Tuesday
We fly out in the evening. Why? Well, our original flight out got canceled. Timewise, the itinerary we got as a replacement was okay with me, but there were two problems with it. First, Dave had a True Dungeon volunteer meeting to go to and would have missed it. Second, I wanted to be in the TD meet up area on Wednesday to conduct transactions.
Since we are going out on last flight of the night that isn’t actually that late, we are scheduled to arrive at 1:50AM Wednesday morning. Our first flight is delayed. Fortunately, our second flight is delayed as much.
Wednesday
We get in to Indy closer to 3AM. We sit in the TV/business room of the hotel until 7AM. I do a little work but don’t want to rely on my phone as hotspot.
We go to First Watch for breakfast because it’s not far, and I’ve been to one in Virginia so I had an idea what to expect. The food (or the hot chocolate or both) were hard on us. We sit back at hotel until like 9:45AM, where we get to get into room. On 16th floor.
I take a weekly work meeting. I try to finish up something for work, but I’m being defeated, so I pack up tokens and head to ICC, where I set up on laptop and discover the reason job keeps erroring out is because … of something I changed (trying to fix something else). I eventually figure out how to get the SSIS package to run and talk to my manager about making adjustments, where I end up making them through the power of multiplication rather than reprocessing the entire job.
Isn’t this a gaming blog? [Whatever.]
I conduct transactions. I am pleased at how transactional my transactions are. I talk some with other token tycoons as well as some aspiring tycoons. I buy the one token I arranged to buy, not one of grandeur but just an esoteric token for esoteric metagaming. [See, gaming.]
I finally get out of ICC when pretty much everyone else was already gone or in the process of leaving. Still have to finish up work at hotel.
But, I get to trying to sleep at 9PM, so it’s better than many years.
Thursday
No True Dungeon run today, so I don’t have to carry any tokens at all. Consider the difference between like 5 pounds of gaming bag and 35 pounds (I’m getting better about what I take to GC so that it isn’t like 50 pounds of tokens).
Breakfast at hotel (it’s why we stay there). Then, Subway for drinks, lunch/dinner.
9AM – Fate of the Norns, Celtic
I’ve played Fate of the Norns a few times, though not enough times to remember that you choose one of three roles with your character at the start of play. I’m playing Leigh, a devotee of Morrigan. I choose the charioteer role, though the beginning of the session is very much about ramping on mechanics, so we are in a fight against a neighboring village’s toughs. The plot is that our chieftain died, and we care who the next chieftain of our village is. Funeral games will affect that, as there are three NPC judges, plus one of the PCs inserts himself into judging.
The king in Dublin is a viking, and one of the judges is his henchman. Most of us align to Celtic gods, though we do have a Christian monk in our group. This matters as he waylays another Christian. One of our group is a noble, and we eventually conspire to help him become next chieftain. There is talk of other games, such as hurling, but …
While the noble talks to the spirit of the dead chieftain (I think it was him), I work on building my chariot. Others help with the chariot or help with “diverting” our opposition. What we have time for is the chariot race. I have the ability Blazing War Chariot of Queen Medb, so I infuse our chariot with divine energy and we blow away the competition.
I guess I got some of the setting. The mechanics are still sufficiently different from other games that I never fully grok them. I have some interest in the Celtic book, but not enough at the moment.
As only a three hour game (*sigh*), I have plenty of time to eat half of my footlong.
2PM – Fight to Survive
Diceless, gritty, multigenerational martial arts. That’s only kind of different. But, I rate this as one of the most different RPGs I’ve ever played because there’s a bit more to the structure of the game that was surprising. As a warning, we played like the intro adventure in the back of the book. Nothing weird about the setting …
1985
I’m playing Sally Ting Pei, teenage university student with businessman father. It’s the end of Summer, and we are in Beattown (Beat Town?), a district of the city. Ellen Aim and The Attackers are going to perform at the arcade. Yes, that Ellen Aim, that The Attackers. I had forgotten her band was named that, but the GM and I had an opportunity to converse on songs from Streets of Fire.
Brick goes through the window before the band arrives, and Hardcore Harriett says the concert ain’t happening. Leo, PC, who is one of the arcade owners goes and investigates HH, ending up winning a bar fight with a grappler dude. I use Flash attribute to clean up the arcade. Melody, PC, also does some clean up and runs across HH sledgehammering (well, of course!!) cars in the parking lot. Melody fights HH for a round while I watch.
Why am I watching a PC fight the enemy?
Besides how each session is like three years in our characters’ lives and PCs eventually get so beaten down physically and/or mentally to take on a student and retire and besides that combat is a matter of choosing three maneuvers from block, footwork, grapple, kick, and punch where you follow up your opponent’s maneuver with one of the three you choose until you determine who fails to counter two out of three rounds of sort of a back and forth and sort of a snake, PCs don’t get better at martial arts from fighting! They get training points from watching other PCs fight!!
As Melody is getting hurt bad from HH’s sledgehammer (who woulda thunk?), I take over the combat in the second round. I choose kick, punch, punch as my three maneuvers even though only my kick and footwork skill levels are any good. I manage to defeat HH as Leo shows up. As Sally is in love with pop music, I’m all into comparing earrings with Ellen Aim as the concert goes off.
End of 1985, I train my Kick stat (combat stats also double, triple?, as other stats in the game, so this also my Flash stat) and increase my love of pop music by one. No, I’m not going to coherently explain how comforts, hardships, and whatever work.
1986
We are at Howard (something) University. Dad is giving a talk on expansion into the Battery. Nice, proper gentrification. I translate for him – actually my job with his company. I have to spin some. Some hippie shows up to cause a ruckus. Melody, employed as dad’s bodyguard, confronts him, and it’s fight time. She wins as we watch – more training points! Crowd turns angry. I Flash on how the economic improvements are for the greater good.
The hippie returns and pulls a knife on Leo’s sister (another student at the U). Leo beats him up hard and Hawkwind dies at the hospital. University protests make university function impossible as people don’t go to classes. Leo’s sister is even a protester. I do a lot of damage control with fake review committee, promises of charitable efforts, trying to discredit Hawkwind, and other corporate sleaze tactics, eventually get dad to have university admin give some BS speech to get kids back in class. It works, though supposedly relying too much on our high stats (Flash for me) to solve problems will give us grief later.
Grief is supposedly the point of Fighting to Survive.
End of the year, I lean into Meditation to clear mental damage, leaving me with no opportunity to train to improve one of my three crap stats – wanted to do Punch/Heart as I have been using Heart at times to address problems.
1987
Summer in the city. Youth center is robbed and kids are getting (deeper) into drugs. We set up another Ellen Aim and The Attackers concert at the arcade to distract kids from pro-drug ennui. Also hoping to hook the kids on videogames. Youth gang with black headbands shows up at the arcade. The Apple Pie Gang. Leader has some ’50s theme to his attire. Leo beats him up, where we find out his boss is Mr. Big Time. Melody and I get pulled into fighting the gang members. I rely on footwork to just avoid the gang’s grapple attempts or their footwork attempts. We get to see the team fighting mechanics in use – choose four maneuvers and decide which PC gets which maneuver. We defeat the gang through the power of evasion. Other PCs go after Mr. Big Time while I hang with the band.
They find out that a certain Mr. Small Time stole drugs from the Ten Hand Society Tong. We go to a bar for info (I try not to draw attention as a teen at a biker bar but have to interact with some bikers). We head to Chinatown to find the tong leader. That ends up happening, I could describe the florist, catnip, birds at tea shop, guy with rings on his arms, 18-yr old. At Bobby’s house (he stole the money from the youth center), his mom with a black eye fends off PC while Bobby is getting beaten up by his father. We have a pizza party where we keep a bunch of youths from escaping while the tong slaughters Mr. Big Time and whichever gang members were with him.
End of year, I clear mental damage some more, leaving me completely clear on physical and mental tracks at end of session. But, also, not very capable as a martial artist.
7PM – CHEW
So …
So, while Fight to Survive struck me as highly unusual due to being structured very differently from what I’m used to, even though I’ve played Pendragon and Ars Magica, which are multigenerational, not that I ever played campaigns long enough for that to occur, CHEW is the bonkers setting type of RPG I will occasionally find myself in.
As I understand it, bird flu killed 100 million people, 20 million in the US, so the FDA became the highest authority in the country. We also have food based superpowers for some reason. Chicken is banned, no eggs, no other poultry, etc. This is all based on a comics series done by Image, so maybe you know all about it, and I’m getting things wrong.
Speaking of food based powers, I was interested in the checked Quirk here:
But, instead, ended up playing The Mascot.
Note such amazing Quirks as Doomsayer. “Chicken is DOOM!”
I choose to be the sidekick of The Expert (character who could make machinery out of sweets).
Our gingerbread director, Director Breadman, calls us in because Chef Chow Chu wants his recipe book back. Chow Chu has a bodyguard, Diego Derryboo, who is constantly chewing gum. Chow Chu claims that Chef Barnabas Cremini has stolen his recipe book to win a pastry competition being run by mobsters. Apparently, Guy Fiery, Barnabas, and Chow were involved in a fistfight in the past. Chow can’t compete in this year’s competition because he got banned for alleged use of chicken powder in the prior year competition.
The director wants us to do what Chow wants but also check out the mobsters and maybe learn something about Chef Anton Cobbler, a newcomer who is suspected of (oc)cult activity. The mobster in charge of the pastry competition is Don Bucatini. Another newcomer competing is Mindy von Oolong. The PC whose ability is to swap what is in someone else’s hand with a banana he points at that person makes an enemy of Derryboo by swapping the gum Derryboo was going to stick in his hair.
Structurally, CHEW is an investigation game, where you try to figure out suspect, method, and motive. Put sticky notes on a board, conspiracy style. At some point, you come up with a theory, and the GM rates the quality of your theory and has you roll to see how well you do at solving the mystery.
Speaking of mysteries, as I’ll likely forget this if I don’t address it now. I read one of my mother’s mysteries on the flights over to Indy and read for a couple hours on the way back, then finished after we got home. The first mystery was Why Aren’t They Screaming?, a Loretta Lawson mystery. Dr. Loretta Lawson is an academic. First half of the book was fine. There is an actual whodunit, where I find it weird when I read these mysteries that don’t actually have a whodunit. The second half is ludicrous. While other reviewers complained about the lack of resolution, in no way is the final ending my problem with what happens.
I am completely bewildered by multiple things with these mysteries I’m reading. One is that the protagonists don’t solve the mysteries. Second is that the reader is just told by some character who committed the crimes instead of, you know, being given clues so that you can figure out for yourself what happened.
What makes the second half of this book appalling is that Dr. Lawson not only does completely absurd things after being reasonably adult written earlier on, like explore a graveyard at night by herself when too scared to go outside of her cottage at night earlier, but makes things vastly worse while making unfounded assumptions as to people’s motives and activities. Then, her relationship with her ex-husband is excruciating pretty much every time he shows up and takes you out of suspension of disbelief.
A Very Particular Murder wasn’t nearly as bad. It was … okay. The protagonist didn’t do anything (investigative) to solve the crime. But, he doesn’t do insane things in the back half of the book even though his trip to Jerusalem is utterly pointless to the narrative of the investigation, and his religious epiphanies are unnecessary character development. I guess he does do one insane thing by not talking to his lover who is working in Jerusalem. Keep in mind the entire rest of the book is around Cambridge and nearby towns. The ending is completely gratuitous. The mystery is entirely solved by a long confession letter, which is cheap. The soap opera is kind of interesting, but it also becomes kind of absurd.
Anyway, CHEW.
The pastry competition has some solid gold trophy, so a bunch of lowlifes are competing, and the whole thing is kind of a mobster convention. Our direction is to not let Cremini win and check out Bucatini.
We go to R&D through the choked chicken being punched in the face door. DQ gives some of us disguises to infiltrate the pastry competition. As famed Chef Cordon Brandy has a restraining order against me, as I’m obsessed with cooking competitions and their tough-love stars, I naturally choose to disguise myself as Cordon Brandy. If the actual Cordon Brandy shows up *and* my cover is blown, I’ll just pretend to be his bodyguard clone to protect him from assassination attempts … but I disguise myself as someone else later …
We go to the cocktail party before the competition. I barge in late, complaining about firing my driver in my poor imitation of Gordon Ramsay. I roll badly, so Bucatini blows me off, taking a shining to the PC who won the competition the previous year, and my mainkick, Candy Applegate, who is going to compete as a chef ingenue. Bucatini has an extra set of hands hidden in his white dress coat. Our fourth PC is a short woman, Susan Shi, pretending to be a not-short food critic Fu Dee, with an elaborate moustache.
TK, hotshot chef PC who won pastry competition previous year, is talking with Cremini and trying to give him something of a truth serum pill in his drink, so I start talking to Anton Cobbler, who is wearing an elaborate antlered headdress with meat on the antlers that keeps falling off, to create a distraction by pulling him close to TK, Cremini, and Steven Spielberg. Anton is very … negative. I do entertain him some by noting that I sometimes have to tell an incompetent on one of my shows that I’ll “cut out your liver and attempt to confit it”. TK manages to drug Cremini, then later joins him in a piss on the topiary of Chef Chow Chu Don Bucatini has at his place. There are also topiaries of other famed chefs, like Guy Fiery and The Great Fatanyeros. Candy Applegate charms Bucatini by convincing him she isn’t actually a criminal disguised as a chef.
Fu Dee manages to share body parts with Mindy von Oolong and they read each other’s minds. She makes all of us. He finds out that she’s really Chow Chu’s sister Saffron, who is there to steal the trophy. Since we are indirectly working for her brother, she is pro us.
A big deal is made of some appetizer, where The Great Fatanyeros reveals himself as disguised as a topiary of himself, while we have emotional moments from his power to inject emotional stuff into his food.
As things wrap up, Candy hangs around in the kitchens working on something. TK player puts together a reasonable theory as to what happened with the recipe book, where Derrydoo, who was at the cocktail party, stole it and was trying to get it to Cremini. Fu Dee follows Derrydoo and runs into him and Anton Cobbler talking about Anton buying the book from Derrydoo. They discover Fu Dee, who bananas the book away from them, and the Pastry-Satanist Anton Cobbler forms a donut devil from his mouth as they pursue Fu Dee.
Meanwhile, I used some salad to disguise myself as a topiary of famed Tin Chef Sabby Slay. So when Anton’s donut devil is on Fu Dee, I use my topiary chef’s knife to rend the donut devil, then bite into it to release its jelly ichor, which causes me to become Ruthless and Cocky (game mechanics, repercussions of not rolling better). Candy makes a tripwire out of sugar to slow down the pursuit of Fu Dee, and I engage Anton, rolling well enough to get him in the liver, but his second donut devil gets me, so I don’t have an opportunity to confit the Pastry-Satanist’s liver when I wake up at FDA HQ. With Anton slain, we do impair the West Coast branch of the Pastry-Satanists.
One day of gaming in and winning.
Go to bed late as I need to figure out Dave’s borrowing of tokens as he has a run without the rest of us.
Friday
Get breakfast, already getting kind of bored with sausage, bacon, and syrup with peach drink. Finish up dealing with Dave’s token situation. Get another footlong.
8AM – L5R, FFG version
My first ever time playing the FFG/Edge version of L5R. Not thrilled with 8AM start. We are residents of a Crane shiro that wants to be a kyuden. One PC is a guest sumai instructor Matsu, two PCs are Daidoji including leader of the garrison, I’m Doji Masateru, hatamoto to the castle’s daimyo. As a courtier and vastly more familiar with the setting than the other three players, I do lots of talking to get our mission to bring a famed Kakita blacksmith to our Winter Court.
We are located near Scorpion Lands. We set out during Winter and have some samurai v nature to deal with and find out Scorpion are in the hood causing trouble for our vastly more honorable clan. We get to the village where the Kakita is supposed to be and it’s empty. We find the villagers hiding from any samurai. Find out that Scorpions have been extorting our peasants. The others go explore while I help get the village operational again even as they are starving from having food taken from them. They find some stuff, the Matsu returns to the village first, and we uncover Scorpion operatives disguised as Crane peasants. We confront one of them, and he flees from us.
Session ends with “what now mechwarrior?”, where I would have preferred to have more combat as my main interest was in learning the system, as opposed to caring much about the world. The other players, new to L5R, all seemed into the setting. I talked to the GM about Heroes of Rokugan 5 going on using this system.
With noon end time, I had plenty of time to eat half my sandwich and be fading while I waited for …
2PM – Everyday Heroes
The system wasn’t the important part, though it was my first Everyday Heroes session. What made this important was that it was the Scoobynatural event (one of them). I meant to see the episode but forgot. I’ve only watched a little Supernatural and am not a big fan of Sam and Dean (or Castiel). I obviously chose to play Shaggy when only four of the eight players showed up. Someone played Scoob. Someone Dean. Someone Velma and Castiel.
Scoob player was so good. Voice, diction, actions. Velma/Castiel player also really understood those two characters. Dean player was good, too. The plot may not have been all that, but this was probably my most fun play experience.
So, we pick up at the end of the Scoobynatural episode with the spirit going to release the boys, but it can’t as the Scooby Gang is also cursed. We drive up to a house where any other direction gets us nowhere. We start exploring empty house and find creepy warding symbols, plus there are weapons all over the place, like pistol in the nursery. By explore, I mean the others, Scoob and I mostly focus on trying to find usable food in the kitchen.
I accidentally open a secret door to an underground level while following Dean and Velma into the basement.
Scoob finds the kitchen, so we make some sardine mac & cheese with peanut butter to get us through the next hour or so. Others recognize this place. There are five bedrooms, a library with an interdimensional telescope, an infirmary where Scoob and I find morphine, a greenhouse where Scoob and I find … um … herbs.
The players and/or PCs decide this is the Avengers base where the room with a heavily reinforced bed is for The Hulk. We find a journal in “Tony Stark’s” room that explains that in 1969 Walt Disney made a pact with a demon and ended up with a magic pen that could make ink creatures. We go down some stairs and find occult rooms.
Scoob and I get bribed with Scooby Snacks** to explore the obvious summoning room. A demon appears behind the others. I give a player monologue about how Shaggy could oppose evil by shooting the demon with his “musket” (sawed-off shotgun, but musket went with Scoob and I doing civil war cosplay) but instead grabs Scoob, shuts the door to the pentagram room, and we hide as statues.
** The GM had Scooby Snacks, as well as Scooby Gummies. I later tried bribing a monk in our True Dungeon run with the Scooby Snacks, but monks gotta monk.
While the others contend with the demon a bit, we come out. Scoob dressed as a sexy devil in a tight red dress, distracting the demon long enough for Velma to drop it with a couple taser shots. We pull off the demon’s mask to reveal … some dude.
This releases a Native American trickster spirit, and we realize the Scooby Gang were actually Men of Letters cursed into a cartoon. We wobble back into the real world, also realize this is our base, and the rooms are ours. Now, I haven’t mentioned mechanics much. I found it odd how much of a gun nut Shaggy was built as, but it made a lot more sense when I reverted to being a soldier who got into drugs after leaving the military.
The dude in the mask runs away with the magic pen. He creates ink creatures to stall us, but Velma throws paint thinner on them. We corner him in the library, and he starts a ritual to fill in a dragon outline with ink. As I’m not just a sharpshooter but also took up ritual magic, Velma and I work on countering the ritual while the others fight. By others, mostly Scoob, who is, of course, a werewolf (thus the bed), and who utterly wrecks the ink creatures he attacks, then kills the guy with the pen. But, the dragon forms. I finish off the counterritual, and the meddling kids win again.
7PM – Beyond the Threshold
The sessions of Beyond the Threshold I couldn’t get into were a scenario where you play peaceful nuns of the God of Frogs. In Tower of Tarot, we played sad, pathetic villagers looking to gain great destinies. So we become pilgrims along with hundreds of others to descend upon the Tower to Destuna, Goddess of Fate. Whosoever ascends the tower will have a great destiny.
Gunther, our guide, and five of us are accosted by bandits outside the tower. We try to get them to just steal Gunther’s silver, as we each had to pay him one silver. We fight them, anyway. One of us was the hermit gravedigger, another poopsmith, another someone with a chain, Ezreth was something I don’t remember, and I had a hoe. The poopsmith dies, and the player takes over Gunther, who proceeds to cover himself in poop and takes the mantle of poopsmith.
We get 5 gold off of their bodies. We also transform into classes. Using Tarot cards, we reveal various knight cards. Gravedigger becomes wizard. Poopsmith slayer. Chain guy warrior. Ezreth cleric. And, I, I become the thief. I fail to detect traps on tower door, and Ezreth goes in breaking the thread of fate across the door, not that it ended up mattering. The tower is made up of:
First up is Strength. We encounter an armored lion hiding in the brush. The warrior hits it with a weapon and does no damage. Wizard perfectly Enlarges slayer, who already had catlike armor. Slayer punches lion and deals damage. Perfectly? Percentile system where crit is usually aught one to aught four, but double aught is supercrit, just as 99 is superfumble and 95-98 or whatever is fumble. I continue to fail at thief things but do taunt the lion, which the warrior crushes.
The door out is in the lion’s mouth. I don’t bother looting the hood as my backstory is that I hate flora. Slayer takes the lion’s claws and adds them to his armor. I fail search roll, of course, and get stuck in lion’s mouth, which warrior pries open so that we can slide into …
Magician. We are inside one side of an infinity symbol. The symbol is a force field, so we can’t escape until we figure out how to get to other side. On a table are a sword, staff, chalice, and pentacle (pendant). Warrior takes pentacle and tries to go through force field. He fails. He gives it to me as I’m the Knight of Pentacles, and I also fail. Some red jelly in the chalice starts moving. I flip the chalice over, but it continues to move toward us. I drop the pentacle pendant trying to sleight of hand it onto the warrior (another failed thief skill roll). The warrior splits the ooze in two. The slayer takes out one of the oozes. The wizard speaks Infernal to it. I use the pendant on the other ooze, dealing with the threat. The pendant is an anti-demon magic item, and the ooze is a demon. The wizard scrapes up some of the ooze.
The warrior takes the sword, which has the infinity symbol on it. Staff also has infinity symbol. Warrior cuts the force field with sword successfully. Staff can be used to form force fields. We move on.
Moon. A large orb with a face is suspended from above. A rabid dog, a wolf, and a lobster are essentially praying to the orb. While the others fight, I throw my grappling hook up to the orb and climb up to it. I get blasted by the moon but hold on long enough to cut the rope it’s suspended by, and we fall. It shatters, breaking the madness effect it was causing on the animals. The warrior takes the lobster claws and adds them to his armor. I pull the trapdoor above us open, and we leave.
In the picture, you can see we had a blank room. This was a rest room. We got treasure.
Devil. Devil asks us for something to not have to fight him. I offer a gold coin. He gives me five. Warrior later offers gold coin … and gets five. I suggest everyone getting in on this moneymaking scheme. Slayer quickly offers his soul. Wizard talks to him in Infernal and eventually cuts a deal to just do evil stuff. Cleric offers up mind. Warrior and I eventually just give up our souls as they aren’t that useful. As part of our contracts, we get to call upon The Devil once.
Death. A holy man is weeping over couple dead orphans he stupidly brought to the tower while he begs dark night on pale horse to not make him next victim. Death kills him. Slayer summons The Devil immediately and gets powered up. We let slayer focus on Death, while we kill his horse. I fail more rolls and try to hide among the corpses littering the world we are in. Fail that, too. Slayer KOs Death. We loot corpses, including my looting the orphans’ bodies as we package them up to be buried elsewhere.
Second treasure room. Warrior chooses the treasure chest and reveals Ace of Swords, giving him the Sword of Kings.
Final challenge is to take out the two guardians of the tower, in our case the King of Swords and Queen of Cups. The former is a giant, the latter a robot.
Warrior summons The Devil “I want to be able to kick their asses”, so The Devil increases his leg’s/foot’s size and power. Warrior does in fact kick both of their asses in the fight, breaking the King of Swords’ ass before shoving a sword where the Sun doth shine. Slayer is dropped by the Queen, the wizard traps himself in with Queen using the Infinity Staff. Wizard Reduces the Queen, and the warrior perfectly kicks her ass. Finishes both of them off with the Sword of Kings in one round.
Statue of Destuna glows, door opens, and we are now 2nd level!
I had to rush to True Dungeon run.
11:01PM – Tomb of Terrors
I didn’t have a painful trek, even with hauling tokens around all day. But, it is tedious going from JW to Lucas Oil Stadium, something I’ve had to do a bunch of times.
I get there in plenty of time as we have a chaotic run with special guests. The Nicks do technical support for Starship Horizons Adventures, and one of the other volunteers for SHA was on his first TD run. The Final Boss of True Dungeon, Lori Martin, carried a bassinet on our run so that a special guest’s dog could accompany us.
We were not well organized. We did only Nightmare, though, so two of us healing the boss monster for more than 200hp still didn’t stop us from defeating it. We got wrecked by the optional room three combat, where I was running polydruid and both ran out of healing and was casting healing spells during combat rather than murdering monsters. We failed one of the puzzles.
It was very PUGish. People had fun. SHA volunteer pulled a Wish Ring in epilogue treasure. I managed to sell it for him above his minimum.
Very late night. I had to work with Jim on trading a legendary for stuff that would allow me to transmute a different legendary.
Saturday
Then, at some point, worked with Dave on getting the transmute stuff together. I went to breakfast with Jim to talk about Gamehole Con – we were all in the same hotel. Dave was gone when I got back to head to my 9AM game.
9AM – Fated Hand
I was the only ticketed player to show up. Another player in the 10AM session of the game joined us after we did some stuff. We?
GM’s sister, father, and girlfriend played. So, Fated Hand. I talked to one of the two designers (GM was recent add for thematic stuff) for awhile. What he’s going for is an extremely tactical combat RPG. In Fated Hand combat, one hit takes you out of combat. If all PCs are dropped, TPK. But. You are Fated Ones. The resolution system is a cards in hand system, which is what attracted me to the description. Your choosing which cards you play is thematically seeing into the future. When a TPK occurs, you go back to an earlier point and replay the combat since that is just a possible future.
Designer mentioned that someone else compared the game to a game he couldn’t remember the name of. As we were talking, I brought up Gloomhaven, and that was the game. I can see some similarities to Gloomhaven. The idea that combat is a puzzle that can be replayed as many times as needed in order to win.
Our first combat, we were learning how things worked, then an invincible enemy appeared. We were supposed to run away or die. As I was playing a spellcaster, I had an out for our party, where I could reduce the Black Knight’s Speed to zero, so that we could run. Second combat was basically just an assassination. Third combat proved rather easy with no PC being dropped.
I pointed out that I’m not the target audience. I kept comparing the game to a dungeoncrawl boardgame like HeroQuest or Descent or whatever. I like dungeoncrawl boardgame play to a certain extent. I just don’t think of them as RPGs. Gloomhaven is not a RPG. I have to adjust my thinking between storytelling stuff and tactical murder. But, it’s interesting to see what else exists. I also pointed out that I’m not into pure storytelling either, anymore. Been there, done that.
I want something in the middle. L5R is a good middle, even if I really need to play other stuff.
I had enough time to get a Grande Mocha Cookie Crumble Frappuccino to stay awake for next game.
1PM – RPXpress
This was another League of Extraordinary Gentlemen game. Yes, I’ve done multiple LoEG games at Gen Cons.
We were alt versions. Annie Oakleaf. Dr. Hellsong. Nikola Testa. Sherwood Holmes. Adam Quartermain. I was Bridgette Scully(?). Like X-Files Scully? I was a fiery Irishwoman who didn’t respect Englishmen.
We contended with Moriarty, Aleister Crowley, Wo Fang (Fu Manchu), Countess Dracona (Dracula), Dr. Miguelito Lovemore, Roburt (airship guy). We failed a lot of rolls. Adam and I couldn’t even break into the back door of Wo Fang’s drug lab. We did succeed at stopping the Queen’s Golden Jubilee from having everyone being poisoned to death through the power of guns, acorns, and an elephant gun.
This reminded me of the other LoEG game I recall playing – the characters don’t work well together, possibly because they are too skilled, possibly because they are individually larger than life. Way too many die rolls and way too much failing at stuff or not knowing what to do.
As I didn’t have a game until 10:37PM, well, as I didn’t have a TD transaction until 10PM, I hit hotel happy hour briefly, lay down, got Thai food … Thai hot. Amazingly for getting food in the Midwest, this was actually spicy. I was able to hit end of happy hour at hotel to get some Coke and to make … coffee!!
I headed over to SHA area as I knew Dave was over there waiting for 8PM game.
8PM – Starship Horizons Adventures
Jim had an extra ticket to the sold out event, so I … sat at engineering console while we did parts 3 and 4 of this season’s adventures. With a ship as powerful as ours, I really didn’t need to do anything. I remain bewildered as to how the game is intended to play as we blew through scenarios as quickly as possible. I still haven’t played parts 1 or 2. We couldn’t hear the NPC, but it didn’t matter as some of the group had already done the scenarios. The real value I’ve gotten out of SHA has been the hang out factor and not really anything to do with the game.
Maybe engineering has something to do with weaker ships. Weapons certainly had more to do. Navigation or whatever it’s called certainly has a lot to do. Science has something to do. Whatever the other role with a console is might have something to do. Captain, of course, just gives orders.
I wonder what failure is like.
I got out of there around 9:20, so I could do my last transaction, which was important because I was dealing for someone else (as well as getting rid of stuff I wanted to get rid of). Dave had done my transmute in the morning.
10:37PM – Tomb of Terrors
More SHA volunteers. Friends of Jim’s. We did Epic Weird, though it was only sort of Weird.
First room, we did combat and got special dispensation to take pictures because …
I was the cause of the stacked puck. Jim managed the edged token. On the same round of combat.
We did well. Pain demon did hurt us some. I took over 50 damage, though I forgot I could heal myself. Enjoyed rm3 puzzle a lot even though I did little (as is typical).
Room 7. We had two options – win off of probability, lose to funny. We lost to funny. Without Russian Roulette thinking, we would have won in probably one more round, definitely two rounds. This run was so much more coherent, and I had actual thoughts on the dungeon, where I had no real thoughts on what I’d do from first run.
Another late night.
Sunday
However, I didn’t have a game until 1PM. So, no breakfast. No checking in for flight at 5:30AM. I did get up around 10AM and checked work email.
I eventually decided to get lunch at A&W in food court of mall. This was my most enjoyable food/drink, even though I didn’t like my double bacon burger. The fries were actually crunchy. The float was really good. The ambience was not bad.
I have no sense of what to do about food, anymore. Everything is either too far, too expensive, too crappy. I might have to breakdown and try a food truck again, as it may address one of my issues with getting food in the area, even with the inherent ickiness of food trucks.
1PM – Nahual
Finish up with the usual Mexican shapeshifters who slaughter angels and turn them into food. Three hour game with only 1.5 hours of playing as this was a PbtA (Powered by the Apocalypse) game. While I’m the target audience for things involving Nahuatl words and angels, I’m not the target audience for wasting time establishing character relationships before playing and, especially, in one-shots.
I did find it amusing that the GM’s wife was running a session of something else at the next table in Spanish.
We chose for our Changarro cantina with features of Chalan and Popular and problemas of Dirty Competition and Nosy Neighbors.
I had interest in playing the Camazotz, but not the Jaguar, Venudo, Tlacuache, Mono. I ended up playing the Perro.
A NPC needed our help. I Opened The Doors Of Perception to detect an angel, who turned out to be the leader of the dirty cops chasing our latina friends. Fight started where I supported the Jaguar with Jauria, then ran off to protect the innocent while the rest of the group finished off the nine-eyed angel.
In the short amount of time we did stuff, it was good stuff, so it was a positive experience. But, it should be more.
RPGs should not be less than 3-3.5 hours of playing (4 hour slots). Character creation is just a waste of time – I am perfectly happy to play fully realized pregens. Sure, it’s different with living campaigns where it’s your character.
Even if the point of a session is an intro into some system, world, or system+world, I want to play enough to actually see it. I guess I got enough of this world to know that it’s close to what I want but isn’t. I want to see mechanics in operation. If I end up buying a book because game seems cool and go run it at home for my local group, the more mechanics I see, the easier it is.
I went and lay down for awhile.
Then, we had a team dinner … without two of the team (one felt sick last minute). While A&W in food court was better food, this is the type of meal I want. I like hanging out. No, I love hanging out. I know a bunch of people at an out of state con, yet I spend hardly any time doing things with them. While I don’t need to play stuff with others, as I get my esoteric RPGs in, the meals, the talking about each day at night, even in such a short event as Gen Con feels due to its density, make it different from feeling like I’m just going to these things on my own, like I used to.
My calzone was way too dry. The tomato dipping sauce should have been like three times the size. The place was too loud. I miss Granite City not because of the adequate food/drink but because it was amenable to social activity. Thai Paradise is no Wok ‘n Go. Sure, Steak and Shake and Subway are equally just protein and fat to get through the day. But, I just don’t care about the hotel breakfast as food. I can just get a second Subway footlong.
Monday
Our 5:30AM flight meant getting up at like 2:15AM. Harsh.
Still, our Ubers all worked. No lost luggage. I wasn’t in a lot of pain at any point, not even when my face was vibrating from the Thai food. As tired as I would get at times, I was much less tired than other recent years. I probably need to leave a Friday morning or Saturday morning hole in my schedule to be able to sleep in earlier in the con, then just force two RPGs on Sunday or something.
If not for the brutal travel, like B+. B. CHEW was more memorable than a lot of stuff. Scoobynatural was more fun than a lot of stuff. There were smaller moments – I found a shirt I got in high school before the trip and got to point out some of its history, offering Scooby Snacks. Not small by any means were my token transactions. For the most part, smoother than expectation.