Haven’t been playing Shadowfist recently due to scheduling. Haven’t got a lot to say about Arrowverse shows. Haven’t gotten into new RPG experience.
So, really, the obvious thing to do is follow up on my last post, even though a comments exchange would have made more sense for resolving that issue.
What I didn’t talk much about last time was the impact of advancement choices on ranking up.
That’s the beauty of playing a Miya Herald. There’s no difference between a SR-4 Miya Herald and a SR-0 Miya Herald, outside of the Satoshi path. So, even if there might be a difference, there’s no difference between SR-3 and SR-0.
Except, why do I make the decisions I make to amuse myself? What is the concept with this PC?
Play a school that has no techniques and play to a weakness of it. Same as playing an Omoidasu or most courtiers. Now, I will likely take the R-4 path, so I’m not rigidly beholden to this paradigm, but an element of playing a Miya Herald is to play a Miya Herald and not just play a rich, not unimportant, not scavenging for food ronin.
Which means ranking up to get all of the bizarre and irrelevant techniques that the school “offers”.
But, I’m getting somewhat ahead of myself. We must gather insight from today’s Ultimate Combat! booster.
With a bellow of desire, Sung Lee attacked.
This sounds either like anime or something kind of illegal. The more I delved into this booster, let’s go with anime. This flavor text, BTW, is interesting to me in a way that is rather obscure. I’ll just leave that unexplained.
The card does fit Tatakisu’s je sais quoi.
Lacking a power reserve, you may not survive to regret.
See, anime. I was not feeling this booster until I got to the black belt and brown belt action cards. I’m watching Boruto, of course. The show seems better with the adults as primary actors even if Sasuke and Lord Seventh don’t unleash. A problem with Boruto is that there’s very little development of the kids’ powers. I don’t really care about them as characters. I’m far more into abilities when it comes to anime, which is why I like fight anime. Just like I’m more into supers’ abilities then their angst-ridden lives.
BTW, because if I don’t teach the galaxy about how to be good at UC!, who will? Power Drain is an interesting card. It’s a card I dismissed early on, well, it is a black belt card, and, early on, I kept mostly to white belt and brown belt decks. If Favorite Technique is one of the game’s most defining cards, an answer to Favorite Technique is … a thing. Also, in limited play, removing even horribly overpriced technique is temporiffic.
Tatakisu’s power reserve – spoiler alert – will increase.
Noxious air harms all who breathe it.
Less a tie in to Rokugan 1600’s “rogue air” threat and more relatable as a callback to Naruto beating Shiba with the help of Bad Air. Anime!!
This is a multiplayer card, being way too expensive to do anything terribly meaningful in dueling. Tatakisu isn’t much of a multiplayer combatant. Sure, like everybody, he gains a lot from being Pathed or Mountained or whatever, but his style is trade until the enemy fine red mists. Bad Air is just too little damage output to enable him to win.
I eschewed the path of short term damage output for reasons I will someparagraph get to.
Fight fire with fire, mind with mind.
Very anime!! Since Tatakisu has no mind (but may someday), he’ll use his half-fire to combat, um, … wow, this analogy is failing big time. Psychic Block is a weird card. It’s not useless. The Conditioning/Fighting Spirit requirement makes no real sense thematically, but I think I know why it ended up with that combination of power requirements – lot of psychic attacks are going to be coming from Knowledge/Experience, so the counter to psychic (damage, anyway) is the oppositeium.
A controllish pack with good power coming from how it includes Speed 1 and Strength 1. Would be amusing to build a sealed booster deck out of.
Getting back to all things Miya.
So, amusement points are scored if I can actually ever use the school techniques in some non-moronic way. Actually, I did use “pay 2 VPs for Way of the Land” again, just recently.
Tangent Time
Dooooo, doo doo dooo …
I played a HoR4 mod recently. I enjoyed it. The mod wasn’t that hot, being rather not a whole lot going on, at least it didn’t feel like much going on. But, we didn’t get bogged down in incoherent plotting and I got to wak dudes without murdering a single dude, dropping a 54 on one of my damage dice just to preserve the sanctity of human life. I’m so miya. Adventure moved. Die rolling was fine, did multiple Animal Handling rolls. Success was attained. No gotcha moments happened.
Back to spending XP.
So, I had decided to spend XP on pushing Kenjutsu to 10 because that would have been accomplished in one more mod’s worth of XP, having enough to go to R-9 with unspent. This was amusing me. Then, as I was still on a plane back from Florida (up to 19 states in which I’ve done something of significance), I reassessed.
I actually want to rank up. Kenjutsu 10 is not out of the question, but it gains short term amusement at the cost of midterm IRing.
So, I’m going with the most mundane option for the most mundane Miya – Void 3. This does stuff, and it puts IR-4 in sight. IR-3 just requires not being a moron anymore, sad as that will be. The most amusing path to Insight, to the point where I might actually try it, due to it requiring the least amount of XP for trait/ring bumps and because it messes with my own expectations for this PC is to go Intelligence 4. I buy up a bunch of Lore skills for the rest of the Insight to IR-4.
Means being rather glass cannony, which I may regret, but regret is a sin, and who doesn’t love sinning?
I do see value in K-10, though. The kept dice bumps are possible, if not superefficient, and I do kind of need to be able to hit TNs of 75 or whatever on my attack rolls in order to do no-dachi levels of damage.
Speaking of anime, one thing about my L5R play is that it doesn’t lend itself much to anime style play. Maybe one of the things I liked about The Princess Police is that it did get more that way towards the end. My attempts to run something more that way don’t tend to work as, well, my players either don’t get anime or don’t care to get L5R anime style.