Card-inal Rules

December 5, 2018

In the last week, I played Shadowfist, Traveller, and V:TES.

During/after each session, I had profound thoughts on some aspect of card flopping.

I think I’ve forgotten them all.  Let’s see if I remember anything as I ramble …

Shadowfist

In the Shadowfist game, because even though it went pretty quick there’s a dearth of new decks so a second game wasn’t in the cards [ha], I won.

Who cares?

I won with, I believe, 13 power in my pool.

For normal ‘fisters, this may sound like some crushing beatdown against my three opponents and/or I was playing Ascended and there was Bull Market nonsense going on.

In my 50 card deck, I ran 5x Möbius Gardens, 4x Pocket Demon, 2x Spirit in a Bottle, 2x Bloodlust, 5x Auramancer, and … 5x Dockyard.  In other words, 5x Auramancer and 5x search for Auramancer.  Of course, early on, it was Möbius Gardens that powered me through.  Only later did everyone stop caring about my having two Auramancers in play to push me towards being able to dump my hand every turn (not that I did).

Btw, Dockyard to search out Fire Cadets was what gave me enough characters to swing for the win as I needed to do exactly one damage to the final site and my other two dudes could be intercepted.

This game had a high amount of recriminations.  Unfortunately, that seems to be the new norm.  Don’s Napalm Belchers become Brains in a Jar plan combined with Joren’s Jammer site damaging made for a lot of failed attacks as the targets ceased to be in play.

It seems harder and harder to find a game where all four players find the end result fun.  Quick games are unsatisfying.  Long games meant there were plenty of plays that could have changed the results.  While games tend to have everyone have a chance of winning, that doesn’t mean people’s decks are doing what they want, just means you are playing Shadowfist, with its sketchy endgame possibilities.

Traveller

May have heard on the interwebs that there’s a Traveller Kickstarter going on right now.  The irony is that my Saturday Traveller play wasn’t a perfectly timed demo to expand awareness and to inspire backers.  It was getting together with friends to play some games, including Puerto Rico, followed by Mexican food.

I keep meaning to post to travellerccg.com about what I did to create my deck for this three-player game, but there are so many things going on right now that I’m supposed to be dealing with.

I took the Empress Marava Far Trader deck, removed all of the crew, heroic actions, and a bunch of other stuff, and replaced with a vast amount of cards from our Aliens of the Imperium expansion pack.

I wanted to alien as much as possible given little time to work on deck construction.

Usually when I play Sophont Worker’s Union, I get a discount on one or two aliens, take actions to get counters, never use more counters.  Let’s just say that a deck with more than 30 alien crew cards gets a wee bit more use out of the three copies I ran, helped by having Fragmentation Grenades coming in from left and right.

Three-player and four-player Traveller is certainly more … involved.  Eventually, Gary switched to piracy playing my Beowulf connection deck because his son and I were so thin on cards without being that close to winning.  His son got locked to where he had one card left and couldn’t deal with a complication.  I could have kept playing for a bit, but the piracy would have bankrupted me in about two rounds.  I was not a round away from winning.

My deck certainly was not like any sort of reasonable deck.  I made no effort to have a plan for enemy ships, with pretty much just Misdirection to move an enemy ship complication away.  But, it was entertaining.  I got to put out aliens I don’t play all of the time.  I kept wondering about which aliens to care about having in play.  I kept wishing I could generate expert Social so that I could temporarily gain five VPs off of Diverse Dynamics.

How would I build decks for multiplayer play?

Less expectation that crew will remain in play.  There’s just so much crewkill in the game.

Piracy seems like it would be worse with more players as that’s more cards to burn through, but Traveller isn’t V:TES.  Decks naturally burn through cards really fast.  Add in that there are more players to stop someone from racing towards victory, and pushing key players over the edge can, in fact, be easier.

We could have done more or done more sooner to make people aware that Traveller exists.  I don’t expect everyone to love it, but it may surprise some CCG players with how much is going on.

V:TES

Three games at GameKastle Santa Clara.  Three fivers.

Mark (Ass Contract) -> Brandon (!Toreador from cube) -> Rob (Hatchling rush) -> Devin (BB w/ Vic) -> Ian (midcap Thaum w/ Create Gargoyles)

Rob brings out Alabastrom.  Devin brings out Agi.  Agi goes to torpor.  Gets eaten.  Alabastrom goes to torpor.  Gets eaten.  Over in my world, I Society of Leopold Mark’s fat Ass.  For some reason, he blocks my bleed of one.  I theft him to zero.

I bring out many a minion.  Four uniques, Carlton, Create Gargoyle.  The last kills me.  Mark goes backwards with rush and removes my CG w/ Dominate, allowing Devin to get in a bleed of six with Walk of Caine and, then, finishing me off because my CG in torpor also has +bleed for BB card on it.

Rob is helpless and we make a food run.  Mark is taken out.  Brandon has a bunch of guns.

Ian (PRE/FOR/cel/pro vote) -> Brandon (Trem from cube) -> Devin (Dem w/ Tha graft) -> Mark (Guruhi vote) -> Rob (as above)

While tempting at times to try to just get Mark off the table to establish vote lock, the problem with that plan was Devin just getting two easy VPs.  Brandon got to pass every vote he called while Mark constantly failed my votes, then would get me to support his KRCs 2 and 2.  Eventually, Mark got vote lock because everyone let him.  I thought about Banishmenting Eze with his 5 votes before that occurred, but I made a minimal effort to try to keep Devin in the game.

I suppose I should include a few notes about my game.  I bring out Una.  Her first action is to get Polaris Coach.  At a point in the game, I bleed with Una and Brandon blocks.  I don’t use any of the four counters on Polaris Coach.  Gustav Breidenstein did learn Protean and super Forced March.  Ubende tried to take Powerbase: Tshwane using stealth from Instantaneous Transformation but got blocked, anyway.  I kept hoping someone else would fail a vote, including the Ancient Influence that gave me 7 pool or the Reins of Power that I did 6 pool damage with.

Time out with Brandon and Mark with 1.5 and me with .5.

Brandon (borrowed Valkyrie) -> Mark (Children of Stone) -> Rob (Salubri/HoS) -> Devin (Shattering) -> Ian (!Gangrel w/ Thaum)

So, amazingly enough, I tended to win combats with either Aksinya or Mimir playing a deck where my first discard was Shotgun Ritual.  I also discarded Cauldron of Blood at some point.  The table forgot that Mark’s Gargoyle had Armor of Terra on it and we had to roll back a 2 agg punch into diablerie which really messed things up.

Brandon Revolutionary Counciled more times than it actually resolved.  I spent a lot of time at 1 pool.  Through poor play of Aksinya’s ability, I went from 3 pool to zero.  Devin eventually conceded to Brandon.

Common, One Might Have Said … Neutral … Ground … Back In The Day

I don’t build decks often enough.  So many cards or archetypes I could play or play more of.  I play V:TES and next day start writing out some deck lists.  I keep having the same sort of thoughts with Shadowfist decks, one of which is building the all foundation character deck (with no Queens).

I was vague on Keyforge and became somewhat more knowledgeable.  I find it funny that the whole point of the game’s existence is to not allow deck construction, which is kind of the reason CCGs are the most awesomest form of competitive gaming.

I hope I never become one of those folks who complains about deckbuilding, that I just complain about my laziness/procrastinating that causes me to not do something that’s just ultra cool.  I even have interest in L5R deckbuilding and I gave up on the game in a galaxy far, far away.

Certainly, playing Traveller multiplayer brings player psychology into it.  But, I think the last week was less about the commonality of play experiences between the games and more about the essence of CCGs.  They (the decent ones) have depth of play, variety of deck construction, unpredictable events, and flavor text.  Well, V:TES flavor text owns flavor text in the other two.  I’d rate Traveller as having the best art on average.  Shadowfist has the most interesting theme to me these days.

They also aren’t easy.  Shadowfist may have the hardest decisions.  V:TES may have the hardest to remember rules set.  Traveller may be the hardest sell because it didn’t come out in 1994/1995, when CCGs were first Rage-ing and There Can Be more than One.

But, easy isn’t necessary.  I’d much rather that choosing health care options or mobile phones or hotels to stay at were easy.

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[Tournament Report] Demented Directions

June 24, 2018

Turns out having V:TES tournaments near Origins is not the optimal way to get folks from Colorado to come out.  Well, lesson for next time.

A different question is whether having V:TES tournaments near Origins, when I’ve gone to Origins, is well-suited for me.  As all things in creation can be determined by single instances, clearly, it’s pain.  Suffering.  And, sleepiness.

So, I got a quick inspiration for a deck and built one on Friday night.  See, this is one of my problems.  I have all of these pent up deck ideas, some of which make sense for tournament play locally, some of which crossregionally, and some of which not ever.  Then, rather than focus on those ideas and knock out some cool, hard awesome, I see something and build a totally unrelated deck.

Saturday morning, I started working on what was needed for the new deck building methodology Andy and I talked about on the way to the airport.  It proved much more involved than what I first thought, much like building a cube is way more effort than I feel like putting in.

I threw together a deck in case we didn’t have 10+ players for the morning tournament.  So, I have two new decks post-Origins.  Both suffer from the same problem.  A problem I keep instilling in my decks.  A problem which will be addressed in a bit.

Carpool up to Berkeley.  Nine players for first tournament.  This is actually why having prize support for events matters – without the magical 10 players to get a deck in the TWDA and to build Hall of Fame resumes, why does it even matter what happens?  Could just be playing casual games.  Part of the reason I don’t push tournament play at conventions, where players appearing is unreliable and people show up late and leave early.

Tournament 1:

Round 1:

Ian (Preternatural Strength w/ Dom) -> Rick (Inconnu Tutelage Prince/Protean/Other) -> Alex (EuroBrujah) -> Mark (Toreador Nightmare Curse)

In both games, no one got ousted.  Welp, that’s NoCal V:TES.  Rick finally got Inconnu Tutelage and almost decked.  Between Alex and me, we got out something like five Preternatural Strengths.  Mark had a Nightmare Curse DIed, had a Will-o’-the-Wisp DIed by Rick that would have ousted me.  Had his final attempt to oust DTed by me.  I didn’t really put any pressure on Rick, with Alex having to do most of the work in the game.  It would have been awful for Alex and me to sit next to each other “Punch for 3.  Punch for 3.”

Round 2:

David (minions) -> Eric (Trem/!) -> Ian -> Mark (Samedi Rush) -> Brandon (Ventrue)

Multideck, where maybe only Mark bothered to change decks.  Mark and I didn’t fight much, but I did Horseshoes his guys some which led to a Fame dunk.  His own Dragonbound was doing two to him late in the game.  Brandon was cruising up until he ran out of combat ends against Mark, three were played in a single fight, for instance.  David got out Victoria, Lazar, Volker, Carlton, Muddled, Jake.  Carlton got Pentexed to give Mark a second VP.

Eric got beaten up some and never really threatened me, which was sort of sad as I did have bounce.

I was Potencely impotent.  See, this is what happens when I don’t think through my deck choices for tournaments.  Because I don’t play a lot of the standard offensive weapons, so many of my decks can’t really hurt anyone (by themselves).  This is a bad habit that I need to get out of as it impacts the experience for other players.

Finals:

Devin (Aus/Dem/Tha) -> Mark (Samedi rush) -> Eric (Trem/!) -> Jonathan (Shamblers) -> Ian

Devin put no meaningful pressure on and would have been ousted if I hadn’t been with a couple of minutes left.  Mark beat up Eric’s guys easily enough.  Eric didn’t have much of a game.  Jonathan had an interesting situation.  Shamblers are awesome sauce against Mark’s deck.  They punch, explode, more get made.  Actually, we saw zombie on zombie action with Reanimated Corpses and Shamblers.  At the very end of the game, Jonathan rushed my guys multiple times, which might have mattered if …

If Devin didn’t DI my third Deflection to get me ousted by The Baron.  I actually could have bounced to Mark as I needed two ousts to win and didn’t really care what happened if I didn’t get two.  Mark, as top seed, didn’t need to do anything after Eric got ousted.

Before moving on to the tournament that mattered, expounding time on not playing offense.

I keep thinking about how long it has been since I’ve played Dementation SB.  I enjoy all sorts of stealth bleed decks, but I think more about Dementation in part because I have no TWDA decks with Dementation, in part because I’ve played far more Dom SB over the course of the last 20+ years, in part because I so rarely play anything remotely normal for Dem SB even when I do come up with deck ideas for the TWDA.

There’s this massive struggle between feeling like I’m missing out in enjoyable play with my extensive banned list and feeling like I achieve nothing by winning with boring stuff.  I mean, sure, winning the NAC or the EC or the SAC or whatever would be an achievement as my resume is poor when it comes to major tournament wins, but I have my “code” and it amuses me to stick to it.

Jay actually said that to me when I was playing a pick up game:  “You have your code.”  Some people like to win more than anything else.  I like to amuse people more than anything else.  Though, to be fair, I do have a tournament winning deck with Protect Thine Own in it and another with Pentex in it.  But, that’s ancient history.  I become more and more restrictive over time and I’m not sure it’s the most fun way to go.

I really have to think about what sort of limitations I place on myself, though I doubt I’ll suddenly unban a lot of cards.  It is sort of absurd that I could play Gremlins and Murmur of the False Will in decks and not play Scouting Mission and Threats, but absurdity is all part of the game I play.

By the way, I was asked what card is my most banned card.  I think I mentioned Eyes of Argus.  I was really tired.  Actually, Deep Song would be more banned.  But, the obvious superban is Enkil Cog.  Gods, I hate out of turn actions.  It’s so obnoxious to suddenly be playing a different game just because of two stupid cards, one of which should have never been made and the other of which should have been banned a long time ago.

Yes, they reward skill.  Yes, helps you Shatter the Gates and achieve numerous other combos.  They are so dumb in terms of how they alter the natural flow of the game.  I would also ban Reversal of Fortunes as I’m not into effects that cause you to be playing a different game, but the need would decrease quite a bit if the Madness would go away.

Tournament 2:

Round 1:

Ian (CEL/PRE Fifth Tradition) -> Alex (Brujah group 34 P/J) -> Mark (Emerald Legionnaire) -> Devin (Valkyrie vote Undue Influence) -> Eric (!Ventrue intercept combat)

Crypt was three 10-caps and a 9-cap.  I had no masters to play for a while.  I brought out Andreas and had a hand full of wakes.  Andreas got a gun.  Anneke came out.  Anneke got Giant’s Blooded so that I pretended to be relevant.  I was irrelevant.  I had a dumb decision to make.  I could have contested the Brujah Justicar title to stop Alex from Second Traditioning with Jaroslav which would just shut me down.  I probably would have, but Eric had Owain in play and the correct thing would have been to feed Jaroslav until I give up, so I didn’t.

And, maybe Jaroslav can keep Mark under control.  He did.  Thing about Erlik and Erebus is that they are Sabbat and Jaroslav hates him some prey Sabbat.  Mark almost got Devin, but stuff happened including my using Anneke at the very end to block ELs.  Eric further shut down my game by getting Owain with a Sniper Rifle, The Rack.  I just couldn’t ever impact him and Devin had to defend too much to force Eric to use resources.

NoCal play – .5 VPs for all.

Round 2:

Devin -> Rick (Nos/! Horseshoes fight) -> Alex -> Brandon (Tupdog) -> Ian

I transferred to my two 10-caps for a long time, considering whether my 9-cap would have mattered and not considering my 8-cap.  The reason for one of the 10-caps was Justicar title.  The reason for the other was built in press.  Meanwhile, Brandon bled me for one a lot and used Tupdog rushes to fight the superfighty Brujah.

With no predator, Devin did stuff.  Only having Brunhilde advanced Archoned when she went for the five bleed kill stopped his ruthless bleeds of two at one stealth.  Amusingly, Devin could actually pass a vote past both Anneke and Alex’s four votes.

After I finally brought out minions, one of my 10-caps got diablerized, which I thought was weird.  I expected all of my minions to go to torpor even with a hand of six combat cards, but the diablerie slowed Brandon down, if anything.

There was a brief window when Devin needed to bring out another Brunhilde that I could have bled for 5 and probably gotten it through with him at 6 pool.  Nobody bled into my bounce during that window to reduce his pool to 5 (or, better, 2).  I’m sure I would have been Archoned, anyway, so it hardly mattered, but Devin got Rick finally, did heinous damage to Alex even after I gave Alex 13 pool with Golconda and Political Stranglehold, bled out Brandon who was at 1 pool, bled me out without effort after I Golcondaed my only minion.

The reason I didn’t encourage helping me to deprive Devin of round two existence is that I didn’t see how Brandon had any interest in my ousting him.  Devin did far more pool damage to Alex than we expected once Rick was out of the way, so it didn’t seem like he was going to sweep like he did.  The only window for me was when Rick was still around and Brandon was close to ousting me with my 2 pool, which would have been far better for him.  That’s the problem with suppressing players and not ousting them – their maximizing VPs means sitting around and surviving and putting no pressure forward.  All hail SB that won’t mess up people’s games but will eviscerate the players’ existences.

Those were two horrible games of V:TES in terms of my being remotely relevant to my prey.  Now, that’s not unusual in a lot of my games for reasons mentioned, but it furthers the idea of just going small and ousty.

See, in, say, EC play, my fat dudes people don’t typically see make me impotent because I get hit too hard too early from my right and get Pentexed by even the likes of my prey who I haven’t actually done pool damage to.  In local play, that’s not as likely, instead, the problem is having way too much combat for my not totally focused on combat decks to have to deal with.  Not because everything is combat – finals involved The unnamed, for instance, a deck that only hits for 2 with its 4-caps, and a deck with a horde of allies that hit for 2, beyond the two actual combat decks.

I was so tired on the way back, didn’t even have much to talk about on the ride back.

It was a decent experience.  Got to spend time with people I don’t see all of the time.  Got to wander around Berkeley some to find a place open at 11PM (not actually hard).  Just felt like my V:TES play was pointless.  Far more relevant in games I cared nothing about, while taking up space in games that will impact generations for millennia.

Congratulations to Mark for winning the second tournament.  Thanks to Mark for making stuff happen.  I’d be good with more tournaments.  Thanks to Brandon for driving.  Got to talk to people about stuff, which was nice.

Well, if this experience taught me anything, it taught me that my next Elixir of Distillation deck needs to be far more potent.  Actually, harkening back to yesterparagraph, the lesson may be to just play more stealth bleed.  It puts pressure forward and doesn’t do weird things to games like voting and combat and … weird stuff.


Origins 2018

June 20, 2018

I hadn’t been to Columbus in 20 years.  And, that trip to Origins was as a Precedence volunteer where much of my time was spent demoing the Babylon 5 CCG.  The RPG schedule was so boring I didn’t even try.

This year was for two things:  V:TES, True Dungeon.

Even the TD was limited, so let’s start … with Tuesday.

Tuesday, I go to sofa around midnight, not really sleep, and get up at my 2AM alarm.  Quarter to 4AM, Athena and Andy pick me up and we are off to Oakland.

Flights happen.  We arrive before 4PM in Columbus.  We wait a long time for the hotel shuttle, which is aggravating as I’m not sure I’ll make it to the 6PM V:TES tournament on time.  We check in.  We walk to Fabian’s, and we order a deep dish pizza.

V:TESing happens.  I may not have the starting players right in all of these rounds.  I knew some of the names when I was playing but have since forgotten.

Round 1:

Will (Sabbie 2 caps) -> ?? (Trem stuff) -> Mark (Summon History) -> Ian (HoS 3/4 toolbox) -> Jay (Nos prince/support)

As Mark said, I didn’t have much of a game.  I hung around for a while with potential answers to being rushed by Remnant of the Endless Storm, but it wasn’t like I was flowing cards.  Actually, I shouldn’t have gone in for the terrorism that is Outside the Hourglass and Domain of Evernight and just made some effort to block things, especially once I was never going to be a predator in the game.

Mark was not in a great position, but I got ousted and continued to eat pizza.

The pizza was not good.  I like Fabian’s well enough and they were good to us, but the crust was too dry, the cheese was overwhelming compared to the toppings, the toppings were very meh.  I’m willing to try thin crust, probably without cheese.  Then, Andy didn’t get a chance to eat any until it was coldish.

Round 2:

John (SB) -> Maria (Newjah) -> Ian -> Andy (borrowed FoS SB)

This was set up ludicrously well for me in that John kept continuous pressure on Maria, keeping her from dominating.  I got out a couple of Emerald Legionnaires, almost completely botched bleeding Andy for 3 with permanents on my HoS by playing Call of the Hungry Dead needlessly at superior rather than inferior emptying one of my dudes.  Drew a Blood Doll, pushed, killed Andy, ousted John after fending off attempts to keep him in the game, then raced Maria in the endgame where I played around Archon Investigation and could bleed for 11 or whatever on my turn with three HoS and Emeraldness.

Sometimes you sweep because it’s hard to mess up your position.

Finals:

Kelly (Pre/Obf vote) -> ?? (Mistress Fanchion doesn’t do it all) -> Ian -> Mark -> ??

I blanked on my predator’s name but should be obvious to anyone else being one of two women playing.  Grandprey was the same from round one, I read his name during the first round but forgot.

Kelly ran over the table as his prey didn’t have any game and his predator didn’t have enough intercept and Mark couldn’t get ally rush going fast enough.  I did survive longer than expected, but that just delaying tacticsed the inevitable.

Andy had already left since he wasn’t in the finals.

Wednesday

The day of more V:TESing.

Nobody expects …

Round 1:

Mark (Trem toolbox) -> Kelly (High cap Lasombra w/ Fort) -> Ian (Sea Pirates redux) -> Karl (Wolves Feed !Tor w/ Gerald FG)

Ambrosio takes an action, Mark blocks and ‘schrecks, I had an Anarch Convert out.  I debate what to do.  I mention the possibility of a deal, but I don’t know if Kelly was listening, so I eventually eat.  I play in the dark poorly by forgetting a way to reduce one of Mark’s bleeds and cycle a card and am ousted pretty easily and Mark eventually sweeps.

Just a not good game.

Round 2:

Ian -> Tom (Tunnel Runner) -> Jay (Samedi) -> John (THA close range combat)

I let Tom get a Tunnel Runner and Jay’s game sucks.  My Nadima does stuff but trying to police forwards and fight backwards and not be Pentexed does me in, eventually.

Next tournament, I decide to play the FoS SB deck with some slight changes because I was all about trying to simplify my tournaments.

Round 1:

?? (Una and DoC) -> Adam (!Brujah Undue Influence) -> Mark (5 discipline, including Dom, Nos-ish) -> Ian (FoS SB) -> Ben (borrowed Nos Anathema)

This was pure.  The sacred playing of numerous Delaying Tactics brought righteous glory to some involved.  Mark did hardly anything to me, Immortal Grapple twice in one fight and just hitting for one each time.  I kept getting vote damage aimed at me from other than my predator.

Adam and I dealt with the idea that Mark would go and I’d be unmolested until Ben was gone.  Ben was at 2 pool and had virtually no defense against my bleeding in his deck.  Angela Preston was Famed and in torpor.  Una tried to rescue, Anathemaed Una.  Ben gained 9 pool.  Adam and I talked about his going forward when he was near death and I was fine with it.  I did mention that I had enough bleed to reduce Ben to 1 in hand.  My top card would have been enough to remove Ben.  I played like two DT, Adam played like six.

Round 2:

Ian -> Karl (vote) -> Mark -> Ben -> Adam

My focus was on playing a table with four of the same players, so I didn’t care much about Karl’s deck.  More DTs.  More DTs.

I’m blanking on what happened besides more DTs, Ben calling KRC of 1 on himself and 3 on his predator and the only person displeased was his prey.  Seriously, I don’t remember how things shook out as I was just in DT nirvana.  I did DT, myself, to cycle.

Forgot my credit card at Fabian’s because I’ve never left my CC with restaurants before.  Ben helps me settle my “tab” (even though I got everything I wanted before tournament two) and holds my card for Thursday.  I should mention that my food was much better, in particular the tater tots from the sister restaurant were better than usual.

Thursday

Time to get serious … ly ousted.  While I had options for a tournament I couldn’t play the finals of due to True Dungeon scheduled for after the tournament is supposed to end (but won’t), I settled on HoS FoW as something fun that actually has any ousting power.

Then, I find out there’s going to be another hour taken up with a food break.  Burn.

Round 1:

John (Ass anarch vote) -> Kate (DoC vote) -> Karl (Art of Memory Dom/Obt) -> Darby (“fun” Bribes) -> Ian (Blessed Resilience pure HoS)

Darby kept referring to my bleed deck as an intercept deck.  Having no votes, I was not involved in the numerous discussions on whether to help Darby pass votes or not.  While Karl could theoretically bleed for 18 in one turn, his turns didn’t tend to be 18ish.  So, Darby often had lots of pool or gained back what he lost.  Kate is not all that experienced (we knew each other from NoCal) and probably overcomplicated playing Lily Preludes, as Darby didn’t get permavotes until late and John and Karl each had one (John’s one hurt him as his dude couldn’t anarch up).  John is low at some point, but a vote passes to give him lots of pool and that makes my game unlikely to proceed.

On turn two, Darby vote bled me for 7.  About 100 to 105 minutes into the game, John back ousts me with a vote as it also kills Kate and the game can properly time out at that point.

Round 2:

Ian -> Alex (IC stuff?) -> John (Trem stuff?) -> Alexandre (anarch) -> Karel (!Ventrue bleed)

I doubt my deck could ever play as smoothly as it did in this game.  I get out Erlik who gives me Mina on the same turn.  I bleed, I Rapid Heal, I Summon Soul, I Emerald, I … before the end, my prey brings out Rafael de Corazon, who becomes Legendary, calls Reins of Power, and votes 7 against … bring out Erebus to go to 2 pool.  Rafael gets by my two intercept with a vote and back ousts me to give a Dominate bleed deck a new prey.  Somehow, that worked for him.

Finally, we have True Dungeon happen.  I mean, sure, I had already done transmutes that morning and the transmute room folks were superhelpful for getting me out of the room.

Into the Shadowlands

So, I’m the one who used our patron code to sign up for this patron event.  No point in spoiling anything.  I did prove not useless with the first room puzzle.  I barbarianed to occasionally do damage, though not 60 at a shot like the rogue and there was one fight where I missed like every round with my +16 to hit.  Ah, high level play.

Respectfully, I didn’t find it that interesting.  One of the things that’s very clear is how really uninteresting TD combat is.  I want it to be challenging but also for there to be some context.  Challenging isn’t hard [foreshadowing alert, foreshadowing alert].  The problem I noticed more at Origins, maybe just because I hadn’t played in a while, is how you have no real concept of what’s going on in combat.  Did I contribute?  7% of the damage?  22% of the damage?  How do my choices matter?  At a certain point, if you win, the table just gets wiped clear of sliders and it feels oh so hollow most of the time.

I thought the event would feel more different.  Sure, there was metagamey stuff to rein in brokenness, but I couldn’t even tell whether that mattered.

Break time.

True Raid

While occasionally entertaining and probably much more so for those who 20ed their Death Dies, this became monotonous to me.  I liked what happened to spellcasters because it forced me to do something besides “Spellswap to Magic Missile, MEC, another 36 damage.”  I traitored and, thus, was the last to be slain.  I would have vastly preferred a different set up with more variety to the fights.  It just felt like an exercise after a certain point as victory was never going to happen.

I did something like 300 damage to Lorigorgon, 52 to PCs with my last two spells, 23 to all PCs with my last Burning Hands, had a bunch of spells rejected …, and it felt like it meant nothing.  Sure, I could have more efficiently used my Lightning Storms to do more damage, but it was more interesting filling out paperwork up until the point I was a traitor.  Actually, failing to hit in melee combat because my build was not built for anything besides casting and surviving was mildly amusing.

Andy had more to do as he didn’t have as many spells rejected and he survived a long time as a non-traitor.

We hit a pub near the hotel, which became the norm.  I had the stromboli, which was really a calzone, but I don’t terribly care.  Too cheesy for eating that late in the day, but it was good, otherwise.

Friday

Day one.  The proof is in the puddinghead plays.

Round 1:

Jay (ANI/THA) -> Ian (THA horde) -> Jesper (Nergal Beast) -> James (high cap Ventrue) -> ?? (POT/Dom)

I could have played this game really differently.  I could have played The Name Forgotten on Nergal before Unleash and Beast got out and could block it.  I let Jesper play his game.  He got the game win.  But, what confused me a lot was how little ability to survive James had.  I thought he would vote and fill up or bounce more or something so that he wasn’t taking constant bleeds from Nergal and Beast.

Jay was frustrated by my inability to go forward, but just because I brought out Hannigan and gave him DOM, then Muaziz and gave her DOM didn’t mean I could actually pressure my prey without Create Gargoyles, which Jay blocked.  Lot of bounce, not bounce, whatever at end.

Round 2:

Karl (!Tor anarch bleed) -> Will (AUS/Obf) -> Ian -> Martin (PRE bleed w/ AUS) -> Adam (ANI and …)

For a short time, this game was set up really well for me.  Martin had very little pool, Adam never got going.  But, as usual, I couldn’t finish and Martin got Adam, and Will got tapped out by Anarch Troublemaker and couldn’t use his bleed defense.  The endgame ground to a halt with Martin not wanting to go forward with my threat of bouncing, Karl somewhat spinning his wheels, and my being kind of impotent.  Karl contested Carlton and I should have bled for the edge rather than Blood Doll hunt.  Eventually, Karl double bounced and Archoned on the same action and I couldn’t deal with a load of minions.  Martin didn’t have any game by the time I was gone.

Round 3:

Elon (Baali vote) -> Pete (!Tor) -> ?? -> Ian -> Sam

This was odd.  I should have gotten 4 vps with how it played out as I could have saved Elon not once but twice, with the second time ousting Sam while Elon was at 1 pool with two tapped Baali.  My predator transferred low enough for Pete to oust him.  I had Carlton and Ponticulus right away and my predator’s first minion was … Stanislava.  But, I didn’t care.

Sam would bleed a lot for 1.  I bled a lot for 1.  Pete held on long enough for me to oust Sam but had little pool at that point and I had an impregnable wall with my ability to get to two intercept.

What made it odd?  Sam’s deck does like one thing.  Elon got into a position where he couldn’t do anything pretty quickly with just Nakhthorheb and Waters behind him.

N1 – Astral Bliss

Final TD event.  Even more important not to spoil this as many will be doing it for the first time at Gen Con.  There were good things about it.  I didn’t find it to be the best thing ever.  I preferred GC 2017’s Moongate combat.  A question, how interesting is up to the reader, is:  What do I actually enjoy about TD?  I enjoy other people being clever.  I enjoy the camaraderie.  I enjoy thinking about builds (but not so much writing them out as they tend to be very similar to each other).  I enjoy having certain tokens.

My build for this run, btw, was a ranged monk.  I went minimalist, even though my build was kind of more oriented to normal than hardcore.  My damage bonus was too low for hardcore.  I could fix that easily, but it would mess with the aesthetic of the build.  What wasn’t too low was my 39 hit points.  I liked feeling in danger and needing healing.  To play TD and be “Well, I’m down 40, but I’m okay.” is not enough tension.

I still had people use my melee stats, which were like +1/+1 vs. my ranged of +25/+2.  Part of the balance of playing at levels that aren’t that hard.  Fortunately, the six person group had a fighter who could consistently do 30+ to make up for my impotence and Andy’s druid was probably doing good damage.

Saturday

Day two.  Every cat has his day.

Round 1:

Kelly (Cybele and friends w/ Striga) -> Ian (my vampires have Obfuscate) -> Hugh (borrowed Summon History ally) -> Bob (!Ventrue Grinder?) -> Adam (Palla Grande)

The best thing about not having stealth in my first 31 cards is that I got to put out a bunch of permanents that nobody cared about and a couple of my Conceals got through due to the swarm factor.  I burned Ankara three times by the end.  One of those times was a horrible mistake, the kind of mistake that losers make, losers with blogs.  I burned a Renegade Garou with DBR.  I only really got beaten down by a Rock Cat after I failed to topdeck a third stealth card in the first 42 cards which would have ousted Hugh, though I could have swarm ousted Hugh with just my board if I didn’t trust in the heart of the cards.

Of course, my deck with all OBF vampires except one is barely running any stealth, only 22 stealth cards, so it’s understandable that I should have played smart and not like I just got embraced last week.  Not that I think I get Bob, but 1 VP is 1 VP more than 0 VPs.

Round 2:

Karl (FoS anarch vote) -> Jesper (Deep Song bleed) -> John (Trem toolbox) -> Ian -> Robert (Malgorzata and friends vote)

Karl survived longer than he should have, which got him a VP.  Jesper beat John down hard early to where John never had game.  John wasn’t expecting my deck to wake as much as it did, which meant he couldn’t lunge and I wasn’t terribly afraid of combat.  I got out lots of ranged weapons.  Anarch Troublemaker was rather important.

I Concealed Creepshow Casino in the endgame after Robert got 2 VPs, which Robert let through.  He also didn’t play around my weapons well.  Newer than most to the game, some better decisions and I wouldn’t have ousted him after I diablerized all of his guys right before time.  Also, earlier, probably could have played differently to get two easy VPs.  Learning experience.

Round 3:

Ian -> Alexandre (Vignes) -> Pete (Ventrue Grinder) -> Brad (FoS w/ Dom Corruption) -> Bill (PRO/Dom w/ intercept)

Even with my dispensing with cards that can provide stealth and with a Free States Rant crosstable, Vignes still took out Pete.  If not for that, I would have had two easy VPs as Alexandre wasn’t doing so great.  Meanwhile, I ignored Bill who tooled up with lots of intercept and Brad never felt confident going forward, so I eventually got worn down by bleeds in the endgame.

While I could be frustrated by how my Day One deck couldn’t lunge, what was different about these events is that I was actually capable of threatening my prey most of the time, with the one game of Nergal being a case where I think I just end my prey’s game on turn three if I choose to and end up ineffectual instead.  The plan of lowering crypt capacities and focusing on getting more minions in play seemed to work in general.  Now, the issue remains that with my banned list, there are a lot of ways to improve ousting power I don’t have access to, but that just means I embrace voting … because everyone loves voting.  Everyone.

For all intents and purposes, it’s pink lemonade time as I wasn’t going to play in the finals on Sunday and no more transmuting to do for TD.  To the pub for more lemonade.  I finally got the $4 double burger.  I was not surprised that it was a slider.  It was a very thick slider.  Certainly, I understand the price point.

Oh, speaking of food, didn’t mention my getting Tibetan dumplings (too chewy), brisket and rib tips (kind of overpriced for the quality in my mind), lamb curry with a lassi (lassi was quite good, rest was okay) from North Market, getting many smoothies from the convention center with my first Buckeye being really, really good and the other being kind of watered down, with the Strawberry Sunrise being just too pineappley.  Got food at the airport on the way back and it was pretty good and like $10 for a full size sandwich and a 20oz drink – I’m increasingly a fan of smaller airports.

Sunday

One more tournament I can’t win.

Round 1:

Ian (Indie Gargoyles) -> Mark (Nos Royalty Disarm) -> Peter (Baron something) -> Brad (Ani/Obt)

This was entertaining for how sad and pathetic we all were at ousting our prey.  Ferox rushed Sheldon.  Sheldon got torped.  Peter got Fee Stake: New York with Calebros in play.  Because of the recent forum post on vekn.net, I remembered the contestation penalty barons have, so Ferox had to empty Calebros in torpor.

While Mark and Peter got pool deprived to the point of it being laughable and more laughable, Brad just achieved infinite power.  I kept waiting for a crosstable Parity Shift, which got DTed.  Mark only ousted because Peter did a thing with a Famed vampire.  Mark and Brad stalled out in the endgame.

Round 2:

Darby (DoC vote) -> Robert (Malgorzata again) -> David (Summon History Inceptor) -> Alexandre (Malk anarch) -> Ian

“Darby, if I don’t oust you now, I don’t think I’ll ever oust you.  So, I’m done, go ahead.”  I, then, took a restroom break.  When I got back, Darby was ousted, so, as usual, I’m psychic … because I didn’t oust him.

David got a VP because somehow Alexandre just kept eating bleeds of four from Codex.  Robert got a VP because David’s game was impaired by Washes and Suddens.  I didn’t get ousted with four cards left and one untapped minion against Malgorzata, Oriandus, Polly.

Welp, that’s V:TES.  All things can be predicted at the beginning of every game and you’ll lose games because your grandprey tries to rescue a vampire from torpor.

On the way to the airport, Andy and I discussed my next deck construction method.  Let’s see how secret sauce works this weekend …

While no gaming event at Origins was great, I’d still say the overall experience was greatish.  The best part was hanging out with people better at winning V:TES than I am.  Better hotel next year would improve things.  Trying thin crust might be better, especially with no cheese.  Maybe I’ll even play a Dominate card besides Deflection in one of my decks, like, uh, Autonomic Mastery.

Andy really liked the size of the convention.  I really liked having a two minute walk between V:TES and TD, as opposed to rushing for a 15 minute hussle between hotels to make RPGs.  Still, Origins and Gen Con provide two very different opportunities for me, so I’d much rather have both be the norm.

Thanks to Black Chantry folks and Jay for V:TES events.  Thanks to Mongo for getting my transmutes done faster than they deserved to be.  Thanks to my fellow dungeonites for putting up with my dungeon demeanor.


Breaks & Brakes

June 2, 2018

Now to transition into Origins mode, where I will metagame hard against antiSalubri and Samedi rush.  Might have to play Blood Brothers now that they have bleed reduction??  I figure take about 10 new decks to Origins, see if I can get two boxes worth (14 decks) for “variety”.

Before Kubla, I ran my skirmish combat session of Rokugan 1600 and it did not go as planned.  Rather than find the cast abstracted into assistance mechanics where I was hoping would make them feel like folks the party would find endearing, the party hardly used my table of NPC mechanics.  The skirmish rules were terrible for the set up, as the set up didn’t have clearly defined distances and everyone was on horseback.

Got into a long discussion on players and GMs not connecting on mechanical expectations.  Basically, I want people to do different things because doing the same actions over and over bores me, but the players don’t feel like they can judge the value in creative solutions to problems, and encounters end up being far harder (seeming) because nobody tries a literature solution.

I make up all sorts of one-off mechanics, and they don’t often work well.  Well, duh, they aren’t playtested.  A little bit of that goes a long way to messing with players.  Then, in this case, introducing both skirmish battle rules and abstracted NPC mechanics charts and a host of unexplained antagonist abilities.

Was it terrible?  It was just a waste.  Rather than add any depth or caring to the campaign, it was an exercise in murdering named enemies whose names didn’t matter to anyone.  Boring combat that came across as largely meaningless combat.

I’m going to try to focus more on personal stories and maybe actually try to build up to big set pieces rather than rush them on stage.  Plus, peasants and Yobanjin because everybody else seems to love … Yobanjin.

Following up from the last post and switching gears hard, Shadowfist has an advantage in just enjoying play over various other CCGs to me in that it’s less predictable to me.  Sure, a player can get locked out of a game due to insufficient power or lack of resources, but players can get nerfed hard when they get out of control.  Of course, I could argue that V:TES has an advantage over Shadowfist for me because I’m psychic and will know every last thing that will happen except half the things, so I can make informed decisions, where I mostly try to do something in the moment with Shadowfist and fail.

I need to get around to doing my 2018 True Dungeon builds.  Going to consider some metagaming for the Lorigorgon and Into the Shadowlands events.  Then, we need to decide what to pack to transmute some of our crap.  And, I should make sure I can actually find my ultrarares and other hard to replace tokens.

Not running out of time just this day but going to be running out of time soon if I don’t start actually prepping for a major event.  And, I need to write some adventures, including side adventures.


Shake Out

January 13, 2018

There are rather a number of thoughts on diverse subjects I have had recently.  I’m sure I will forget half of them.

Before I forget:  John Carter Kickstarter is going on right now!  Finally, the Dotar Sojat has returned to Jasoom!

https://www.kickstarter.com/projects/modiphius/john-carter-of-mars-the-roleplaying-game?ref=nav_search&result=project&term=john%20carter

Steak and Shake in Campbell closed recently.  It was open four months.  It was designated to be opened for far longer.  Its closure was sufficiently notable to not only be in the paper (that would be newspaper for you young ‘uns) but also be on the radio (that would be … um … radio for you young ‘uns).

We went to it.  I’m not remotely surprised it closed.  First, the location was terrible in that it was just East of the upscale-ish downtown.  Second, it was not Steak and Shake.  Well, it was not S&S a la Indianapolis’s S&S is.  One in Indy is a fast food place that’s slow, somewhere along the lines of being at a more focused Denny’s in terms of ambiance.  This S&S was pretentiousized for the hood.

Now, I don’t live in downtown Frisco or NYC or whatever, but we get plenty of pretension in the San Jose Bay Area.  Whole Paycheck is ubiquitous, et al.  Why have another burger chain that competes with Five Guys, The Counter, The Habit, Smashburger, or whatever?  It wasn’t trying to?  Well, then where is the audience?  Best milkshake I can recall, which, admittedly, is not something I think a ton about since it’s kind of effort to screw up a milkshake, I got at Fuddruckers of all places.  5-Way?  Well, sure, not a lot of places to get 5-Ways in the Silicon.  (That’s what all the kewl kids call this milieu, n’est-ce pas?)

Bad fits.

That’s a topic for today.

I’m going to talk about L5R.  At some point, I’ll switch to the LCG.  But, before I forget, I had some RPG thoughts.

Campaign Ideas:

Greek Mythology convention meets L5R.  Everyone has an ancestor from one of the 4e books because they hardly ever see play.  Rather than lose your ancestor over something black and white and rather arbitrary, you incur the ancestor’s displeasure for a time until you get your act together.  Great idea, people.  Make it so number one.

Welcome to the kuge, minorlings.  Widowed emperor decides he’s good to go without a word to say on marriage number two to some minor clan yumyum.  Guess how many PCs are not related to the minor empress?

Not Campaign Ideas:

One of the Friday night LCG players is someone who would much rather be playing the RPG.  Actually, that’s how I met him years ago.  He’s hot for getting into HoR4 or like anything else RPG related but especially L5R R&K.  So, we’ve been talking.

I mentioned Odyssey, TCGMGtCM, and how it related to my running stuff for him and the rest of our local RPG group that dispersed.  We talked about old campaigns.  We talked about how our interest in the LCG is strongly based on the world and not the game [foreshadowing alert, foreshadowing alert].

I may have problems with aspects of Rokugan, but it’s so, so easy to think about playing more L5R.  It’s so easy to think of campaign ideas.  I found my mod attempt for HoR3 that I ran a couple of times and got unenthused by due to my just not having the ability to polish efforts up to the level that makes them acceptable.  Well, also, staff consistently ignored me, so I stopped bothering trying to contact anyone.

It’s such a fleshed out *game* world.  Sure, if everyone knows some book/TV/movie series, you can grok possibilities, but, for us veteran Rokuganites, L5R is just so meaningful.  For instance, I was looking stuff up in Strongholds of the Empire.  I’m perfectly willing to read about towns and cities I don’t plan on using as settings.

LCG

Back to the topic of whether the game is any fun.  First, it is.  As long as you are winning.

My experience of going back to playing a two-player CCG  is utterly fascinating to all multi-celled organisms.  I get so much enjoyment out of multiplayer CCGs when the results are inconclusive.  It’s this bizarrely mundane feeling of liking doing better than my opponents in L5R, the LCG, that is palpable.

Or, maybe, it’s just that I hate playing Unicorn, and the fact that I often suck while playing them is incidental.  Except, I played at least one game of Unicorn where I was feasting on my opponent’s soul and it was tasty.

It is “funny” how switching to Crab is perpetually like “Huh, my cards do stuff.  They do good stuff.”

For the others, it also seems to be a game that is enjoyed when you are crushing throats and tearing off limbs.

I read forums.  Multiple forums, in fact.  No, I don’t read Discord.  Not a fan of the interface and I have better things to do, like read the newspaper.  Seems to be a certain level of disenchantment.

Then, I ‘fist with a L5R player, and he’s telling me his group is losing interest.

It’s this like really interestingly designed, very possibly well designed, game that is just so not as fun as we-folk want it to be.  I’m finding that I’m already reverting to my random-game-element meets minimum-threshold-of-viability tendencies with what interests me in L5R.  I’m struggling with the idea of trying to develop superior decks in what’s a very limited environment.  I’m more interested in happy, friendly Scorpion, Lion wall, Cautious Scout.dec, and/or whatever.

I thought of an idea umbrella for trying to put the casual back into causality.  League.  You must play a role that is not the official tournament role for your deck’s clan.  You may, of course, change decks, including changing clans.  Or, some variation thereof.

I played a game last night.  I played Crab, and I had fun.  My first turn Kaiu never left play, having Reprieve that also never left play.  I flopped three Iron Mines in the game, put another Reprieve in play that also never got used.  I Way of the Crabbed once.  Now, my opponent was playing Lion, so his military sucked, and he wasn’t running Feast or Famine, which I kept trying to play around.  Nor was he playing the required 3x Policy Debates.

See, forumites are bitching a bunch.  I think for good reason.  I don’t think it’s a particularly fun game to play, though it’s also not terrible.  The card pool sucks.  Oh, a lot of it doesn’t.  Provinces are mostly the problem.  That Unicorn have so many subpar or oddly narrow cards is kind of antifun.  That Voltroning is such a thing is problematic.  That Iron Mine got added to the mix, so that Crab Voltrons never die seems like poor development.

Part of the problem with the card pool is that it’s not a multiplayer game (yet).  In a multiplayer game, I’d be beastmastering and war dogging all over the place because it would be entertaining.  In a throatcutter game, you just do the same old, same old of top tier stuff, with the occasional Miya combo deck or try to do your own spin on Drop Bears, Switchycorn, or whatever.  With Wheel of Time, because so few people actually played, when you ran with an idea, you might have been like one of one posters.  With a game that’s actually kind of popular, just another clone deck with maybe a few cards changed.

If the card pool were bigger, then maybe there would be more interesting variation.  But, I don’t think the card pool needs to be bigger to have fun.  Just to have fun as a throatcutter game.

Would banning Policy Debate make me happier?  Um, no.  I don’t presently care about Policy Debate, except that I do think that the one area of the LCG that is just bad mechanics is dueling.  Dueling is hecka boring and full of NPEness.  Sure, it’s not a guarantee that everyone always chooses 1 in every single game.  It’s just a guarantee that I have so little interest in resolving duels that I’m okay with mentally seeing tables being flipped.

But, wait, that’s actually kind of like the RPG.  In that, duels aren’t guaranteed to go one direction, but the whole concept of resolving anything important with a subgame that’s grossly uneven so much of the time is not strong in the PPE side of the Force.

I played a game the week before where my opponent won when I broke his third province, as he went to 25 Honor.  If he doesn’t win, then, I break his stronghold as my first conflict the next round with my unstoppable Imperials and their Unicorn flunkies.  30 minute game.  Takeaway #1 – it was how CCGs should play in that it was close with decks doing different things and there was interaction.  Takeaway #2 – because I felt I did so little in the game, it felt rather unsatisfying even while I was playing, nevermind the end result.  Would I have enjoyed that game if he only got to 24 Honor and I shred his soul on the next round?  I don’t think so.  Would I have enjoyed that game if he got to 24, I went after his stronghold, he stops me from breaking with all sorts of cards getting played, he does something clever to get to 25 (instead of just declare an Air Ring conflict)?  Poss-i-bly …

Shadowfist

We ‘fisted for the first time in months last Thursday.  The first game was terrible.  I spent a number of turns not being able to play a site, then had no characters to do anything when I got sites and a Test Subjects out.  The second game I won in a game where everyone was hanging around at four FSSs, and I used superleap cheese and recurring counterspells.  Because, who is the … Master?  Sho’nuff.  Check Youtube if this exceeds the vertical elevation of your brain.  Some parts are cringeworthy, but I really like that movie.

Third game went to third player.  My Salarymans kept killing unimportant things, and got killed when real characters showed up.

Given how prevalent superleap is and buffs are, I’m surprised Hand isn’t more popular.  Now, there is a weakness against site effects, evidenced by how I got stopped by a site effect in one bid for victory, but there are antisite plays to deal with that.  Character removal from events is countered by, uh, Hand counterspells.  Of course, 7 Masters exists for the classic players, and that’s another level of sleaze.

I enjoyed playing.  Shadowfist is usually fun.  Sure, it has some terrible design, pretty messed up card pool (especially if you play Modern), requires making extremely complicated decisions even if you don’t realize they are extremely complicated.  But, it’s not chess.  You do stuff and stuff happens.  You don’t wonder if you made a mistake putting two fate on some dude.  Now, normal ‘fist does have the problem that you may very well not be able to play anything, which is where it did an even worse job than Magic with forcing requirement cards to be in play to play the game.  But, you might be able to come back because it’s not a one v. one game.

Well, I may have forgotten a few other things that would have made my bad fits topic fit less badder.

Wait.  I had a topic?

Let’s see.  L5R LCG appeals to people who like theme, want to play game where they get to enjoy playing beastmasters.  Difficult and highly “mechanical” card game may be good for some, but it doesn’t end up being most goodest for others.

RPG is a decent fit for those of my ilk.  On the other hand, campaigns like our 20 Goblin Winter campaign were bad fits because we didn’t really get to enjoy anything about L5R while also being unclear on what we were supposed to be doing.  Second City sucked as a campaign; I would say part of that is that you remove the familiar world of Rokugan and fail to replace with something as rich or interesting because you just didn’t develop the Second setting.

Trying to take throatcutting seriously is a bad fit for me, while offgoofing is good fit.  It occurs to me that WoT was a case where I didn’t end up throatcutting that much, as most of my play was playtesting rather than striving for prizes.  So, I’ve never been a master throatcutter, with my two-player tournament wins usually being in sealed deck play, where I focus more on building better decks rather than tier 1 decks.  I’m the guy who played one copy of Necropotence in his Essence Drain deck, rather than the other way around, yet beat a Magic world champion in a sealed deck game with repeated use of Capsize and with a Rolling Thunder with zero cards in my library.

Doh!  That’s what I need to do to get my competitive fix on – only seriously compete in CCGs where sealed deck tournaments occur and have decent prizes.  Octa-libra!  That means I have to take up Magic, again …

Speaking of bad fits, the John Carter movie was a bad fit because it failed to explain why Jesus C-, um, JC is a fun dude to hang with or why sword and planet is a compelling genre or explain how you can do a 21st century movie with a bunch of races defined by their skin color.  Read the books.  Compared to a lot of other stuff, they are better.

Now, will the setting be a good fit for RPG play?  Will it be a good fit for people I play with?


The Best of … 2014

December 31, 2017

Our annual exercise in calling out what was notable from three years prior.

January

[Classic] Yu-Gi-Oh! meets V:TES [10/19/2002]

I never got much response to this as an email or as a blog post.  Every time I read it I’m reminded that sometimes I entertain myself in profound ways.  Lot of times I only write somewhat along the lines of what I want to; this is a case of writing just the way I wanted to.  This and old tournament reports help justify the [Classic] posts.

Is it better to watch episodes of YGO! first or read this first?  Note that I don’t think you need to know anything about V:TES besides that it’s a card game for this to have some level of meaning.

Might, Right, Or Contrite

I don’t feel strongly about this post, but, given how popular my L5R mechanics posts are, this seems like one that the 4e players might want to take a look at if they haven’t.

February

Core-Tier

Profound?  Not so much.  I didn’t analyze courtier schools as much as analyzed them for my own interests, which has little application to others.  However, I did settle on my two HoR4 possibilities being a Miya Herald and an Asako Loremaster, with the latter maybe being a better choice in hindsight and the former working adequately.

Finish Line

A callout because I don’t think this got a lot of attention, though I may have lost so much of my old V:TES audience that anything V:TES is not going to get as much attention.  While I didn’t aim for solutions to other people’s problems, I thought I did a good job of pointing out reasons card floppers seem to struggle building V:TES decks more than they do other CCG decks.

Btw, while I’m fine with V:TES continuing as was, if I were going to reboot it, card limits.  Card limits produce a far more digestible game.

Orccon 2014

I was really getting to like how California decided to play with each other.  The reason to highlight this post was not only because it was a last hurrah of sorts but because it’s good balance for me to point out when I suck, even when it doesn’t involve wandering around Berlin.

Mysterious

That I may read Xanth novels or watch Inuyasha or whatever may not be touchstoney enough for my audience, but one hopes the audience knows something about Sherlock Holmes.  I thought this did tie together something important about gaming with an important observation about more mainstream entertainment.

March

Review – Book of Water

It’s long, therefore it must be good.  Insert banal joke.  Why call this out and not Book of Fire review in the previous Best of …?  Well, I did kind of call out Book of Fire by not calling it out.  My frustration with the rather poor series got me motivated to explain why I thought early 4e supplements were superior supplements.

Eject The Tape

If you understand why this report of casual V:TES play is … important? … interesting? … entertaining?, then I think you get more value out of my blog.  If you think this was dumb, especially the play reporting, then I’m going to disappoint at times.  If I beat a zombie pony with certain comments in various posts, this sort of post cuts to the heart of the matter (in a far more subtle and therefore geniusy way).

Bushi Analysis – Extended

Is it heartening or disheartening that so much of what gets read in my blog are posts like these?  Did I ask this question before?  I used to have an audience for V:TES, and I get why that doesn’t seem to be as important because I don’t play as much and, thus, spend less time talking about the game and people I used to play with don’t and, maybe, there are fewer people playing in general.  I wonder what V:TES players do consume.  Regional forums?

Anyway, I rated stuff.  I’m not aware of anyone else rating this sort of stuff, therefore I win the blogosphere?  I could try to clickbait by putting this sentence in my preview – Kim K. or Haifa Wehbe hotter in her prime?  I’ve never used a picture of the former for a NPC, I did use the latter (also Adriana Lima in a very different campaign).  All I got was comments about how HW wasn’t what people thought of as a “girl next door”.

I haven’t really changed my opinions on how bushi rank.  Maybe I’d get more argument from folks if I posted on forums instead of in a place where I can control the message.

Generic Bushi School

Speaking of winning.  Look, everybody has bad ideas and a lot of people have good ideas.  I just happen to have good ideas that occasionally get shared (when I’m not sharing bad ideas).  And, no, I don’t think the R-5 technique is overpowered compared to other R-5 techniques in 4e.

Strong Sorrows?

I had a coworker note that I was dead inside (recently).  Is that better than being dead outside?  Seems like it.  I enjoyed putting together this post.  Again, I got really, really tired of doing the Zodiac posts back in the day.  I should have fun on rare occasions.  Harkening back to yesteryear pleasures me (well, when it’s about things like gaming).

That aside, what’s the importance of this post?  Look, I have done things others haven’t.  Sure, I’m not likely to be a Hatamoto in the L5R LCG and I was never a World Champion at any CCG I was ranked in the top 10 in the world for and I’ve never been credited with breaking a non-playtest play environment and I have lots of opinions on things I don’t know jack and diane about.  But, I’ve also taken a number of CCGs seriously.  There’s some probability I may know something rather than just blogging made up words.

On another note, I stopped reading Magic articles because they became hard to read.  Why do people do that?  I may not particularly want to play Magic, but I find Magic interesting.

April

HoR Strategy

Is HoR important to me?  Right this last day of 2017?  Today, no.  Yesterday, no.  Day before that, no.  Pretty much since Gen Con 2017 ended, no.  And, that’s become the norm.  This post addresses why it’s so easy to lose the plasma on HoR play.

That being said, I’ve gotten a lot out of HoR.  I really like 3e/3r/4e basic mechanics.  I’ve had some great play experiences.  I’ve met some people I really enjoy doing things with.  I played in an epic home game because of HoR.  So, at some point, I’ll look to ramp up, again.  We might be able to play some missed mods next weekend.  It’s just brutal how disengaged I become during the months when there isn’t anything going on.

May

June

July

BattleTech Scenario Building

I did post stuff in May and June, in case you want to relive more of my 2014.  This post has to be great … cuz I’ve seen it get some continuous reads in 2017.  BattleTech is such an interesting game in that it’s often awful to play yet is so evocative.  Well, it can be fun … and I tell you how.

August

Sure, my Gen Con 2014 post was long.  They usually are.

September

October

Ambivantaged

Ah, a rant about gear.  Or, is it?  Maybe I just feel like calling out one of the easiest to read pieces of Statesish, ever.

The Road To Mana

This has very little to do with gaming.  But, it hints at something that I’ll mention because I doubt other people would make the same connections.  I’m quite fortunate to be able to have a variety of first-world problems.  Gaming in the form I consume it is a first-world activity.  Gaming can be really easy.  Bust out Advanced Squad Leader and make up some homebrew rules for simultaneous turns and you are platinum.  But, sometimes, you can run into problems of people having other things they need to do besides play games, like raise children or work.  Here, my problem was that I was getting closer to living an adventure yet couldn’t make a connection to improving my gaming experiences, something so ridiculously first-worldy that I get … amused.  Now, that’s not all downside since I get to Beware of Invisible Cows, keep it real, et al.  This is not the post to get much out of, unless you want something from this blog besides gaming thoughts, like tourist suggestions on the Islands.

I do seem to have some portion of audience who finds travel log stuff more interesting.  Btw, would you be shocked to hear that my ideal lifestyle would be “travel the world and play games”?

November

Exploring Villainy

It has been said that actors prefer villains because those are meatier roles.  While this post isn’t likely to be helpful to others, it does clarify why I’m a villain vegan.

Lo, The Fun

Do you play CCGs?  Do you enjoy them?  Why are CCGs the best form of competitive gaming ever?  The Fun.

L5R Campaigns

I believe there’s plenty of room for other types of L5R campaigns.  Now, I don’t see the people I play with being into some of the types, but they exist.  Where this has maybe a touch more value than it seems is that it was before I started running LBS – Black Water Lake [sigh], and it helped inform things I tried in that campaign, a campaign I was actually more happy with than most.  I’m still into the idea of LBS as a setting (well, part of a setting) because it addresses some of the problems Rokugan has a setting.  (Topic for another time?)

December

Clan Cards – Camarilla

I do try to use my analytical awesomeosity to be helpful, even if nobody cares.  *weep*

Note that there are two other posts in this series, but I don’t feel energetic enough to link them.

RPG Fiction Guide

You know what else my two long-running campaigns had?  My writing fics for them.  It adds so much to the experience.  So much of game time is spent on combat, rolling dice outside of combat, arguing about what to do, arguing about treasure splits [not really but sadly this has actually happened], looking up rules, etc.


Well, that was a lot of posts.  As much as I feel like I’ve lost some of the magic early on with more profundity, I also can see where I can keep going far, far into the future.  As long as I throw numbers into more posts.


Imperial Sizing

December 24, 2017

So, I got my L5R Imperial Cycle cards.

I’m not going to rate them for playability in this post because:

  1. Some of them have been available for quite a while.
  2. People other than me have played with them.
  3. I haven’t.

I am also affected by groupthink.  On the other hand, there are some cards I think are better/worse than forumites have said.

So, if I’m not going to enlighten you, the reader who could be doing other things than reading a blog, on how to Porg [sic] your local meta.

Cards I want to play:

Yasuki Taka
Kakita Yoshi
Disdainful Remark
Implacable Magistrate
Guard Duty
Ikoma Ujiaki
Test of Courage
Seal of the Lion
Censure
Seppun Ishikawa
Miya Satoshi
Isawa Kaede
Prodigy of the Waves
Magnificent Lighthouse
Shrine Maiden
Henshin Disciple
Gaijin Customs
Windswept Yurt
Moto Juro
Public Forum
Frostbitten Crossing

Interesting thing about cards I want to play in this game, this two-player game.  Pony-beating – good cards are more fun when you actually are trying to win.  Oh, a couple of these I rate as 2’s, and Seal of the Lion is crap, but I have a specifically convoluted deck, I may someday post, in mind that may make use of it.

Five Lion, five Phoenix, two Crane, three Unicorn.  So, I’m usually the “Why not play everything?” guy.  Interesting thing about this game.  Where I’m all for trying everything in V:TES, generally a two hour game where other people have challenges building decks quickly, I’m not so excited at the idea of building tons of decks for this 1.5 hour game, even if throwing together some cards is actually quite easy.

In fact, I’ve mostly lost interest in playing Dragon, while Crane/Phoenix seem like boring/effort, respectively.  I love ponies, well … Jun did.  Lion are so overpowered that it’s difficult to play them until they are no longer “the crutch”.  Wait, that’s just groupthink.  Actually, they don’t easily play Cloud the Mind and Phoenix interactions are so convoluted maybe Phoenix have a good matchup somehow, while Crab seem to have a viable game plan.  I may want to feel Kachiko, but it’s unlikely that’s going to happen, and the other new stuff doesn’t pour my tea.

More neutrals, FFG, more neutrals.  Actually, I do think Phoenix needs to see some play when the 6/6 for 6 gets published.  But, I gurgitate.

In the “maybe” camp of what I want to play is another five Unicorn cards, four Crab, and four Lion.  Gee, it’s almost like I prefer some clans to other clans.  Maybe I’ll make a horrible beastmaster Lion deck for casual play.

By the way, here are some numbers because they amuse me.  Average point scores for:  Crab, 2.36; Crane, 2.29; Dragon, 2.15; Lion, 2.43 (only!!); Phoenix, 2.75(!!); Scorpion, 2.07; Unicorn, 2.07; Neutral, 2.75.  Of course, who cares about the low end of coasters and “casual” cards?  Top five of each:  Crab, 3.4; Crane, 3.2; Dragon, 2.8; Lion, 4; Phoenix, 3.6; Scorpion, 3.2; Unicorn, 3.4; Neutral, 3.8.  Whew!  Back to the norm of Lion brokenness.  Thank Amaterasu!

Holdings seem rather good, though some are clan specific so that reduces decisions.  Dynasty fare better than Conflict in general, which is good as conflict decks are already easy to vary and have an abundance of decisions, where dynasty really needs to see more divergent archetypes.

I still feel like there isn’t much variety in deck construction, but that could be because I’m used to playing games with large card pools.  However, then there’s Traveller, where I feel like you can make a lot of different sorts of decks.  Of course, Traveller has no factionalism in deck construction like L5R, V:TES, and Shadowfist do.  If you want to make a Scout Cargo deck with 58 crew cards, you can make a Scout Cargo deck with 58 crew cards.  Subsidized Merchant with zero crew may not be good, but, hey, maybe it could function off of just upgrades and events.  Would be techy against crew control decks.

Keeper/Seeker and “[element] only” just further reduce available card pool.  More minor clans FFG, more minor clans!  Then, maybe I’ll be actually enthusiastic about building a few decks, whereas …

…  I feel like my latest rant about FCG vs. VCG deserves … stay on target … an entire blog post!  Because everyone likes a little whip action to their ponies, er, …

Merry Christmas, missed Hanukkah, Winter Solstice passed, later on New Year’s as I indulge in the Best Of …