Origins 2018

June 20, 2018

I hadn’t been to Columbus in 20 years.  And, that trip to Origins was as a Precedence volunteer where much of my time was spent demoing the Babylon 5 CCG.  The RPG schedule was so boring I didn’t even try.

This year was for two things:  V:TES, True Dungeon.

Even the TD was limited, so let’s start … with Tuesday.

Tuesday, I go to sofa around midnight, not really sleep, and get up at my 2AM alarm.  Quarter to 4AM, Athena and Andy pick me up and we are off to Oakland.

Flights happen.  We arrive before 4PM in Columbus.  We wait a long time for the hotel shuttle, which is aggravating as I’m not sure I’ll make it to the 6PM V:TES tournament on time.  We check in.  We walk to Fabian’s, and we order a deep dish pizza.

V:TESing happens.  I may not have the starting players right in all of these rounds.  I knew some of the names when I was playing but have since forgotten.

Round 1:

Will (Sabbie 2 caps) -> ?? (Trem stuff) -> Mark (Summon History) -> Ian (HoS 3/4 toolbox) -> Jay (Nos prince/support)

As Mark said, I didn’t have much of a game.  I hung around for a while with potential answers to being rushed by Remnant of the Endless Storm, but it wasn’t like I was flowing cards.  Actually, I shouldn’t have gone in for the terrorism that is Outside the Hourglass and Domain of Evernight and just made some effort to block things, especially once I was never going to be a predator in the game.

Mark was not in a great position, but I got ousted and continued to eat pizza.

The pizza was not good.  I like Fabian’s well enough and they were good to us, but the crust was too dry, the cheese was overwhelming compared to the toppings, the toppings were very meh.  I’m willing to try thin crust, probably without cheese.  Then, Andy didn’t get a chance to eat any until it was coldish.

Round 2:

John (SB) -> Maria (Newjah) -> Ian -> Andy (borrowed FoS SB)

This was set up ludicrously well for me in that John kept continuous pressure on Maria, keeping her from dominating.  I got out a couple of Emerald Legionnaires, almost completely botched bleeding Andy for 3 with permanents on my HoS by playing Call of the Hungry Dead needlessly at superior rather than inferior emptying one of my dudes.  Drew a Blood Doll, pushed, killed Andy, ousted John after fending off attempts to keep him in the game, then raced Maria in the endgame where I played around Archon Investigation and could bleed for 11 or whatever on my turn with three HoS and Emeraldness.

Sometimes you sweep because it’s hard to mess up your position.

Finals:

Kelly (Pre/Obf vote) -> ?? (Mistress Fanchion doesn’t do it all) -> Ian -> Mark -> ??

I blanked on my predator’s name but should be obvious to anyone else being one of two women playing.  Grandprey was the same from round one, I read his name during the first round but forgot.

Kelly ran over the table as his prey didn’t have any game and his predator didn’t have enough intercept and Mark couldn’t get ally rush going fast enough.  I did survive longer than expected, but that just delaying tacticsed the inevitable.

Andy had already left since he wasn’t in the finals.

Wednesday

The day of more V:TESing.

Nobody expects …

Round 1:

Mark (Trem toolbox) -> Kelly (High cap Lasombra w/ Fort) -> Ian (Sea Pirates redux) -> Karl (Wolves Feed !Tor w/ Gerald FG)

Ambrosio takes an action, Mark blocks and ‘schrecks, I had an Anarch Convert out.  I debate what to do.  I mention the possibility of a deal, but I don’t know if Kelly was listening, so I eventually eat.  I play in the dark poorly by forgetting a way to reduce one of Mark’s bleeds and cycle a card and am ousted pretty easily and Mark eventually sweeps.

Just a not good game.

Round 2:

Ian -> Tom (Tunnel Runner) -> Jay (Samedi) -> John (THA close range combat)

I let Tom get a Tunnel Runner and Jay’s game sucks.  My Nadima does stuff but trying to police forwards and fight backwards and not be Pentexed does me in, eventually.

Next tournament, I decide to play the FoS SB deck with some slight changes because I was all about trying to simplify my tournaments.

Round 1:

?? (Una and DoC) -> Adam (!Brujah Undue Influence) -> Mark (5 discipline, including Dom, Nos-ish) -> Ian (FoS SB) -> Ben (borrowed Nos Anathema)

This was pure.  The sacred playing of numerous Delaying Tactics brought righteous glory to some involved.  Mark did hardly anything to me, Immortal Grapple twice in one fight and just hitting for one each time.  I kept getting vote damage aimed at me from other than my predator.

Adam and I dealt with the idea that Mark would go and I’d be unmolested until Ben was gone.  Ben was at 2 pool and had virtually no defense against my bleeding in his deck.  Angela Preston was Famed and in torpor.  Una tried to rescue, Anathemaed Una.  Ben gained 9 pool.  Adam and I talked about his going forward when he was near death and I was fine with it.  I did mention that I had enough bleed to reduce Ben to 1 in hand.  My top card would have been enough to remove Ben.  I played like two DT, Adam played like six.

Round 2:

Ian -> Karl (vote) -> Mark -> Ben -> Adam

My focus was on playing a table with four of the same players, so I didn’t care much about Karl’s deck.  More DTs.  More DTs.

I’m blanking on what happened besides more DTs, Ben calling KRC of 1 on himself and 3 on his predator and the only person displeased was his prey.  Seriously, I don’t remember how things shook out as I was just in DT nirvana.  I did DT, myself, to cycle.

Forgot my credit card at Fabian’s because I’ve never left my CC with restaurants before.  Ben helps me settle my “tab” (even though I got everything I wanted before tournament two) and holds my card for Thursday.  I should mention that my food was much better, in particular the tater tots from the sister restaurant were better than usual.

Thursday

Time to get serious … ly ousted.  While I had options for a tournament I couldn’t play the finals of due to True Dungeon scheduled for after the tournament is supposed to end (but won’t), I settled on HoS FoW as something fun that actually has any ousting power.

Then, I find out there’s going to be another hour taken up with a food break.  Burn.

Round 1:

John (Ass anarch vote) -> Kate (DoC vote) -> Karl (Art of Memory Dom/Obt) -> Darby (“fun” Bribes) -> Ian (Blessed Resilience pure HoS)

Darby kept referring to my bleed deck as an intercept deck.  Having no votes, I was not involved in the numerous discussions on whether to help Darby pass votes or not.  While Karl could theoretically bleed for 18 in one turn, his turns didn’t tend to be 18ish.  So, Darby often had lots of pool or gained back what he lost.  Kate is not all that experienced (we knew each other from NoCal) and probably overcomplicated playing Lily Preludes, as Darby didn’t get permavotes until late and John and Karl each had one (John’s one hurt him as his dude couldn’t anarch up).  John is low at some point, but a vote passes to give him lots of pool and that makes my game unlikely to proceed.

On turn two, Darby vote bled me for 7.  About 100 to 105 minutes into the game, John back ousts me with a vote as it also kills Kate and the game can properly time out at that point.

Round 2:

Ian -> Alex (IC stuff?) -> John (Trem stuff?) -> Alexandre (anarch) -> Karel (!Ventrue bleed)

I doubt my deck could ever play as smoothly as it did in this game.  I get out Erlik who gives me Mina on the same turn.  I bleed, I Rapid Heal, I Summon Soul, I Emerald, I … before the end, my prey brings out Rafael de Corazon, who becomes Legendary, calls Reins of Power, and votes 7 against … bring out Erebus to go to 2 pool.  Rafael gets by my two intercept with a vote and back ousts me to give a Dominate bleed deck a new prey.  Somehow, that worked for him.

Finally, we have True Dungeon happen.  I mean, sure, I had already done transmutes that morning and the transmute room folks were superhelpful for getting me out of the room.

Into the Shadowlands

So, I’m the one who used our patron code to sign up for this patron event.  No point in spoiling anything.  I did prove not useless with the first room puzzle.  I barbarianed to occasionally do damage, though not 60 at a shot like the rogue and there was one fight where I missed like every round with my +16 to hit.  Ah, high level play.

Respectfully, I didn’t find it that interesting.  One of the things that’s very clear is how really uninteresting TD combat is.  I want it to be challenging but also for there to be some context.  Challenging isn’t hard [foreshadowing alert, foreshadowing alert].  The problem I noticed more at Origins, maybe just because I hadn’t played in a while, is how you have no real concept of what’s going on in combat.  Did I contribute?  7% of the damage?  22% of the damage?  How do my choices matter?  At a certain point, if you win, the table just gets wiped clear of sliders and it feels oh so hollow most of the time.

I thought the event would feel more different.  Sure, there was metagamey stuff to rein in brokenness, but I couldn’t even tell whether that mattered.

Break time.

True Raid

While occasionally entertaining and probably much more so for those who 20ed their Death Dies, this became monotonous to me.  I liked what happened to spellcasters because it forced me to do something besides “Spellswap to Magic Missile, MEC, another 36 damage.”  I traitored and, thus, was the last to be slain.  I would have vastly preferred a different set up with more variety to the fights.  It just felt like an exercise after a certain point as victory was never going to happen.

I did something like 300 damage to Lorigorgon, 52 to PCs with my last two spells, 23 to all PCs with my last Burning Hands, had a bunch of spells rejected …, and it felt like it meant nothing.  Sure, I could have more efficiently used my Lightning Storms to do more damage, but it was more interesting filling out paperwork up until the point I was a traitor.  Actually, failing to hit in melee combat because my build was not built for anything besides casting and surviving was mildly amusing.

Andy had more to do as he didn’t have as many spells rejected and he survived a long time as a non-traitor.

We hit a pub near the hotel, which became the norm.  I had the stromboli, which was really a calzone, but I don’t terribly care.  Too cheesy for eating that late in the day, but it was good, otherwise.

Friday

Day one.  The proof is in the puddinghead plays.

Round 1:

Jay (ANI/THA) -> Ian (THA horde) -> Jesper (Nergal Beast) -> James (high cap Ventrue) -> ?? (POT/Dom)

I could have played this game really differently.  I could have played The Name Forgotten on Nergal before Unleash and Beast got out and could block it.  I let Jesper play his game.  He got the game win.  But, what confused me a lot was how little ability to survive James had.  I thought he would vote and fill up or bounce more or something so that he wasn’t taking constant bleeds from Nergal and Beast.

Jay was frustrated by my inability to go forward, but just because I brought out Hannigan and gave him DOM, then Muaziz and gave her DOM didn’t mean I could actually pressure my prey without Create Gargoyles, which Jay blocked.  Lot of bounce, not bounce, whatever at end.

Round 2:

Karl (!Tor anarch bleed) -> Will (AUS/Obf) -> Ian -> Martin (PRE bleed w/ AUS) -> Adam (ANI and …)

For a short time, this game was set up really well for me.  Martin had very little pool, Adam never got going.  But, as usual, I couldn’t finish and Martin got Adam, and Will got tapped out by Anarch Troublemaker and couldn’t use his bleed defense.  The endgame ground to a halt with Martin not wanting to go forward with my threat of bouncing, Karl somewhat spinning his wheels, and my being kind of impotent.  Karl contested Carlton and I should have bled for the edge rather than Blood Doll hunt.  Eventually, Karl double bounced and Archoned on the same action and I couldn’t deal with a load of minions.  Martin didn’t have any game by the time I was gone.

Round 3:

Elon (Baali vote) -> Pete (!Tor) -> ?? -> Ian -> Sam

This was odd.  I should have gotten 4 vps with how it played out as I could have saved Elon not once but twice, with the second time ousting Sam while Elon was at 1 pool with two tapped Baali.  My predator transferred low enough for Pete to oust him.  I had Carlton and Ponticulus right away and my predator’s first minion was … Stanislava.  But, I didn’t care.

Sam would bleed a lot for 1.  I bled a lot for 1.  Pete held on long enough for me to oust Sam but had little pool at that point and I had an impregnable wall with my ability to get to two intercept.

What made it odd?  Sam’s deck does like one thing.  Elon got into a position where he couldn’t do anything pretty quickly with just Nakhthorheb and Waters behind him.

N1 – Astral Bliss

Final TD event.  Even more important not to spoil this as many will be doing it for the first time at Gen Con.  There were good things about it.  I didn’t find it to be the best thing ever.  I preferred GC 2017’s Moongate combat.  A question, how interesting is up to the reader, is:  What do I actually enjoy about TD?  I enjoy other people being clever.  I enjoy the camaraderie.  I enjoy thinking about builds (but not so much writing them out as they tend to be very similar to each other).  I enjoy having certain tokens.

My build for this run, btw, was a ranged monk.  I went minimalist, even though my build was kind of more oriented to normal than hardcore.  My damage bonus was too low for hardcore.  I could fix that easily, but it would mess with the aesthetic of the build.  What wasn’t too low was my 39 hit points.  I liked feeling in danger and needing healing.  To play TD and be “Well, I’m down 40, but I’m okay.” is not enough tension.

I still had people use my melee stats, which were like +1/+1 vs. my ranged of +25/+2.  Part of the balance of playing at levels that aren’t that hard.  Fortunately, the six person group had a fighter who could consistently do 30+ to make up for my impotence and Andy’s druid was probably doing good damage.

Saturday

Day two.  Every cat has his day.

Round 1:

Kelly (Cybele and friends w/ Striga) -> Ian (my vampires have Obfuscate) -> Hugh (borrowed Summon History ally) -> Bob (!Ventrue Grinder?) -> Adam (Palla Grande)

The best thing about not having stealth in my first 31 cards is that I got to put out a bunch of permanents that nobody cared about and a couple of my Conceals got through due to the swarm factor.  I burned Ankara three times by the end.  One of those times was a horrible mistake, the kind of mistake that losers make, losers with blogs.  I burned a Renegade Garou with DBR.  I only really got beaten down by a Rock Cat after I failed to topdeck a third stealth card in the first 42 cards which would have ousted Hugh, though I could have swarm ousted Hugh with just my board if I didn’t trust in the heart of the cards.

Of course, my deck with all OBF vampires except one is barely running any stealth, only 22 stealth cards, so it’s understandable that I should have played smart and not like I just got embraced last week.  Not that I think I get Bob, but 1 VP is 1 VP more than 0 VPs.

Round 2:

Karl (FoS anarch vote) -> Jesper (Deep Song bleed) -> John (Trem toolbox) -> Ian -> Robert (Malgorzata and friends vote)

Karl survived longer than he should have, which got him a VP.  Jesper beat John down hard early to where John never had game.  John wasn’t expecting my deck to wake as much as it did, which meant he couldn’t lunge and I wasn’t terribly afraid of combat.  I got out lots of ranged weapons.  Anarch Troublemaker was rather important.

I Concealed Creepshow Casino in the endgame after Robert got 2 VPs, which Robert let through.  He also didn’t play around my weapons well.  Newer than most to the game, some better decisions and I wouldn’t have ousted him after I diablerized all of his guys right before time.  Also, earlier, probably could have played differently to get two easy VPs.  Learning experience.

Round 3:

Ian -> Alexandre (Vignes) -> Pete (Ventrue Grinder) -> Brad (FoS w/ Dom Corruption) -> Bill (PRO/Dom w/ intercept)

Even with my dispensing with cards that can provide stealth and with a Free States Rant crosstable, Vignes still took out Pete.  If not for that, I would have had two easy VPs as Alexandre wasn’t doing so great.  Meanwhile, I ignored Bill who tooled up with lots of intercept and Brad never felt confident going forward, so I eventually got worn down by bleeds in the endgame.

While I could be frustrated by how my Day One deck couldn’t lunge, what was different about these events is that I was actually capable of threatening my prey most of the time, with the one game of Nergal being a case where I think I just end my prey’s game on turn three if I choose to and end up ineffectual instead.  The plan of lowering crypt capacities and focusing on getting more minions in play seemed to work in general.  Now, the issue remains that with my banned list, there are a lot of ways to improve ousting power I don’t have access to, but that just means I embrace voting … because everyone loves voting.  Everyone.

For all intents and purposes, it’s pink lemonade time as I wasn’t going to play in the finals on Sunday and no more transmuting to do for TD.  To the pub for more lemonade.  I finally got the $4 double burger.  I was not surprised that it was a slider.  It was a very thick slider.  Certainly, I understand the price point.

Oh, speaking of food, didn’t mention my getting Tibetan dumplings (too chewy), brisket and rib tips (kind of overpriced for the quality in my mind), lamb curry with a lassi (lassi was quite good, rest was okay) from North Market, getting many smoothies from the convention center with my first Buckeye being really, really good and the other being kind of watered down, with the Strawberry Sunrise being just too pineappley.  Got food at the airport on the way back and it was pretty good and like $10 for a full size sandwich and a 20oz drink – I’m increasingly a fan of smaller airports.

Sunday

One more tournament I can’t win.

Round 1:

Ian (Indie Gargoyles) -> Mark (Nos Royalty Disarm) -> Peter (Baron something) -> Brad (Ani/Obt)

This was entertaining for how sad and pathetic we all were at ousting our prey.  Ferox rushed Sheldon.  Sheldon got torped.  Peter got Fee Stake: New York with Calebros in play.  Because of the recent forum post on vekn.net, I remembered the contestation penalty barons have, so Ferox had to empty Calebros in torpor.

While Mark and Peter got pool deprived to the point of it being laughable and more laughable, Brad just achieved infinite power.  I kept waiting for a crosstable Parity Shift, which got DTed.  Mark only ousted because Peter did a thing with a Famed vampire.  Mark and Brad stalled out in the endgame.

Round 2:

Darby (DoC vote) -> Robert (Malgorzata again) -> David (Summon History Inceptor) -> Alexandre (Malk anarch) -> Ian

“Darby, if I don’t oust you now, I don’t think I’ll ever oust you.  So, I’m done, go ahead.”  I, then, took a restroom break.  When I got back, Darby was ousted, so, as usual, I’m psychic … because I didn’t oust him.

David got a VP because somehow Alexandre just kept eating bleeds of four from Codex.  Robert got a VP because David’s game was impaired by Washes and Suddens.  I didn’t get ousted with four cards left and one untapped minion against Malgorzata, Oriandus, Polly.

Welp, that’s V:TES.  All things can be predicted at the beginning of every game and you’ll lose games because your grandprey tries to rescue a vampire from torpor.

On the way to the airport, Andy and I discussed my next deck construction method.  Let’s see how secret sauce works this weekend …

While no gaming event at Origins was great, I’d still say the overall experience was greatish.  The best part was hanging out with people better at winning V:TES than I am.  Better hotel next year would improve things.  Trying thin crust might be better, especially with no cheese.  Maybe I’ll even play a Dominate card besides Deflection in one of my decks, like, uh, Autonomic Mastery.

Andy really liked the size of the convention.  I really liked having a two minute walk between V:TES and TD, as opposed to rushing for a 15 minute hussle between hotels to make RPGs.  Still, Origins and Gen Con provide two very different opportunities for me, so I’d much rather have both be the norm.

Thanks to Black Chantry folks and Jay for V:TES events.  Thanks to Mongo for getting my transmutes done faster than they deserved to be.  Thanks to my fellow dungeonites for putting up with my dungeon demeanor.

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Breaks & Brakes

June 2, 2018

Now to transition into Origins mode, where I will metagame hard against antiSalubri and Samedi rush.  Might have to play Blood Brothers now that they have bleed reduction??  I figure take about 10 new decks to Origins, see if I can get two boxes worth (14 decks) for “variety”.

Before Kubla, I ran my skirmish combat session of Rokugan 1600 and it did not go as planned.  Rather than find the cast abstracted into assistance mechanics where I was hoping would make them feel like folks the party would find endearing, the party hardly used my table of NPC mechanics.  The skirmish rules were terrible for the set up, as the set up didn’t have clearly defined distances and everyone was on horseback.

Got into a long discussion on players and GMs not connecting on mechanical expectations.  Basically, I want people to do different things because doing the same actions over and over bores me, but the players don’t feel like they can judge the value in creative solutions to problems, and encounters end up being far harder (seeming) because nobody tries a literature solution.

I make up all sorts of one-off mechanics, and they don’t often work well.  Well, duh, they aren’t playtested.  A little bit of that goes a long way to messing with players.  Then, in this case, introducing both skirmish battle rules and abstracted NPC mechanics charts and a host of unexplained antagonist abilities.

Was it terrible?  It was just a waste.  Rather than add any depth or caring to the campaign, it was an exercise in murdering named enemies whose names didn’t matter to anyone.  Boring combat that came across as largely meaningless combat.

I’m going to try to focus more on personal stories and maybe actually try to build up to big set pieces rather than rush them on stage.  Plus, peasants and Yobanjin because everybody else seems to love … Yobanjin.

Following up from the last post and switching gears hard, Shadowfist has an advantage in just enjoying play over various other CCGs to me in that it’s less predictable to me.  Sure, a player can get locked out of a game due to insufficient power or lack of resources, but players can get nerfed hard when they get out of control.  Of course, I could argue that V:TES has an advantage over Shadowfist for me because I’m psychic and will know every last thing that will happen except half the things, so I can make informed decisions, where I mostly try to do something in the moment with Shadowfist and fail.

I need to get around to doing my 2018 True Dungeon builds.  Going to consider some metagaming for the Lorigorgon and Into the Shadowlands events.  Then, we need to decide what to pack to transmute some of our crap.  And, I should make sure I can actually find my ultrarares and other hard to replace tokens.

Not running out of time just this day but going to be running out of time soon if I don’t start actually prepping for a major event.  And, I need to write some adventures, including side adventures.


KublaCon 2018

May 30, 2018

Kubla went about what I expected.  That’s not a superior thing.  I was committed to running five events.  I had done essentially zero prep for the con.  I was going to have to be there Friday and Monday, where I didn’t particularly want to be there Monday and didn’t want to be there Friday.

See, besides having a job where management doesn’t get specific ahead of time about leaving early going into holiday weekends, Memorial Day Weekend happens at the end of a month, which is right when I’m focusing on my primary reporting output.

Friday

I hope to get home early enough to nap because I’m old and I figured I would get less sleep than normal.  That didn’t work.  I picked up V:TES, Traveller, L5R 4e core book and headed up to Burlingame.

I ran my V:TES event which was talking to someone who had never played and probably still hasn’t and playing a couple of games with two people I don’t often see.  That’s actually a primary benefit of going to cons.  I may not game nearly as much as I used to, but I don’t have to con to game.  I do have to con to see a bunch of people I used to game with.

I forget to take my Black Chantry cards to the con, losing precious talking points for building brand new, heretofore discomprehended decks that will inspire our insect successors until the Sun reddens.

Saturday

I’m unsure I’m running something at 9AM.  I end up running a HoR mod for three people who know what HoR is plus a deadhead.  It’s okay.  The mod is amazingly lacking in material if you skip the inn.  It has an amusing monologue.

Anyway, food time afterwards.  By the time we get back, I have to run a 2PM mod for people who aren’t invested in HoR.  It seems to go reasonably well.  I eat some.  By the time I’m getting together with Jeff to get dinner, I have just finished lunch.  By the time I finished my Shanghai Dumpling Shop food, we drive over to Shanghai Dumpling Shop for food.  Why couldn’t the tan tan mian and lei sha tang wan be as good as they used to be?  Why?!?

Jeff wants me to play Lords of Hellas as a reference point for our designing a game we’ve talked about.

I understood the point.  Now, I didn’t want to play a 3 hour game at 8PM because I knew it would not go well the next day, but here are some pros and cons:

PROs

Turns can go quick.  It’s a game with a variety of things going on that you can play fast enough for people to keep engaged.  Multiple paths to victory does allow for interesting possibilities.  Players never seem out of the game and can come back.  Jeff has played a number of times and he finds that most players have a chance of winning.  While I prefer a pure mythological aesthetic, good aesthetics with pretty minis and play pieces.

Every game I’ve ever played of Lords of Hellas, I’ve ended the game with a Strength of 1, had multiple Blessings that rewarded hunting, and would have won off of the usurp action even if I didn’t win off of hoplite beatdown.

CONs

Your turns are kind of vaguely explained.  Your hero doesn’t have enough to do, though I ignored quests to the point that I don’t even know what the ones in play required, so maybe that was an option.  I don’t find hunting interesting mechanically.  Seems to be a game of lots of holding someone back from winning off of a third monster too much of the time.  Praying is not fun … when you don’t get to do it.

Every game I’ve ever played of Lords of Hellas, I started the game with no priest making, didn’t get a priest on my second turn, nor on my third turn.  Meant I could ignore injuries, of course.  I felt completely outclassed in terms of abilities, where my massive army didn’t assuage my ability envy.

Sunday

I sleep in because I can.

I arrive before the 2PM HoR political interactive we are running and find out which NPC I’m playing.  It doesn’t have that many players, which might be a good thing, where there was good diversity of clans.  It went fine.  Andy’s borrowed wig worked well.

I remain convinced that LARPing isn’t my thing as I find them tiring.

Finally, I get to play in the only event I played in.  Shadowfist Modern.  We were going to play with time limits in such a way that we could play a bunch of rounds.

We played one game in the tournament.  One, 3.5 hour game with four players.  The winner left and we played two pickup games of three.

The tournament was a good game.  It wasn’t fun.  None of the games were, though the third game had an amusing ending for me.

In the tournament, I got characters beaten down constantly, with my first hitter getting toasted as it was coming into play and another hitter getting toasted, this was after I discarded multiple hitters at the beginning of the game in order to get the two mandatory resources required to play Shadowfist without the GK house rules.  I would have decked, after Earl decked, as I had zero characters left in my hand or deck when Ray won.  Sure, I had chances to win, but they were pretty terrible chances and my experience with tournament Shadowfist play is that it often involves removing someone’s ability to win without the remover winning, which is just all kinds of antifun.  It’s like playing against rush combat constantly.

In the second game, which was a “20 minute” game even if it probably lasted longer, I had my first hitter toasted as it was coming into play and never played a character with cost above 1.

In the third game, I discarded a bunch of cards on the first turn and passed.  I discarded a bunch on the second turn and passed.  I discarded a bunch on the third turn and passed.  Maybe the fourth turn, maybe the fifth, I played a FSS and an Arcanomoth.  In the end, I Information Warfared my predator’s Abysmal Wyrm into my Manufactured Island which got replaced with a Gambling House and intercepted the Wyrm with … (playing Architects) … CHAR.  I then attacked Eagle Mountain for the win.

See.  I think the L5R LCG helps show, if not conclusively showed, that I’m really a multiplayer CCG player at this point because I don’t care about results.  I care about card interactions and making good choices.  My two opponents both failed to have anything to do for a while in that third game, then ended up wrecking each other to stabilize the game long enough for me to even participate.  While I might have made a good decision or two, that’s about all I had time to do in a game where both opponents were spent because I didn’t play half the game.

Sure, having chances to win is crucial to playing an enjoyable game, but it should come about due to good decisions and interesting card plays, not just because you are so pathetic no one cares what you do.

Monday

Get in early for my Traveller demo.  Show a bit of Traveller to those who aren’t familiar.  Build a deck and play Andy’s piracy deck.  I’m at 15 VPs after three rounds.  On round four, before I go to 19 VPs, he bankrupts me.  Just vicious play along the lines of what I’d expect competitive play to be like, where the contract deck and the attrition deck race and race fast.  More comments about this in the Traveller forums when I get a chance to post there.

Hit the donut shop for a burger.  Burger is pretty good.  Well, the onion ring and bacon on it helped a lot.  Once upon a time, Burlingame had some of the best donuts I’ve ever had.  I’m not sure that’s true, anymore.

Watch the Rockets/Warriors game.  I should never gamble on sports (except NFL, where I’ve only ever won money in Vegas) as the Warriors didn’t win by 25, like I expected.  Well, at least we got the finals every middle-thinking person wanted.

As an aside, no, not about His Airness versus the King, even though I’m a fan of both, nor about superteams crushing when they bother to remember that they have far more talent than anyone else or whatever, this season has been terrible.  I don’t mean the results of the playoffs, which ended up exactly the matchup I wanted in the finals.  I mean the season has been terrible.  So many stars or key players going down with injuries, sometimes right in the middle of conference finals.  Horrible playoff games where one team eviscerates the other only to be counterviscerated in the next game.  Were some bright spots, like Utah and New Orleans.  Then you have what fans call “awful coaching”.  Because everyone knows fans know more about how to play and lead teams than players and coaches.  Still, just ugly ball much of the time I bothered to catch games.  The high scoring potential of modern play with the frequency of three-point shooting probably does lead to more variance of results, but it’s the “could you just run some offense instead of holding the ball?” that gets repetitive.

Aftermath

I ran two events for games I care about with sparse attendance.  I played all of one scheduled event.  I played a game that I’m probably fine with starting at nearly my bed time [la-…].  What used to be my favorite restaurant isn’t nearly as good as it once was.  The days of great donuts seem to now require getting them near work, where I’ve never bought a donut at the donut shop but have bought dozens of sandwiches.  I had to drive up to the con on two days I had little interest in attending.  My one play event involved three bad games.  I didn’t see one of my friends at all and seem to be growing more distant to people I used to game with often enough.

Was it awful?  No.  It was about what I expected.  Too busy with no time to prep or to appreciate anything.  I already knew SDS’s food quality had declined.  Casual Shadowfist is far more fun (when people don’t steal your power).  Positive thinking might have led to more positive results.

Of course, I could put this in perspective.  Memorial Day isn’t just about gaming and basketball.  If suboptimal gaming is the worst problem in one’s life, going strong at first world probleming.  The car engine didn’t explode even though I ran low on oil and had to top it off.  No speeding tickets.  No muggings.  Didn’t lose or break the laptop.  Still able to walk up and down stairs at my advanced age while carrying 35 pounds of gaming stuff in backpacks.


Jinn Con

May 6, 2018

Gen Con event registration was earlier today.  I got into everything I signed up for, which is pretty normal as my wish lists are Heroes of Rokugan heavy, even more so this year, with my esoteric RPGs not even as popular as previous years.  According to my friend, we got into all of the True Dungeon events we wanted, which involved lots of late night sessions, which is probably how that worked out.

Speaking of previous years, I was doing some house cleaning and found miscellaneous items from Gen Con 2005 and 2006, including a disturbing number of Steak & Shake receipts for the same transaction (#258, not to be confused with the receipts I found for something like three other transactions that year).  I have both program booklets.  One year, we stayed at the Omni and it was like a total of $160 a night after taxes.

In 2006, I played:

Puritan Dogs in the Vineyard

Brawny Thews (Conan d20)

Rescuing the Dead (Armageddon RPG)

Bonfire of the Vanities (Four Colors al Fresco)

Work Sucks (Hunter: The Reckoning, probably the hotel game where a vampire convention was going on and I was playing a chef)

The City of Lies (HoR2)

HoR Open

Serenity 003: It’s Been a Pleasure (Serenity RPG)

Escape the Spider Cult (not writing the whole title, True Dungeon) x3 (three tickets, think that was the year Bernie went)

Escape the Spider Cult x3 (I don’t think we did the same adventure twice …)

Ten events.  That makes sense as I think of Gen Con having 11 slots, 3 on Thursday, Friday, and Saturday, 2 on Sunday.  In recent years, I no longer leave a hole in my schedule as there are far more things I’d like to do than I can schedule in the paltry four days of gaming that GC provides.  Would need like six days to have a leisurely schedule of three games four days and two games the other two days.

Speaking of 2006, I also found my invitation to an April 1st birthday party.  A birthday party for a 90 year old Japanese woman.  I went to it.

I found other amusing things.

I seek the ninth level of power and, maybe, an inexpensive hairbrush.

I say this as an elf.  I have worked with reindeer for years.  I’ve driven a reindeer sled to work for the last eleven years.  They are the dolphins of land animals.  They speak English!

After all, you can’t spell slaughter without laughter.

You think you the first barely legal chick to tie me up and try to eat my friend right in front of me?

Ah, the good ole days, when I used to gather quotes to use as email sigs.

Speaking of sigs …, er, speaking of L5R home campaigns, I ran session two of Rokugan 1600, The Northern Front.

Session zero was March Unto Death.  Session one was Briefing, the heavy in what’s going on session before a quick rescue mission.  Session two was Tonic & Jinn, a vignette heavy session to give more opportunity to engage individually with NPCs, where an assassination attempt was foiled by two non-blind PCs.  Though, Jinn Toxic or a variety of other variants would have also worked.

Our window to play is short, as we use weeknights.  That means I need to prepare to only cover sections of an overall narrative.  Still heavy on explaining and light on activity, but we will see if next session, which involves mass combat, will feel more vigorous.


DunDraCon 2018

February 20, 2018

Do I just keep saying the same things as if we are in a chronic hysteresis?

I don’t think I’m going to come across as chipper in this post.  I can’t be mister positivity 100% of the time [… uh …].

I’m not as engaged with local cons.  When you ponder which DDC’s were more memorable out of 20+, it’s not like there isn’t a been there, done that aspect to it.  Why don’t I feel the same way about Gen Con when I play HoR a lot and may end up playing the same systems over and over, like Four Colours Al Fresco for a while or Feng Shui or whatever?

Because in person play of HoR locally is very different from in person play of HoR at Gen Con, for instance.  At GC, you get the core players and people who put thought into metagaming the campaign, even if it’s just deciding how to form Battle Interactive tables.  I’ve never played any 4CAF outside of GC, nor any Babylon RPG, etc.

KublaCon is more interesting to me from a gaming standpoint because I get to play card game events that don’t exist outside of the con, e.g. Shadowfist tournaments.  Have to defend my title as Classic Champion for the sixth largest economy in the world this year, for instance.

But, let’s get back to DDC.

No hotel this year.  While I didn’t mind driving back and forth in the moment, I needed a break and DDC wasn’t much of a vacation.  Now, my first vacation of the year is coming up soon …  At some point, get on topic.

I skipped Friday because, sincerely, I’m not in the mood to game Friday nights at cons after being at work much of the day.  It’s just a desire for a mental break.  Now, I’m willing to game if there’s something I’m particularly interested in playing, but there are few things I’m particularly interested in playing.  Again, RPG events may sound good, but I’ve had the spectrum from amazing to atrocious, from excellent to bad, from solid to mediocre, unforgettable to forgettable.  I am more likely to enjoy playing than thinking about the possibility of playing.  It’s like how I have no problem working out but hate thinking about working out so I hardly ever initiate the exercise.

Also, I don’t think my friends and gaming associates realize how little I have always been interested in quick games or pick up games or whatever.  I invest in certain games (or types of games) and want to play those a lot, and I play what other people want to play that doesn’t feel like it will be a drag.  I’ll demo games I haven’t played, but I don’t go out of my way to do so unless they have a hook that is extra hooky for me.  I’d much rather talk about a game that interests me or even hear someone’s review of a game that doesn’t interest me than play filler games.

Saturday, I get in a bit after 7:30AM and find ample parking at the hotel.  I get my usual breakfast from Bagel Street Cafe of pastrami and swiss on a poppy seed bagel (because they don’t have the bread rolls baked yet) with a large peach smoothie with whip cream.

Bagel Street Cafe.  It’s a chain.  I don’t think I’ve ever been to one other than in San Ramon.  There’s one in the shopping center where I get my hair cut and I’m not entirely sure where it is.  Yet, conwise, I’d be happy to eat twice a day at the place with the occasional dinner somewhere outside of the adjacent shopping center where I can get a burger or fish and chips or whatever.

I show up like 8:30AM for my 10AM Traveller demo.  Try to work on my piracy deck for a Developer’s Corner article on travellerccg.com and fail to make much progress as people are already showing up to demo the game.  Demoing happens, with Jeff leading.  It’s only 2 hours for the event, but we continue demoing for another 2 hours.  Then, food, or, as I like to call it, smoothie number two, berry [blackberry?] smoothie this time.

Saturday night is V:TES, which is a couple of games.  We call the second game after my Hermana Mayor deck has gotten a VP from my prey’s Anarch Revolts and ousts a second player, while my grandpredator finally stealth bleeds out my predator.  The first game was a spin on Hatchling.dec where I had .5 VPs at time and 3 VPs playing the game out with Arika as my predator and my Aus/Pre/Vic bruise bleed deck as prey.  Sucked up a bunch of Starvations of Marena, but my prey decked.

Not home too late … if I wasn’t old and decrepit.

Sunday, roll in an hour later as I didn’t get out of bed at 5:20AM to build decks, like I did on Saturday.  Get the strawberry smoothie and am pleased with it, as well.  Which to get Monday?  Which?

Demo, similar structure, different people, at 10AM.  Then, tournament time.  Time for ruthless beats.  Time for glory, honor, status, and swag.  Except, I’m one of the guys who made the game, so like none of those apply.

Match 1:

I’m playing against a precon.  I’m not winning.  I then have a crazy complicated turn after having relatively straightforward turns earlier.  Oh, I’m playing my Prepared Scout deck from my website article, with a few adjustments to the crew and maybe one or two other cards.

I have a Body Pistol in play and shoot Rika Honami.  I Freelancer Flint into play and jettison her.  I have played a SureShot Missile Turret and Just a Little Longer … another SureShot Missile Turret and I Glitch one of my Turrets to reuse it so that I do 6 or whatever damage as a pirate to bankrupt my opponent.  May not sound that intense, but I think also Freelancered another crew in play for some reason and used my Starship Graveyard to get back one of those Turrets.

As usual, I was virtually bankrupt myself.  A Scout may always be prepared, but this Scout is always poor.

If I hadn’t taken out Rika, he might have completed his contract and won.

Now, I think I only won – not because my constructed deck was the wasp’s elbows – because I understood the game far better than someone who just started playing in the Sunday demo.

Match 2:

Paired off with another 1-0 player, some guy named Jeff who has played the game before.  This was a very casual event due to people kind of getting in late and not being quite sure who was playing.  He got out to a lead.  At a certain point, he was up 13-11 in VPs.  Then, his friend showed up who was planning on playing and took over.

On the penultimate round, I went for a big contract to try to get 6 VPs and win.  I got 5.  I had numerous ways to get 6, but I had two cards left in my hand and none in my deck and didn’t have the money to play both cards or play one and use my Luxury Suite for the 20th VP.  I was ready to concede as I thought that round was my only chance, as bankruptcy or my opponent getting to 20 seemed inevitable.  With one card left, we went to the next round.  I used my last card to jump to a cheap survey contract.  With zero cards in hand or deck, with two crew who would have been jettisoned if my opponent had not healed each for one damage for amusement value, I scored three more VPs and my opponent got stopped by my deck that doesn’t actually interact hardly at all with my opponent (except when I can pirate on the last round for the kill) because he didn’t choose to gain Survey with the Empress Marava Far Trader during the resource phase and my last complication play was Electro-Magnetic Interference.  Of course, if he had pirated me, I was dead.

In other words, if Jeff had played the game out entirely, he would have been 2-0 instead of me.

At this point can make a point by pointing out that knowledge of games is really helpful in games that aren’t luckfests of lucksackiness.  Many, many plays could have prevented me from winning, but, when you get dumped into the middle of a game that you aren’t particularly familiar with and are playing against someone who helped create the game, sometimes you don’t win.

Match 3:

During the second round, I had more than 30 cards in my discard pile.  In two rounds, I played or used about two-thirds of my deck.  That’s some two legit two spit right there.

I outraced my opponent who didn’t have enough ways to stop me from gaining VPs.  He had a slow start and was way behind and only because I do a great job of getting close to bankruptcy did I manage to get to 21 VPs with only a couple of cards left.

My intention is to write a “takeaways” article for our website.  An obvious takeaway is that knowledge of the game matters.  And, this is good.  It shows we came up with a game that rewards things that should be rewarded.

Another takeaway is that the precons are fairly playable.  Only one other player built a deck and he was 0-2 after two rounds of playing against precons, finally getting his piracy deck to work in the third round.

Went to dinner at a Cajun place and I got boring Cajun Burger since I was in the mood for a burger.

At one point, Brad and I were talking about FCGs versus VCGs.  We are VCG fans.  Do I go into a rant now?

I guess.  It seems gratuitous to rant in a separate post.

VCGs are better.  Here’s why.

Complaint number one:  I don’t get all of the cards when I buy random packs.  If you want to get complete sets, go to eBay to get complete sets.  If eBay doesn’t have them, reach out to the publisher or the player base and offer to buy complete sets.  Meanwhile, without randomness, you lose sealed play outside of “duplicate”, draft play that is remotely interesting, and you even lose any interest in opening up any product since you know exactly what will be in there when you do.  Well, okay, *I* lose interest in opening any product.  As much as I often feel bad opening up boosters for games where I need copious numbers of certain cards, I also find it interesting to occasionally crack a booster, though more so with Magic where I don’t own all of the cards already.

Complaint number two:  VCGs are too expensive compared to FCGs.  If you are the type to buy three core sets of L5R and be satisfied, you aren’t playing a CCG, you are playing a boardgame with customization.  You may feel differently, but that’s the way I feel.  I consider the correct number of L5R core sets to be minimum 18.  Every three core sets allows for two decks (with extras, of course).  So, 18 core sets is 12 decks at once (in truth, slightly more because you will avoid splashing too much of the same thing because you crave variety).  I’m a card flopper, 12 decks is a norm.  I range from 7 decks to 22 decks built at once for most card games I play.  I think I have around 20 Shadowfist decks built at the moment, about 12 V:TES decks (not counting decks for my limited collection experiment and the like), and only 4-5 L5R decks because I’m not taking L5R seriously yet.  Not that it’s a fair comparison because my Magic decks are almost all Type P decks, but I have about a hundred of those built.  Amazingly enough, 18 core sets is like $600-$700 plus getting like three copies of each expansion pack so that you have nine copies of every expansion card costs more money, though only nine copies of cards sounds rather low to me as some of those cards may go in every deck.  Then, if you really aren’t into being able to build every deck possible for a game, like I am, pretty easy to play CCGs for free.  Want to play Magic for free?  Just ask people for their extra commons.  Want to play V:TES for free, find me and I can hand over a thousand cards.  Will you have exactly three copies of every card for a three card limit game?  No.  But, I imagine the only need to have such a collection is for tournament play, in which case can just borrow a deck.  CCGs are about infinite variety.  I embrace that.  Hard for me to get into the mindset of only wanting to have like a thousand cards for a game, even if I’m also willing to play card games with only like a thousand card collection … up until the point that I end up with 20,000-40,000 cards.

Now, obviously, not everyone approaches gaming like I do, which is probably why I have this blog and not everyone who plays games has this same blog.  I mean, look at the market – we never considered putting out Traveller as a VCG because I’m in some sort of minority based on visible opinion.

Get home early, watch some Olympics because freestyle skiing halfpipe qualification is interesting.  Land high – ooh, not that high.

Monday is the key day.  The day that doesn’t involve showing people how to play the greatest card game, no, the greatest game ever possibly thought of in all of the multiverses in all of time, even the funky nonlinear time(s).  Monday is the day I decide to go with the berry smoothie again.  Monday is the day I fail forwards …

Brad is running 2d20 Conan.  For most of us, this is the first attack, the Pictish Frontier of Conan play, the day that ole Ian forgets to bring the character sheets he has been carrying around all weekend.

Character creation is involved.  Already, the suffering.  Plus, certain people, who shall remain nameless until I out him, did not back the Kickstarter and, thus, we are trying to learn how to play with four players and two core books.

Spoiler:  we didn’t like the system.  Now, we (most of us) played Conan d20 for like 9 years.  Sure, it wasn’t perfect [see blog posts for mini rants], but it wasn’t hard to jump into.  This was just hard.  For some, the dicerolling wasn’t clear.

For me:

Antagonism

I read a long thread on rpg.net about Conan after I got home.  There were posters who talked about how antagonistic the game feels with Doom Pool uses.  I felt that in my half a session.  Em, we didn’t finish an adventure because Brad got tired of trying to run the system and it was close to the end of the con.  Now, I can’t say I’ve never felt like a GM was shutting me down when I wanted to do something, and maybe the adventure in the book just sucks, but I felt like there was way too much preventing us from doing things, which seems like the opposite of what narrative mechanics are intended for.

Complications

I grew so tired of these right quick.  Because geniusness also can include overlooktheobviousness, I didn’t realize until our postgame analysis that the reason rolling 20’s comes up so much more often than d20 is because … er, 2d20 is twice as much as d20, while 3d20 is like more than twice as much as d20.

Fail forward, “yes, but”, complications – all of these strike me as actually getting in the way of just playing a game.  They put more pressure on GMs and players to justify mechanics rather than just ad hocing on the fly as you are freewheeling … okay, okay, I’ll hinder myself.

Gamistier Than Thou

I’m going to pummel this live donkey in another classic gaming rant.

Narrativist mechanics aren’t narrativist – they are gamist.  Because, pssst, let you in on a secret that nobody else can possibly derive – mechanics are gamist.  “But, old, decrepit, get off my AD&D 1e lawn dude.  You don’t understand gamist/simulationist/narrativist.  You are going to be defeated once I enlighten you to the true RPG metaparadigm whatsit.”

The more you mechanize a game, the more the focus of the game shifts from story to mechanics.  This is why I don’t like crunchy systems.

Before I forget, let me tell a story, like old, cranky people are wont to do.  When Origins was in San Jose, I attended and I was introduced to Immortal: The Invisible War.

I played two sessions run by Ran Ackels, who some of you may know as the guy who created Immortal.  I retain, in my feeble memory, a recollection that the way he ran these games was “Roll a die [d10], and I’ll tell you what happens.”  That is narrativist play.  Dice exist to give some level of randomness to short term results; as the party succeeds or fails at things in the short term, the long term is adjusted.

They don’t exist to be an economic engine.  Momentum, Doom Points, Fortune, Complications are all mechanisms for having players and GM focus on and manipulate mechanics.

Do I hate Fortune?  No.  It’s obviously related to Bennies in Savage Worlds which I do pretty much hate (slightly).  It reminds me of Fate Points in d20 Conan, Hero Points, and their ilk, which I actually like.

You know what else I like?  When we played oConan, we got ladybugs (reroll for you) for writing fictions/session reports, spiders (+2 to roll) for bringing food, arrowheads (reroll for anyone, including NPCs and antagonists) for extra effort.  Are these gamist in the way trying to maximize Momentum or trying to build Fortune is?

No.

They are modifications to existing rules, whereas Momentum is a subgame.  This was my problem when I was exposed to Fate.  I felt like Fate was far more gamey than d20.  You do things not because you want to but because the *mechanics* of the game reward you for doing them.  I’m now playing a game of manipulating mechanics rather than playing a game of seducing the immortal witch (“failed Diplomacy, reroll, reroll”).

Do I hate Doom/Momentum?  *shrug*  Maybe.

Accomplishment

Fail forward is, in other words, succeeding.  If you can’t actually fail at whatever the adventure is supposed to be about, what sense of accomplishment do you get?

This is a tricky topic that I’ve touched on before – the topic of players feeling a sense of accomplishment.  I worry about this when running systems where you either succeed at die rolls or fail at die rolls.  Because I can’t escape the epiphany that what I enjoy as a player is feeling like failure was possible but not actually failing, so accomplishment is an illusion of perceived ability to be disaccomplishmentary.

In oConan, we failed.  Oh, we succeeded fairly often, at times because of pulling a reroll out of our gamebags, at times probably because we weren’t doing something all that difficult, it just seemed difficult.  But, we also straight up failed.  We ran away from demons loosened.  We ran away from Pict harriers.  We Fate Pointed to be found on some island beach or in wreckage at sea or whatever that I no longer remember.

And, in seven years of one campaign, things moved forward and stories were told and retold.  This is what the intent of these narrative mechanics is – stories move forward with setbacks until you climax [sic].  But, you don’t need that in any given session.  You can get that across sessions to where a campaign isn’t some exercise of fudging [ha] results.

Why give power to the dice?  They already hold players’ pathetic little minds within their sway.  “These dice suck, I’ll go get other ones.”  “Don’t roll the GM’s dice.  They will curse you.”  “Look at how sparkly my dice are.”  “I always fail Honor Rolls.”

2d20

I don’t dislike the system (the part of the system that doesn’t involve Momentum, Doom, or Complications).  Though, I’m trying to figure out how you can build a functional sorcerer in the beginning, which I guess I could go to the forums and read about.  I just find it incredibly clunky and extremely gamey.  Just the fact that PCs get to decide what order to take actions in is itself gamier than rolling initiative.  Yes, it is.  It becomes a subgame, and the more subgames you have, the more game you have.

There’s also way too much emphasis on equipment, with a lot of equipment being obscenely expensive.  I bought a bow and that used up all but one of my gold.  A crappy bow, by the way.  This was something d20 did really well – outside of primary weapon, equipment was something you hardly paid any attention to.  Sure, armor could be good, but armor could also suck.

I might get used to the economics of the subsystems of Momentum and Doom that are built into the system.  I’m not sure I’ll ever think they add value to playing, but rewriting the game to take them out is a waste of time, when we could just go back to playing d20 or I could homebrew another Roll & Keep variant.

So, yeah, DunDraCon.  It was good.  Traveller isn’t perfect but playing Traveller gets me thinking more like a player of the game rather than being in developer/designer mode.  I think about how the game has all of these cards that you want to play but can’t at the same time, which seems positive.  Conan was something worth doing even if it wasn’t nearly as fun as our old convention sessions tended to be.  I got to talk to people.  I had four smoothies in three days, though the waistline impact is not a victory.

If only we could get more Traveller cards to the people who are enthused about playing.  If only I was a beam of sunlight reflecting off of a unicorn’s horn during a musical on Christmas Eve.  If only I remembered to pass the character sheets to Brad before Monday.  If only I could remember what else I wanted to write about so that I could get to 4000 words in this post.


The Best of … 2014

December 31, 2017

Our annual exercise in calling out what was notable from three years prior.

January

[Classic] Yu-Gi-Oh! meets V:TES [10/19/2002]

I never got much response to this as an email or as a blog post.  Every time I read it I’m reminded that sometimes I entertain myself in profound ways.  Lot of times I only write somewhat along the lines of what I want to; this is a case of writing just the way I wanted to.  This and old tournament reports help justify the [Classic] posts.

Is it better to watch episodes of YGO! first or read this first?  Note that I don’t think you need to know anything about V:TES besides that it’s a card game for this to have some level of meaning.

Might, Right, Or Contrite

I don’t feel strongly about this post, but, given how popular my L5R mechanics posts are, this seems like one that the 4e players might want to take a look at if they haven’t.

February

Core-Tier

Profound?  Not so much.  I didn’t analyze courtier schools as much as analyzed them for my own interests, which has little application to others.  However, I did settle on my two HoR4 possibilities being a Miya Herald and an Asako Loremaster, with the latter maybe being a better choice in hindsight and the former working adequately.

Finish Line

A callout because I don’t think this got a lot of attention, though I may have lost so much of my old V:TES audience that anything V:TES is not going to get as much attention.  While I didn’t aim for solutions to other people’s problems, I thought I did a good job of pointing out reasons card floppers seem to struggle building V:TES decks more than they do other CCG decks.

Btw, while I’m fine with V:TES continuing as was, if I were going to reboot it, card limits.  Card limits produce a far more digestible game.

Orccon 2014

I was really getting to like how California decided to play with each other.  The reason to highlight this post was not only because it was a last hurrah of sorts but because it’s good balance for me to point out when I suck, even when it doesn’t involve wandering around Berlin.

Mysterious

That I may read Xanth novels or watch Inuyasha or whatever may not be touchstoney enough for my audience, but one hopes the audience knows something about Sherlock Holmes.  I thought this did tie together something important about gaming with an important observation about more mainstream entertainment.

March

Review – Book of Water

It’s long, therefore it must be good.  Insert banal joke.  Why call this out and not Book of Fire review in the previous Best of …?  Well, I did kind of call out Book of Fire by not calling it out.  My frustration with the rather poor series got me motivated to explain why I thought early 4e supplements were superior supplements.

Eject The Tape

If you understand why this report of casual V:TES play is … important? … interesting? … entertaining?, then I think you get more value out of my blog.  If you think this was dumb, especially the play reporting, then I’m going to disappoint at times.  If I beat a zombie pony with certain comments in various posts, this sort of post cuts to the heart of the matter (in a far more subtle and therefore geniusy way).

Bushi Analysis – Extended

Is it heartening or disheartening that so much of what gets read in my blog are posts like these?  Did I ask this question before?  I used to have an audience for V:TES, and I get why that doesn’t seem to be as important because I don’t play as much and, thus, spend less time talking about the game and people I used to play with don’t and, maybe, there are fewer people playing in general.  I wonder what V:TES players do consume.  Regional forums?

Anyway, I rated stuff.  I’m not aware of anyone else rating this sort of stuff, therefore I win the blogosphere?  I could try to clickbait by putting this sentence in my preview – Kim K. or Haifa Wehbe hotter in her prime?  I’ve never used a picture of the former for a NPC, I did use the latter (also Adriana Lima in a very different campaign).  All I got was comments about how HW wasn’t what people thought of as a “girl next door”.

I haven’t really changed my opinions on how bushi rank.  Maybe I’d get more argument from folks if I posted on forums instead of in a place where I can control the message.

Generic Bushi School

Speaking of winning.  Look, everybody has bad ideas and a lot of people have good ideas.  I just happen to have good ideas that occasionally get shared (when I’m not sharing bad ideas).  And, no, I don’t think the R-5 technique is overpowered compared to other R-5 techniques in 4e.

Strong Sorrows?

I had a coworker note that I was dead inside (recently).  Is that better than being dead outside?  Seems like it.  I enjoyed putting together this post.  Again, I got really, really tired of doing the Zodiac posts back in the day.  I should have fun on rare occasions.  Harkening back to yesteryear pleasures me (well, when it’s about things like gaming).

That aside, what’s the importance of this post?  Look, I have done things others haven’t.  Sure, I’m not likely to be a Hatamoto in the L5R LCG and I was never a World Champion at any CCG I was ranked in the top 10 in the world for and I’ve never been credited with breaking a non-playtest play environment and I have lots of opinions on things I don’t know jack and diane about.  But, I’ve also taken a number of CCGs seriously.  There’s some probability I may know something rather than just blogging made up words.

On another note, I stopped reading Magic articles because they became hard to read.  Why do people do that?  I may not particularly want to play Magic, but I find Magic interesting.

April

HoR Strategy

Is HoR important to me?  Right this last day of 2017?  Today, no.  Yesterday, no.  Day before that, no.  Pretty much since Gen Con 2017 ended, no.  And, that’s become the norm.  This post addresses why it’s so easy to lose the plasma on HoR play.

That being said, I’ve gotten a lot out of HoR.  I really like 3e/3r/4e basic mechanics.  I’ve had some great play experiences.  I’ve met some people I really enjoy doing things with.  I played in an epic home game because of HoR.  So, at some point, I’ll look to ramp up, again.  We might be able to play some missed mods next weekend.  It’s just brutal how disengaged I become during the months when there isn’t anything going on.

May

June

July

BattleTech Scenario Building

I did post stuff in May and June, in case you want to relive more of my 2014.  This post has to be great … cuz I’ve seen it get some continuous reads in 2017.  BattleTech is such an interesting game in that it’s often awful to play yet is so evocative.  Well, it can be fun … and I tell you how.

August

Sure, my Gen Con 2014 post was long.  They usually are.

September

October

Ambivantaged

Ah, a rant about gear.  Or, is it?  Maybe I just feel like calling out one of the easiest to read pieces of Statesish, ever.

The Road To Mana

This has very little to do with gaming.  But, it hints at something that I’ll mention because I doubt other people would make the same connections.  I’m quite fortunate to be able to have a variety of first-world problems.  Gaming in the form I consume it is a first-world activity.  Gaming can be really easy.  Bust out Advanced Squad Leader and make up some homebrew rules for simultaneous turns and you are platinum.  But, sometimes, you can run into problems of people having other things they need to do besides play games, like raise children or work.  Here, my problem was that I was getting closer to living an adventure yet couldn’t make a connection to improving my gaming experiences, something so ridiculously first-worldy that I get … amused.  Now, that’s not all downside since I get to Beware of Invisible Cows, keep it real, et al.  This is not the post to get much out of, unless you want something from this blog besides gaming thoughts, like tourist suggestions on the Islands.

I do seem to have some portion of audience who finds travel log stuff more interesting.  Btw, would you be shocked to hear that my ideal lifestyle would be “travel the world and play games”?

November

Exploring Villainy

It has been said that actors prefer villains because those are meatier roles.  While this post isn’t likely to be helpful to others, it does clarify why I’m a villain vegan.

Lo, The Fun

Do you play CCGs?  Do you enjoy them?  Why are CCGs the best form of competitive gaming ever?  The Fun.

L5R Campaigns

I believe there’s plenty of room for other types of L5R campaigns.  Now, I don’t see the people I play with being into some of the types, but they exist.  Where this has maybe a touch more value than it seems is that it was before I started running LBS – Black Water Lake [sigh], and it helped inform things I tried in that campaign, a campaign I was actually more happy with than most.  I’m still into the idea of LBS as a setting (well, part of a setting) because it addresses some of the problems Rokugan has a setting.  (Topic for another time?)

December

Clan Cards – Camarilla

I do try to use my analytical awesomeosity to be helpful, even if nobody cares.  *weep*

Note that there are two other posts in this series, but I don’t feel energetic enough to link them.

RPG Fiction Guide

You know what else my two long-running campaigns had?  My writing fics for them.  It adds so much to the experience.  So much of game time is spent on combat, rolling dice outside of combat, arguing about what to do, arguing about treasure splits [not really but sadly this has actually happened], looking up rules, etc.


Well, that was a lot of posts.  As much as I feel like I’ve lost some of the magic early on with more profundity, I also can see where I can keep going far, far into the future.  As long as I throw numbers into more posts.


Gobble-in’

November 26, 2017

Thanksgiving I spent with old friends I met through gaming – V:TES (not an unusual reason for my knowing someone).  My most relevant contribution was telling people about my friend Bill Ricardi’s book series.  Another Stupid Demon is coming out soon as a sequel to Another Stupid Spell.  Promotion pricing on Amazon for book one in a couple of weeks.

Friday, I played two games of L5R.  We played three games in under four hours.  Tournaments, here we come.  I played Crane both times, meaning I’m up to five clans played and up to seven non-tournament games to five tournament games.  Because of travel, I will miss the next two tournaments, thus defeating a possible raison d’être.

I forgot to gain fate twice in the first game, never had an air province revealed in the second.

I didn’t find my games terribly interesting.  Doji Hotaru did lots of work in the second game – round one, two fate on DH, Andy two fate on Togashi Yokuni, and I double Voided him.  I need more cards, so that I can cut the likes of Kakita Kaezin.  In the game I didn’t play, Crane won through honor victory!!  Welp, that’s …

So, maybe Crane isn’t my thing.  As I said, every clan has cards I like, so it’s not like I’m dying to play certain Crane dynasty cards I find appealing.  I definitely need to play similar decks repeatedly, though.  I feel paralyzed constantly by the decision trees available, even when winning.  Actually, it may be easier to play when losing, which makes me wonder if the reason so many people lose so often at the game is that it is easier to stop caring about making good decisions than to create an advantage or keep pressing an advantage.

Saturday, I went to GobbleCon.  It’s not my sort of con.  What I want out of cons … well, these days, for local cons, I seem to want hanging out with people I rarely see, but, gamingwise … are scheduled events that allow me to play things I want to play.  GobbleCon is all about not scheduling much in the way of events.  It is interesting how casual and family oriented it is, and there are some benefits to it.

One benefit is that there are people wandering around looking to try things out.  The reason I was at Gobble was to demo Traveller and we had our most successful demo experience at the con.

After dinner, which involved Shanghai Dumpling Shop not going back to the old, better tan tan mian that was spicier and less chewy but involved a return to more like the old, better sesame dumplings, hung out for hours talking to one of those friends I don’t often see.

The Burlingame cons are interesting in that I like being in the Burlingame area, where there are food options that interest me and where I lived for more than a decade, but I don’t much like the drive, as it’s very repetitively not short, though I may have gotten over how it used to remind me of driving to work in South San Francisco.

Thankful for having a reasonable commute in this area, thankful for having the ability to finance tokens, thankful for other stuff.  Now, I just need to figure out how to get through the remaining strawberry shortcake.  Speaking of which, now that I’ve been involved in the creation of such, as much as I hate baking for the massive amount of extra effort it requires over single pot/skillet/wok dishes, I have ideas for making my own shortcakey/biscuity dish with excessive amounts of whipped cream.  Gobble gobble.