This should be utterly fascinating to all.
While shooting hoops Sunday morning, I spent a significant amount of time ranking True Dungeon classes. For me. For funhood.
I decided I had to exclude subclass impact entirely as it really messes with averages.
Druid
Sure, this class is saddled with healing spells so have to healbot sometimes, but it has saves, has big blast spells, can Neutralize Poison [no, seriously, this is a plus], and polymorphs. Buildwise, I like chucking a Hammer and more typical for most folks poly. Melee has never interested me. I made a not-quite-max saves build that I’ve never played that doesn’t actually look useless, though it makes no sense on Epic.
While don’t need Iktomi’s to poly into elementals, polying into elementals is enjoy-able. Dungeons are all about which elemental to poly into in each room so that get at least every elemental type in on every run. Iktomi’s enables not wasting potions for doing Fruit Ninja Runs. Poly into chocolate fruitcake is what TD is all about, eh?
Sometimes, having heal spells is okay, too. It’s all about choices and variety. Druid is simply the best, better than all the rest.
Monk
May seem like I’m attracted to nigh infinite power as druid is also power class. But, where monk wins for me isn’t in the averaging over 100 damage a round or having a slew of abilities that allows ignoring (normal) poison and normal missiles. Monk is all about taking most powerful class in game and crossbowing … or staffing … or shurikening.
Get to the reverse later, but this is my taking L5R 3r Mirumoto Bushi and having only two ranks in Kenjutsu at IR-2.
Sure, I do Death Star monk quite often on our themeless Epic runs to bolster survivoring. It’s okay. Below can see a very different case of how powergaming turns out.
Wizard
Not afflicted with the insipid Alertness spell. All about the burn- … -ing desire to be Angry! Where once I wizzed all over the place to not have to slide and to pick planes of existence off a board, now the pinnacle of joy is smashing face with Drake’s. Keep that class card clean by never casting.
But, Wizard offers more. There’s poly in the most inefficient way possible, chucking a Hammer, and even *gasp* Fire Dart/Frost Dart. Can go massive hit points and *not* ever use MEC effect (maybe not cast a spell at all). Sometimes even enjoyable to AoE monsters.
Dwarf!!
Yes. I. Hater of demihumans and nonhumans in D&D and all of the D&D ripoffs and to some degree in Tolkien have been converted into the funlihood of playing a goblin archer. Uh, I mean, dwarfing.
How did this mountain mining event occur? Oh, how?!? Playing the Anti-Cabal Run gave me only two options – worse-than-barbarian and taunting-worse-than-barbarian. Because of the 3x crit on nat20 and how that works with missile attacks, I find dwarf archer pleasing. Only got better when dungeons started polying me more than once into goblin.
Taunt isn’t actually all bad. Sometimes, it gives RPing opportunity, well, no, not really, sometimes, it gives joke opportunity. When get to Fighter will speak to the main benefit of this loser class.
Paladin
Paladin was actually the class I had the hardest time ranking. I had it much lower while I was mooting on the topic. But, I couldn’t escape that I choose to play Paladin a lot, far more than other classes I could choose with my team or when on PUG runs.
It has a bit of a healbot sensibility that sucks, but defense in and of itself isn’t uninteresting. Guard is boring. But, I like Sacrifice. One of two classes that can play Figurine of Power Phoenix, which is my sort of effect. I can go all out aggression with Averon’s +5 Deathcleaver, do the natural archer build, chuck a Hammer. Maybe even attack with Ava’s in the Evil Outsider room of the dungeon.
Another thing I’ve come to embrace (no doubt because it gets so much hate from the community) is high AC. While I can make any class AC40+ due to spending way too much money on this game, I can get into the 46+ range with the heavy armor classes without straining credulity.
What sucks about fighters, uh, I mean heavy armor classes is lack of damage output. I don’t hate dealing damage. That’s how you win, so I can’t avoid it, though dungeons should work on combat victory conditions besides monstermurder. It does make me sad just how anemic this class is both in isolation and as part of team monstermurderers.
Fighter
I almost had this higher. Why is the most irrelevant class in the game so appealing?
Uh, duh, who is writing this post? I’m a powerlessgamer, a buttki- … … powerlessgamer. Same reason I play Miya Herald or played a ton of !Salubri or Human Military. Take something that sucks and try to make it suck less. This is the reverse of the take something broken and make it funny, I mean, fair.
The whole idea with components in games that suck is that it doesn’t really matter what you do when you have no good options. So, sure, Averon’s, Io’s, chuck a Hammer, Goblin Maul, shuriken, who cares?!?
Then, some runs require sucking. I view Nightmare as the difficulty to try to solo. To fit in on low difficulty runs, just armor up and do pathetic 25-30 damage a round (less on Hardcore).
Elf Wizard
Afflicted with inhumanity. Afflicted with Alertness. Invisibility does nothing. Does have poly ability. Does have ability to Quicken/Conserve Bull’s Strength on self for Anger!
Except, that means losing HP when Wizard can just not cast any spells and be Angry! Does chuck a Hammer slightly more accurately.
I pretty much always would rather wiz the other way, but this ranks this high because the classes after this just suck to play.
Bard
So many options. Can play Coward Bard, made funny because you always fail to be sufficiently cowardly when DMs just ignore that you are wearing Cloak of Blending. Can chuck a Hammer. Can now run Berserker Boarding Axe!! Something I didn’t realize got screwed up with 2023 tokens.
Bardsong, though, is just oppressive … except when it isn’t. I can enjoy being on runs where the party is grossly overpowered and just tell DM I’m bardsonging while I wander around the room, sit, go into the kitchen to look for drink/snack, or whatever involves waiting for team monstermurderers to finish murdering.
I thought I would enjoy Blaster Bard, but it is so, so boring. I’d rather Flute. Doing Monster Lore isn’t terribly interesting even if I like getting more monster info.
I can find fun, but it’s effort. Various Discordites like to complain about not having more individual awesomeness – others get their cool moments, bard just provides nigh-infinite power to the party. (I rate monk strongest, like Might Guy, but bard shares its chakra.)
Barbarian
This class is just so boring. I smash. I smash some more. This round, I smash. Sure, you can Fury with Io’s, which might be entertaining, except I rarely do in person runs where this actually works as website app wouldn’t even allow running Bog’s without a 2h melee weapon.
Can’t really lean into Damage Reduction as there’s no barb support for it. Can do AC build with 1h melee weapon and still be better than fighters, which is a bit entertaining.
Just not as interesting to play against type. If I’m running barb, something I rarely do as all of my usual runs have a devoted barb, party likely needs smash smash.
Cleric
I found my joy in Templar. Regular Healbot is mindnumbing. I Bless. I Prayer. Do you need any healing? Are you almost dead? Good, good, much more efficient to let you die so that I can rez you for free. More healing? Let me take this round to heal. Where bard can just fire and forget, Healbot has to pay attention to what’s going on to make sure the party can win rm7, then proceed to decline survivor pins.
DEX Healbot only works in some runs. No, really only reason to run Healbot is to run Angry! Healbot off of Eldritch tokens couple times a year.
Ranger
Tsuruchi Archer is the most boring school in L5R to me. Ranger can double fist Hammers or chuck a Hammer or even use some sort of crossbow for entertainment. Sure, 5th Ranger has a heal spell, so you can pretend to Healbot, which is the only fun way to Healbot.
Am I biased by lack of success on runs with ranger? I don’t think so. I think I finally realized that it’s just the most boring class in the game even if it has multiple real options. Everything is just efficiency focused. Even Warden sucks as you should never be missing when blowing ammo on attacks.
I make ranger builds all of the time to get that 99 points of damage a round in for Epic runs. But, I try to pawn off these builds on others.
Rogue
Rogue’s problem is party expectations. “Rogue” can be entirely fun, though I rate this class as the worst mechanically in the game even if it can do massive damage as it’s the glassiest cannon of them all with the worst saves, awful HP, challenging time getting AC up.
I want to “rogue” in in person play just to promote my guild, The Right Honourable Guild of Chest Fearers. Got to do one run of shurikening while fleeing from the inevitable Mimic in abject terror. That was, to my knowledge, the only time someone confused me with a rogue.
Oh, the ironic ironihood of ironicness. I’m sure I mentioned before what I’m alluding to.
Well, that’s all 12 classes as ranked by the being who understands fun on a level incomprehensible to mere monstermurderers.