I am a Gen Con expert. A limited one, of course. I know RPGs and only a bit else gamingwise. I don’t know a lot of food options that aren’t likely to interest me and a few that might. I don’t know every ballroom name in every hotel and where they are in relation to each other. I know nothing about industry events, parties, concerts, etc. I know nothing about family events or the con puzzles, and I avoid the exhibit hall as much as possible.
But, I have had many years of incredibly smooth logistics because I knew precisely what I needed to do to fit my needs.
This year wasn’t smooth. It certainly wasn’t efficient. It wasn’t a cluster by any stretch, but it was a learning experience.
The single thing that had the biggest impact was True Dungeon, where it affected in many ways. Rather than list those ways now, I’ll just move forward with something of a timeline.
Every travel day is a hassle. In order to get our 6AMish flights, we do things like get up at 3AM and finish packing. Already the sleep deprivation has begun. When the four of us congregated, it turned out we planned on checking two suitcases. Four of us, to Gen Con, flying Southwest(!!), checking two suitcases. That was not remotely my understanding and it added unnecessary stress. We had to move stuff around from a suitcase to carry on bags. My carry on was already heavy due to Magic decks I never used (I think I just give up on the idea of playing Type P in airports or in the nonexistent deadtime because it’s just not a high priority, anymore) and TD tokens.
Tokens are heavy. My suitcase was already around 46 pounds, though it had a good amount of space.
Flights were fine. Lyft was fine to hotel. Check in was fine. Some tickets were will call, so we went to dinner first. Dinner was fine. I had trades or buys to complete for TD tokens that complicated the night. Two of us waited around until after the Golden Ticket runs and it was rather tedious and inefficient. We didn’t have all of the builds ready or tokens sleeved or whatever for …
8:26AM Dancing Combat
Our first game was TD, and it was the first combat run outside of the Golden Ticket runs. I’m going to avoid as much as possible spoilers for rooms as I expect many of the same elements to exist at Gamehole Con and next year’s cons prior to Gen Con.
We broke four things in the first room. We were not remotely close to figuring out the solution.
I suppose I should back up a little bit and, rather than wait until it was more noticeable, get this out of the way. Having a collection means far more logistical concerns than not having one. We were the only players with Charms of Avarice on three of our runs and I can only think of one other 5th level character on any of the four TD runs, though two players on the last run could have been, I’m sure, if they were playing at full strength.
So, I was much more stressed as I was worrying about: do we have 5th level cards; what difficulty are we playing; does one of our group need tokens, maybe ones I just picked up the night before; does my app build match my album build; will the party card accurately show how many treasure pulls we get.
Learning experience. I understood conceptually why people liked buying out runs and arranging parties ahead of time. I now see how much practical impact it has, as it’s a huge pain in the back, shoulders, and calves to carry around a bunch of unnecessary tokens. I’m thinking I go with a general build that applies to any class and switch out maybe a dozen tokens to cover class differences.
Second room, fight. We got nowhere. Eric was planned for bard but ended up ranger because the one other player with significant experience was playing bard. I gave him a build with like a +16 to hit. We were playing normal (we played normal in all four TD and in True Grind). He missed every(?) time. We think his melee stats were being used rather than ranged stats. But, talking to an admin Saturday night and reading the forums, also believe the fights were just way too hard, at least early on.
I was telling my mother(!) today that the correct way to lead off TD runs is with a not difficult puzzle, followed by an easy combat, at least if you are running normal. TD can be really hard for new players. TD often involves groups who don’t know each other. Give the party time to coalesce. Give them time to adjust to what they suck at, like wasting time during combats. Not only is it more fair to ramp up challenges as teams get into grooves, my personal feeling is that I enjoy runs far more where we are successful early and failing late rather than failing early and successful late. TD has a ton of casual players at Gen Con, want players to feel good about spending $62 per run.
Third room, I mentally gave up immediately. They made this easier later in the con, too. Fourth room, fight with lockdown effects, i.e. spellcasters could not cast spells until something happened. I’ll rant more about this later. I could not believe how much damage was required to take out the enemy given we were playing normal.
Four rooms, four failures. Fifth room, success. Sixth room, is success even a thing? Kind of a scenery room. It was cool to look at but frustrating to play. Last room, another fight where we accomplished nothing, as I was locked down the whole fight and couldn’t finally unleash my way OP build for normal difficulty. Everyone did survive, which was something I guess, but it came across as a frustrating run. I think I dropped below 60 hit points, which never happened on the three other runs.
Our OP builds didn’t really help. I felt afterwards like I had to deal even more damage to make sure the group could get through fights, though this thinking is probably not the correct path. If the fight is unfair, let it be unfair on the GM’s side. Don’t make things even more unbalanced by being able to nuke any encounter at any time, as that just increases the perception problem.
We took treasure chips and went our various ways. Eric H wasn’t going to do True Grind, so he got the privilege of standing 2.5 hours in line to get L5R LCG cards so that I could play Sunday’s tournament.
I had more transactions to do. Here’s something I found really annoying – there was awful direction as to where things were. I ended up in the wrong training room for the run because we didn’t go as a group (too long putting party cards together on three(?) of our runs). I didn’t know where the dealers were as I didn’t realize there was other stuff inside. I found out later where the transmute room was by accident since I was looking for the Grind room, that I didn’t realize was the left entrance rather than the right entrance. Just awful guidance, where there was no specific information booth.
True Grind (Noon)
I try to get ahold of our True Grind patrons, as we were three replacements for their team. I fail electronically but, fortunately, I run across one of their team hovering near TG and we figure out where we need to go. Eventually, everyone is in the right place and Andy has no idea what tokens I forced on him because I didn’t think to print out our builds and nobody wrote anything down the night before when I had them pulled up on the screen.
We decide on normal but hardcore would have totally worked. This group was really good at such things as sliding! They pumped out tons of damage to where I could hold back on spells. We cut a deal against one “room”. The paladin and I were taken out for a while in room seven, to where my coming back led to a great storm of lightning.
At no time did I feel bad about throwing out 30+ point magic missiles. Hail power! I was the only one who took much damage, almost all of which was self-inflicted through Mad Evoker’s Charm. Got to the point where nobody wanted to heal me until I had taken 42 or more damage just so someone could heal me for 42 damage. I often spent time down around 24 points, leaving me at 57. Dave got to successfully hit things with his +14 to hit fighter, dealing 30 points of damage at times, just like … not … when he played/plays cleric.
The best part of this may have been that Eric C was a room GM. We hadn’t seen each other in years and we chatted a lot while the event was taking place. I enjoyed my punishment for not metagaming harder. The group was fun, sociable. Thank Alek, et al, for giving us the opportunity. The only thing I would have preferred is that there be more Fae to make more current year tokens relevant.
HoR (Thursday 2PM)
Start the other half of the con. We get seated with John D as our GM for One Moment, One Encounter. It goes well. It’s a far better intro mod than any mod before it to Balishnimpur. It runs well, with the main drawback being travel guide stuff that I already knew. I really don’t remember a whole lot about the plot.
HoR (Thursday 7PM)
Can’t get into 5 or 8, so I try to get a table together for 9 or 12. It’s just me, as Andy and Eric are at the concert and Dave isn’t doing HoR until Friday night. I get into 9, Essence of Fire, with a GM coming in very late. What proceeds is an incredibly tedious experience of dwelling on minutiae. We aren’t into the plot until hours into the session. I understand that some people want to experience their characters, again, a reason to play online when you aren’t sitting at a table and knowing how much of other people’s time you are wasting.
We finally get into plot, figure out what needs doing. I have to run but get some rolls in to help the ritual. Miss post ritual stuff completely. I specifically wanted open library before late night TD runs to get short mods done early. This was a fail, but I brought it on myself.
Find out the next day we were especially successful and I got a powerful sounding cert. I actually want to run this mod as it seems like it could be enjoyable mechanically.
True Dungeon Moongate Combat (11PM)
I screwed up. When TD was dropped from Sunday, I was annoyed because it meant having to play around my usual RPG schedule. I worked out a way to have my triple steakburger and eat it too by scheduling late night TD sessions after my usual stuff. Then, the reality of what this meant kicked in.
Thursday was harsh. Thursday was brutal. This schedule only contributed to Andy’s sickness problem. We cannot do a schedule like this again. What we talked about on the flight back was consolidating two TD runs into a single RPG slot. Hopefully, Sunday TD is brought back.
This group was great. We talked about stuff. Came really close to playing hardcore.
I so vastly preferred this dungeon to Dancing. Yes, everyone loves the first room. But, I just found these rooms mechanically to be so much more pleasant, though maybe being successful at things helped. The first room was beautiful in a few ways, but I just really enjoyed having a room with light. It gets old constantly flashing your light around to see things.
Second room was what you want – low effort combat. Surprisingly easy puzzle, though I now get that it’s only supereasy on normal. Fight that didn’t seem hard as I mostly ignored it and we were fine. Another fight that we succeeded at without being clever. Fight that was awkward, as some TD fights get, and not remotely interesting to me where I still didn’t have to do a whole lot. Final room puzzle that is fine but we didn’t figure out the second part at all, though there was an accident at the end that gave away what we were supposed to do.
Dave and Eric were playing RoSP classes because they were out of 5th level cleric and bard. Neither took particular advantage of them. Eric was an ill prepared troubadour.
HoR CIT12 (Friday 9AM)
We have limited options as we wanted Dave to not play a court mod, and we weren’t missing much, so we did open library. It went well, it went efficient. I failed to convince an Owl Clanner who is into Imperial relations with my Imperial which I found interesting for my character. I discovered my campaign hook in this mod. I am the Miya of balance, in that complete obliteration, annihilation, and devastation must be rained down upon my enemies. Will I live up to the moniker of Herald of Destruction? Time will tell. Yup, court mods.
Eric also got some character development. The Flower Champion may have gotten bigger things to worry about after later events, but this is why you go to Gen Con. Sure, he could have made rolls anywhere, but there are more opportunities to gain character hooks because you aren’t just playing with the same old, same old.
This ran so smoothly, we had time to go back to the room and nap. Yeah, not a good sign.
ODAM (Friday 2PM)
My only non-HoR/non-True event (foreshadowing). Of Dreams and Magic. Sweet. I get to play a self-help guru, that I attempt to roleplay, sweet. We take forever to get things done and I have to leave before the game is over to make 7PM HoR even though I know it’s going to start late. Tiresome.
I almost played the entire session without doing anything magical.
So, here’s something I intellectually know and try to incorporate into games I run. If you have characters with cool powers, they must use those cool powers and they should use them as fast as possible in games. Do you know why I loved Immortal: The Invisible War? It wasn’t the incomprehensible and unplayable RAW. It was Ran Ackels running my first couple of games and “just roll a die” and awesome special effects explanations of your powers.
Plus, this game was in the JW. JW is a nice environment, but, as I say every year, it’s a pain to have games in it as it’s a far cry from everything else most of the time that matters to me.
HoR CIT14 (Friday 7PM)
Let’s get ready to rumble in the jungle. Dave had already decided to play a combat character. He strides boldly forth and is not punished for it. Actually, he reminded me of my Daigotsu Bushi. We learn the true power of the Tortoise. We get a nice fast game in so that we can wander over to TD. Solid action where I fail to hit calling 5 raises for extra attack.
TD Dancing Puzzle (Friday 11:03PM)
Solid group, again fun to interact with. You could tell Andy was struggling with illness. We were way OP for the one fight that mattered. I was almost nonexistent on this run, even though we had failed two of the puzzles before. This group got the workshop. Got the forge. Got path at last moment, where I mostly talked to the priest. Last puzzle looked nice but so not my thing and we weren’t coordinated enough to make anything happen. The only death.
Talked some more after the run. Fun stuff. I did some treasure pulls, got a bunch of junk, gave away a rare. One of the two late night groups, I don’t remember which one at this time, I lent a Defender Helm to. I should have just sold it for a $1, as it’s completely extra to us.
Battle Interactive (8AM!)
Couldn’t miss this, even though I was getting sick and Andy was hurting.
The Flower Champion wilted and didn’t run with our assault team. Andy and I found other Crab and the glorious killing machine that is Kasuga Ieyasu. We almost had a Lion commander, but he moved to an extra table, so here’s the lineup for our assault table.
Hida Bushi, Hiruma Scout, Kuni Shugenja, Kuni Witchhunter(!!), Kasuga Smuggler(!!), Miya Herald …
I was living the dream. The dream of evisceration. I asked about a bow or armor. Nope. Miya Herald with a daisho and no ranged or armor. Living the dream.
We start tier 2. We have to keep up with Matsu Berserkers. We kind of understand what that means. We hack and slash. I quickly realize the Smuggler build is essentially my build only further down the path of eradication, plus better in pretty much every other way.
We do reasonably well. I make a mistake of spending a VP on ATN on round one only to have it end up mattering. I’m out of VPs around round 3 of this combat. Kuni Shugenja Medicines me after fight to full heal. We had really good rolls early.
Tier 2. We have to clear a building of archers. Since the door is barricaded, I do the obvious and go to climb to the second story window. I take 32 wounds, pull myself into the room, and face 12 enemies. I’m thinking “it’s a good thing I can free action draw my sword”. The rest of the team follows me, the Miya Herald, into the boss room. The GM thinks we are nuts. I think it’s dumb to have a barricade that a tetsubo can effortlessly break down and be punished for trying to do something interesting.
We get wrecked. I’m about to go full defense when the GM has me notice the fight next door. I pick up a spear, hurl it through the window and get +1 Devotion to my Matsu gunso ally. With empty hands, I get reduced to down. Only Andy’s tank is not ravaged. The first level enemies are coming up and the Kasuga barricades the path! The Kuni summons oil!! The enemies get owned in a contested strength roll. While Down, the GM lets me cast the best spell in the game: DIPLOMACY, which summons a higher rank Matsu Berserker from improbablewhere.
By the way, the whole time we were fighting, I was exclaiming “COURTIERS” and “DIPLOMACY” as we cut down warriors and peasants. Living the dream.
I get healed for a ton and we finally decide to swap with someone in the reserves and go tier 1. We should have gone higher tier as our new shugenja healed us a ton and dropped Fires of Purity left and right.
The Maharajah’s Banner. We took one of them. Andy kicked fiery kicks of death while holding it. I kept trying calling 5 raises for extra attack and … finally! … got off multiple attacks. I came up one short one time, three short another, both times rolling 10 dice and having none explode.
While the last round was beneath us and the second round was poor play, this was a vastly better battle interactive to most of the HoR3 ones. I felt like something was happening even though I probably did more interesting things in the early HoR3 BIs and the enemies were rather dull in our fights. We could have faced cultists, which would have been different.
I just need to up my power so that I can be like my hero, Kasuga Ieyasu, then we start tier 3ing stuff.
Andy was at my table and got the banner. Eric got his character defining moment of totally stealing from the Scorpion. He wanted to wuss out on the political interactive, figuring the Scorpion would just kill him at their court, but I kept trying to get through that that’s not how it works. Killing isn’t punishment in L5R.
Political Interactive (3PM)
And, so I switch to a political character, the natural switch from Miya Herald to Kuni Shugenja. Team Crab!
I won’t get too much into clan politics. I tried to focus on those groups the clan didn’t seem to care much about – Imperials, minors, Owl. I felt like I did something. It was interesting to see the real power brokers negotiate. The Lion declaring war on the Crab was hilarious. The insults to the Crane were hilarious.
I accomplished nothing. I have no reward for taking a social character into a social setting. But, I enjoyed myself. Didn’t get burned out after an hour as I usually do at political interactives. Eric got to lie to the Scorpion Champion, so he’s loving being the only Mantis left who is “when you come at the Flower Champion, you best not miss”.
Andy could not do another TD run.
TD Moongate Puzzle (10:01PM)
We had agreed beforehand that if we did normal, we would do 5th level sealed greedy, i.e. use only our 10 packs with +1 level and treasure enhancers. This was not a boon. Dave had to run to refund Andy’s ticket. I still had my entire binder collection in case we weren’t doing normal. Eric had Andy’s token wooden chest, with a padlock we couldn’t open.
We ran with someone who knew the dungeon well. I was very much into observer mode on the run. We didn’t succeed at everything, but it felt like it wasn’t really necessary to do so. The two new rooms were good and not so good. I liked the flower room because it looked nice and it was different. I can distinguish that smells are different, but I don’t distinguish what smells are. I just can’t articulate what I know. The dark room was just really boring to me.
We just missed treasure pulls up front, which irritated me as I need at least one bag to not have to do tedious stuff.
We got back to the room and I started in on thoughts on TD.
Collectively, we gave up on the one commitment of the day.
I was signed up for the L5R LCG tournament. I had lost interest during the con pretty quick. Andy had interest. Eric got product so that one of us could actually play. We couldn’t even generate the effort to return the seemingly highly prized $8 ticket given how out of it we were Sunday morning. Plus, we had to check out (this is one reason I like returning Mondays).
In the past, I got pissed off by forgetting to return generics, which is why I never buy them. I plan my schedule meticulously and force myself to do everything I sign up for. It usually works quite well logistically.
I want to hold on to this $8 ticket to remind myself of something. First of all, I’m not a poor gamer. Nobody who can afford TD ultrarare builds is. The money lost was trivial compared to the physical trials I put us through. Second, it was a lesson in greediness. TD is very prone to greediness which I’ll go into more in a bit. I was greedy to play not only a normal schedule of 3/3/3/Sunday event but to add two more events on top of that. To some extent, I just overlooked how important not only 2 hours is but that a lot of HoR play ends early and it’s far more than 2 hours saved by not running from HoR to TD late at night and that Lucas Oil is a huge drag to run over to.
Btw, if we hadn’t stayed at the Hyatt, this con would have been that much more brutal, as HoR, at least, was convenient.
I so hope TD returns to Sundays. If it doesn’t, we have a thought on how to do GC next year, but it’s not great and highly dependent upon getting into precisely the TD/TG slots we want.
One of us could have played in a premier event at Gen Con. We slept or lay in bed thinking about how time was passing and didn’t care.
The lesson wasn’t just that I overdid it, that I didn’t prepare enough, that we didn’t prepare enough. It’s that I got complacent. I am so used to having my Gen Con be molded to my interests that it’s easy, only being fraught with peril because I’m a worrywart. TD at this level rocked my easy – 10 RPG plus something else with triple steakburger every morning at 7AM, 7:30AM, or 8AM and again later in the day between clearly defined RPG slots – world.
Went to the exhibit hall for a bit but didn’t care. Watched L5R demos and was shocked at how slow they were. Missed out on swag that could have been gotten Thursday if I had thought through how things were going to go.
We played with PUGs (pick up groups). We were grossly OP for normal play. I got down to like 68 hit points in one run and only took damage in another run from the final room. I have huge concerns about making a run fun for groups without ultrarare level collections.
My plan is to redo all of my normal builds to focus on saves and to run not so great weapons on normal runs. No more +2 Keen Slayer on normal, it’s just dumb. No +3 Deathcleaver, not that I ever gave that out, but, maybe, no +2 Slayer. No 30+ STR builds. Sure, I’ll run Mad Evoker’s Charm, but I just won’t use it as I think I used it like once in four True Dungeon runs and not every single spell on Grind.
I may have to break down and go with builds with hit points under 60. Sigh.
Not only was I unhappy with our builds, I was unhappy with our presentation. Sure, you can let people know that you know the puzzles or that your builds are stronger. Don’t make a big deal out of it. Downplay everything. Last year, we played with someone who knew stuff and it worked well, but, then, I prefer observing people play rather than doing hardly anything myself, so I don’t care about being challenged.
My biggest failing was more subtle. I cast very few spells to let others murder stuff. I didn’t give away puzzles, though in many cases we didn’t know the answers. But, I just didn’t participate much. I tried talking to NPCs to pass the time and to be into the events, as I can embrace the role-playing aspects of playing more (not that embracing is anything the NPCs would go for). But, I think I overdid it and may have come across like “I’m so powerful I don’t need to do anything”, which isn’t contributing to other people’s fun.
Silence is moronic. All the rage at Gen Con HoR was throatpunching. Throatpunching is moronic. Do not prevent people from being able to do the one thing they care about doing. For HoR, give a TN penalty to spellcasting non-innated spells or something. In TD, just get rid of silence on normal difficulty. Screw over people on hardcore and, especially, nightmare as much as you want, but let the newb or the casual player who plays once a year actually get to participate in what’s going on. Combat matters in TD or the token economy wouldn’t exist (or would look incredibly different). Let people do their 6 damage or their 11 damage. I’ll accept being locked out of Lightning Storm with Mad Evoker’s Charm and a +13 damage stat, but I hated when I couldn’t cast an 11 point Magic Missile, and I’m sure others feel the same.
I know. Meleers get screwed by fights with no melee, and rangies get screwed by antirange effects, and blah, blah, blah failed saves equal being removed from combat. But, the casual player isn’t prepared for being taken completely out of fights. Make them suffer one round of impotence is fine, then let them feel like they are playing.
We cannot be that disorganized about tokens again. It was obnoxious as hell, and I think we lost one of our more prized tokens though our only particularly good treasure draw replaced it. I am not interested in hauling multiple binders around all of the time and making adjustments to things on the fly. Now, my coin album set up for my wizard build did work well for me, though I don’t know if it worked well for the party card maker. And, the binders I got right before Gen Con were a way I liked storing stuff I didn’t need on the run.
The Android app was essential. True Grind, where we worked out things ahead of time was awesome for how simple it was for me, though Dave and Andy had problems because I didn’t know their builds.
I do not want to haul a bunch of stuff to Lucas Oil. Quip was kind enough to meet me on Sunday at the Hyatt for one last deal, as I did not want to run over there one more time.
I think I know what to do. It may very well mean beginning to divest of some of the alt build tokens I’ve picked up in the last year.
Treasure pulls. I actually kind of hate these. I had completely forgotten about bags until too late in the con. I did 26 of my pulls for no reason. I don’t just hate the wands. I always hated pulling from treasure chests at the end of runs, only liking those treasure pulls that used to happen during runs in the long, long ago. Give me bags or give me … cash? … friends who don’t mind doing pulls?
I hate doing pulls after runs. There are so many things going on after runs, like making sure I didn’t lose any tokens and making sure I got my XP card and my completion token, that I just want to get my stuff, get into a well lit, open area, and deal with logistics.
Should be interesting to get to Gamehole Con and do a bag and 11 pulls right away to get caught up or maybe I hold my 11 pulls. I’ll have to do the math on how many pulls we are going to get from our runs, there.
True Grind was especially good for me, as it was a first time, I got to hang with someone I knew, I liked the other people in our party, and it’s well lit. But, I think one of the great benefits of TG is that it’s different from the dungeons. It’s just good to get away from the repetitive nature of wordplay and darkness and whether your group is balanced.
Doing one of each run was good. But, it has to be better timed. I’m old and decrepit. I can force myself awake at 6:30AM to play games because games infuse me with chi, but it’s just not good that I’m now getting tired at Gen Con midday Thursdays.
We still no jack and _ about what hardcore and nightmare are like. We have to do hardcore, at a minimum, for the XP. I would imagine parties intending to do these things are better fits from a token collection aspect for our UR heavy collections. I’m not clever, but I might fit into organized parties better as one thing I don’t like is a lot of people arguing about what to do, and I’d imagine hardcore and nightmare inclined parties tend to be more organized just from an experience standpoint.
To me, TD is like 50% good, 25% eh, and 25% below not good with numbers I’m totally making up. That’s just the nature of it. Some runs will be much more fun than others. I like talking with other players, which I should have done more of instead of talk to NPCs or be baffled by the coaching room logistics.
Gamehole Con will be another learning experience. I expect I still have some important things to learn. For instance, I never slid once the entire con, playing wizard four times and elf wizard once. I am likely an awful slider, but, mostly, I just don’t care about sliding. I’d enjoy sliding if it was only people I knew in the party and we talked through strategy/tactics.
Probably should be a next, but I forgot.
I only had triple steakburgers like twice. That’s not enough. Full meals at night are hard on me in my sleep deprived, jet lagged, eating at weird times, snacking on weird stuff, maybe having a milkshake without taking Lactaid first self. This is something the others don’t get. It’s not like my diet of triple steakburger combos is good for me or all that delicious, it’s that it’s what I need when I need it and does not introduce variance that leads to my body being further wrecked. I could sub in Subway for every meal and achieve a similar effect, but Subway isn’t open at the hours I need food and it’s boring.
I was introduced to Pearings. I liked my smoothie. My panini was fine but not much food, which, in some ways, is good. But, I don’t like their menu, too limited for what I want … says the person who orders the exact same thing every time to where I have a sense of how much it will cost to the penny at his usual depot.
The sandwich place across the street from the usual depot is not to my liking. I would so much enjoy my sandwich more without french fries and cole slaw on it. Plus, take away soft fries and cole slaw (something I don’t usually like to begin with) and I feel like I should be paying less money because I may not be poor but I do not like wasting money on food … says the man who can live off of triple steakburgers for a con.
My food truck noodles weren’t bad, but they needed to be poured out of the container into like a bowl. They were too bland at first and too salty later. I would have used less soy sauce in the sauce, but whatever. My hatred of food trucks has only something to do with how bad I think foodtruck food is on average.
Again, Indianapolis Airport is one of the few airports I don’t feel bad about paying overpriced prices at. I got a huge Pom Beach smoothie. I got a burger with not awful fries. It was overpriced, but the airport is just so pleasant in the hub.