May of … 2000? 2001?
So, the TV show has mattered for bringing it all back to me now. Well, not all. I remember very little as it’s been 20 years since it mattered. But, what the TV show did is not get me excited by looking at old stuff but caused me to find someone who wants my cards, so, now that I’m losing my cards, I want to say goodbye to that chapter.
There was a pile of playtest slips that looked like it was the unpublished Aes Sedai expansion set. But, looking at them more closely, looks like a mix of various things where some of them do seem to be from that set but not many. In the pile of stuff was a whole bunch of Precedence Publishing related materials, including newsletters, folder with printed out rules for Tomb Raider and Wheel of Time, a lot of tournament report sheets, and miscellaneous other stuff.
One of which was a couple of pages of card ideas. At first, I thought they were mine, then I gained doubt as they seemed very precise in a way that I’m not so much anymore, then I went back to old laptop and checked files and it does appear that these were all my ideas.
Bela
Advantage, Player
Discard this card if you do not control at least one *Ta’veren*. Rotate as an event and target a character you control to give that character reinforcement until end of turn. This card cannot be affected by any cards played by your opponent(s).
*Tuatha’an* – no *Tuatha’an* card may be controlled by a Villain player unless it has *Dark Nature* or *Dark One*.
Raen
Character, Tinker
P3
*Tuatha’an* *Mahdi* When Raen comes into play, take a The Way of the Leaf card from outside the game and play it immediately upon him. The Way of the Leaf targeting Raen cannot be discarded. Symbols generated by Raen cannot be used to recruit characters or troops with a printed combat ability nor may be used to play *weapon* advantages. Rotate Raen as a limited event to search your deck for the first *Tuatha’an* card and put it into your hand. Raen’s effect text cannot be blanked.
1P
“You are welcome to our fires. Do you know the song?”
The three politics is ridiculous in comparison to other characters, but he’s by far the main Tinker character.
Aram
Character, Tinker
I1
*Tuatha’an* When Aram comes into play, take a The Way of the Leaf card from outside the game and play it immediately upon him. Symbols generated by Aram cannot be used to recruit characters or troops with a printed combat ability nor may be used to play *weapon* advantages. Aram may be replaced by [combat Aram].
2P
“I have waited for the first rose of spring, and now I find it at my grandfather’s fire.”
[combat Aram]
Character, Tinker
C3
*Dragon* When [combat Aram] replaces Aram, remove The Way of the Leaf that was targeting Aram from the game. Choose a *Ta’veren* character you control when [combat Aram] comes into play. [combat Aram] may only participate in a challenge if the chosen character is also participating in the same challenge.
“They killed Mother! I saw them! I might have saved her if I had had a sword. I could have saved her!”
Ila
Character, Tinker
P2
*Tuatha’an* When Ila comes into play, take a The Way of the Leaf card from outside the game and play it immediately upon her. The Way of the Leaf targeting Ila cannot be discarded. Symbols generated by Ila cannot be used to recruit characters or troops with a printed combat ability nor may be used to play *weapon* advantages. Rotate as a limited event to search your deck for Raen or a copy of The Way of the Leaf and put the card into your hand. Ila’s effect text cannot be blanked.
1P
“It [The Way of the Leaf] is for everyone, … if they only knew it.”
The bracketed stuff is not in the quote. I just thought this summed up her stance very well and wanted it to be clearer to everyone who couldn’t remember the passage.
Tinkers
Troop, Tinker
P1
*Tuatha’an* If at the homefront, you may rotate as a limited event to remove one damage from every character or troop you control that healed this turn. If participating in a challenge, you may rotate as an event to remove 1 normal damage from each character you control participating in the same challenge.
2P
“World without end. World and time without end.”
I could see all of the Tinker stuff being rare.
Djevik K’shar
Advantage, Player
May only be played by the Hero player. Rotate as an event to search your deck for a The Dying Ground card and put it in your hand. Each time you play a The Dying Ground card, Aiel cards you control roll 1 additional combat die while participating in a challenge.
“A hundred miles into the Waste? Impossible! Djevik K’shar [italics], that’s what Trollocs call the Waste. The Dying Ground. They wouldn’t go a hundred miles into the Waste if all the Myrddraal in the Blight were driving them.”
Lian
Character, Aiel
P3
*Roofmistress of Cold Rocks Hold* *Taardad Aiel*
“Such modesty … is becoming in a man. Men seldom know where to find it. … The Car’a’carn has leave to enter my hold. For the chief of chiefs, there is ever water and shade at Cold Rocks.”
1P
Maybe some additional ability, though she didn’t really seem to do a whole lot on stage.
Societies
Maybe someone will have good ideas for all of these.
Avendesora
Advantage, Player
If you control Rhuidean, you may rotate this card to remove one damage from all characters you control participating in a Rhuidean challenge.
Birgitte Silverbow
Character, Dragon
I1 C4
*Hero of the Horn* You must control a non-Aiel *Dreamwalker* to play [note, not recruit] Birgitte Silverbow. If any opponent controls a *Dreamwalker* Forsaken, you may rotate a non-Aiel *Dreamwalker* to recruit Birgitte for no cost. Birgitte may only participate in challenges that are restricted to *Dreamwalkers*. Symbols generated by Birgitte may only be used for recruiting *Heros of the Horn* and for playing advantages and events.
1P 2OP 2C
“In almost every life I can remember I was born a simple girl who took up the bow. I am an archer, no more.”
Birgitte
Character, Dragon
P1 I1 C4
*Hero of the Horn* *Warder* Rotate a *Dreamwalker* Aes Sedai character you control to replace Birgitte Silverbow with Birgitte; Birgitte and this Aes Sedai character become *Bonded* to each other. When Birgitte comes into play, search your deck, hand, or discard pile for a Longbow and play it on her for no cost.
“I always say, if you must mount the gallows, give a jest to the crowd, a coin to the hangman, and make the drop with a smile on your lips.”
Isendre
Character, Mercenary
I2
*Dark Nature* Isendre cannot participate in challenges. Rotate Isendre as a limited event and roll her intrigue dice. If she rolls 2 intrigue, you may choose a target *Ta’veren* character; the target rolls one less ability of each type.
“[physical description?]”
2I
Hadnan Kadere
Character, Dark One
P1 I3
Rotate as an event to give any other non-*Monster*, Dark One character with intrigue +1 intrigue. Remove one damage from Hadnan each turn as an event.
“Kadere’s eyes. All that sweating, going white in the face. Yet his eyes never changed. You always have to watch the eyes. Not what he seems.”
1P 2I
Keille Shaogi
Advantage, Character
Target Lanfear; instead of rolling her OP, Lanfear may choose to generate 1P and 2I which may only be used to recruit *Dark One* or *Dark Nature* characters. Rotate this advantage as a limited event to search your deck for a non-*Monster*, *Dark One* character and put the card in your hand. Discard this card as an event to search your deck for a Character Advantage that can only target Lanfear and put the card into your hand.
“`You see, good sir? Scorn a woman’s offer, and perhaps she thinks nothing of it, but perhaps’ – she made a skewering motion – `the knife. A lesson any man can learn. Eh, my Lord Dragon?'”
Berelain sur Paendrag
Character, Dragon
P4 I2
Replace Berelain. While you control the *Dragon Reborn* ability symbols generated by Berelain may be used to recruit characters and troops of all allegiances.
“Blessed of the Light, Defender of the Waves, High Seat of House Paeron.”
Just an excuse to get a proper picture.
Rhuidean
Advantage, World
*Contested Advantage* Only Aiel, Dragon, and Dark One characters may participate in challenges targeting Rhuidean. If a player controls Rhuidean by 10 or more, the controller of Rhuidean may recruit Aiel characters and troops for one less symbol of his choice. The controller of Rhuidean may rotate it to search his deck for a card with *ter’angreal* and put it into his hand. All Wise Ones and Clan Chiefs gain +1 politics.
Sevanna
Character, Aiel
P2 I3
*Roofmistress of Comarda Hold* *Shaido Aiel* *Dark Nature* All *Shaido Aiel* you control gain +1 to their highest printed ability (if tied, controller chooses one). Sevanna cannot be controlled by the Hero player.
“We are no longer bound to the Three-fold Land. Any eye can see that what was, has changed. We must change, or be ended as if we never were.”
ta’maral’ailen – Web of Destiny
That idea I called Pattern Weavers could be changed to this. This is a very cool title that I don’t think is ever used except in the glossary.
Tel’aran’rhiod
Advantage, World
*Contested Advantage* Only *Dreamwalkers* may participate in challenges targeting Tel’aran’rhiod. For each non-Forsaken, non-Ta’veren character participating in a Tel’aran’rhiod challenge, the character’s controller must roll one OP die and apply any damage rolled to the character. The controller of Tel’aran’rhiod may rotate this card to add an amount of support or opposition equal to his Pattern to any one, target challenge.
Raven Spear
Advantage, Character
Target any replacement Mat; he gains +1 politics and generates an additional damage while participating in a challenge. Only symbols generated by Mat may be used to play this card.
“Thus is our treaty written; thus is agreement made. Thought is the arrow of time; memory never fades. What was asked is given. The price is paid.”
1I
A Hat
Advantage, Character
Target Mat. You may rotate this advantage as an event to reduce by one the number of intrigue dice a target character rolls.
1I
“I’ll give a gold mark for a hat like that.”
Gleeman’s Cloak
Advantage, Character
Target a *Gleeman*. The target gains +1 politics.
“His cloak seemed a mass of patches, in odd shapes and sizes, fluttering with every breath of air, patches in a hundred colors.”
Laman’s Sword
Advantage, Character
*Heron-mark Blade* Target the Dragon Reborn if he has the Aiel allegiance.
“It was the treekiller’s sword, Laman’s. It was taken from his body as proof that he was dead, because his head could not be brought back so far. Since then it has passed from hand to hand, young men or fool Maidens who wanted to own the proof of his death. Only, each began to think of what it was, and soon sold it to another fool. The price has come down very far since it first was sold. No Aiel would lay hand to it even to remove the stones.”
[No cost]
Comments
The reason I had doubt is that these are very, very detailed. Now, I was pretty sure I did all of the flavor text as I actually like things from the books and love certain things like Birgitte (before she becomes a non-entity), where I went to my favorite quote of hers. Raven Spear got made, though my version may have had no impact on that.
I was doing not just development but design for the game, and I did things like art requests (including one art request that led to a piece of art I don’t like). While maybe hard to find, Dave’s name and my name show up in the game credits with the Children of the Dragon expansion.
When engaged, I am rather geniusy. Now, Traveller CCG is different in that I’m rarely mining existing material for card ideas. I mean, I did … for a product that isn’t close to being published. I think I’m rather good at translating existing ideas into CCG cards.
Now, Raen should have lower Politics, not like he and Ila actually affected others that much, but character attributes were important for both challenges and for recruiting and, if you lower them too much, they don’t help recruit stuff that would make sense to recruit. Of course, could give a special ability to generate recruiting symbols.
What hurts about watching the TV show is that it just ignores everything actually cool in the world.
Bela is awesome. Heron-mark blades are pretty cool; Laman’s Sword should probably do more when it’s in play than just exist, like give Combat bump or generate symbols. Thom didn’t even have a Gleeman’s Cloak, which is what identifies a Gleeman everywhere in the f’in’ world.
Tinkers may be goofy even in the books, but the encounters with them by Perrin and Egwene are highpoints for those characters. In particular, Perrin greeting Raen when on the run from fighting Trollocs is one of the best scenes in the books. His entire story arc (that isn’t character murdered by Faile) relates to the Tinkers. Now, Aram is obnoxious, which is unusual in that it’s usually the female characters in the books who are insufferable.
Speaking of which, Berelain is a great character. Sure, we just want some smokeshow art for her, but she is vastly more mature than the Aes Sedai, which is why I had to stop reading about them and their incessant pettiness and endless arrogance. Sad that Berelain doesn’t have more time on stage.
Anyway, my plan is to post some playtest cards that never got published, try to analyze them though it’s so hard for me to know what a good deck would be these days. I do have various decks still built, but they are also full of proxies as I didn’t necessarily own enough copies of every card, so I have to figure out what’s a proxy and what it proxies. But, I want to do this in the next few weeks as my cards are supposed to be gone late October of … this year.