually, I think maybe Miguel went first.  I’d give my deck a better name except:  1, unlike V:TES, there isn’t a bunch of real world flavor text to steal; 2, Blood Eagles.

I lived the cheese dream … I actually make an effort to do strong things in my Shadowfist tournament decks because I don’t have a history of repeated accidental success that leads to winning every tournament I’ve ever played with a Sensory Overload deck … and get Möbius Gardens, Test Subjects, and Manufactured Island out on turn one.  Or, I could be totally wrong and my Gardens was a Dockyard, otherwise known as the only other Modern relevant FSS, but I think it was a Gardens.

Then, it doesn’t take forever for me to get a Blood Eagles in play.  I’m doing stuff … I’m doing stuff.  Miguel also does stuff and I’m not so threatening that he doesn’t backwards or crosstable his stuff.  In fact, his armada of two Good Ol’ Boys is feverishly eager to inflict heinous beats upon my poor partially damaged Manufactured Island.

So, I Bzzzzzt! one of them.

Drew plays Loyalty Officers.  They eventually get cleared by Final Brawl.  Earl has a slow game, lacking Monkey madness but still Iron Monkeys and picks on people who have more power than I.  Jason can’t get any resources so keeps playing sites but eventually gets out a Napalm Belcher and the “fun” part of Shadowfist ensues.

Drew puts out Dr. Jean-Marc Ngubane, so he can unturn a Belcher.  My CHAR gets Tracer Implanted, so I never turn it again, though I considered the possibility of turning it when going for the vic-tor-y play.

Instead, CHAR is an Expendable Unit, and I eventually get down to Assassin Bug, Arcanomoth, Blood Eagles.  I believe Arcanomoth is turned for some reason and still in play but maybe got wiped by this point, then all of this stuff is wiped.  Earl and Miguel have generated heft, with Big Bruisers being kind of easy for my deck to kill if I have the cards but not so much when I don’t have the cards.  Everyone has been a threat except Drew.

I survey the sadness that will come after I pass my turn and decide there’s no place like resting all hope on an Assassin Bug.  Assassin Bug feasts on Ngubane’s soul as nobody has anything to intercept with.  Blood Eagles with two damage and an Arcano- … wait, not an Arcanomoth since my Reinvigoration Process gets undone … my Dark Traveler … my 2-Fighting Dark Traveler go for Drew’s damaged FSS for the win.

And, that’s Shadowfist.  Hey, pun-time.  My deck could have been called Traveler, The Next Generation to … um … to … em … to achieve ultimate dorkiness.

That was not a quick game.  Then, there was game two.

Game 2:

Drew  -> Miguel (Monarchs) -> Earl (Lotus w/ Uniqueness) -> Ian -> Jason (Lords)

This was not a quick game.  Miguel came out fast with Queen of the Ice Pagoda and continued to threaten, though never did the annoying Ice Sword play on her that I see so often.  With his Netherworld Returns, the game got funky at times.  His Monarchs kept getting beaten up, even Darkness going down, but Returns was undermining Drew’s ability to “We Can Rebuild Him”.

Earl just got stronger and stronger over time, though we did manage to toast a couple of his Underworld Trackers and Miguel did turn the Queen of the Ice Pagoda into a ghost before she could get Tortured Memoriesed.

I was not strong.  I discarded a couple of times before playing any cards.  By the time I could get a site and a foundation in play, I had lost something like six characters to discards.  When I finally play a CHAR to have something that isn’t a foundation in play, it gets toasted by a redirected fight of the Darkness Queen, leaving me with pretty much Arcanomoth as my only way to have more than a 4-Fighting character in play, and I couldn’t even do that because I didn’t have three Architects resources.

Seemed to be payback for game one to prevent someone from sweeping to undisputed victory for the Championship of the sixth largest economy in the world.

Miguel was so threatful, only by decking did he ceased being a factor, which also didn’t help me any as I kind of liked his threat factoriness to rein in Earl.  Jason got strong at one point with Lord Shi and Lord Hawksmoor, but he got beset by Wailing Apparitions.  Yes, that’s Shadowfist, and I told Earl I’ve routinely seen their annoying ability matter.

Drew got a Napalm Belcher and didn’t Belch Earl when Earl had one location and lots of little stuff.  Typical Shadowfist stoppage (aka every possible effect) stopped stuff to keep the game going.  Oh, I remember why I wanted Miguel in play – his sites were easier to take than other people’s.  I decked without a real chance to win.

Later, I found out Earl had won.  For you see, I had a Traveller demo to do.

Traveller Demo

We had like seven people, no one who actually knew about our Kickstarter.  We didn’t have great demo product to show people, but things seemed okay.  We are still moving towards putting what we think is a good looking, solid game out.  Mostly need to get things printed at this point.


As mentioned, I defeat a 10-year old on tiebreakers.  Who’s the Bean Harvester Now?

Game 3:

Back to Shadowfist.  Miguel has stuff he needs to do, so time to play crummy less than five-player Fist.

Ian (Lotus Killing Rain) -> Jason (Reentry Squad) -> Drew (Hand) -> Earl (Purists)

I so hated this game.  It happens.  It happens with V:TES, with B5, with … er … Blood Wars? and all sorts of other multiplayer card games.

Some day, I need to actually have more Killing Rains in my Killing Rain deck since I rarely play them.

Here’s the problem.  Jason’s deck is a site suppression deck.  Drew didn’t play sites but somehow got enough power to keep putting out annoying Hand characters like Buddhist Bellringer and Reformed Bandit.

None of us had answers to Reentry Squad until late in the game, when I was irrelevant.  The thing was that early in the game I wasn’t irrelevant, getting enough fight in play to take sites, but I didn’t know what to do when only Earl had any sites in play.  Oh, sure, if I was the only one with dudes, I could take on the table, but Jason and Drew had dudes, just no sites.  Then, my sites kept getting taken out by either Jammer crap or being attacked, which meant I couldn’t generate any power as my dudes started disappearing, which led to Shadowfisticus Ineffectualitus – an extremely common disease when playing normal rules.

Sure, it was funny when I took one damage to each of my FSSs and I revealed two Diamond Beaches to go with my third Diamond Beach, but, after that, I was sitting around waiting for Earl to win.  For, you see, Earl’s decks tend to have long game play, so they will keep getting Mutators out or whatever and no one will board wipe.  I did try an Underworld Coronation on my Exorcist, but, predictably, Jammers players always have Who’s the Monkey Now? in hand when I play character removal.

Drew eventually ended up winning after spending much of the game attacking right, with a decent sized horde that included some superleap.

The Thursday night group whines about superleap constantly, but it doesn’t really bother me that much.  I find sitenuke far more annoying not because it’s more powerful but because it undermines the basic nature of the game of putting sites in play and having characters attack them.  I find power steal far more annoying because it can easily lock a player out of the game.  I find edges far more annoying because the power level on a lot of them is way too high for a repeatable effect when there’s really relatively little edge removal in the game.

Pretty much every Shadowfist game really needs one Final Brawl played, one Thunder on Thunder played, maybe one Neutron Bomb played.  Instead, either feast or famine on these sorts of plays, though only the first gets really annoying when it happens multiple times.


Gen Con event registration, the second most stressful day of every year, though, actually, my wish list hardly mattered due to how many HoR events I was signing up for.  When I saw Don Thursday, he said he didn’t get into anything he tried to.  I just assumed I’d get into everything except Friday 2PM because I wasn’t our group’s True Dungeon guy.  Dave had the lamentable task of trying to get us into TD and True Grind.

We did well.

I go back to sleep.  I eat something at home.  While I did have tan tan mian from Shanghai Dumpling Shop, I will say this – I’m disappointed with what was my favorite restaurant.  Both tan tan mian and the sesame dumplings in crushed peanuts are nowhere near as good as they used to be.  Yeah, I can continue to get savory dumplings from them, but I miss what were two of my favorite dishes in the panverse.  Also, Zorba’s pizza way overpriced for what it was.  So many places could drive to in the area that would interest me.

I roll into the con 3:30PM to be available for pickup V:TES and to drop off Anthology Sets.  I sit around for a while with only Brad and Rob being around to talk about stuff.  I also unload some 30,000 cards I was sitting on to be passed to needful players.

Seriously, I don’t know if it’s because of shipment costs, but anyone in California can effortless have a 30,000 card collection just by waiting around until someone leaves the game.  V:TES staples are not remotely hard to get.  I could probably drop 10,000 extras on someone if I felt so inclined.

My V:TES event starts half an hour after the Shadowfist Modern tournament.  I have no chance to prove I dominate at all multiplayer CCGs that lack Dominate.  I was the defending Modern champion from last year’s Kubla.

We have seven players at first.  Yes, multiplayer CCGs are a Bear Market when it comes to having the right number of players.

I don’t try running tournaments at cons anymore, just too unpredictable who is playing, how long anyone is playing, etc.  So, I give away my precious boosters as table prizes and let people play for a pack.

I win my first game with like 11 Hermana Mayors in play or it timed out or whatever.  I remember the last game, when tiredness was kicking in, that I killed my predator with Can’t Take it with You to table split with my prey.  My predator had like double digit pool.

It’s not that I’d rather play Shadowfist.  It’s just that getting to play CCGs is rare enough that I don’t want to miss out on an opportunity to play all of the CCGs I could.

Long, boring drives home after midnight.  I’ve got to start scheduling my events at 8AM, when I’m up and at ’em.

Traveler, The Next Junction Point

Faction: Architect
Size: 45

Architect Cards (24)
Characters (14)
3x Arcanomoth
2x Assassin Bug
4x Blood Eagles
3x Test Subjects

Edges (2)
2x Reinvigoration Process

Events (8)
3x Aerial Bombardment
2x Bzzzzzt!
1x Expendable Unit
2x Fire in the Sky

Generic Cards (21)
Characters (2)
2x Dark Traveler

Events (8)
1x Ejector Seat Malfunction
1x Salvage
5x Scrounging
1x The Algernon Effect

Feng Shui Sites (10)
2x Dockyard
5x Möbius Gardens
3x Manufactured Island

States (1)
1x Disintegrator Ray

You know, just because Imprisoned, Nerve Gas, and Neutron Bomb are on my personal banned list doesn’t mean I don’t love me my Architects.  Yeah, I actually find Architects very pleasing, sometimes even more pleasing than Lotus for when I’m tired of same old, same old deck building with Lotus.  That’s me – the removal guy.  Yup, I’m a Red/Black kind of player.  I Shake Up.  I … I … have a hard time continuing the theme though B5, WoT, et al do have character removal.