Privilege

August 13, 2017

On August 5th, 2017, I was in Washington D.C., watching the premier screening of the Abaarso School movie at an event where cocktail attire was expected.  I borrowed a blazer, but otherwise I wore what I might wear to a game convention.

The piano bar after party had singing (by the pianist) so painful my musician brother and I desperately wanted to go get pizza elsewhere.

Let’s start with the first reason this has anything to do with gaming.  The students trying to get placed in US high schools, prep schools, universities are coming from a situation that I just can’t process.  The 60 Minutes (yes, the TV show) producer who did a panel after the screening asked Harry (my brother who made the movie with Ben and Kate) to contrast the opportunities available to someone who went to Thomas Jefferson High School in the NoVa area with what the Somaliland students had to deal with.

Role-playing games.  An opportunity to live out, to whatever dicechucking degree you wish, fantasies unrelated to your lifestyle.  For someone who has had it easy (that being me) by growing up in US suburbs, gloss over upbringings that involved true hardship as some characters may have had.  Economic position, educational prospects, ability to make choices, etc., etc. etc.  While RPGs are a great way to just “it’s clobberin’ time” some hours away each week like hitting a sports bar and pounding back some brewskis (I assume people call it that), it’s not a bad thing to take a moment and try to get into the headspace of what it’s like to live in a completely different milieu.

I did not play any games in my 1.5 days in Virginia/DC.  There were scenes in the movie of students playing cards and whatnot.  But, the second way this trip relates to (my) gaming is that I missed out on a V:TES tournament weekend.

I know Mark and Kenneth won tournaments.  Eric sent me a picture of a Sens. Depped Laecanus with Praxis Seizure: Stockholm, which is probably more than at least two injokes you may not get at all, but maybe you will.  But, I have little sense of how things went, probably because lots of people use Facebook and I don’t.

Given how rare V:TES play is, this is a significant lost opportunity.  Now, I obviously prioritize family stuff over gaming, but it’s an unfortunate result that I could have avoided if I had been more on the ball about suggesting when the tournaments should have taken place.  Actually, the weekend before Gen Con is usually going to be okay because it’s unlikely I would have travel I can control, knowing that back to back trips is suboptimal.

I am so disconnected from V:TES play, but, then, this year has been unusually heavy with travel and, er, with Traveller.  That’s … symbolic?

When in town, we usually get together for Thursday night Shadowfist.  In our last session, we played three games.  That’s not a good thing.  Our short games, well, our short four-player games, tend to be bad.  We had two games that felt like three-player games in that someone got out to a strong position, failed to get “regulated”, then won because people’s decks are way too big and inconsistent and/or lack character stoppage.

I completely failed from a metagame standpoint playing a deck full of edge hate in the first game, where no one had edges in play.  I really need to build some new decks.  I keep wanting to play more Final Brawls, but I just don’t own that many that I can find.

Speaking of failure, in the business trip leading up to hopping off to DC, there was no time for mahjong, my VR experience was lacking any actual play, and my friend’s phone cover of “Winter Is Coming” had pretty much no impact because I may be a nerd, but I’m an iconoclastic nerd who has never read Harry Potter nor A Song of Fire and Ice, nor made any effort to watch their visual media unless you count looking at a screen on a plane.  Nor did I hit Core Gaming Salon, as there were two other Americanos in Shanghai for me to have Italian food with, and I was only there for a week.

Been playing around with the True Dungeon phone app, discovering a real bug and a faux bug.  The faux bug is what I want to talk about.

What are the most contested equipment slots in TD?  For me?

Neck.  I was heavy Amulet of the Champion in my builds until I realized Charm Necklace probably does me more good, while Exalted Creeper Amulet is amusing, plus Amulet of Treasure Finding is necessary for our fourth and fifth characters, and a host of other stuff is irrelevant because it’s not as good but sounds cool.

Wrists.  I can’t even decide on wrists for my primary build.  Bracers of Fast Fitness is my preferece, but, if I have to burn stuff like in Grind or Hardcore/Nightmare, I guess I go Bracelets of the Cabal.  For other builds, Bracers of Supreme Archery, Charm Bracelets, Fast Fitness, other stuff all contend.

Feet.  I want to own a bunch of Boots of the Four Winds, but I’d rather play with Boots of Might or maybe even Boots of the Marauder.  All comes down to whether playing normal dungeon or not.  Not a lot of choices but ones that I constantly toy with.

Charms.  This is a recent phenomenon.  For the longest time, charms and ioun stones were two things my collection was really weak in.  Now, the three charm limit is impactful, as I frequently am happy to pump Dex at a cost of Str, yet Vicious Charm isn’t making the cut anymore.  Charm of Enlightenment is taking off as I realize just how bad non-healers want to not have embarrassing Will saves … just in case.

Least contended slots?

Fingers.  Sure, my wizard builds could do more ringing, but I struggle immensely with finding a second ring for ranged fighty builds even using first slot on Ring of Heroism.  It’s currently easy for me to level up builds as I can just Ring of Heroism up some build, except so many of my builds run the Charming Trio that RoH is unnecessary.  Obviously, if I had a certain Legendary ring or a certain Eldritch ring, things would be different, but I don’t.  I’d really like to see a ring that increases physical ranged damage by something reasonable, like 1 point, to avoid making ranged Ranger even more IO’sP (probable gross exaggeration as ranged Ranger gives up double attack Ranger).  I could, of course, pick up the rare saves boosters to have something that is theoretical good stuff – shows what sort of holes exist in my collection that I can trot out more URs than rares that do something.

Legs.  I really don’t know what pants to run when not going Kilt of Tavernbane.  When I go with free action pants, I’m defeated by how Boots of the Marauder provides free action.

Head.  Either Templar Helmet, Defender Helmet, Redoubt Helm, Crown of Iron Will, or Charming Crown.  Charming trumps Iron will, but I only own one Charming.  Templar will normally trump Defender, but I own only one Templar set.  Blessed Redoubt might suffice, but Redoubt doesn’t really at the moment, especially since I won’t own one until Gen Con.  Charming and Templar don’t contend with each other.

Shirt.  I often don’t even know what to run unless it’s Linked Shirt of Healing for everyone.  Shirt of Blessed Strength for those rare STR based builds I do, of course.

Most binary slot?

Waist.  Belt of Blessed Constitution or Girdle of Frost Giant Strength.  That’s it.  That’s all I’m going to run, unless I end up with a Viper Strike Belt at some point.

So, you may have heard that Gen Con is in August.  I wonder if it’s going to be a zoo, given that it’s sold out.  Sold out.  Interesting comments as to why moving to Chicago wouldn’t be better.  I wonder what next year will be like.  Will some folks be so turned off by the excessive number of attendees this year that attendance would actually be lower than recent years?  Unlikely.  Probably get new blood who takes the place and everyone will hope hotel situation will ease when it won’t be GC50.

For most of our group, it’s lots of TD and HoR.  Will let you know how that turns out in a couple of weeks.

Privilege.  Play games.  Travel the world.  Question why people want Italian food when in China.  Get pizza in Georgetown at 1AM.  Afford my TD collection.  Just so fortunate and useful to remind myself that it could be so much worse.


KublaCon 2017

June 3, 2017

It seems like each year KublaCon is less and less convenient for me.  I don’t know if it’s because I do monthly financial reporting for work that is timed toward end of month/beginning of month or what.  Well, even with my previous company, where I didn’t have such things, there were things like doing training on the East Coast, so maybe what.

Add in how less enamored I am by local con RPG play and add in how Gen Con did something dumb and scheduled event registration on a holiday weekend, and what I get is a barely there fare.

I skipped Friday to try to get rest and/or something done for the Saturday evening Traveller demo.  I skipped Monday, even though there were two RPGs I had interest in, because of old man disease.

Saturday

I move slow.  Build my Shadowfist Classic deck, figure I’ll play it multiple times rather than switch decks between games, so I bloat it to an absurd 45 cards to give me lots of extra options.  Base it on my ole Aerial Bombardment, Fire in the Sky deck that sometimes worked … somehow.

I get to the con about 11:30AM and find out CCGs are in a different room this year.  Get to the room.  A good room!?!

Maybe trying to separate CCGers from mainstream sorts is a new goal, and we just got the benefit of isolation’s blessed windowfulness.

Watch Earl and Jason finish up on Star Realms.  Then, we get five players.  Earl keeps offering to sit out so that we don’t have to endure five, but he-y-y-y, it’s all good, who doesn’t love five player CCG play?

Game 1:

Drew (Architects) -> Earl (Hand Monkeys) -> Jason (Architects w/ Napalm Belchers) -> Miguel (Big Bruisers, et al) -> Ian (Blood Eagles)

Actually, I think maybe Miguel went first.  I’d give my deck a better name except:  1, unlike V:TES, there isn’t a bunch of real world flavor text to steal; 2, Blood Eagles.

I lived the cheese dream … I actually make an effort to do strong things in my Shadowfist tournament decks because I don’t have a history of repeated accidental success that leads to winning every tournament I’ve ever played with a Sensory Overload deck … and get Möbius Gardens, Test Subjects, and Manufactured Island out on turn one.  Or, I could be totally wrong and my Gardens was a Dockyard, otherwise known as the only other Modern relevant FSS, but I think it was a Gardens.

Then, it doesn’t take forever for me to get a Blood Eagles in play.  I’m doing stuff … I’m doing stuff.  Miguel also does stuff and I’m not so threatening that he doesn’t backwards or crosstable his stuff.  In fact, his armada of two Good Ol’ Boys is feverishly eager to inflict heinous beats upon my poor partially damaged Manufactured Island.

So, I Bzzzzzt! one of them.

Drew plays Loyalty Officers.  They eventually get cleared by Final Brawl.  Earl has a slow game, lacking Monkey madness but still Iron Monkeys and picks on people who have more power than I.  Jason can’t get any resources so keeps playing sites but eventually gets out a Napalm Belcher and the “fun” part of Shadowfist ensues.

Drew puts out Dr. Jean-Marc Ngubane, so he can unturn a Belcher.  My CHAR gets Tracer Implanted, so I never turn it again, though I considered the possibility of turning it when going for the vic-tor-y play.

Instead, CHAR is an Expendable Unit, and I eventually get down to Assassin Bug, Arcanomoth, Blood Eagles.  I believe Arcanomoth is turned for some reason and still in play but maybe got wiped by this point, then all of this stuff is wiped.  Earl and Miguel have generated heft, with Big Bruisers being kind of easy for my deck to kill if I have the cards but not so much when I don’t have the cards.  Everyone has been a threat except Drew.

I survey the sadness that will come after I pass my turn and decide there’s no place like resting all hope on an Assassin Bug.  Assassin Bug feasts on Ngubane’s soul as nobody has anything to intercept with.  Blood Eagles with two damage and an Arcano- … wait, not an Arcanomoth since my Reinvigoration Process gets undone … my Dark Traveler … my 2-Fighting Dark Traveler go for Drew’s damaged FSS for the win.

And, that’s Shadowfist.  Hey, pun-time.  My deck could have been called Traveler, The Next Generation to … um … to … em … to achieve ultimate dorkiness.

That was not a quick game.  Then, there was game two.

Game 2:

Drew  -> Miguel (Monarchs) -> Earl (Lotus w/ Uniqueness) -> Ian -> Jason (Lords)

This was not a quick game.  Miguel came out fast with Queen of the Ice Pagoda and continued to threaten, though never did the annoying Ice Sword play on her that I see so often.  With his Netherworld Returns, the game got funky at times.  His Monarchs kept getting beaten up, even Darkness going down, but Returns was undermining Drew’s ability to “We Can Rebuild Him”.

Earl just got stronger and stronger over time, though we did manage to toast a couple of his Underworld Trackers and Miguel did turn the Queen of the Ice Pagoda into a ghost before she could get Tortured Memoriesed.

I was not strong.  I discarded a couple of times before playing any cards.  By the time I could get a site and a foundation in play, I had lost something like six characters to discards.  When I finally play a CHAR to have something that isn’t a foundation in play, it gets toasted by a redirected fight of the Darkness Queen, leaving me with pretty much Arcanomoth as my only way to have more than a 4-Fighting character in play, and I couldn’t even do that because I didn’t have three Architects resources.

Seemed to be payback for game one to prevent someone from sweeping to undisputed victory for the Championship of the sixth largest economy in the world.

Miguel was so threatful, only by decking did he ceased being a factor, which also didn’t help me any as I kind of liked his threat factoriness to rein in Earl.  Jason got strong at one point with Lord Shi and Lord Hawksmoor, but he got beset by Wailing Apparitions.  Yes, that’s Shadowfist, and I told Earl I’ve routinely seen their annoying ability matter.

Drew got a Napalm Belcher and didn’t Belch Earl when Earl had one location and lots of little stuff.  Typical Shadowfist stoppage (aka every possible effect) stopped stuff to keep the game going.  Oh, I remember why I wanted Miguel in play – his sites were easier to take than other people’s.  I decked without a real chance to win.

Later, I found out Earl had won.  For you see, I had a Traveller demo to do.

Traveller Demo

We had like seven people, no one who actually knew about our Kickstarter.  We didn’t have great demo product to show people, but things seemed okay.  We are still moving towards putting what we think is a good looking, solid game out.  Mostly need to get things printed at this point.

Bohnanza

As mentioned, I defeat a 10-year old on tiebreakers.  Who’s the Bean Harvester Now?

Game 3:

Back to Shadowfist.  Miguel has stuff he needs to do, so time to play crummy less than five-player Fist.

Ian (Lotus Killing Rain) -> Jason (Reentry Squad) -> Drew (Hand) -> Earl (Purists)

I so hated this game.  It happens.  It happens with V:TES, with B5, with … er … Blood Wars? and all sorts of other multiplayer card games.

Some day, I need to actually have more Killing Rains in my Killing Rain deck since I rarely play them.

Here’s the problem.  Jason’s deck is a site suppression deck.  Drew didn’t play sites but somehow got enough power to keep putting out annoying Hand characters like Buddhist Bellringer and Reformed Bandit.

None of us had answers to Reentry Squad until late in the game, when I was irrelevant.  The thing was that early in the game I wasn’t irrelevant, getting enough fight in play to take sites, but I didn’t know what to do when only Earl had any sites in play.  Oh, sure, if I was the only one with dudes, I could take on the table, but Jason and Drew had dudes, just no sites.  Then, my sites kept getting taken out by either Jammer crap or being attacked, which meant I couldn’t generate any power as my dudes started disappearing, which led to Shadowfisticus Ineffectualitus – an extremely common disease when playing normal rules.

Sure, it was funny when I took one damage to each of my FSSs and I revealed two Diamond Beaches to go with my third Diamond Beach, but, after that, I was sitting around waiting for Earl to win.  For, you see, Earl’s decks tend to have long game play, so they will keep getting Mutators out or whatever and no one will board wipe.  I did try an Underworld Coronation on my Exorcist, but, predictably, Jammers players always have Who’s the Monkey Now? in hand when I play character removal.

Drew eventually ended up winning after spending much of the game attacking right, with a decent sized horde that included some superleap.

The Thursday night group whines about superleap constantly, but it doesn’t really bother me that much.  I find sitenuke far more annoying not because it’s more powerful but because it undermines the basic nature of the game of putting sites in play and having characters attack them.  I find power steal far more annoying because it can easily lock a player out of the game.  I find edges far more annoying because the power level on a lot of them is way too high for a repeatable effect when there’s really relatively little edge removal in the game.

Pretty much every Shadowfist game really needs one Final Brawl played, one Thunder on Thunder played, maybe one Neutron Bomb played.  Instead, either feast or famine on these sorts of plays, though only the first gets really annoying when it happens multiple times.

Sunday

Gen Con event registration, the second most stressful day of every year, though, actually, my wish list hardly mattered due to how many HoR events I was signing up for.  When I saw Don Thursday, he said he didn’t get into anything he tried to.  I just assumed I’d get into everything except Friday 2PM because I wasn’t our group’s True Dungeon guy.  Dave had the lamentable task of trying to get us into TD and True Grind.

We did well.

I go back to sleep.  I eat something at home.  While I did have tan tan mian from Shanghai Dumpling Shop, I will say this – I’m disappointed with what was my favorite restaurant.  Both tan tan mian and the sesame dumplings in crushed peanuts are nowhere near as good as they used to be.  Yeah, I can continue to get savory dumplings from them, but I miss what were two of my favorite dishes in the panverse.  Also, Zorba’s pizza way overpriced for what it was.  So many places could drive to in the area that would interest me.

I roll into the con 3:30PM to be available for pickup V:TES and to drop off Anthology Sets.  I sit around for a while with only Brad and Rob being around to talk about stuff.  I also unload some 30,000 cards I was sitting on to be passed to needful players.

Seriously, I don’t know if it’s because of shipment costs, but anyone in California can effortless have a 30,000 card collection just by waiting around until someone leaves the game.  V:TES staples are not remotely hard to get.  I could probably drop 10,000 extras on someone if I felt so inclined.

My V:TES event starts half an hour after the Shadowfist Modern tournament.  I have no chance to prove I dominate at all multiplayer CCGs that lack Dominate.  I was the defending Modern champion from last year’s Kubla.

We have seven players at first.  Yes, multiplayer CCGs are a Bear Market when it comes to having the right number of players.

I don’t try running tournaments at cons anymore, just too unpredictable who is playing, how long anyone is playing, etc.  So, I give away my precious boosters as table prizes and let people play for a pack.

I win my first game with like 11 Hermana Mayors in play or it timed out or whatever.  I remember the last game, when tiredness was kicking in, that I killed my predator with Can’t Take it with You to table split with my prey.  My predator had like double digit pool.

It’s not that I’d rather play Shadowfist.  It’s just that getting to play CCGs is rare enough that I don’t want to miss out on an opportunity to play all of the CCGs I could.

Long, boring drives home after midnight.  I’ve got to start scheduling my events at 8AM, when I’m up and at ’em.

Traveler, The Next Junction Point

Faction: Architect
Size: 45

Architect Cards (24)
Characters (14)
3x Arcanomoth
2x Assassin Bug
4x Blood Eagles
2x CHAR
3x Test Subjects

Edges (2)
2x Reinvigoration Process

Events (8)
3x Aerial Bombardment
2x Bzzzzzt!
1x Expendable Unit
2x Fire in the Sky

Generic Cards (21)
Characters (2)
2x Dark Traveler

Events (8)
1x Ejector Seat Malfunction
1x Salvage
5x Scrounging
1x The Algernon Effect

Feng Shui Sites (10)
2x Dockyard
5x Möbius Gardens
3x Manufactured Island

States (1)
1x Disintegrator Ray

You know, just because Imprisoned, Nerve Gas, and Neutron Bomb are on my personal banned list doesn’t mean I don’t love me my Architects.  Yeah, I actually find Architects very pleasing, sometimes even more pleasing than Lotus for when I’m tired of same old, same old deck building with Lotus.  That’s me – the removal guy.  Yup, I’m a Red/Black kind of player.  I Shake Up.  I … I … have a hard time continuing the theme though B5, WoT, et al do have character removal.


DunDraCon 2017

February 20, 2017

Should be reasonably quick.

Friday, head from work and get to con at 5:30PM, which is not long but felt long in the rain and with a missed turn.

No dinner plan.  Jeff and I do two hours of Traveller CG play.

Saturday morning, I did my usual pastrami (unfortunately on a bagel) and peach smoothie.  Ran my Rio Grande games.  I taught Cardcassonne, Assyria (which ran surprisingly long).  The Assyria game was incredible for how close it was.  At times, it looked like someone was behind only to develop in a way that allowed for catch up.  The game ended with the winner being one point ahead of second (140-something to 140-something) and last place only being maybe 6 points behind.

I show Loch Ness to one player, when we sit around waiting to see if more people show up.  He’s not enthused.  We play two player Assyria, which I hadn’t done before.

Then, V:TES.  So, I’m all in favor of new players or returning players, but it’s not fair to anyone to throw people who don’t know how to play into a five player game.  In hindsight, quick hindsight as I realized when the game ended, the way to teach someone is with three player games.  The more time other players take, the less the learning player spends doing things and seeing what happens.  Also, never give a new player “toolbox” Gangrel or Brujah or Nosferatu or any of the other clans that don’t bleed for a bunch.  It’s incredibly frustrating to be trying to bring out allies and retainers or to bruise bleed or to rush or whatever when a player could have been learning Govern/Conditioning.

It’s not just being a simple deck.  My +1 STR deck with Sport Bikes that I played wasn’t complicated in what it was trying to do.  An inexperienced player needs to see and learn bleed.

We really need more demos and casual learning games to recruit.  Alternatively, throwing someone into a fire can work … if they are not at a con.  If it’s all V:TES, all of the time, only people who attend such things are likely to be motivated to learn all sorts of challenging rules.

Sunday morning, I actually played a RPG.  I put my priority into Feng Shui.  The game was enjoyable, but a few things.

Feng Shui’s mechanics just seem suckier and suckier as I endure them.  Skill rolls are boring because you either have an insane skill that should make rolling meaningless or you have a target number so high that it’s far too unlikely you make the roll.  But, that’s not the big problem.  The big problem is that FS combat sucks.

I loved our home campaign of FS back in the day, and I enjoyed combats where we would all whip out our AK-47s, so it’s not impossible for combat to be fun.  It’s just unlikely.  Mook murder is incredibly unsatisfying.  Named battles are tedious grindfests.

Sure, the set up for the combat can be made to where there’s more to do than blast away over and over again.  But, the thematics of FS lend themselves to mechanical monotony.  See, the action flick is typically about beat down.  But, it’s beat down that doesn’t particularly work.  Named characters take way too long to take out.  Everyone is doing their own thing rather than “ritual rending” big bads into oblivion.

I used a homebrew for Feng Shui Tu Huo precisely because I knew combat was a weak point with FS and not a weak point with L5R.

The GM did have cool cinematic combat that didn’t involve mechanics at all, based on playing cut scene music.  Meanwhile, normal combat just dragged on interminably.

The other thing is that both my RPGs put action-y stuff after breaks.  That’s not the end of the world, but I think it’s suboptimal.  Players who want to use their combat abilities are going to wonder if they ever get to use them.  Players in general are going to get whipsawed by how much the game changes in nature between character interaction and dicefesting.

I keep thinking that the games I should run should be high action, like FS thematically, with an opening of dicefesting and more dicefesting after a reflection point, second reflection point, final dicefesting.

Finally, the party did some really weird stuff.  One group got thrown out of the police station for trying to convince the sheriff that we were in town to help in ways that didn’t lead to constructive discourse.  The other group choked out a forest ranger for unclear reasons.  It was hilarious.  When two PCs got arrested and one of them called our monster hunter team boss to get help getting out, his response was “Just two?”

I had nothing afterwards, so I walked over to try to get curry only for the place to be closed (even though internet said it was open), so I got a burger at the Hopyard, which was okay foodwise but going to restaurants by yourself tends to be rather boring.  So many of the places I wanted to go to or try just had awful hours, being oriented towards breakfast/lunch, which I don’t have time to run around to get.

I played some turns of Paths of Glory with Jeff because he wanted to talk about wargame mechanics.  We played a three player A Game of Thrones LCG 2e game, which had all of the usual elements of what does not enthuse me about the game – inability to play cards, getting annihilated by things I can’t do anything about, having no way to hold on to gains and just getting rolled with no comeback ability.  Now, we were not playing real decks.  But, real decks make me often feel the same way, which maybe is more due to how I wasn’t involved in building something with the economy and permanents I want.

Monday, I played in a Changeling game.  It’s a recurring con game where many of the players were used to playing specific PCs.  I had little choice and took the leader.  Oh my … it actually worked out fine.  While I hate being party leader, I could play a somewhat subdued leader who mainly stepped in when there was a reason to step in.

It was really good in certain ways early on – both my RPGs had really good role-players in them.  Hilarious, meaningful feeling.  But, when we left town, too much worrying about trivial things, like whether to eat a restaurant or a fast food place.

I didn’t feel a lot of Changeling to the game.  I hadn’t played Changeling in a long time, plus I haven’t played Changeling much, so the mechanics of how your powers work were mostly lost on me.  While there’s the struggle between growing up and wonder in the ethos of the game, there wasn’t much of that conflict in this game.  This was far more about interpersonal relationships, which I don’t have a problem with, as I like soap operas, but I can see someone wondering why there isn’t more magic.

Admittedly, if you have 10 player games, you kind of need the players to interact with each other a lot to give everyone time to do stuff.  Apparently, I played my character the way he is normally envisioned.

Getting back to mechanics for a moment.  In both games, there were lots of things on the character sheets that never ended up mattering, including a bunch of “this is what sets you apart” stuff.  Even if the stress is on character interaction, still seems to me that it’s good to make use of abilities characters have.  My PC had True Faith, which is supposed to be rather rare, and at no point was it mechanically relevant, as an example.  Of course, in the FS game, a couple of my abilities were used at the end in what was far more of a cut scene than actually resolving things, so that made the abilities irrelevant (to play).

Or, choose a different system that doesn’t give PCs these abilities.  Now, I guess it’s a lot of work to mix and match systems, plus the GM may really like part of the system and just not care about other parts.

Score

Amusingly enough, it was my mother who asked what score I’d give the con.  I’d give it a 6 out of 10, as something pleasant but close to mediocre.  I’d give the gaming a lower score because of the non-RPG stuff.  The RPGs were enjoyable but could have been more so if there was a faster tempo and/or more plot.

I got into both RPGs I tried to get into.  As both were series, I find the parties interesting.  But, I just don’t really care about playing con RPGs at local cons, anymore, because I’ve had the awful games, I’ve had the amazing games, I’ve had a bunch in the middle.  I’m just not engaged at the level that I can get engaged with trying out something new at Gen Con, playing HoR, playing certain home games.

Nostalgia kicked in to some degree.  What I miss with gaming is more the small group V:TM game, Conan, doing research for FSTH/LBS/Solomon Kane.  I don’t think it’s because I was wrong about con games being on average better, but it’s that I’ve done enough of them that there’s not the same level of resonance that sets in.  They are increasingly blurring together, might even get that way with Gen Con games at this rate, though 2017 is a big HoR/TD year (in theory), so I won’t have as many miscellaneous RPG sessions.


Tributaries

August 21, 2016

Still no philosophies.  No reviews.  No how to.

Some ranging thoughts.

Gen Con feels shorter.  While the amount of been there, done that is strong, which makes everything run together, I think there’s another reason it feels shorter.  I don’t take any breaks.  I used to leave an open slot to get some sleep and/or hit the exhibit hall.  Now, I just don’t have the lack of things I want to do to leave any slot open.  Even having HoR slots likely slows things down some because there are fast mods and slow conversations to break up the “well, got to run to the next game”.

I’ve been reading quite a bit about True Dungeon.  That’s not necessarily helpful as so many people on the forums are the types who think nothing of debating which ultrarares/transmuteds/legendaries are the better way to go.  Of course, now that I’ve seen most of the 2016 set of commons/uncommons/rares with my own eyes, I can pretty much figure out what I care about of those.  Still, it’s always interesting – I so ignore shuffleboard that I miss a lot of important things about it.

After GC, I had a family reunion, ironically in a place where I have more family on the other side.  Gaming hits so many notes for me – there’s the story aspects of RPGs, the puzzle aspects of deckbuilding, the gambling aspects of trusting in the heart of the cards or the whimsy of the dice, the analysis in determining component or action efficiency, etc.  No one else in my family is what I’d call a gamer, and many have virtually no idea what I’m talking about, though, to be fair, I game with people who knew nothing about True Dungeon until I started explaining it.

Both of my parents were relevant to my interest in games.  My mother and I used to play rummy or hangman when waiting for food at restaurants.  My father had some interest in chess and poker, but, of course, that side of the family was mostly about mahjong in terms of consequential gaming.

As I think about my mother’s birthday present(s), I wouldn’t consider anything gaming related, even RPG books that are more thematic than mechanical.  Buying anyone gaming stuff is rare, as I try to avoid getting into present exchanges with friends.  Not unheard of, but there are just some ways in which not everything ties into gaming, which I suppose has some benefits.

Not sure why daimyo info for HoR4 was worth posting this early – I would much rather know what character I’m creating than caring about NPCs that likely have no impact on my play experience.  Still leaving the door open to bail out on playing a Loremaster.

Of all the RPG campaigns I could run, would Legend of the Burning Sands be the one I’m most interested in?  It keeps coming to mind.  I think I hit some rich veins, though it wasn’t like I ran it for very long.  I sort of see why fantasy can be appealing to run – you can do strange stuff and it fits the genre.  Solomon Kane was much more rooted, and I get distracted by the mundane when trying to create the adventurous.  Camelot suffered from veering too far into the out of genre with not having enough in genre.

In the realm of solitaire, Card Invaders is too hard and Stalactites too easy.  I’ve come up with yet another way to try to make Card Invaders not be like a 10% win rate game – instead of burning aces and deuces to draw cards, once per turn, after drawing a card, can put a card from hand on the bottom of the draw deck and draw a card.  Seems to add slightly to decision making.  With Stalactites, it’s just too much like playing FreeCell, where you know you will win, you just have to run through all of the possibilities until you find the winning plays.

Kickstarter rewards have been showing up.  I’m not enthused.  One game is way less interesting than I thought; another is something I just don’t know if I’ll play, at least not until I get some session in at a con.  I have so much stuff that it’s just overwhelming to figure out how to manage all of the cards, tokens, books, etc.  Meanwhile, I still have little interest in ebooks for RPGs – I tend to be terrible about learning mechanics without an actual book I can peruse.

In general, my enthusiasm is more for L5R and TD and not with card games or trying to do something new with RPGs.  As the Summer has been eventful and Fall may be less so, maybe I can get some of the house in order and feel more open to additional things, as I’m not gaming that often.


Gen Con 2016

August 8, 2016

As much as it might be interesting to try writing this post in iambic pentameter or whatever, I have work tomorrow, so strive for simple.

Gen Con moved to Indy in 2003.  I’ve been every year that it has been there and I believe every year since 1996.  Last year would have been 20 years, and that didn’t even occur to me.  I recognize someone who works at Steak and Shake from the first years of it being in Indy (see last year’s post for more on S&S … can’t wait til Campbell gets one??).

Three of us traveled together.  First time I went with Dave in quite a while, went with Andy last year.  They PokeGoed and Space Teamed on the way back.  I hate using my phone except when necessary.

Travel over was fine.  Hotel …

It wasn’t perfect, but I enjoyed our hotel room this year.  We were in an optimal Steak and Shake location, so a roommate observed.  We got complimentary Mountain Dews, though I would have preferred having one at 7AM rather than at midnight.  Stuff worked, it was quiet which is what I value quite highly, adequate size if kind of short on drawer space.  Didn’t have to wait forever for elevators like the Hyatt (most of my stays in the last 14 years were at the Hyatt, used to be incredibly easy to get a room there back 5+ years ago).

Let me just get food out of the way, as I know it utterly fascinates no one.  I am not a fan of food trucks.  My lasagna at a certain hotel restaurant was way too cheesy.  Granite City was slow but otherwise pleasant.  I mostly lived off of triple steakburgers and fries as per the norm.  Indy airport is rather not horribly overcosted as airports tend to be.  Andy enjoyed all of the food he had without my presence.  Dave went for consistency.

Will Call was stupidly long on Wednesday, taking us an hour to get stuff.  Reasonably expecting us to have stuff mailed next year, as I can tolerate 30 minutes of airconditioned standing but have no tolerance for waiting in sunlight.

Thursday

And, so began the three of us doing very different things.  Dave did a bunch of Magic.  Andy had Flames of War, tried some things like 5e D&D (he should tell the tale of Badgerfest), and even borrowed one of my Shadowfist decks and ‘fisted to third place.

The Black Ship of Mars

Savage Worlds set in Barsoom with some alterations.  For instance, I played a White Ape, which doesn’t quite work in normal John Carter stories barring brain surgery, telepathic mind transference, or whatever.

Solid game.  I liked how the GM had written up an extensive prelude that wasn’t too long to explain why we were adventuring together and why we wanted to recover the NPC, Sorolian Jad.

We had a Green Martian in our group, who turned out to be the best healer.  We had an Earthling cowboy.  We had three Red Martians – rogue, scientist, pilot.  We immediately encountered a band of Greens and drove off their leader.

We continue our chase of Lar Nastor who has taken Jad to learn more about a fabled Black Ship of the Yellow Martians (very different from ERB Yellows).  In the abandoned burbs of a city, we catch up with him.  He is dispatched and Jad is rescued.

She keeps wanting to get to the ship.

We enter the city and look for a flying ship to take us to the tower where the BS is supposed to be.  I enlist some fellow White Apes to cause a diversion and we end up taking them along with us (because of course as General Okus, I’m a social character) when we claim a ship from a treacherous Red.  Flying to the tower, we get attacked by the pilot’s former lover, a pirate captain with her own flying ship.  We leave her to go to the tower.  In the tower, we eventually find a mad Red with a bomb and decide to deactivate the bomb.  I grapple him so that he stops trying to kill the party brain.

In the bowels of the tower, we find the ship when another BS appears and out pop Yellow Fishmen ninja.  We get to the first BS and travel … elsewhere …

While I’d prefer a completely faithful Barsoom, playing General Okus was quite amusing.  I had the Savage Worlds disad that forces you to spend the first round of combat doing nothing, a disad I think is awful and ridiculous – why have people do less?  But, I enjoyed thumping my chest, ape dancing, and whatever.

Other people were new to SW and discovered things it’s quite good at – straightforward play, for instance.  I kind of feel like SW is in the middle for me.  I don’t dislike it.  I don’t favor it when there’s something better.  But, there are so many things that aren’t better, that it’s an okay choice for a system, a reasonable default that I don’t see Hero, GURPS, or whatever as.

Queen of the Gremlins

After the con, when I tried to identify the lowlight(s), I picked this.  I am a critical person.  I don’t, however, ever try to be personal about criticism.  I believe it’s fair to criticize actions but not actors.  This game experience was bad.  That would not have rated it as the low point, however.  It was more that it was a wasted opportunity.

The game is Pythos.  The adventure was … a dungeon crawl.  Is that inherently bad?  Not inherently, but let me pontificate.

There are two things a new RPG can do.  It can improve upon mechanics.  It can offer up an interesting setting.  It can also do both.  After playing this and talking with the designer, I feel like it’s aiming more to be a better set of mechanics.

I tried to get the designer to articulate what the setting was about, as I didn’t get any sense of it from play.  I still have no sense of it.  There are theoretically interesting elements in that it draws from real world cultures, a la Conan’s world or whatever.  But, I wasn’t feeling any depth to the world.  It felt like trying to improve upon D&D with the setting sounding like it could be cool.

A key to the mechanics is in action resolution.  I do think there’s something there, though I think other games have something similar in defining types of actions.

The session itself involved way too much discussion of how to go down corridors, which is also on the players.  There was no leader personality strong enough to get the players to just push forward and do stuff.

Still, there was just no concept of the setting being anything different than what you might find out of a ’70s game and wasn’t even terribly internally consistent.

Having some time, I watched Andy play some Shadowfist and talked to Daniel a bit about playmats and whatnot and hit the exhibit hall.

Cornerstone of the World

Fate of the Norns.  Let me get through plot, first.

I played Eidi, a godi of Freya.  We were all godi – priests.

We started in Evengard (sp?), in the South, a bastion of civilization with a formerly profitable mine.  The mine stopped producing and investigations where done where none returned.  People were near lynching (us?) because things are going to hell (see below).  We talk them out of it and say we will fix the mine situation.

We talk to its owner, who provisions us.  We set off into the snow and find wolves rending a PC who was going to be played by someone who had to leave without playing.  Arngrim, the godi of Thor, sets aside his hammer and tells the wolves to bring it.  One of the wolves gets mind controlled into attacking a leader.  Wolves are dispatched.

After resting, we move on and discover a frozen wall of body parts outside the mine entrance.  Some of the godi beseech their gods.  We find an awful abandoned mine town inside, with frozen bodies shackled to walls and whatnot, as slaves didn’t necessarily escape.  Magnus, the shady owner, was cheating the slaves out of buying their freedom.

Valdarr, Bragi’s follower and a master of the art of getting sloshed, grabs a mine car (dwarves can make the darnedest things) and speeds down the tracks … until he gets launched into freezing water and the car follows him.  Drowning bad, m’kay.  Dropping some clothes, I use Bewitchment to teleport to him and help him get entangled with his antler chandelier (primary weapon) and an arrow line from Astrid, our huntress.  He is dragged back to land before he can go over a waterfall.

We seemed to have gone down a different path that what was intended.  We had two GMs, with one to take over for the other, but, rather than the dungeon crawl that it was supposed to be, we had eaten up a lot of time just getting to this point.

We hear noises.  We find ore just sitting around, magic mead steel chunks.  We get told a bunch of stuff as there wasn’t time to play through it.  We encounter the quartermaster, who has become something different with slaves still shackled to his body that he would eat.  Using my Unearthly Beauty ability with Amplify, I unintentionally wipe his rune pool for a round, rendering him open to beatdown, with Astrid eventually freezing him solid, a la a spirit bomb like effect due to a reference I made earlier, though I imagined more Captain Hitsugaya from Bleach ice crystallizing someone, a reference not understood.

His belly bursts and snakes run out, tying into what was really going on.

It was good.  The other players and the GMs seemed way more excited by the session.  That’s great.  I enjoy games much more when other people enjoy them.

Okay, Fate of the Norns is really hard to wrap your head around when you are used to other games’ mechanics.  The flow of runes, to me, requires all sorts of understanding of miscellaneous, perhaps nuanced, mechanics.  I really like the mechanics, in part because it is distinctive, in part because it feels like you start getting it after a while and it works more coherently than it seems at first.

There’s one thing offputting about Fate of the Norns.  I don’t like the setting.  Oh, I love having a high(er) fantasy, mythological setting with scholarship behind it.  I just keep running into how depressing and farfetched it is to have the Sun already eaten.  I can see playing in a game where the Sun is partially eaten and things are going or in a new age being formed, but I’m not into post apocalyptic and I can’t get past how ridiculously petty the people in the world are when, uh:  crops don’t grow; animals die; there is no f*ing sunlight.  Sure, if you believe all adventures happen in a one month span, you can roll with it.  Having played this years apart, I don’t feel that suddenness.  The lack of urgency on immediately making the world livable again is appalling – from a gaming standpoint, where high fantasy settings can be weird, it’s more that it’s incredibly distracting.

Friday

Nightmare’s End

Of Dreams And Magic.  2015, I bought the book.  I don’t think you realize how unusual that is.  I bought nothing in the exhibit hall this year.  I may Kickstarter RPGs, but I rarely buy a RPG book anymore because I have so many I don’t play already.

But, this is my sort of game.  I’m a huge fan of modern day supernatural.  I’ve said this before – mythological settings (Fate of the Norns, for example), historical supernatural (see below but Conan is kind of like this), and modern day supernatural are the three I think of most when thinking of settings I want to play in.

So, I was really interested in this and was interested in seeing how much like Immortal: The Invisible War it is.  Quite a bit.  I guess there’s tremendous potential for a modern day supernatural game to have the “secret world” (see below for yet another example) where you are special and fight secret battles.  Still, it gets me many a time.

The GM allowed for extra players.  That is … risky.  But, it worked, at least from my perspective.

Because there were only so many characters, some of us had the same ones.  The players made the characters stand out some.  I took my boyishly charming, fiction writer and made him a Hollywood, new agey weirdo, you know, someone who has to shop at Whole Foods and goes into the latest Asian imports of philosophies.  I described myself as wearing a Yin-Yang earring with a long silk jacket and slippers … when we showed up in a warehouse in the woods of Pennsylvania.

The prelude was sharing a dream with other PCs where a woman was being consumed by a giant monster.  We see a car drive off the mountain road near Sterling, Pennsylvania, as black animals chase it.

We wake up, talk about things for a bit, explore the warehouse of Ritz Logging.  Find out some owners’ names.  We walk 4 miles to Sterling.  I draw an impressive image of the woman, as we still don’t know her name, just heard her say the word “Starset”.

I propose our cover, since we are some weirdos, to be that we are a production company looking to make a movie where we were going to interview her for a role in our production.  Someone else elaborates that we are doing a Civil War documentary.

We know she’s at the hospital in ICU.  We work on gaining identifying info so Weird Al (PC) can pretend to be her cousin, as well as our documentary’s dance choreographer.  We have to have something going on in the romantic subplot that all documentaries have, right?

We split up.  Half the party investigates the accident scene where they find out the woman is Brianna Jackson and lives the next town over, she used to work for Ritz and moved on to a medical company.  Weird Al, who happens to be like the second best social character in the party, makes his entrance and gets to see her.

Who is the most social character?  Why, the sociopath pyromaniac of course.

We find out her doctor has the same name as one of the owners of Ritz and we create a diversion by burning down the hospital so that we can take her with a stolen ambulance.  We go back to the warehouse.  We enter her dream.  We watch her, as a spaceship named Starset, get destroyed by a black being, with a escape craft being pursued.  We are forced out of the dream and lose half of our Conviction – the thing that powers are specials and dreamwalking.

That’s a lot to lose.  Lost Conviction makes bad guys stronger.

We go to the doctor’s house.  I go through drugs in the ambulance in preparation for battle.  Half the party meets with the doctor, who walks into the back of his house, pulls out a huge alien gun, and returns to confront the party.

Here’s where we win.  See, one of our PCs has a bigger gun with a completely absurd guns skill.  In a Dragonball Zesque battle of energy weapons, our PC rolls well … and the GM botches.  Our Wave Motion Cannon does its thing.

Brianna comes out of coma and seems to be dreaming.  Two of us enter her dream and we see a battle fleet come to the pods rescue and take out the space monster darkness.  She wakes up enough to thank us.  I don’t get a chance to talk to her about “Contract?” for starring in our movie.

I did very, very little supernaturally.  I just loved playing my role, thus enjoyed things.  The player who blasted evil?  He doesn’t usually play combat characters, so it was more entertaining than usual seeing someone do the fightwin.

Hope Springs Eternal

I had trouble finding my table because most of the ballroom was being used by another group.

When I did, I recognized the GM and he recognized me.  For you see, I have played Of Gods & Heroes multiple times.  This was Fae Noir.  I hadn’t remembered playing it before when I signed up for events.  Justin thought I had played this adventure before, though like five years ago.

He was right, but I forgot so much about it, and it wasn’t like I had anything better to do.  I don’t remember what I played before in 2007??  (I don’t have files from 2007 like I do from 2005 forward, and I don’t see any listing in other years.)  I played one of the government/Pinkerton agents this time, with our group being two hotel detectives, two Fae detectives, and two government detectives.

Quotes:

“Let’s just murder them.”  Our third least hostile option after coming up with suggestions for relocating hillbilly kobolds to a “reservation” or to perhaps “concentrating them in a camp”.  I was all in favor of making the little suckers suffer.  I kind of like how my gun couldn’t one shot kill them very easily and I could make them feel some pain before they died, though it did mean they got to counterattack with crossbows.  I may not do immoral all that well, but I can do vindictive …

“First thing, no human sacrifice.  I think we can all agree.”  Not us involved in baby murder, them darn kobolds trying to flood a town with supernatural toxin by baby murder.

“Yup.  Continue negotiation after stop human sacrifice.”  We all had different agenda.  Hotels sorts wanted business as usual.  Government wanted business as usual.  Fae kind of didn’t like what was happening.

“Reindoctrinating, with intelligence experiments.”  I got them kobolds.  They didn’t survive the government experiments, however.  Oh well.

The troll detective crushed lots of kobold ribcages and knocked off their puny heads.  I mentioned how we should team up more often.

I never did use any of my poison gas canisters.  Fortunately, the one written as nerve gas was only mustard gas.  I mean, there are limits and nobody should want nerve gas anywhere, let alone with miles of their present location.

We gave each of our characters two flaws.  I chose cowardice.  This is the opposite of what I normally play.  I was curious.  It was challenging.  Yet another bad trait for a PC.  We should all be Paragons of Plot Propulsion, not things that work against wanting to act.

Ancient of Days

My second go playing Kevin’s Babylon game.  Combining historical details with plausible potential technology (like computers, cyborgs, etc.) with a resolution system unlike others, I’m a huge fan.  Considering that I played it last something like 3 years ago, I hope he gets things together and Kickstarters it.  I both find the resolution system very interesting and just love the setting.

This is despite that he explains it as being Shadowrunesque.  I don’t like the Shadowrun world nor mixing tech with magic.  To me, it’s more historical with highish fantasy elements and fantasy tech for those into such things.

We get summoned to the king’s palace.  An agent of the king gives us a mission to find out why the townspeople are saying terrible things happened at the Temple of Bel and why they attacked a Hebrew, Nehemiah.  The king can’t get involved since he wasn’t murdered.  Want to know why he was targeted.

The agent says what dwells there grows larger.  We head to where Nehemiah was staying.  I am playing a “citizen”.

So, aside.  While I get the idea of doing character creation for the game because characters are actually quite simple, it did take a lot of time since we had too many players and a lack of handouts for people.

I’m not a fan of character creation in con games.  I know it can give people more insight into a game.  But, I think it produces an energy draining event at the beginning of a game.  You want action in one shots.  You want action when you are horribly sleep deprived.

Anyway, I went with a social build, so I socialized.  The computer guy, the warrior, the surgeon/thief, the necromancer, the necromancer’s slave, the Egyptian astrologer? (some magic type), the Hebrew scribe, and the student either followed after suspicious sorts or went to investigate Nehemiah’s room since he left.

People didn’t understand why they were so angry.  Nehemiah was a poor scholar.  Two Hebrews enter and the flophouse turns hostile.  We assuage.  Others find out that the rage is coming from some place near the Ishtar Gate while the temple is being reoccupied and cleaned to be rededicated to “The Mighty One”, one who cannot be named directly.  Nehemiah is out by God’s Footprints, outside of town.

We meet up with the guy behind the rage spell.  He follows some god before time but mostly is wanting to get Nehemiah killed because Nehemiah turned from his faith and called upon another power.  The spell simply got out of control, and he couldn’t just kill Nehemiah because then he would be up on murder charges.  The spell, amusingly, targeted anyone wearing a Hebrew style hat for hate.  Hat Hate.  That’s a pure form of hate, my friends.

We book it to Nehemiah’s location to stop his bonfire ritual.  With staff and donkey sacrifice, he’s about to summon one of them old time gods.  He somewhat succeeds but gets taken out by the justice team.  We report back, including the info on rage dude.  We get treated better in the future.

The only thing about Kevin’s games is that they tend to be shorter than other con games because of the character creation and explanations of things.  But, they flow so well and have the verisimilitude that they feel weighty.  I suppose them being more expensive than other 4 hour slots is kind of weird, but do I really care compared to my overly cheesy $20 lasagna or my $500+ flight or how True Dungeon went from less than $20, to $28, to now $56?  Not so much.  Get this thing on Kickstarter!  I especially hope for plenty of background info so that I feel armed well enough to actually run the game, unlike … um … I guess I have enough info to run other games, just too lazy to do so.

Friday was certainly better than Thursday.  I couldn’t get into an Artemis game to play with Andy and Dave because no tickets and no openings for something we wanted to sign up for in prereg but wasn’t added until June or so.  It was okay, as I was tired and got to talk to HoR folks for a bit, instead.

Saturday

Critical.  I just need to be at times to be remotely honest about things.

Starspike III

The GM asked me if I was entertained after the session.  Yes, entertained.

I felt like this was one of my awful RPG experiences.  Up there with the Mekton game that means I can’t sign up for any local Mekton game unless run by a woman as I can’t remember the GM’s name, right up there with the Maelstrom game where the PCs did nothing and the NPC did everything, right up there with sucking the life energy of an angel while playing a Voodoo priest, right up there with the Charmed d20 game.

Not that all of these are the same kind of atrocious/awful.  The Charmed game is a classic of playing with psychotic players and a GM who wasn’t much better.  The Maelstrom game was just incredibly boring as there was nothing for the PCs to ever do.

Did this really compete?  The reason why I feel less outraged is probably because I recognized that this was going to make for a hysterical story afterwards pretty quickly and that I’ve been through similar experiences often enough to be more jaded to them.

That’s the thing.  In the moment, such a game may be painful, but the joy of retelling the stories of how bad something is provides life value.  The truly worst RPGs are the completely forgettable ones because they have no lasting value.

Let’s list some things to avoid:

Character creation – I know I’m against it almost all of the time, but I’m especially against it when it drags and when it’s silly.  Babylon character creation was intuitive.  Picking from 40 races and 50 classes is not intuitive.  Having to figure out spells when other players are waiting is not intuitive.

Backstory – Half an hour! of droning backstory on what other parties did!! that has no relevance to what I’m going to do!!! is not something to inflict upon people.  I wasn’t sure whether the other two players were going to get up and walk out or whether I was.  A synopsis of parts one and two makes a lot of sense.  Look up the definition of synopsis.

’70s D&D – We finally start playing, some 1.5 hours in.  We are following some linear plot and are about to enter a city when we get ambushed for no particular reason, with no hope of not being ambushed.  I get hit once, I heal myself.  I get hit again and fall unconscious, actually, I should have died per the rules.  Ten minutes into actually playing, I thought about saying thanks for the game and leaving since resurrection was expensive, but I figured more humor was coming and we just played with my character unconscious.  Immediately after I heal everyone up after I get healed to consciousness, we search for treasure.  I don’t mean we told the GM we would loot the bodies.  We just automatically searched for treasure, in their underground lair, because that’s what PCs do.

“Next thing you do is search for treasure.”

’70s D&D Continued – I know a lot of D&D wasn’t like this.  It’s the worst of ’70s D&D that I’m getting at which would be a parody today if you wrote this sort of session up, except we lived it.  We find an artifact … that helps us search for more treasure!!  We find more treasure.  “What’s your Resolve?”  Resolve is an attribute.  “3.”  “You find 300 gold.”  Hmmm, my Resolve is 2, will I find 200 gold?  Yes, I will!  By the way, attributes aren’t on a 1-5 scale like WoD or a bunch of other games where stats start at or close to 2.  I could have chosen a Resolve of 0 or a Resolve of 5 at character creation.

“Redcaps are notorious treasure loonies.”

Offensive stuff – I somehow end up at a party, as I thought I was talking to someone I wasn’t.  I manage to move on and find who I actually wanted to talk to.  GM asks me if I want to know what would have happened if I stayed.  Yup, I wanted to know what absurd thing would happen.  Don’t ever bring up certain subjects with strangers.  There are people who can’t play in games where in their characters’ backstories there is such things as losing children because of family tragedies.  We live in a world where terrible stuff happens constantly.  Games are an escape from that unless you specifically choose to play a game like Kult.  In Kult, with people I knew, well, admittedly, in Conan and some other things with people I knew, I can see certain things.  Our Conan play got kind of dark at times.  I’m really hard to offend.  I wasn’t offended by what could have happened at this party.  I would have expected a different reaction from many others.

The juxtaposition with how there are laminated cards in one of the ballrooms for professionally run games that say “If at any time you feel uncomfortable, raise this card.  You do not need to explain why.” is telling.  I know juvenile is not the end of the world, but is it necessary for immaturity to creep into written material?  I was reading the corebook for the game and the advice and some of the designer notes put in as quotes at the bottom of pages just amazed me.  Why would anyone ever want to come across as so juvenile?  Are you trying to parody D&D and just not being too clear of that?  Why bother?  We’ve moved on from socially inept teenager mode.

Again, I may come across as bashing D&D unnecessarily as this wasn’t even a D&D game.  I have just experienced that the thinking that says it’s okay to do certain extremely gamey things or to be incredibly casual about what can be traumatic in real life seems to have sprung from a time when immaturity was rampant in the RPG world, a world dominated by D&D and its clones.  I can see where that’s somewhat unfair.  Take World of Darkness.  V:TM came in and shook up the industry because it was such a different focus.  But, if you have awful things happen in the world, you might get a pass because it’s not the World of Dimness or the World of Somewhat Unpleasantness.

Then, how hypocritical is it when I played in a game where I was looking to torture my enemies and make jokes about awful things that have actually happened to people historically?  I guess fairly hypocritical.  There’s some social contract where you have a sense of what you can get away with and it be funny rather than offensive.

The mechanics were kind of interesting.  Probably not balanced even putting aside that hit points made no sense.  I had 10hp and my partymates had like 60hp.  I explained to the GM/designer how this may sound internally consistent because it’s based on something but works out with a result that means you really have two models for PCs.  The squishy PCs are so squishy they are playing a completely different game from the not-squishy.  The expectation of squishmeisters buffing themselves up doesn’t work so great when you get ambushed at zero range and lose initiative.  Then, when we had a chance to “shop” because that’s a thing you do in ’70s D&D parodies, I bought up through money and experience damage reduction 5.  On average, that would mean taking zero damage from the ambushers, though I still would have taken damage from the hit that one-shotted me.

Also, the game ended an hour early, though that might have been merciful for us players.

The Assault

Part-Time Gods.  Another example of a game feeling a lot like Immortal.  Actually, given that Immortal’s mechanics didn’t really work and the game was likely too ambitious in setting even if sessions could be superfun, I would probably play/run this or ODAM or something else first.

There’s one thing I won’t sign up for.  I won’t sign up for a 2 hour RPG event because I have better things to do than demo games.  Already, 4 hour slots, the norm at Gen Con, are considered by many to be too short, though I’m fine with it when the game has sufficient events, as most do.

I chose Nakemura Hiroko, Goddess of Blood.  This worked well, with one exception.

Part-Time Gods is all about lots of new gods appearing in the world as something is going on metaplotwise.  Gods settle down and form territories, often in pantheons because they can’t coexist otherwise.  In talking to the GM afterwards, I was trying to get a sense of campaign play, and he mentioned superheroes and that made perfect sense.  You are effectively secret superheroes, in that you take care of your hood.

I didn’t care that Hiroko was a gothic lolita or that she wanted to be the world’s best DJ.  That she was apathetic and unemotional drove my play.  Unemotional meant I could speak in monotones and feast upon whatever blood was inside or outside of people without undue concern.  Apathy is not a good thing in a game.  Sure, it helped my establishing character as someone blasé about everything, but it led to multiple times having to stop from trying to pursue plot advancement and hope the rest of the party would push forward.

The others in the party played:  God of Dead, God of Storms, God of Music (and I wanted to be the best DJ ever?), God of Liquor, God of Hunger.  I felt like I did enough stuff for a satisfying game.  I don’t know about them.

For, you see, the GM, who took over at the last minute for someone who had a crisis, was under the impression that the game was supposed to be a 2 hour demo of the game, using the adventure in the back.  No.  Definitely supposed to be four hours.  This offended me, though I chalk it up to the substitute GM being confused as to what was supposed to be run.  I know HoR mods can take 1.5 hours at times played at cons, but living campaign mods are harder to control than true one shots.

With extra time during the day, I went back to the room and lay down for a bit, which did seem to help even if I didn’t feel like I slept at all.  I got to do far more exhibit hall wandering due to my having games end earlier than I expected.

The Hounds of Set

Atlantis, Second Age.  I have seen references to this on rpg.net.  I was looking forward to learning more about it.

Mechanics still aren’t that clear to me, but I would buy this game.  Very Conanesque setting, as the game is aiming for swords and sorcery. Not sure what I would do with it, but I like the mechanics of Hellas, put out by same company, just don’t like setting of Hellas as I don’t want tech with my mythology unless it’s subtle tech, like the Babylon RPG.

I played a Jinn.  We are hired to acquire a saint’s heart at an auction.  We come up with plans for when we fail to win the auction.  I turn into an owl and watch from outside while two of our group bid at the criminal’s tavern.  An ennui stricken Atlantean wins the auction over a lich.  I notice undead in the alleyway, they all head off.  Not having too many specifics on what to do after the auction if we don’t win, I fly after the now broke Atlantean.  Our burglar starts to pretend mug him.  I land, shift to humanoid form, disguise myself as a zombie and assault the group.

Yes, it’s as absurd as a PC plan can be.  The burglar pretends to be in danger from the “zombie horde”, our warrior stabs the Atlantean from the shadows hoping a zombie gets blamed.  I shamble “brains, I mean, viscera, I mean, cartilage, I mean, hearts”, take the heart and shamble off while the Atlantean’s slaves are still mostly milling about.  Our alchemist corrodes the body to make it look more like an undead assault.

Not that any of this necessarily matters.  It was just fun.  We give the heart to our employers and the lich shows up.  Turns out to be the guy who the saint defeated in the past.  We fight Atlantis, Second Age’s Darth Vader and do so much damage in one round that he gives up for now.  Penniless, valley priests go home and we split up money, with possible investments in their valley to make up for how they liquidated everything to get the heart.

Sunday

True Dungeon

We finally unite to do the same damn thing!

Part two of True Dungeon in the morning, then part one in the afternoon, with food truck food in the middle and some last minute exhibit hall, Magic prizes stuff.

The morning session sees us with someone with lots of power tokens and a pretty clever group.  We do well early on with puzzles and get through combat.  We labor in the middle/end as one of the puzzles is just way too confusing and we lack the combat prowess in shuffleboarding to deal with the boss monster.  Admittedly, I’m partially to blame for forgetting I have wands I can use when Silenced.  So, I survived, but we failed in room 7.  Andy actually died, didn’t even realize it, though the monster was doing 15 damage at a hit, so it’s not shocking.

A theme of the day was characters not having enough ranged firepower (or any ranged attacks) and combat being far more challenging than usual.  I’m used to just doing my spell thing and stuff eventually dying.

Oh, I should mention that I played Wizard both times, Andy Druid, Dave Cleric.  I love Druid, but Andy is a leafmeister, while I’m a memorize planes of existence charts meister and am well aware that taking more than 2 damage as a Wizard means whining for healing ASAP.

I did practice some treasure chest stuff in the second session as I have the chart memorized, and I do not ever, ever want to play a rogue.  I had no sense of why I was setting the light off.  I need to practice more shuffleboard, but, mostly, what we need is to make sure other players have enough equipment to be functional on normal mode.

We are so not equipped for higher modes.  We have never focused on equipping, though Dave did pick up some specific tokens.  There are plenty of tokens that would make a world of difference, some are even less than $200, less than $100, even some less than $80 that would make a huge difference.

It’s amazing how big of an economy exists for True Dungeon given that it’s so hard to have an opportunity to play it.

The second session?

Our group was less experienced.  We were awful early on.  We couldn’t figure out virtually anything and needed tons of hints just to have a chance.  Our rogue was a new player but supergood at treasuring, so that was a bright spot.  We finally started getting more competent at the end and even figured out a puzzle or two, including the last one, and nobody died.

So, TD is strange.  On the one hand, you can spend $8,000 to get a bunch of tokens.  You can cast multiple fireballs with the help of tokens.  You can be broken.  On the other, does it matter?  Your payoff is largely just getting even stronger.  I’d rate the most important things in a group being:

  1. Cleverness – It’s just more fun to solve puzzles.
  2. Roguemastery – More treasure for all is fun, and it comes from doing something rather than just having extra treasure tokens.
  3. Combat Experience – Being quick at shuffleboard.  Knowing what to cast when.  Having a ranged weapon.

Sure, better tokens make the party better one way or another.  But, I haven’t seen a pre room 7 death in a long time.

I look at tokens that are not absurdly expensive and think “I can be so much better with minimal expense.”  I also, however, think “Why am I playing this?  I’m playing this for the experience, not the experience points.  I like the randomness of equipment rather than being a Mr. Suitcase, as being a Mr. Suitcase for this game is superexpensive and unbalancing with others not so well-equipped.  I’m playing this once a year as I’m hardly going to fly out to a minor convention for this or virtually anything else.”

Also, I only do True Dungeon with Andy or Dave or other friends.  I’m not that clever, so I help little with puzzles.  I cast spells good but forget I’m sitting on three wands in my back right pocket and pay little attention to what other players do in combat.  I haul around absurd numbers of tokens I don’t use (scrolls, conditional magic items) or don’t understand what I’m supposed to do with (gear).  Does this sound like someone who should take it far more seriously?

I love collecting and find tokens to be somewhat aesthetically pleasing.  The transmutation possibilities are intriguing, though so many are so offputting because they are so damn hard to achieve without just buying what you need.  In other words, great concept, really annoying execution as it doesn’t allow most folks to partake.

That’s not necessarily a good thing.  Unlike CCGs, where I play with my suitcases of cards, I’d be sinking money into something with a twice a year payoff, if I go with other people, and where I mostly just want to observe other people being clever, other people critting at shuffleboard, other people operating their styluses to more treasures.

We leave the con after True Dungeon.  Another year.  A good year, if not great.  A year with some negatives that have some positives.  A year with a relatively low financial outlay, hotel being split three ways, no purchasing at exhibit hall.  An opportunity to spend some time with Dave – we used to game all of the time back in the Precedence days.  A year with no HoR sessions.  Going to be much tighter schedulingwise next year, one presumes.

Now, what’s this I hear about extensive character creation info for HoR4?


Flurry Of Woes

June 4, 2016

Addendum to KublaCon 2016:

In one of the V:TES games, I played Taunt the Caged Beast at superior.  Two vampires went to torpor.  I am the king of the world!!

I did play two pickup games of Shadowfist.  I got a Marauder Lord up to something like 11 with a Disintegrator Ray.  Two of us had Wall of a Thousand Eyes as our first FSS.  In the other game, the Hand Monkey deck kept having monkeys killed by two of my decks.  The fourth deck won, even after I spent one power to smoke four of his Dragon characters.

I played Flip City.  We did not get to the point where someone won off of 18 Convenience Stores.  It’s like a parody of deckbuilding games.  I have no idea if it’s fun.  Just seems overly chrometastic, which appears to be my latest general observation turned complaint.  Looking nice does not make for an appealing game.  You need an agreeable personality, too.

We are still playing Shadowfist regularly when people aren’t traveling on Thursday nights.  I’m not sure the game descriptions are that compelling.  I didn’t do a whole lot in any of our last three games.  In one I Wrath of the Monarchsed away a Mobius Gardens – apparently, have to run five Wrath in every deck, now.  In another, my Accupressure Masters just kept getting taken out and a couple got put into play with “We Can Rebuild Him”s.  In the third, my zenith was attacking with a Maverick Cop and an Old Uncle.  Game didn’t last much longer.  We were done by like 9:30PM after starting around 7PM.  Just quick games where not as much happened.  Other than the Fractured Soul on Zheng Yi Quan (Master of the World version) where the spirits were the only thing to stop me from winning with “mooks”.

I lost a really bad game the week prior when I saved a power in my pool and attacked with a bunch of “mooks” into a Blessed Orchard only to have that be the one additional power for a Thermobaric Explosion to go off.

Woe #1

I don’t know.  We seem to be having a fair number of bad games.  Maybe I need to put more control cards in decks, like removal, which is something I was saying week after week months ago.  I just don’t really care about stopping people from doing things, being more interested in putting funny characters in play.  But, that might be failing the social contract of playing to win.

Woe #2

So, the TV season ended.  It’s pretty sad when you are more into the ending of Legends of Tomorrow’s season than Flash’s or Arrow’s.  Wonder how Supergirl will fare on the CW.  But, I still have a lot of agreement with criticisms of the shows.  They all have similar problems.

A problem with Arrow and Flash is having the stakes be too high.  And, this is where we enter the relevance to gaming.

As a player, I want to care about what happens.  With a TV show, I have to relate to the stakes.  I can’t relate to what could have happened in Arrow or Flash within the contexts of those shows, so I didn’t care about the challenges.  With a game, something has to draw me in.  Sure, this ties back into caring about NPCs or locations or other aspects of the world, but it could also just be caring about what the villain(s) have done.

One of my weak points as a GM is getting the players to care about what is going on.  I think there’s quite a difficulty I have with building investment.  I too much swing from none to lots when I play.  Progressive investment building while still having fun stuff going on like blowing up mountains to burn off some extra energy is something it would be nice to figure out.

I don’t know.  I’ll have to spend some time thinking about how I develop caring about things to try to draw upon that to give my players things to care about.

Woe #3

Because of finalizing pledges for the Modiphius Conan Kickstarter, I have been looking at some of the old Conan fictions I wrote.  I really like some of them.  But, it’s Conan.  Dark has a time and a place.  I suppose a good number are publishable, though I don’t know how much anyone would care besides those who played and already saw the fictions.

Woe #4

Speaking of Kickstarters, I’m feeling overwhelmed with all of the gaming stuff I’m getting.  That’s amusing.  There are so many downloads from some of these things that I don’t know where to start.  Besides, I hate reading .pdfs for games – I find it unpleasant and slow.  I already stare at a computer screen all day at work.

When am I going to get hard copies?  Well, I don’t read those either, anymore.  I still haven’t read through Of Dreams And Magic, which I didn’t Kickstarter (and didn’t notice the last Kickstarter).

I want easy to read stuff.  When I’m watching TV or trying to fall asleep.  Quick, easily digested, entertaining.

… I guess I should go back to reading my RPG fictions.

 


KublaCon 2016

May 30, 2016

I’m not a fan of posting two posts on the same day, so I could have scheduled this to post tomorrow, but I won’t since the UC! post I made earlier today is only relevant to, I’m sure, a very small number of people.

I have become even less invested in local cons.  Because I usually commute back and forth to KublaCon, I don’t have to be there all weekend.  Much of my enthusiasm, actually, is to go to my favorite Chinese restaurant and get my favorites, though it seems to be always really busy these days.

I had work Friday, like a lot of people.  I went home and built some Shadowfist decks and realized I didn’t need to be at the con until noon Saturday to do anything I cared to do.

Saturday

After getting tan tan mian, I get to the con at about the perfect time, finding a close by parking spot on the street.  Why do I mention this?  As far as I’m concerned, the parking situation has been resolved and people should stop complaining about it.

Shadowfist classic.  Top prize – box of 7 Masters versus the Underworld.  How fitting.

Because, I have sucked in Shadowfist tournaments.  I may have won a game or two but was never a credible threat to win a tournament.  I decided to play coherent decks for a change to see if all that really matters is building the best deck possible, like how all other multiplayer CCGs are entirely about building the best deck.

I had won every game I ever played playing a 7 Masters deck (I had Kunlun Clan Assault in one or two other decks that didn’t always win).  That is no longer true.

Game 1:

Miguel (Virtuous Hoods/Proving Ground), Ian (Master of None), Earl (Purists)

I get a terrible start where I can’t really play any cards as I get a lack of 7 Masters resources.  Miguel and Earl fight a lot, balancing the table some.  I eventually can start playing cards, including a free Red Bat and a free Jade Willow.  I win.

Earl’s tiebreakers are crap.

Game 2:

Steve (Monarch Battleground), Miguel, Ian

Steve got lots of battlegrounds in play that I wanted to eliminate, he also got a couple hitters in play.  I kept playing hitter after hitter until I won.

Steve’s tiebreakers are crap.

Finals:

I convinced Earl to have a finals rather than a third round as I didn’t see any way I don’t win if there isn’t a finals.

Earl, Steve (7 Masters, no foundation *characters*), Ian

I get out strong, Monkey Fools the Tiger wrecks me.  Earl has a very weak early game, so it’s just me and Steve trying to cripple each other.  I get out Jade Willow.  She’s gone.  Steve gets out Jade Willow.  She’s gone.  Discerning Fire kept Steve in check by taking out multiple masters.

Steve gets out Ghost Wind.  We don’t have enough left to stop him.

To beat the Master, you have to play the Master.  I have won every game I have ever played with this broken faction except when playing against this broken faction.  And, I’m not that good at Shadowfist.

I pick up promos I didn’t have.  Yeah, promos.  Ian loves promos.  He so loves promos.  Promos are the best thing ever.  Remember, Disarray and Destined to Be is a bombo and should not have won me that Babylon 5 tournament to get me placed into Worlds.  Yesss.  You cannot combo two promo cards and make other people incapable of winning unless you play Dragonball Z or whatever.

Actually, I don’t play promo cards in my Modern decks because I don’t know which are legal.  I also largely don’t play promos at all because they aren’t organized to where I know where they are.

V:TES

So, the tournament ends and I play some Dresden Files Coop Boardgame that I just find really weird because it just seems incredibly limited.  All coop games are somewhat solitaire like, but the randomness in this game is so low, that this game feels like playing extremely fancy solitaire.  Like, you don’t need any of the actual rules and could just get a deck of 52 cards and play solitaire and it would be about as interesting.

Anyway, V:TES.

We had 8 people.  We still couldn’t play a tournament because people won’t commit to playing tournaments at cons in any semblance of making them meaningful.  Some guy left after the first round and we had 7.

We played four games.  Brad swept two.  I got the same number of VPs but didn’t sweep my two, so he won.  Promo cards for everyone and packs for table winners, which is kind of meaningless for me since the prize support is all stuff I own.

I did play my Ani/Nec/Trochomancy deck both games because it’s … fun.

I talked to a few people about the demo that was happening Sunday morning.  None of those people showed up for it.

Sunday

I got into a Slayers d20 game.  I was not all that enthused because I kind of just don’t care about most things, but it was an opportunity to play a RPG at the con.  The GM didn’t show up.

I hung out with Brett for his V:TES demo for hours, he did a demo, we went to have lunch.  I’m just not that enthused by rice cake.  I ordered stir fried rice cakes to try them, even though I know a friend of mine from China had ordered rice cake when we went there and I didn’t care much for that dish, either.  I did get the all important sesame balls rolled in crushed peanuts, which ranks up there with ice cream as an elite dessert.

It was unclear how many we were going to have for the Shadowfist Modern event, so Earl and I played some Star Realms while the others got started.

To be blunt, I hate Dominion.  I find it a bore.  I hate Thunderstone, same reason.  Lots of chrome for virtually no game.  Star Realms is actually a good game.  I’d rather play a CCG than a deckbuilding game, but it’s just what a deckbuilding game should be like.

Earl beat me in the two-player.  I won a three-player off of exactly enough damage.  I left off midgame to play in the Shadowfist event and my sub won the other three-player with a very Blobby deck.

Shadowfist Modern

Ian (Queens of Nu Gua), Drew (Lotus), Andy (Ascended Insurance Policy), Paul (Jammers)

What was funny was that my Daughters of Nu Gua were fairly easily blocked as many of Drew’s characters didn’t have magic.

I got three sites in play with little on the board.  Andy was struggling hard to play anything.  I put out a Daughter and Deadly Fansed her to take Drew’s Emerald Mine.  She didn’t die due to a lot of help from Medicinal Flower Garden.  I played a second Daughter and had event stoppage and Andy’s damaged Dockyard game me the win as Drew had just too little to clear it out earlier.

Same group, same decks.

I didn’t get out to a fast start just an efficient start with a Temple Guards and Butterfly Swords to burn for power.  Andy couldn’t play much besides sites that no one took, so he had lots of power but only foundations in play.  Drew got out three sites.  Paul benefited from no one being concerned about him.  Andy on four sites in play and power was a threat.  He could have made a bid for victory with Tears of the Crocodile but didn’t, knowing Drew had a bunch of character kill.

On the last turn, I pointlessly went for the win, knowing the table would stop it, but I Blade Palmed one of Andy’s sites to put me at 4 and everyone else at 3.

Yup, no character with fighting more than 4 in my deck, and I win my first Shadowfist tournament.  Here’s the lesson, kiddicos – great art trumps great cards.

Thanks to Earl for running events, Andy for playing in one of them, and everyone else who played.  CCGs are the best competitive games anyone has ever come up with – they should be played, even bad ones.

Monday

It’s Monday, and I never left home.  The KublaCon schedule was just bad.  It’s a bit … ironic? … that Kubla used to be ManaFest and CCGs only and the only events I played in were CCG events.

I didn’t hang out much with folks.  I didn’t talk newConan with Brad.  I just thought about how I could hit my dumpling place as often as possible and had ludicrously overpriced and terrible pizza from a place in San Mateo.

I actually like pizza, from chains.  I just don’t get how anyone charges more than the chains when pizza is the cheapest thing you can have someone else make for you that rates as food.

Grade?  I so don’t think grades even matter anymore.  What I want to do is often not available or is dependent upon people wanting to do pickup games at cons.  The schedules are just so not my thing, unlike Gen Con, where I would have played in double the number of events if I could have.  That I didn’t even play a RPG at Kubla was a torn signpost.

While V:TES has sucked more at other cons, that there’s no stability to how many people are around is really frustrating for having people get a chance to just play more.

I did however have some interesting conversations about CCGs because, you know, Kubla is all about the CCGs.

Magic.  I was doing my usual rant about how the draw one card a turn in Magic is what fails it.  I gave the example that paying 3 life to draw an additional card [in draw step, probably only once a turn] would have made it far more interesting, though it could also be argued that it makes it way more snowbally.  Really, even draw 2 cards a turn is a far better game.  Anyway, this would make life gain far more attractive.

I was talking to Brett and explaining some things about Precedence CCGs – B5, WoT, TR.  He thought the Shadow War mechanic was interesting only in reverse for V:TES.  Instead of making it harder to win, something like Antediluvian Awakening coming up to make everyone die.  I put out the idea of having it happen at 10 turns, then a second at 15 turns.  Of course, what makes V:TES slow is players not mechanics.  Either players who don’t take their turns quickly or players who build decks weak in offense or both.  In other words, everyone in our area I can think of.

The far more interesting thing to me is the discussion about redoing V:TES with no ousts.

My concept is that you get VPs for reducing someone’s pool below a certain threshold maybe to zero and you get VPs for torping vampires and maybe burning allies or maybe not.  You lose VPs for diablerie or burning vampires.

So, how does pool work if it can go to zero?  You constantly regenerate pool when below a certain level.  For instance, you gain pool when below 10, gaining like 3 pool a turn or something.  You gain VPs if you can reduce a player’s pool to maybe something like below 5, maybe more if you go to 0.

How do you win?  Most VPs.  Most VPs when?  Thought about time, but I don’t think time works.  Thought about a race game, like Babylon 5 and a bunch of other games, where 20 VPs wins.  But, that doesn’t interest me.  I think turns is interesting, if tricky.  Have a thirteen turn game.  Most VPs after thirteen turns wins.

Of course, the kingmaking in such a situation is rather problematic.  V:TES does a fairly good job of limiting kingmaking through its ousting mechanic.  But, it can really suck to not be playing for an hour while other people are.  Plus, this rewards beating people up.  Plus, this punishes people for burning vampires, which leads to an interesting assessment on the relative merits of permanent removal versus VPs.

Name:  Master of None
Faction:  7 Masters
Size:  40

7 Masters Cards (19)
Characters (12)
1x Ghost Wind
1x Gold Lion
2x Jade Willow
1x Monsoon
2x Mountain Hermit
1x Red Bat
2x Wah-Shan Clan Warriors
1x Wudang Monk
1x Wu Man Kai

Events (6)
3x Kunlun clan Assault
1x Monkey Fools the Tiger
2x Pao Yeh Pao Lo Mi

Sites (1)
1x Wudang Mountain

Monarchs Cards (3)
Characters (3)
3x Auramancer

Generic Cards (18)
Events (7)
1x Discerning Fire
1x Larcenous Mist
1x Pocket Demon
2x Spirit in a Bottle
2x Violet Meditation

Feng Shui Sites (9)
3x Dockyard
1x Martyr’s Tomb
5x Mobius Gardens

States (2)
1x Boundless Heaven Sword
1x Six Demon Bag

I think I could have played Boundless in one game but didn’t need to.  Mobius Gardens has to get changed.  I guess being changed to Limited is the fix, though that just means it’s 1-2 copies in every single deck ever.

Name:  Queens of Nu Gua
Faction:  Guiding Hand
Size:  40

Hand Cards (23)
Characters (12)
3x Chanting Monks
5x Daughter of Nu Gua
4x Temple Guards

Events (9)
3x Confucian Stability
1x Corners of the Mouth
1x Into the Light
1x Iron and Silk
2x Journey’s Reward
1x Rigorous Discipline

Sites (1)
1x Garden of Peaceful Reflection

States (1)
1x Bamboo Cane

Generic Cards (17)
Events (6)
2x Blade Palm
4x Violet Meditation

Feng Shui Sites (9)
1x Medicinal Flower Garden
4x Mobius Gardens
1x Puzzle Garden
1x Quanqiu Wishing Well
1x Temple of Celestial Mercy
1x Temple of the Angry Spirits

States (2)
1x Butterfly Swords
1x Deadly Fans

It’s even a Garden!!  The metagame is just ridiculous where it’s all about how many Mobius Gardens you seize.

By the way, I tried to give a new player a 35 card deck to play in the classic tournament as it was my simplest deck, and someone thought that was ridiculous.  I have run out of cards in games … when I play against my own decks.  Otherwise, may have happened once, but I don’t recall.

I just don’t get why anyone would ever want a deck bigger than 45 cards unless you like not knowing what you are going to draw.  Admittedly, I quite like decks that play randomly in what cards I get, but that just means I take out redundancy in cards.

This build has won every game it has ever played.  I never had a character with fighting greater than 4.