Before Lafayette, played a three-player at local store using precons as I had just gotten the new ones in the mail.
Gangrel won as I couldn’t get through with Tzimisce, though my early game seemed pretty good and Papillon plus Homunculus was entertaining. Gangrel could have taken out Ravnos but let them oust me even though I had no real way to do anything after a certain point.
After Lafayette, the coincidence of having the Prince of New Orleans in town for a couple four-player games.
First game, think the order was Devin (Lasombra blood denial) -> Ian (Salubri precon mashup) -> David (Procurers & friends) -> Brad (Brujah precon).
I didn’t like the number of minions David had as my deck was focused around block denial, but they were so squishy that it didn’t really matter. I just kept drawing block denial over and over and over without getting any bleed cards. I kept defensive stuff, including damage prevention even when far away from the real combat deck. Brad eventually got David under control and got Devin down to 2 pool but couldn’t finish him off.
What I had no defense against was Summon the Abyss. Oh, sure, it was technically blockable with the intercept cards I had in hand, but I never blocked them.
I finally bled David for 2, and he died. Then, I survived a bit of combat and got block denial when actually useful to oust Brad with this funky, new card called Govern the Unaligned. Devin scooped.
Game 2
Ian (Ravnos w/ Pre) -> Brad (Salubri precon) -> David (Lucian Orun bleed) -> Devin (newRavnos Animalism)
I could largely ignore Devin’s deck. Ravnos SB would have been much harder to manage. While Brad was away from table, David ousted Devin with bleed of like 9 at stealth. I put Week of Nightmares in play. David’s pool, though, was sucky, so he dissolved. I eventually ousted Salubri as I had enough pool to get four minions in play.
Other
Okay, so I occasionally get in CCG play locally. Far too infrequently.
Meanwhile, I’ve been doing more Frosthaven scenarios. It takes 3 hours to get one scenario done on a Friday night. I’d rather play Saturday but had other stuff I needed to do last two weeks. This Saturday, may actually get two scenarios in. I’m thinking I need to adjust playing Deathwalker to two-player play. I think guides assume you have frontline characters. I’m still having a really awkward time managing Shadows. I was one turn from exhausting Friday night, which I guess adds to the drama and makes it feel like scenarios are a real challenge, but I know I’m being horribly inefficient in how I manage cards.
Meanwhile, one of those things I had to do was my first session of John Carter of Mars RPG home campaign. I am not a Roll20 fan. The logistics of Roll20 always seem insane to me when I don’t care about looking at maps as I can visualize scenes … in my mind. Eventually got hang of basic dicerolling through my journal character sheet and the damage dice macro.
It’s early. I can’t take away much. But, the lightness of the system is definitely appealing to me. The players are JC fans. There wasn’t a ton of narrative development, and I don’t know if sessions are typically like this or not. If they are, that’s fine. The pacing is just so much faster than my other RPG play in recent years, so I do need to adjust some if this pace is typical. Get in a mindset of “action, action, action”, perhaps.
We also did another playtest of Mutants & Masterminds for converting to that in the supers game. I could totally pad out this post with a transcript of the combat against the Candy Crew.
Round 1:
Princess gets in. Mongrel – wait for others, Perception 25. Victor goes in, Stealth 27.
Princess crits Cinnamon Styx. Mongrel also crits Styx. Two bruises. Victor Dazes Gobstopper (doesn’t need to be passed off, Feint would be passed off). Kid Robot multiattacks Styx, another bruise. Xeno punches Wicked Licorice, bruise.
Styx mental flame aura. Mongrel dodge, 34. Victor, 18. Victor Toughness, bruised and staggered.
Gumball Rally appears and goes after Mongrel with nunchaku. Misses (with a 3). Licorice punches Xeno for no effect. Gobstopper gets gooey.
Round 2:
Victor Inspires. Princess bruises Styx. Mongrel hits due to Inspire, does nothing. Kid Robot bruises Styx. Xeno punches Licorice, crits, Licorice rolls a 1 and collapses.
Styx AoEs. Mongrel 22, Victor 14. Mongrel spends HP to reroll to 18, bruised and dazed. Victor spends last HP to reroll to 22, bruised (2). Gumball misses Victor (with a 2). Gobstopper punches Princess, bruised.
Round 3:
Victor Neural Scramblers Gobstopper, power attacks 2, hits easily, she makes DC 22 Will. Princess goes after Styx, still, misses. Mongrel crits Styx “Rawr, I hate cinnamon!”, bruise. Kid Robot Force Bolts Styx, 3 degrees of success. Xeno Eye Beams Styx, hits. 2 degrees of success.
Styx AoEs. Mongrel makes dodge, fails DC by 10, bruised (2) and staggered. Victor fails both and drops.
Gumball hits Princess, can’t hurt her. Choco-Nut Golem misses Princess. Gobstopper misses Princess.
Round 4:
Princess bruises Styx with all out attack. Mongrel misses. Kid Robot and Xeno attempt teamwork attack, Kid misses. Xeno does bruise on Styx.
Styx AoEs. Mongrel drops. Princess HPs to be bruised. Xeno ignores. Kid Robot ignores.
Gumball hits Princess, who ignores it. Golem grabs Priness, she shrugs out. Gobstopper misses even with Princess’ all out attack. Rerolls giving Princess HP, rolls a 1 but hits anyway. Princess rolls 20 on toughness to ignore it.
Princess all out attacks Styx, hits, Styx rolls 1 and drops … finally. He transforms into human while unconscious.
Kid Bolts/Xeno Beams Gobstopper, DC29, Gobstopper rolls 1, staggered.
Gobstopper throws Golem at fliers. Kid gets restrained.
Gumball doesn’t reappear.
Princess and Xeno both try to punch Gobstopper. End up setting DC37, Gobstopper drops.
So
It’s a lot more like the pre-pandemic days for me. That’s obviously good in some ways. I do have to adjust to having more to do week to week.
Also watched end of Wheel of Time season 2. It’s more of the same – “this was so much cooler in the books”, “what’s going on with characterXYZ?”. Now, I do wonder if the show can take this in an interesting direction with the Forsaken in season 3, where before I didn’t think they had anything interesting to say.
April is almost here, and it should give me an idea if I’m overextending some. I haven’t had my regular Tuesday night design meetings or Thursday night Iron Empire sessions, so I may end up feeling quite busy.
I still need to get tokens together to send in a transmute box to figure out where I stand trade goodswise. Plus, there are non-gaming things to do.
Refreshing to not be worried about L5R for a while?