KublaCon 2018

May 30, 2018

Kubla went about what I expected.  That’s not a superior thing.  I was committed to running five events.  I had done essentially zero prep for the con.  I was going to have to be there Friday and Monday, where I didn’t particularly want to be there Monday and didn’t want to be there Friday.

See, besides having a job where management doesn’t get specific ahead of time about leaving early going into holiday weekends, Memorial Day Weekend happens at the end of a month, which is right when I’m focusing on my primary reporting output.

Friday

I hope to get home early enough to nap because I’m old and I figured I would get less sleep than normal.  That didn’t work.  I picked up V:TES, Traveller, L5R 4e core book and headed up to Burlingame.

I ran my V:TES event which was talking to someone who had never played and probably still hasn’t and playing a couple of games with two people I don’t often see.  That’s actually a primary benefit of going to cons.  I may not game nearly as much as I used to, but I don’t have to con to game.  I do have to con to see a bunch of people I used to game with.

I forget to take my Black Chantry cards to the con, losing precious talking points for building brand new, heretofore discomprehended decks that will inspire our insect successors until the Sun reddens.

Saturday

I’m unsure I’m running something at 9AM.  I end up running a HoR mod for three people who know what HoR is plus a deadhead.  It’s okay.  The mod is amazingly lacking in material if you skip the inn.  It has an amusing monologue.

Anyway, food time afterwards.  By the time we get back, I have to run a 2PM mod for people who aren’t invested in HoR.  It seems to go reasonably well.  I eat some.  By the time I’m getting together with Jeff to get dinner, I have just finished lunch.  By the time I finished my Shanghai Dumpling Shop food, we drive over to Shanghai Dumpling Shop for food.  Why couldn’t the tan tan mian and lei sha tang wan be as good as they used to be?  Why?!?

Jeff wants me to play Lords of Hellas as a reference point for our designing a game we’ve talked about.

I understood the point.  Now, I didn’t want to play a 3 hour game at 8PM because I knew it would not go well the next day, but here are some pros and cons:

PROs

Turns can go quick.  It’s a game with a variety of things going on that you can play fast enough for people to keep engaged.  Multiple paths to victory does allow for interesting possibilities.  Players never seem out of the game and can come back.  Jeff has played a number of times and he finds that most players have a chance of winning.  While I prefer a pure mythological aesthetic, good aesthetics with pretty minis and play pieces.

Every game I’ve ever played of Lords of Hellas, I’ve ended the game with a Strength of 1, had multiple Blessings that rewarded hunting, and would have won off of the usurp action even if I didn’t win off of hoplite beatdown.

CONs

Your turns are kind of vaguely explained.  Your hero doesn’t have enough to do, though I ignored quests to the point that I don’t even know what the ones in play required, so maybe that was an option.  I don’t find hunting interesting mechanically.  Seems to be a game of lots of holding someone back from winning off of a third monster too much of the time.  Praying is not fun … when you don’t get to do it.

Every game I’ve ever played of Lords of Hellas, I started the game with no priest making, didn’t get a priest on my second turn, nor on my third turn.  Meant I could ignore injuries, of course.  I felt completely outclassed in terms of abilities, where my massive army didn’t assuage my ability envy.

Sunday

I sleep in because I can.

I arrive before the 2PM HoR political interactive we are running and find out which NPC I’m playing.  It doesn’t have that many players, which might be a good thing, where there was good diversity of clans.  It went fine.  Andy’s borrowed wig worked well.

I remain convinced that LARPing isn’t my thing as I find them tiring.

Finally, I get to play in the only event I played in.  Shadowfist Modern.  We were going to play with time limits in such a way that we could play a bunch of rounds.

We played one game in the tournament.  One, 3.5 hour game with four players.  The winner left and we played two pickup games of three.

The tournament was a good game.  It wasn’t fun.  None of the games were, though the third game had an amusing ending for me.

In the tournament, I got characters beaten down constantly, with my first hitter getting toasted as it was coming into play and another hitter getting toasted, this was after I discarded multiple hitters at the beginning of the game in order to get the two mandatory resources required to play Shadowfist without the GK house rules.  I would have decked, after Earl decked, as I had zero characters left in my hand or deck when Ray won.  Sure, I had chances to win, but they were pretty terrible chances and my experience with tournament Shadowfist play is that it often involves removing someone’s ability to win without the remover winning, which is just all kinds of antifun.  It’s like playing against rush combat constantly.

In the second game, which was a “20 minute” game even if it probably lasted longer, I had my first hitter toasted as it was coming into play and never played a character with cost above 1.

In the third game, I discarded a bunch of cards on the first turn and passed.  I discarded a bunch on the second turn and passed.  I discarded a bunch on the third turn and passed.  Maybe the fourth turn, maybe the fifth, I played a FSS and an Arcanomoth.  In the end, I Information Warfared my predator’s Abysmal Wyrm into my Manufactured Island which got replaced with a Gambling House and intercepted the Wyrm with … (playing Architects) … CHAR.  I then attacked Eagle Mountain for the win.

See.  I think the L5R LCG helps show, if not conclusively showed, that I’m really a multiplayer CCG player at this point because I don’t care about results.  I care about card interactions and making good choices.  My two opponents both failed to have anything to do for a while in that third game, then ended up wrecking each other to stabilize the game long enough for me to even participate.  While I might have made a good decision or two, that’s about all I had time to do in a game where both opponents were spent because I didn’t play half the game.

Sure, having chances to win is crucial to playing an enjoyable game, but it should come about due to good decisions and interesting card plays, not just because you are so pathetic no one cares what you do.

Monday

Get in early for my Traveller demo.  Show a bit of Traveller to those who aren’t familiar.  Build a deck and play Andy’s piracy deck.  I’m at 15 VPs after three rounds.  On round four, before I go to 19 VPs, he bankrupts me.  Just vicious play along the lines of what I’d expect competitive play to be like, where the contract deck and the attrition deck race and race fast.  More comments about this in the Traveller forums when I get a chance to post there.

Hit the donut shop for a burger.  Burger is pretty good.  Well, the onion ring and bacon on it helped a lot.  Once upon a time, Burlingame had some of the best donuts I’ve ever had.  I’m not sure that’s true, anymore.

Watch the Rockets/Warriors game.  I should never gamble on sports (except NFL, where I’ve only ever won money in Vegas) as the Warriors didn’t win by 25, like I expected.  Well, at least we got the finals every middle-thinking person wanted.

As an aside, no, not about His Airness versus the King, even though I’m a fan of both, nor about superteams crushing when they bother to remember that they have far more talent than anyone else or whatever, this season has been terrible.  I don’t mean the results of the playoffs, which ended up exactly the matchup I wanted in the finals.  I mean the season has been terrible.  So many stars or key players going down with injuries, sometimes right in the middle of conference finals.  Horrible playoff games where one team eviscerates the other only to be counterviscerated in the next game.  Were some bright spots, like Utah and New Orleans.  Then you have what fans call “awful coaching”.  Because everyone knows fans know more about how to play and lead teams than players and coaches.  Still, just ugly ball much of the time I bothered to catch games.  The high scoring potential of modern play with the frequency of three-point shooting probably does lead to more variance of results, but it’s the “could you just run some offense instead of holding the ball?” that gets repetitive.

Aftermath

I ran two events for games I care about with sparse attendance.  I played all of one scheduled event.  I played a game that I’m probably fine with starting at nearly my bed time [la-…].  What used to be my favorite restaurant isn’t nearly as good as it once was.  The days of great donuts seem to now require getting them near work, where I’ve never bought a donut at the donut shop but have bought dozens of sandwiches.  I had to drive up to the con on two days I had little interest in attending.  My one play event involved three bad games.  I didn’t see one of my friends at all and seem to be growing more distant to people I used to game with often enough.

Was it awful?  No.  It was about what I expected.  Too busy with no time to prep or to appreciate anything.  I already knew SDS’s food quality had declined.  Casual Shadowfist is far more fun (when people don’t steal your power).  Positive thinking might have led to more positive results.

Of course, I could put this in perspective.  Memorial Day isn’t just about gaming and basketball.  If suboptimal gaming is the worst problem in one’s life, going strong at first world probleming.  The car engine didn’t explode even though I ran low on oil and had to top it off.  No speeding tickets.  No muggings.  Didn’t lose or break the laptop.  Still able to walk up and down stairs at my advanced age while carrying 35 pounds of gaming stuff in backpacks.

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Pasticheing

May 13, 2018

I read three books recently.  None of them were my books.  Most of the books gotten for me in recent years I have yet to read because, well, I can always do it later, in theory.  Whereas, my mother is working on getting rid of some of her books, which includes a lot of mysteries.

Why not a Mother’s Day themed post?  Family tradition, at least as far back as my grandmother, that we don’t celebrate it.

Sherlock Holmes story I would not consider a pastiche as it didn’t really imitate ACD in style, just used his characters.  It was interesting to read but, much like recent Star Wars movies, you can pick at it more and more after the fact.  I read some reviews afterwards and I could see the problems with it.  It wasn’t much of a SH story.  SH was incapacitated for much of the early book, it involved romantic notions involving not-Watson, it was goryesque (for me, irrelevant), it had Mycroft swinging between appearing to be brotherly and being mucho manipulative.  And, then, I realized it didn’t really try to solve any mystery.  As I’ve said before, SH stories aren’t about good mysteries, they are about fanciful characters and dramatic moments, but they still use a mystery as the basis of a plot.  In this case, sure, you could call the beating up of SH by an unknown assailant a mystery and some boring murders, but it’s not a SH-style mystery.  Once SH is on stage, you are pretty much just left with determining which of two brothers is a bad guy, where forensic type clues are largely meaningless.

Then, I read a Robin Hudson novel – that’s the protagonist’s name.  Author would be Sparkle Hayter.  It was fine.  Expectations are different.  The focus was on presenting an appealing protagonist and I’m all for redheads built like Rita Hayworth who keep poison ivy around in their apartments.  What this book had in common was that it was very, very focused on characters and the mystery was pretty unimportant.  Some guy gets killed and there’s barely any explanation as to precisely how by the end of the book.  I’m not sure the supporting characters hold up as plausible given the relationship drama and the events of the book that cause all sorts of public scandals.  But, I wouldn’t be opposed to reading the other four Robin Hudson books, until I’ve read another.

Recently, I took a couple of sessions to read a Judge Dee book.  I had never read one before.  It was more mystery focused than the first two.  The cultural elements are distracting, with some of the diction sounding a bit too modern, but, hey, written in the ’60’s, so whatever.  It was fine.  I thought maybe it would be somewhat inspiring for L5R or whatever, but, even with fantasy elements, not so much.  I didn’t feel that strongly about any of the characters, which is contrastriffic to the other two books.

There are mysteries that can inspire me, whether it’s gaming or writing fantasy.  In fact, I still retain minimal recollections of being interested in doing a series of stories with a mystery feel involving a witch and her stepdaughter paladin.  But, I’m not feeling much from these books other than being somewhat transported to the realmscapes of the mind.

So, what has been going on gamingwise?

Shadowfist, where I gave up on the second of two games Thursday because I felt like I was wasting too many of my resources trying to keep the game going.  I still don’t get enough deckbuilding done as it’s not easy for me to throw something together before we play and I’m usually interested in vegging for a bit after we play.

Traveller rulebook updates.  Commenting in our playtest forums.  Playing with Jeff yesterday as he was in town.  I wrote about our play session to some degree on the Traveller forums.

I need to do some work on session three of Rokugan 1600, The Northern Front.  I have ideas I like, but ideas don’t make product.

True Dungeon forumites up in arms about Gen Con electronic tickets and no ghosting policies.  I just hope our situation isn’t affected by “improving the experience”.  In general, I still come from things with a casual player’s perspective rather than 1%er’s viewpoint, so a lot of things don’t steal my sheep.

I finally bought V:TES cards from drivethrucards.com after it kept denying my checkout because my name wasn’t in my address even though I had ordered stuff before with the same address.  Otherwise, haven’t been thinking much about V:TES.  At the rate I’m going, Origins prep would likely happen right before Origins, which is way too late for the number of decks I should build.

To a degree, have I gotten to the point of imitating my old habits?  I don’t build decks that often, yet have three games I have reasons to build decks for.  I don’t try to play RPGs.  I acquire more stuff seemingly because I feel I should rather than for a passionate desire to have the stuff.

Everything seems to be waiting on conventions.  KublaCon for HoR engagement.  Origins for V:TES engagement and TD engagement.  GC for HoR engagement and TD engagement.  Traveller is when I’m needed for something rather than trying to get ahead of the curve on our release plans.

On the other hand, finding solace in something distracting with no greater project impact, like driving through a short novel is exactly the sort of thing I’ve been inclined to do.  Then, there’s getting caught up on Arrowverse shows, which is so not that great.  Still haven’t broken down and watched an Into the Badlands episode for season three, so maybe that will be inspiring when I get around to it.


Mind Tricks

April 29, 2018

You may have heard.  V:TES is supposed to go back in print … again.

VEKN.net announcement.

I feel some enthusiasm.  I felt some enthusiasm last year for having some of the Anthology Set cards get printed.  Mostly, though, I think it’s because it gives something for other people to get enthused about.  I may not be that excited by the tournament scene as I expect the game to continue to be oriented to things I’m not that fond of – fat vampires and bloat.  But, new stuff causes new stuff to be tried in tournaments, which produces some level of increased variety.

We’ve been getting games in every few weeks.  That works for me.  I enjoy playing the game.  As imperfect as it is, it’s a really good game.

Which segues me to playing Magic last night.  Type P.  I have played a lot of Type P and was into it at one point in time.  I think what holds me back from being into it again is the lack of a similar culture. Type P appealed to me far more than normal Magic because of the ability to evolve decks and to strive for particular cards. The old crowd was really into those things as well, where the new crowd seems more focused on effectiveness.

After Type P, most enjoyment I probably got from Magic was sealed deck tournaments.  Maybe success had something to do with that as I won a Mirage event, got prizes in Stronghold prerelease for 5-1 or something, got Urza’s prizes for a free sealed deck tournament that dragged on forever, and came in second in an Invasion tournament where I was a card mule for a far more serious player.  Never all that fond of draft where I may have had decent decks but found the play just tedious.  Constructed could be entertaining at times in casual play, like playing my one copy of Necropotence in my Essence Vortex deck and having that cost me a game.

I don’t know if last night was unusual or I had just forgotten how I generally feel about Magic, but the drawing one card a turn thing was really annoying.  It’s such a bad mechanic that sucks the joy out of what is otherwise a brilliant game.

Of the six games I played, one was actually interesting.  It was the only game that was close and I think we forgot a special ability that would have caused me to lose rather than win at one life.  That’s the problem.  I can play six games of V:TES and find four of them interesting, six games of B5 and find three of them interesting, six games of Shadowfist and find four of them interesting.  There were numerous times I or my opponent could have scooped multiple turns before the game was over.  In a couple of cases around turn two … playing sealed deck.

Maybe the feel of the L5R LCG is a problem because I’m used to multiplayer CCGs where people get to have fun as opposed to two-player games where people just stomp on each other or grief each other constantly.  Of course, I could play some Ultimate Combat! and see if that will rekindle my appreciation for a two-player CCG.

The other players were playing Dominaria.  The set just didn’t seem remotely interesting.  Sagas are fine, but the cards I was seeing just seemed dull with there being not very strong themes in the set.

So, I knew some of the Phoenix expansion cards for L5R.  I got shown the rest of the cards.  So griefy.  I get that negative plays can make for a more balanced game, but it just strikes me as a lost opportunity.  oL5R was a terrible game (IME) because it had terrible mechanics.  But, I would argue I actually like magic samurai in that I like the RPG’s world even if it includes dumb stuff like ronin.  nL5R could have been fun, focusing on thematic elements.  Instead, it seems to be increasing the focus on mechanics over doing cool stuff.  In general, I don’t feel like I’m doing cool stuff when I’m winning, I feel like I’m beating my opponent down to where they can’t recover.

Yeah.

Give me Counter X for 15 to knockout out someone foolish enough not to play Movement.

Could be too late for me.  Could be that I’m only a social player.  A party hearty flopper.  I can’t deal with having a single opponent who is trying to win and not Vorlon Rescue Mr. Morden.

Well, there is Traveller, which can be played two-player.  I’d much rather play Traveller than L5R.  An interesting question is whether I’d much rather play Traveller than Magic.  I could say I think Traveller plays better, but that should be obvious and to have someone prefer a game they helped make over a game they bitch about constantly being nowhere near as good as it should be doesn’t strike me as compelling opinion.

Where I’m not clear what value I get out of L5R, as I don’t feel any thematic coolness and I don’t like the mechanics, I know I get different value out of Magic vs Traveller.  Magic is about discovery for me.  It’s why I like sealed deck, where I’m trying to think of the best way to build a deck, where constructed just feels too open-ended to me.  Traveller is something where I can learn that cards don’t play the way we expected, but I’m so much more focused on what my opponent is doing to try to determine what the game needs more of or less of through either their deck construction or their play experience.  The massive experience gap between me and everyone besides Jeff just causes me to not take my own play all that seriously.  Magic is also about visual appeal to me.  I don’t mean the card art.  I love things like multicolor templates and various land templates.  I like hybrid mana costs for cards.  Just get striking color combinations.

Change your perspective, change your world.  Maybe I get too far into my existing views on things and don’t try a different perspective.  Maybe I should embrace the idea of the quick scoop in Magic as fun.  Maybe I should roll a die when choosing what Ring for my attacks in L5R or when deciding how much Fate to put onto a dude because random chess is better than chess.

Speaking of painfully unpleasant.  Arrow.  I was explaining recently that the reason you do a Green Arrow show is so that you can knock someone out with a boxing glove arrow.  Can imagine how I feel about the tiresome angstaggedon that the show loves so much.  Flash at least tries for some amusement and Legends of Tomorrow does some amazing stuff along with the dumb.  Maybe the trick is to root for the villains because they pretty much constantly win until Counter X for 15 because … good has to suffer until it wins in some dumb ass way.  I can’t even bring myself to watch Supergirl, yet.  Maybe in May.  Meanwhile, Into the Badlands might get some viewing action – it got rid of its albatross storyline by fridging an idiot.  OTOH, child.  Off the top of my head, that worked in Dragonball Z and nothing else that comes to mind.


Travelling 东西

April 21, 2018

Efforts to get more consistent about posting run into logistical limitations when I do such things as travell.

In this case, a familiar locale with an unfamiliar purpose.  Due to cutbacks on work travell and my interest in seeing people, asked my mother if she was interested in spending some time in Shanghai.  Since she was, got her a visa and spent a week in the same hotel I’ve used on every work trip, which oddly enough costs a lot more when the company isn’t paying for it.

In a nonchronological sequence, since this isn’t a convention report or whatsit where there’s more than one gaming thing to mention, going to display certain, select photos that I deem appropriate.

One of the things about going to Hawai’i is that buying chocolate covered macadamia nuts is passé as they are readily available in stores locally.  Now, there are types that aren’t commonly seen, so I still get some stuff or, commonly, I share boxes I’m gifted as I should not be eating much candy.

Convenience at what price? Cheap. Cheap price.

These were okay.  I hardly bought them for the edibility factor.  Nor did I buy them because I think it’s weird that you can get something in the largest city in the world (per worldatlas.com).  I just thought it was amusing that I could get it at a chain of convenience stores near the hotel and that it was so prominently displayed.

Speaking of convenience stores.  What do I want to drink when I’m in China?  $4 cokes?  $5 cokes?  $6 orange juices?  $9 milkshakes from Starbucks?  Well, actually, the $9 milkshake from Starbucks was really good.  By the by, did I mention that the first time I ever went to a Starbucks was to meet my French classmate in Shanghai?  Maybe I did.  Not only am I losing it, but I’m still pretty wasted from flying back Thursday and going to work Friday.  Sadly, I now acquire mugs with foreign city branding for people when I don’t know which of my friends who I would give a mug to actually like Starbucks.

Got off track there.  “Chinese” milkshakes that really just have one small scoop of ice cream?  Not remotely my level of sweet smoothies?  The “barely sweet enough” level of smoothie is okay, though, again, much less expensive when the company is paying for it.  Suanmeitang?  Well, suanmeitang is okay.  Sweet enough for me.  Works pretty well with spicy stuff, like when we do hot pot.

No, what I most desire is some Wanglaoji/Jiaduobao.  Sweet tea.  It’s what I mostly drink at home.  For only like $2.50 at restaurants (the kind I’d rather eat at in Shanghai), which is what you pay at the local grocery store here, can have sugary goodness that’s totally “healthy”.  Ningmeng cha also tends to work well (rather pricey at Starbucks in Lujiazui, but I guess you pay for river views and for being tourists).

Getting to the point.  At a convenience store, 5 RMB, or less than a dollar.  See, where I have travelled with folks who like blowing $100 on alcohol after arriving at the hotel, I have different tastes.  The tastes of the noble, virtuous, handsomeyishlikemaybeish, and geniusy common man.  Who toils in the cubicle many hours out of a weekday.

Speaking of tastes … [redacted]

Pretty, good.

Could have tried going to a Din Tai Fung.  But, one, reviews I’ve read about the one in this area lead me to believe in marketing over being better than the usual place I go for xiaolongbao.  Two, I thought we could use occasional breaks from Chinese food for Western food.  See, I don’t get on the alcohol types for wanting good steak or good Italian food when travelling, I just don’t see the point of doing that three nights in a row when you are in … uh … China, which has other options besides steak and pasta and pizza.  Oh, I did have lasagna and pizza on the trip.  And, two burgers.

Did I care about eight flavors of xiaolongbao?  No.  Eight pieces of garlic xiaolongbao would have been more my style.  I did have the Szechuan one, which tasted different but not better, and the foie gras (by accident), which was good.

Two of the things I ordered weren’t great at this meal.  The spicy beef vegetable soup wasn’t all that, being a lot of bean sprouts and just being too much food to go with the seven or so other things we ordered for three people.  The breaded pork was light on flavor and just inferior to the breaded sweet/sour fish that I didn’t order.  The shengjianbao were quite good.  I may be honkyish (especially in China if less so in the US), but I’m all for dumplings as long as they lack any recognizable seafood component and vegetable ones aren’t too vegetabley.

This was my favorite meal (don’t take offense other Chinese women I ate with) because it was my kind of Chinese food in a very relaxed atmosphere.  The roast duck meal was one of two times as an adult I was good with eating duck, but it wasn’t as relaxing a setting and involved wasting a larger amount of tasty food.

Not that this is a food blog, so let’s get to gaming …

Pretty, not good.

Er, the perfect transition?  Yellow pea flour does not make for a good dessert.  I took a picture of the menu because I didn’t want to eat this, but my friend liked it.  I don’t know what would have the correct firmness that I would like.  Cookie base would probably be too crumbly.  Mochi could probably be formed in some way, though I don’t know how much I’d like the end result.

Would you call this a “duck hand” – ha, ha ha?  Get it?  No?  I’m sure someone will out of my legions and legions of faithful readers.

Finally, we come back to Core Game Salon!

Traveller travel.

I just assume that you all know what Core Game Salon is or can read my other blog posts where I mention it.

While my demo was sparse, as I waited until the last minute to let Laurent know and chose a weeknight because I was waiting for decks to get shipped to the office for me to pick up, I like touching base with Laurent, George, and whoever else is in the 24th floor hood near exit nine of the Xujiahui Metro Station.  I had two other opportunities to hit CGS that might have seen more gamers, but, Saturday, after dinner, we felt pretty wasted and I didn’t have my package with giveaways, and, Tuesday, I thought there would be even fewer people, yet Tuesday is apparently a new day for a certain crowd to appear.

Laurent did explain to me some of how The 7th Continent works.

Well, that was my intensive, deep dive, into the seedy underbelly of gaming in the harsh streets of Shanghai.  If you are in that hood, might be able to get a Traveller game in.  Oh, I did miss out on playing some mahjong for unfortunate reasons.  I did play tons of Ultimate Yahtzee on the flight back to the US as well as a plethora of other e-games on the flights, but, other than not really getting some of the games and not having any sort of new solitaire game to publish, I also didn’t spend a lot of time thinking about our L5R campaign or other existing gaming.

Overall, a B.  I missed getting together with two people, one harder to get together with than the other.  The Suzhou/Zhou Zhuang trip was not thrilling, where I think what my mother and I would like more might be found in Hangzhou.  Hard to say.  But, I saw most of the people I wanted to see and the people I most wanted to see.  Bit too much of the sort of stuff I have time for on work trips, but I’m pretty bad at being a tourist.


Egg On

April 7, 2018

Once again, Easter V:TES happened.

Then, Thursday night played Shadowfist, where two of the local players played with the current owner of Shadowfist.

But, what you really want to hear about is my experiences recently with solitaire play.

So, let’s dwell on that for a while.

Flower Garden Solitaire.  Deal six columns of six cards and can use the rest of the cards to build up from aces to kings.  This was terrible.  Barring a lucky tableau, I fail to see how it’s possible to win and decisions are, therefore, largely meaningless.  I hate solitaire games that are hard to win and where decisions don’t tend to matter.

Eight Off Solitaire.  Deal eight columns (have no idea why the book’s author keeps talking about rows when dealing out cards in columns) of six cards, remaining four are in a card pool.  Build up from aces to kings where you can move cards from the tableau to your pool as long as you don’t have more than eight cards in your pool.

This was interesting.  Then, I realized it was way too easy.  Then, I tried six columns of eight and found that too hard.  Then, because I’m full of geniusness, I went 7×7 with a 7 card pool.

I give you 77-7, the latest solitaire game in no way created by anyone else and totally unlike any game someone may call Seven Off Solitaire.

It’s still kind of easy, but, then, so is the best solitaire game I’ve ever played (if you care about a game of skill that has a binary result of win/lose, unlike my solitaire bridge game which I play more often at airports).  While there’s a luck component to be sure, that’s true of all solitaire card games otherwise they would be pointless.  What I have been liking, before I get bored with it, is that there appear to be key decisions to be made at certain points.  Actually, it’s probably similar to FreeCell only this game doesn’t have a 99.99% win rate as FreeCell has.

It’s not entirely intuitive, but neither are other solitaire games.  Once you get that you don’t want long chains and have to build up from aces ASAP to clear tableau chains, get the gist of it.  When to clear a column to place a king is what I’m working on, while the possibility of replacing a king with another king in a column was an “a ha” moment for one sweet, sweet victory.

So, Easter V:TES.

Played two games as we only had four and someone had to go around 2PM.

Ian (POT/Obf) -> Rob (borrowed Hatchling) -> Devin (Shamblers) -> Brandon (cube Tremere)

I lent Rob a deck with prevent.  In our fights, not a whole lot happened.  In Shambler fights, he got beaten down a lot.  I held on to Horseshoes a lot as I don’t philosophically understand rush decks or pseudo rush decks.  Brandon went from in trouble to sweeping.

Ian (Aus/Tha/Vic) -> Devin (Thucimia mostly bleeds) -> Rob (borrowed Tzimisce) -> Brandon (Akunanse)

Rob got wrecked by Brandon.  Brandon constantly intercepted both of us, but I generally avoided a lot of flak through the power of Blood Rage, maneuver, Read Intentions, Rego.

Thucimia kept bleeding and Rob couldn’t really defend given that he lacked a ready minion with AUS.  A My Enemy’s Enemy came my way, which would have ousted me, I bounced to Brandon, who could have DI2ed it but didn’t.  He Rat’s Warninged only to have that DIed by Rob for the kill.  Then, Devin bled us out.

My deck amused me.  Standard plan of getting Sasha Vykos Advanced out and getting a Veneficorum Artum Sanguis.  Then, bring out Forestal and have him get a Vicissitude skill card.  Then, finally bring out Quira, who takes the VAS and gets two Vicissitude skills.  Now, it was typical in that I had zero offense for the first hour or so as I was busy tooling up and getting blocked by my predator.

Shadowfist

Looks much the same at Gen Con.

So, we have six because, of course, we are a group who still actually plays Shadowfist.

Rather than the much talked about possibilities for a six player game, we do three-player games.

Because gaming, like sports, isn’t predictable, Daniel, Joren, and Earl played one 2.5 hour game where Earl won because the other two decked.  Earl played a mostly Lotus deck with Monarchs, Daniel played Monarchs, and Joren borrowed Daniel’s monkey deck because monkeys don’t fly in our meta.

Meanwhile, Don, Justin, and I played 3.5 games.

The last game I wasn’t paying a lot of attention to because of time and so my Accupressure Masters didn’t really do a whole lot by the time we had to pack up with Justin winning.  Amazingly enough, when you don’t defend them with Hand counterspells, they are kind of terrible.

The game before that, I won off of Blossoms of the Black Lotus that didn’t get murdered like they often do.

The game before that, Justin won with cops because Don didn’t have another Nuked in hand after playing two earlier in the game.  I had four Cobra Clan Stalkers in play and was going to play a fifth before one got Imprisoned and I ran out of turns.  Don’s Project Apocalypse almost got stolen for the win with Locksley Station!!  That was when Nukeds happened.  We smoked it after that bid for victory failed.

In our first game, it was quick and lame as Justin kept putting out FSSs and made some lame bid for victory we couldn’t stop, as I was playing an Architect/Syndicate ambush deck where Don attacked right instead of left at a certain point, softening up one of my two Moebius Gardens to make any sort of damage enough.

I showed the Prince and Earl our actual Traveller product, as Earl hadn’t seen real product.

I probably should mention that they played standard Shadowfist, while we played all of our usual house rules.

What is the point of this point?  OKA, why did I start off with solitaire, when only ancient dinosaurs born in the 20th century, like myself, even touch decks of normal playing cards?

Rules changes.  They aren’t always a bad thing.

Sure, you eschew house rules for tournament CCGs because you want to play the game that’s going to see play when groupies are on the line.  But, I’m the only one who competes (and succeeds) at becoming the Champion of the Six Largest Economy in the World at Shadowfist out of our weekly group.

Shadowfist is perfectly fine to me played straight.  I think it’s more fun, on average, played with at least one of our house rules.  Shadowfist is a dual resource requirement game where players can end up doing nothing and never get into the game.  With our house rules, that’s really hard.  Now, we don’t abuse them.  Sure, you probably could just win off of superleap constantly with some events because there are so many sites to attack and it’s so easy to just run out a site whenever you want to make a bid for victory.  Plus, I’ve considered that our high power games could have decks built where there are far more hitters and less other stuff because you could consistently get them out.

In 20+ years of playing V:TES, I’ve played under a variety of house rules, as I’ve mentioned.  I’ve also played a variety of variants, including all of the meaningful storyline events, including Prophecies of Gehenna.  I’ve enjoyed variant V:TES, routinely not any less than straight V:TES.  I didn’t care that I needed to build 4cl decks for Pleasanton or couldn’t play normal vote decks in what I can only think to call the Bertram Group without expecting a rain of pain.

I already play house rules on deck construction in every European Championship I’ve ever played in with my extensive personal banned list.  And, I’ll do the same in the North American Championships coming up.

I’ll try Prehensile Tail, Ancilla Antics, Distinct Directive, or all sorts of other formats.  And, maybe, one of those formats is a better game.  Actually, maybe just Jyhad is a better game for some because it’s faster, more streamlined, and more action focused with a lower potential power level but a much higher power level than my usual casual play.

Sure, Battle For Earth, the Babylon 5 CCG format we only played to get promo cards was crap.  But, hey, CCGs are complicated and messing with the rules is even more complicated with all sorts of unintended effects, so the only way you figure out what’s fun and what isn’t is to play … a lot.


Anomaly Log

March 17, 2018

I could rehash about no snakes in Ireland [did I ever hash?], how boring my day has been, and whatnot, but I can blog about gaming.

For, you see, I was in Virginia for a while.  And, North Carolina.  And, Maryland.

I got into VA on a weekend, did a family brunch on Sunday, but two brothers were out of town and other siblings had stuff to do so there wasn’t much group activity after brunch.  Monday, I drove to Raleigh … and back.  That was another clear instance of low life wisdom.

Why Raleigh?  To pick up True Dungeon tokens from someone I had never met.  Because … I have a game blog for a reason.

I showed him Traveller, briefly.

Tuesday was more normal for me and the scene and I had a lunch in Glen Echo with my mother’s cousins.  Cuz, there’s no shortage of people I know in the DC area.  I displayed to people who aren’t gamers our two-player starter set box and some of the cards.

Wednesday, I caught up on sleep until the point that three of my brothers came over to learn Traveller.  Now, a four-player game is not the best way to teach something as intricate as a customizable card game, especially not to people who aren’t card floppers.  But, we tried, and one brother got out to a lead, another felt like he was learning the game when we called it, and the third was the one who was interested in learning.

Thursday, was Steve’s demo of Traveller at Huzzah Hobbies in Ashburn.  I did not really expect to do a lot of driving on the trip outside of the casual run from Fairfax to Raleigh and back.  But, that’s because I wasn’t thinking through what I was committed to.  Steve’s demo went fine, with one person being completely new, the others having been shown before, and two people being interested in another demo who didn’t demo the game.

I got rid of our sample playmats.  We expect our cut when those things go on eBay for $1000+.  I figured that mound of playmats would just get replaced with tokens and one suitcase would work well.  Foresh-, um, foretelling – no, it did not work well to carry 40 pounds of tokens back with one suitcase, a gamebag, decks of cards, books, and a laptop + accessories.

Friday, I got together with people I knew due to V:TES.  I showed Traveller – three straight nights of demoing.  We played other games.

We played Shadow Hunters.  It was amusing how Pete kept getting attacked by his fellow hunter.  It was down to two of us and the other hunter fully healed while I didn’t.  Then, we played again, and the same two players won, this time as shadows as the neutral sprayed machine gun fire all around killing most of us, though I thought maybe he could win playing the steal equipment dude as there was enough equipment in play to steal, but he couldn’t steal all of it in one shot.

Then, down to four people, we played Star Trek: Five-Year Mission.  Not to be confused with other Star Trek dice game?  The owner discovered they had been playing stuff wrong and the game was not too easy.  We failed.

Saturday, I slept in.  Finally getting moving, I drove some more.  To Occoquan.  Because, who doesn’t casually drive to Occoquan when the need to buy birthday presents is afoot.  It was reasonably pleasant, with my not realizing George Mason’s main campus was just South of the house.  This has to do with gaming, how?

I drove to Occoquan to buy jigsaw puzzles, as we are all wont to do.  Now, I don’t recall how many decades ago I worked on a jigsaw puzzle.  But, it was something my sister mentioned for presents and, since the birthday celebrating early thing was not well known to everyone ahead of time, this seemed fortuitous.

Sunday, dim sum followed by birthday and unbirthday stuff.  Then, played a movie game that one or more of the siblings came up with.  It was enjoyable, but, since I don’t watch hardly any movies, it was hardly a surprise when I came well in last.

My youngest brother got in Saturday and did not have to go to work Monday, so we did what I do all of the time – we went and saw a movie.  I didn’t realize Red Sparrow had such mediocre reviews until after I saw it and read some, er, reviews.  Doesn’t really matter to me, since it’s not even the sort of movie I make some effort to see (Star Wars, …, …).  It would have done well in the movie game if the right categories came up.

Speaking of reviewing things that don’t have to do with gaming, I did not find Flash:Flashtime remotely comicbooklike nor remotely good.  To me, it was very TVepisodelike.  I got to trying to think of what TV episodes feel like comic book stories and I couldn’t think of anything off the top of my head besides the crossovers even though the Arrowverse does have normal episodes that likely qualify.

No V:TES.  No L5R (talked about it some with game store guy demoing Traveller).  No Shadowfist (didn’t make any effort).  No mahjong (Traveller instead, possibly to the regret of some).  Only a bit of solitaire at the airports.

Well, that was …  Why the title of this post?  Well, if you played Traveller, you might know how Stellar Anomaly Log is goodsome for Type S Scout Survey decks.  Survey.  Like as in travel around and explore.  Because I had never been to North Carolina and Optimist Park (yup, I went there … the place I was meant to be), Ashburn, Glen Echo, Occoquan.  See, my titles are superduperclever.  So clever.  And, not remotely obscure with injokes that only like one person in the history of the human race gets.


DunDraCon 2018

February 20, 2018

Do I just keep saying the same things as if we are in a chronic hysteresis?

I don’t think I’m going to come across as chipper in this post.  I can’t be mister positivity 100% of the time [… uh …].

I’m not as engaged with local cons.  When you ponder which DDC’s were more memorable out of 20+, it’s not like there isn’t a been there, done that aspect to it.  Why don’t I feel the same way about Gen Con when I play HoR a lot and may end up playing the same systems over and over, like Four Colours Al Fresco for a while or Feng Shui or whatever?

Because in person play of HoR locally is very different from in person play of HoR at Gen Con, for instance.  At GC, you get the core players and people who put thought into metagaming the campaign, even if it’s just deciding how to form Battle Interactive tables.  I’ve never played any 4CAF outside of GC, nor any Babylon RPG, etc.

KublaCon is more interesting to me from a gaming standpoint because I get to play card game events that don’t exist outside of the con, e.g. Shadowfist tournaments.  Have to defend my title as Classic Champion for the sixth largest economy in the world this year, for instance.

But, let’s get back to DDC.

No hotel this year.  While I didn’t mind driving back and forth in the moment, I needed a break and DDC wasn’t much of a vacation.  Now, my first vacation of the year is coming up soon …  At some point, get on topic.

I skipped Friday because, sincerely, I’m not in the mood to game Friday nights at cons after being at work much of the day.  It’s just a desire for a mental break.  Now, I’m willing to game if there’s something I’m particularly interested in playing, but there are few things I’m particularly interested in playing.  Again, RPG events may sound good, but I’ve had the spectrum from amazing to atrocious, from excellent to bad, from solid to mediocre, unforgettable to forgettable.  I am more likely to enjoy playing than thinking about the possibility of playing.  It’s like how I have no problem working out but hate thinking about working out so I hardly ever initiate the exercise.

Also, I don’t think my friends and gaming associates realize how little I have always been interested in quick games or pick up games or whatever.  I invest in certain games (or types of games) and want to play those a lot, and I play what other people want to play that doesn’t feel like it will be a drag.  I’ll demo games I haven’t played, but I don’t go out of my way to do so unless they have a hook that is extra hooky for me.  I’d much rather talk about a game that interests me or even hear someone’s review of a game that doesn’t interest me than play filler games.

Saturday, I get in a bit after 7:30AM and find ample parking at the hotel.  I get my usual breakfast from Bagel Street Cafe of pastrami and swiss on a poppy seed bagel (because they don’t have the bread rolls baked yet) with a large peach smoothie with whip cream.

Bagel Street Cafe.  It’s a chain.  I don’t think I’ve ever been to one other than in San Ramon.  There’s one in the shopping center where I get my hair cut and I’m not entirely sure where it is.  Yet, conwise, I’d be happy to eat twice a day at the place with the occasional dinner somewhere outside of the adjacent shopping center where I can get a burger or fish and chips or whatever.

I show up like 8:30AM for my 10AM Traveller demo.  Try to work on my piracy deck for a Developer’s Corner article on travellerccg.com and fail to make much progress as people are already showing up to demo the game.  Demoing happens, with Jeff leading.  It’s only 2 hours for the event, but we continue demoing for another 2 hours.  Then, food, or, as I like to call it, smoothie number two, berry [blackberry?] smoothie this time.

Saturday night is V:TES, which is a couple of games.  We call the second game after my Hermana Mayor deck has gotten a VP from my prey’s Anarch Revolts and ousts a second player, while my grandpredator finally stealth bleeds out my predator.  The first game was a spin on Hatchling.dec where I had .5 VPs at time and 3 VPs playing the game out with Arika as my predator and my Aus/Pre/Vic bruise bleed deck as prey.  Sucked up a bunch of Starvations of Marena, but my prey decked.

Not home too late … if I wasn’t old and decrepit.

Sunday, roll in an hour later as I didn’t get out of bed at 5:20AM to build decks, like I did on Saturday.  Get the strawberry smoothie and am pleased with it, as well.  Which to get Monday?  Which?

Demo, similar structure, different people, at 10AM.  Then, tournament time.  Time for ruthless beats.  Time for glory, honor, status, and swag.  Except, I’m one of the guys who made the game, so like none of those apply.

Match 1:

I’m playing against a precon.  I’m not winning.  I then have a crazy complicated turn after having relatively straightforward turns earlier.  Oh, I’m playing my Prepared Scout deck from my website article, with a few adjustments to the crew and maybe one or two other cards.

I have a Body Pistol in play and shoot Rika Honami.  I Freelancer Flint into play and jettison her.  I have played a SureShot Missile Turret and Just a Little Longer … another SureShot Missile Turret and I Glitch one of my Turrets to reuse it so that I do 6 or whatever damage as a pirate to bankrupt my opponent.  May not sound that intense, but I think also Freelancered another crew in play for some reason and used my Starship Graveyard to get back one of those Turrets.

As usual, I was virtually bankrupt myself.  A Scout may always be prepared, but this Scout is always poor.

If I hadn’t taken out Rika, he might have completed his contract and won.

Now, I think I only won – not because my constructed deck was the wasp’s elbows – because I understood the game far better than someone who just started playing in the Sunday demo.

Match 2:

Paired off with another 1-0 player, some guy named Jeff who has played the game before.  This was a very casual event due to people kind of getting in late and not being quite sure who was playing.  He got out to a lead.  At a certain point, he was up 13-11 in VPs.  Then, his friend showed up who was planning on playing and took over.

On the penultimate round, I went for a big contract to try to get 6 VPs and win.  I got 5.  I had numerous ways to get 6, but I had two cards left in my hand and none in my deck and didn’t have the money to play both cards or play one and use my Luxury Suite for the 20th VP.  I was ready to concede as I thought that round was my only chance, as bankruptcy or my opponent getting to 20 seemed inevitable.  With one card left, we went to the next round.  I used my last card to jump to a cheap survey contract.  With zero cards in hand or deck, with two crew who would have been jettisoned if my opponent had not healed each for one damage for amusement value, I scored three more VPs and my opponent got stopped by my deck that doesn’t actually interact hardly at all with my opponent (except when I can pirate on the last round for the kill) because he didn’t choose to gain Survey with the Empress Marava Far Trader during the resource phase and my last complication play was Electro-Magnetic Interference.  Of course, if he had pirated me, I was dead.

In other words, if Jeff had played the game out entirely, he would have been 2-0 instead of me.

At this point can make a point by pointing out that knowledge of games is really helpful in games that aren’t luckfests of lucksackiness.  Many, many plays could have prevented me from winning, but, when you get dumped into the middle of a game that you aren’t particularly familiar with and are playing against someone who helped create the game, sometimes you don’t win.

Match 3:

During the second round, I had more than 30 cards in my discard pile.  In two rounds, I played or used about two-thirds of my deck.  That’s some two legit two spit right there.

I outraced my opponent who didn’t have enough ways to stop me from gaining VPs.  He had a slow start and was way behind and only because I do a great job of getting close to bankruptcy did I manage to get to 21 VPs with only a couple of cards left.

My intention is to write a “takeaways” article for our website.  An obvious takeaway is that knowledge of the game matters.  And, this is good.  It shows we came up with a game that rewards things that should be rewarded.

Another takeaway is that the precons are fairly playable.  Only one other player built a deck and he was 0-2 after two rounds of playing against precons, finally getting his piracy deck to work in the third round.

Went to dinner at a Cajun place and I got boring Cajun Burger since I was in the mood for a burger.

At one point, Brad and I were talking about FCGs versus VCGs.  We are VCG fans.  Do I go into a rant now?

I guess.  It seems gratuitous to rant in a separate post.

VCGs are better.  Here’s why.

Complaint number one:  I don’t get all of the cards when I buy random packs.  If you want to get complete sets, go to eBay to get complete sets.  If eBay doesn’t have them, reach out to the publisher or the player base and offer to buy complete sets.  Meanwhile, without randomness, you lose sealed play outside of “duplicate”, draft play that is remotely interesting, and you even lose any interest in opening up any product since you know exactly what will be in there when you do.  Well, okay, *I* lose interest in opening any product.  As much as I often feel bad opening up boosters for games where I need copious numbers of certain cards, I also find it interesting to occasionally crack a booster, though more so with Magic where I don’t own all of the cards already.

Complaint number two:  VCGs are too expensive compared to FCGs.  If you are the type to buy three core sets of L5R and be satisfied, you aren’t playing a CCG, you are playing a boardgame with customization.  You may feel differently, but that’s the way I feel.  I consider the correct number of L5R core sets to be minimum 18.  Every three core sets allows for two decks (with extras, of course).  So, 18 core sets is 12 decks at once (in truth, slightly more because you will avoid splashing too much of the same thing because you crave variety).  I’m a card flopper, 12 decks is a norm.  I range from 7 decks to 22 decks built at once for most card games I play.  I think I have around 20 Shadowfist decks built at the moment, about 12 V:TES decks (not counting decks for my limited collection experiment and the like), and only 4-5 L5R decks because I’m not taking L5R seriously yet.  Not that it’s a fair comparison because my Magic decks are almost all Type P decks, but I have about a hundred of those built.  Amazingly enough, 18 core sets is like $600-$700 plus getting like three copies of each expansion pack so that you have nine copies of every expansion card costs more money, though only nine copies of cards sounds rather low to me as some of those cards may go in every deck.  Then, if you really aren’t into being able to build every deck possible for a game, like I am, pretty easy to play CCGs for free.  Want to play Magic for free?  Just ask people for their extra commons.  Want to play V:TES for free, find me and I can hand over a thousand cards.  Will you have exactly three copies of every card for a three card limit game?  No.  But, I imagine the only need to have such a collection is for tournament play, in which case can just borrow a deck.  CCGs are about infinite variety.  I embrace that.  Hard for me to get into the mindset of only wanting to have like a thousand cards for a game, even if I’m also willing to play card games with only like a thousand card collection … up until the point that I end up with 20,000-40,000 cards.

Now, obviously, not everyone approaches gaming like I do, which is probably why I have this blog and not everyone who plays games has this same blog.  I mean, look at the market – we never considered putting out Traveller as a VCG because I’m in some sort of minority based on visible opinion.

Get home early, watch some Olympics because freestyle skiing halfpipe qualification is interesting.  Land high – ooh, not that high.

Monday is the key day.  The day that doesn’t involve showing people how to play the greatest card game, no, the greatest game ever possibly thought of in all of the multiverses in all of time, even the funky nonlinear time(s).  Monday is the day I decide to go with the berry smoothie again.  Monday is the day I fail forwards …

Brad is running 2d20 Conan.  For most of us, this is the first attack, the Pictish Frontier of Conan play, the day that ole Ian forgets to bring the character sheets he has been carrying around all weekend.

Character creation is involved.  Already, the suffering.  Plus, certain people, who shall remain nameless until I out him, did not back the Kickstarter and, thus, we are trying to learn how to play with four players and two core books.

Spoiler:  we didn’t like the system.  Now, we (most of us) played Conan d20 for like 9 years.  Sure, it wasn’t perfect [see blog posts for mini rants], but it wasn’t hard to jump into.  This was just hard.  For some, the dicerolling wasn’t clear.

For me:

Antagonism

I read a long thread on rpg.net about Conan after I got home.  There were posters who talked about how antagonistic the game feels with Doom Pool uses.  I felt that in my half a session.  Em, we didn’t finish an adventure because Brad got tired of trying to run the system and it was close to the end of the con.  Now, I can’t say I’ve never felt like a GM was shutting me down when I wanted to do something, and maybe the adventure in the book just sucks, but I felt like there was way too much preventing us from doing things, which seems like the opposite of what narrative mechanics are intended for.

Complications

I grew so tired of these right quick.  Because geniusness also can include overlooktheobviousness, I didn’t realize until our postgame analysis that the reason rolling 20’s comes up so much more often than d20 is because … er, 2d20 is twice as much as d20, while 3d20 is like more than twice as much as d20.

Fail forward, “yes, but”, complications – all of these strike me as actually getting in the way of just playing a game.  They put more pressure on GMs and players to justify mechanics rather than just ad hocing on the fly as you are freewheeling … okay, okay, I’ll hinder myself.

Gamistier Than Thou

I’m going to pummel this live donkey in another classic gaming rant.

Narrativist mechanics aren’t narrativist – they are gamist.  Because, pssst, let you in on a secret that nobody else can possibly derive – mechanics are gamist.  “But, old, decrepit, get off my AD&D 1e lawn dude.  You don’t understand gamist/simulationist/narrativist.  You are going to be defeated once I enlighten you to the true RPG metaparadigm whatsit.”

The more you mechanize a game, the more the focus of the game shifts from story to mechanics.  This is why I don’t like crunchy systems.

Before I forget, let me tell a story, like old, cranky people are wont to do.  When Origins was in San Jose, I attended and I was introduced to Immortal: The Invisible War.

I played two sessions run by Ran Ackels, who some of you may know as the guy who created Immortal.  I retain, in my feeble memory, a recollection that the way he ran these games was “Roll a die [d10], and I’ll tell you what happens.”  That is narrativist play.  Dice exist to give some level of randomness to short term results; as the party succeeds or fails at things in the short term, the long term is adjusted.

They don’t exist to be an economic engine.  Momentum, Doom Points, Fortune, Complications are all mechanisms for having players and GM focus on and manipulate mechanics.

Do I hate Fortune?  No.  It’s obviously related to Bennies in Savage Worlds which I do pretty much hate (slightly).  It reminds me of Fate Points in d20 Conan, Hero Points, and their ilk, which I actually like.

You know what else I like?  When we played oConan, we got ladybugs (reroll for you) for writing fictions/session reports, spiders (+2 to roll) for bringing food, arrowheads (reroll for anyone, including NPCs and antagonists) for extra effort.  Are these gamist in the way trying to maximize Momentum or trying to build Fortune is?

No.

They are modifications to existing rules, whereas Momentum is a subgame.  This was my problem when I was exposed to Fate.  I felt like Fate was far more gamey than d20.  You do things not because you want to but because the *mechanics* of the game reward you for doing them.  I’m now playing a game of manipulating mechanics rather than playing a game of seducing the immortal witch (“failed Diplomacy, reroll, reroll”).

Do I hate Doom/Momentum?  *shrug*  Maybe.

Accomplishment

Fail forward is, in other words, succeeding.  If you can’t actually fail at whatever the adventure is supposed to be about, what sense of accomplishment do you get?

This is a tricky topic that I’ve touched on before – the topic of players feeling a sense of accomplishment.  I worry about this when running systems where you either succeed at die rolls or fail at die rolls.  Because I can’t escape the epiphany that what I enjoy as a player is feeling like failure was possible but not actually failing, so accomplishment is an illusion of perceived ability to be disaccomplishmentary.

In oConan, we failed.  Oh, we succeeded fairly often, at times because of pulling a reroll out of our gamebags, at times probably because we weren’t doing something all that difficult, it just seemed difficult.  But, we also straight up failed.  We ran away from demons loosened.  We ran away from Pict harriers.  We Fate Pointed to be found on some island beach or in wreckage at sea or whatever that I no longer remember.

And, in seven years of one campaign, things moved forward and stories were told and retold.  This is what the intent of these narrative mechanics is – stories move forward with setbacks until you climax [sic].  But, you don’t need that in any given session.  You can get that across sessions to where a campaign isn’t some exercise of fudging [ha] results.

Why give power to the dice?  They already hold players’ pathetic little minds within their sway.  “These dice suck, I’ll go get other ones.”  “Don’t roll the GM’s dice.  They will curse you.”  “Look at how sparkly my dice are.”  “I always fail Honor Rolls.”

2d20

I don’t dislike the system (the part of the system that doesn’t involve Momentum, Doom, or Complications).  Though, I’m trying to figure out how you can build a functional sorcerer in the beginning, which I guess I could go to the forums and read about.  I just find it incredibly clunky and extremely gamey.  Just the fact that PCs get to decide what order to take actions in is itself gamier than rolling initiative.  Yes, it is.  It becomes a subgame, and the more subgames you have, the more game you have.

There’s also way too much emphasis on equipment, with a lot of equipment being obscenely expensive.  I bought a bow and that used up all but one of my gold.  A crappy bow, by the way.  This was something d20 did really well – outside of primary weapon, equipment was something you hardly paid any attention to.  Sure, armor could be good, but armor could also suck.

I might get used to the economics of the subsystems of Momentum and Doom that are built into the system.  I’m not sure I’ll ever think they add value to playing, but rewriting the game to take them out is a waste of time, when we could just go back to playing d20 or I could homebrew another Roll & Keep variant.

So, yeah, DunDraCon.  It was good.  Traveller isn’t perfect but playing Traveller gets me thinking more like a player of the game rather than being in developer/designer mode.  I think about how the game has all of these cards that you want to play but can’t at the same time, which seems positive.  Conan was something worth doing even if it wasn’t nearly as fun as our old convention sessions tended to be.  I got to talk to people.  I had four smoothies in three days, though the waistline impact is not a victory.

If only we could get more Traveller cards to the people who are enthused about playing.  If only I was a beam of sunlight reflecting off of a unicorn’s horn during a musical on Christmas Eve.  If only I remembered to pass the character sheets to Brad before Monday.  If only I could remember what else I wanted to write about so that I could get to 4000 words in this post.