https://gnomestew.com/what-type-of-gm-are-you/
This is my source for some navel-gazing.
No quiz I can take that I’m aware of. Of course, one reason to not have a quiz is in next paragraph.
So, I’m obviously a Creator. Now, the article does go into how GMs are different types for different play, something some people keep ignoring. Even so, I’m pretty much a Creator for anything that isn’t like running modules in living campaigns, where I don’t really care what type someone is for such things in that pretty much anyone is a Director/Manager when in that role.
For L5R, I’m a Fanatic. Same with LBS. Same with Elric/Stormbringer I imagine if I ever run those. Same with a bunch of things if I ever ran them. But, generic fantasy? Even Solomon Kane or Conan (which I’ve run a bit) or even Feng Shui? Not so much.
While I clearly fit Player in the concept, neither the pros nor cons fit me at all. I don’t think like a player when GMing, which I’ve mentioned before and which constantly bemuses me. I think the one to many relationship of GM to players makes the experiences vary for me. As a GM, I’m busy trying to deal with a bunch of things. As a player, I can tune out for a while, focus entirely on GM for a while, have a side conversation for a while, look up rules while other stuff is going on, look up setting info while other stuff is going on, eat. While I may have NPCs that I care about (and the players don’t), I can’t think of any time where my NPCs led parties or interfered with party decisions. My NPCs squarely fit under Creator for having their own backstories, secrets, special abilities, special weaknesses, or whatever … that the players often never find out about because they don’t care.
The reality is that I’m not terribly interested in running games. I’m interested in creating settings, creating mechanics, and helping players with understanding systems better. Probably a great role for me is GM’s creative/rules assistant.
It might be interesting if someone thought I was a Director, but I don’t see it. I’m actually not that interested in the PCs and may want to keep things moving but allow players to waste massive amounts of time on stuff I don’t care about. I may write up plots, more than the players may think. Maybe they are “tighter” than I think, and I don’t give as much freedom as I think. I’m very much a believer in sessions having a plot or some sort of defined activity, at least until I see a good sandbox game, so I don’t see going too far afield on what’s going on. But, that’s the same as when I play. I want there to be a clear objective in every session from the get go. It can change, but the player agency is in how you deal with something not in ignoring it.
I can’t recall any Romantic GM I’ve had … with one exception. Witch Doctors GM definitely Romantic. I probably had one or more in convention games, just don’t remember.
Opponent is something I have had. And, I find it weird. But, then, I’m a storyteller, not a tactician. I may be interested in what good decisions are, but I routinely don’t care about making them and/or the PCs as a group suck at making good decisions, so it’s wasted effort to focus on challenging the party.
What sort of GM do I prefer?
Creator/Director/Fanatic/Manager. If going to cut one of those, cut Creator first. Then, lose Fanatic. “Here’s an adventure. Here are the rules. Let’s murderhobo, uh, I mean, let’s craft a tapestry of exquisite, heartrending drama.” You know, maybe this explains why I prefer convention one-shots. I care most about plot and resolution. Can be running a module written by someone else. Can largely ignore the PCs’ quirks and let the players bring up what makes their PCs special. Certainly not hoping for a GM who would rather be playing (yet another reason my running things doesn’t seem optimal).
Now, I’m not sure this system is that great. I have more affinity for player archetype/interests efforts. I have such an easy time acknowledging that I’m the opposite of butt-kickers and powergamers, that I fit perfectly as storyteller including in such things as wanting the plot to keep moving forward and getting bored when bogged down in stuff that doesn’t progress the story. This system seems too situation dependent and also seems like it misses somewhat on what GMs are actually like. Where the casual gamer makes a lot of sense to me as a player archetype, I can see how I’m part casual gamer, very possibly a distant second archetype for me. Player as a GM type just doesn’t seem to really mean anything. Just because someone would rather be a player doesn’t mean the GM is going to behave like a player. Where I like the archetype system better than other ways of tagging players, it could be that it’s better to use features of GMs over trying to allocate to a type.
More than arguing with someone as to whether I’m a Director, I’d be more interested in someone coming up with some adjectives to describe my GMing style.