Cast Off The Yoke

November 4, 2010

So, the Legendary Vampire tournament and Day 1 of the European Championships were won by the same deck archetype – Girls Who …  Then, another thread on the newsgroup has a metagame answer in a deck with Trochomancy.  I can’t help but think that there’s nothing new about the problem of how to deal with master heavy decks.

Once upon a time, there was, of course, the Anson Anarch Revolt decks that could even go 100% masters.  Change in Anarch Revolt has made that archetype scarce to nonexistent.  Actually, I’m sure that it could still be built, it’s just that preventing or eliminating anarchs to ensure damage is a hassle.

Anthelios made tedious master heavy decks popular.  Really, why is this card legal?  Oh, right, GF that badly designed cards be purged in the name of making for healthier environments.

Anthelios, however, is not the core problem, just a great boon to such decks.  Could argue that anything that generates multiple master phase actions is really the root problem.  A good argument when you consider how popular Anson has been, how Nana made Guruhi go from suck to the in thing, and, of course, Cybele decks.  However, there’s no will to fix that problem, so we have to move on.

We have had Liquidation for a while and it was some good with Shambling Hordes and Giovanni recursion.  Then, Ashur Tablets comes along and recursion is open to every deck.  The synergy between Liquidation and Ashur Tablets just being ridiculous, though the engine screams for multiple master phase actions, which is why we see it so much less in decks that either play fair or would only run The Parthenon (as my FoS deck I played in Vegas this year did).

Interaction is weak.  This is a lesson gleaned from discussing CCGs and playing a variety over quite a few years.  When you interact, things can go wrong.  If you don’t interact, whoever has the mightiest plays in the least amount of time wins.  This lack of interaction is a key feature of the winning deck mentioned above – stealth to oust, master bloat (and bounce) to survive.  It’s also the feature common of turbo decks, Una (for most of the game), AAA, Malk94, First Tradition decks, and numerous others.

So, what metagame strategy does this leave us with?  There’s always playing such decks, oneself.  That’s what happened when Necropotence ruled the Magic scene.  There’s attempting to go off faster either with a (better) combo deck or speed decks. An example here would be a weenie bleed deck.

There’s attempting to force interaction.  Sure, there’s rush, but rush is often a weak strategy to begin with and runs into the problem that these decks often bloat so much that taking out the key minions doesn’t cripple the deck, and there’s always Golconda to ensure that the board is cleared to bring out another copy.  A deck that could rush did win day 2 of the EC – in my mind, just further proof that one’s deck strength doesn’t matter that much.  Then, there are winnie decks.  Winnie Animalism with Deep Song is not so bad as it mixes pool damage with lots of rush ability.

There’s fighting a master war with Suddens or Washes, but threats are better than answers for a reason.  First of all, there’s little chance that one will have enough counterspells to cancel all of the key master plays.  Even if the deck has them, the chances of having a counter in hand at the right time is surprisingly low, as I’ve often found when I attempted this strategy.  Of course, an environment where everyone runs 4+ Suddens/Washes changes the equation to one of absurd politicking to see what gets through and what doesn’t.

Eliminating the parts that improve the engine – Anthelios, The Parthenon – doesn’t hurt, but again, answers that may come up too late.  Though, one would think that location destruction would be quite viable, except when I run it, I never have any targets.  Can also be DIed, overloaded (drop second The Parthenon), or whatever.  In Anthelios’s case, there aren’t that many options for eliminating it, and I’ve found The Uncoiling to be much worse at its job than I thought.  Fourth Cycle requires distorting one’s own deck just to nail a small segment of the metagame.

Then, there’s tech answers.  Trochomancy, as mentioned, is one (against the decks that recurse).  Requires playing a specific discipline that limits deck options immensely, the discipline isn’t even that good, though there are very good decks that use the discipline.  Mix with Shambling Hordes and it’s not that difficult to beat these decks down.

But, what about more general answers?  I’ve considered The Rising, but it has the same problem as Fourth Cycle in terms of distortion and it only works if the prey of the offending deck does its job and doesn’t get ousted.  Still, The Rising has such interesting effects, that I’m curious as to see what it does.

We can’t take cards like The Name Forgotten seriously, so permanent minion elimination seems unlikely.

Playing The Parthenon oneself, of course, is not unreasonable for many decks.  There’s no reason to not put Information Highway into virtually every deck, so there’s always the possibility of contesting that.  Same goes with Dreams of the Sphinx.

Cards that screw big vampires, which actually I see being quite good in general in current metagames, might help.  Fear of Mekhet can hit a lot of commonly seen targets, but it doesn’t touch Cybele or Aksinya.  Kaymakli Nightmares needs to come up early and, even then, doesn’t matter unless you hit the deck hard enough, nevermind that it does nothing useful for most decks.  I so want to hate on large vampires these days, so I should be spending more time looking for plays that will screw them.

What we want are “natural answers” – answers that are not about targeting a specific deck but that arise naturally from doing what you want to do.  Example would be fast decks with Suddens or vampires good for other things that randomly have abilities that are relevant – I had merged Sebastian Goulet in the Vegas Qualifier with an Imbued deck as my predator because DOM/OBF is passable and reducing the cost of my miscellaneous allies was … pretty much never relevant in that event.  Of course, being unable to do anything to the Imbued deck even with Sebastian and Ambulance! just goes to show how answers are not as good as the threats they are meant to answer.

And/or, we want high quality answers – they must not be overly narrow or too weak to matter.  If an answer can perform multiple functions, even if the secondary function is slight, like how Trochomancy is kind of a bleed card, so much the better.  I’ve actually won a tournament with Victim of Habit (in the deck) – I often considered the card underrated; but, my attempts to recapture that magic haven’t gone well, so I’m not that enthralled with it.  Still, it’s a relatively painless option that could be experimented with.  Also, it’s not like the decks we are looking to hit are that redundant, they just seem that way.  We aren’t talking about 20 Ashur Tablets or some such, so not only will one Victim of Habit only likely do 1 pool damage, but it can be worked around to where it probably won’t do any.

Or, just give up on metagaming against such decks and play what you want.  After all, table politics can demise any deck.


Vegas Qualifier 2010

February 23, 2010

I could write a post about DunDraCon 2010, but since I was sick every day except the day I was too tired from work to want to do anything, there seems little point.

I should write about Aquarius since I’m nearly a week out of the sign’s window already, but I’m too tired for creative thought.

So, instead, I’ll write something simple – a report on my trip to the 2010 Las Vegas V:TES Qualifier.

I get in Saturday around 12:15AM, so off to bed as soon as I get to Nat’s house.  Apparently, I get a lot more sleep than many of my opponents, certainly more than the drunk insomniac also staying with Nat.

Mini-qualifier

Round 1:

James (EuroBrujah guns) -> me (Serpentis SB, Ashur Tablets) -> David B. (Pot/Cel) -> David T. (Pre/Obf/For) -> Preston (Cesewayo)

The interesting thing about more competitive play is how fast games warp.  My prey took one action in this game.  I bled him some while he brought out Menele, David T. Pentexed Menele, I continued bleeding, then I killed him when he brought out Jacko because I didn’t want to be rushed and I had little pool.

Why did I have little pool?  I had never played the deck before and didn’t realize how important Liquidation was to my pool management.  I normally play decks with silly cards like Blood Doll, but no, I was relying entirely on Ashur Tablets, Liquidation, and ousting for pool gain.  I only ran two Liquidations and I discarded one because I felt safe … for some incomprehensible reason.

David T. played the early game with one vampire, yet had Preston on the ropes.  With a mighty two vampires in play, he was one action away from taking Preston out.  Any of vote, bleed, or Enticement would have done it, but Cesewayo was tooled up and Preston had The Erciyes Fragments to grab bounce from James’s ash heap.  James couldn’t get a gun in play so wasn’t a combat threat when he was in combat, but I didn’t want to help him cycle, so I avoided combat.  But, I lost 5 pool to Parity Shift and kept getting bled for 2 until I got down to 3 pool and got ousted by a 4 bleed at stealth.  I found out later that David T. finally got Preston and James won.

Round 2:

me -> Robert S. (Ahrimanes) -> Jeff P. (Ahrimanes Great Beast) -> Christian (anarch Tremere)

It was so bad when Rob got out intercept locations in his first couple of turns.  My deck was stealth light because I wasn’t metagaming for good decks for some reason.  I still reduced his pool significantly.  On the other hand, Christian was reducing mine even with playing 6 Ashur Tablets.  Jeff brought out Nergal, got the Great Beast because Rob was too busy defending against me, and took control of the game.  Christian was getting hammered until Jeff pressed into a Walk of Flame, and the Great Beast never made it out of torpor.  I could have rescued, but I tried to kill my prey since I was low on pool and he wasn’t obviously going to stop me.  Of course, with a wall deck, stopping light stealth isn’t terribly hard, so I failed.  Christian didn’t think it was best to keep me alive, so he got me and Rob cleaned up.

Failing to make the finals, I played an actual pickup game – the only pickup game of the trip.  Not playing more pickup games made me unhappy face.

Nat (Ankla bleed) -> Dave L. (modified Samedi precon) -> Chris (weenie Brujah vote) -> me (anarch Baali toolbox) -> Jeff P. (modified Kiasyd precon)

I gave Chris grief for not being able to oust me.  It was sad how he had vote lock, could get most of his actions through, yet couldn’t oust a deck that brought out multiple Baali.  I finally got some serious Failsafe action in a game, which was the hotness with such a tenuous deck.  The best way to describe the silliness was that Barbaro turned two vampires infernal and my prey decided to self oust from the infernal penalty rather than die to either Anarch Revolt or Contagion.  Nat was slowed by the intercept in the Samedi deck.  But, he eventually took Dave out, took Chris out, and took me out as I sat on a hand full of Conflagrations.

I did also manage to play all three of my Condemnations – Mute on a Brujah, Doomed on Omme Enberbenight, Betrayed on Ankla.  The Undue Influences in the deck didn’t turn out to be that exciting, maybe because I drew lots of them early without Sense the Sins to actually do any meaningful damage.

Qualifier

Round 1:

Robert G. (Arms Dealer) -> James (Malk vote) -> Cameron (Hell-for-Leather) -> Sim (Newjah) -> me (City Gangrel Dominate SB)

This game warped crazy.  I went down to 6 pool in no time.  James brought out Lutz who got diablerized.  Robert G. had 11 bleed on the table when I ousted him with bleeds of 5 and 6 where he had to think hard about whether to try to block the second bleed based on whether I had stealth or Conditioning in my hand.  When I ousted him my ash heap was something like x2 Foreshadowing Destruction (one discarded), x2 Conditioning, x2 Govern, x1 Cloak the Gathering.

Cameron went down to 4 pool, Pentexed forward to go to 2, rushed Sim into oblivion (taking down Karen and Tara).  I didn’t get it.  Maris was still behind him, and his predator and prey still controlled the votes.  He thought he’d do more pool damage and thought maybe my bleedzooka deck would oust James on my next turn.  Since I don’t play bleedzookas, I bled James twice and did 2 pool damage and Cameron got ousted.

James made an epic comeback, eventually bringing out Oriandus and Rachel Brandeywine as he had vote lock and kept gaining pool off of Parity Shifts and Con Boons.  I tried propping up Sim, which at least kept him alive, though it didn’t enable him to do anything.  Right after Rachel came out, I pretty much had one last shot to take out James and had crafted an all bleed/stealth hand to do it.  The endgame was uninteresting.

Round 2:

Rehlow (FoS steal) -> me -> Andy (high cap Toreador vote) -> John (Kiasyd) -> Mark (!Trem)

This was weird in a not particularly pleasant way.  Rehlow’s Cave of Apples enabled him to take my Mylan and Jake Washington.  Temptations hit my vampires.  Mark got scary (for Rehlow) with a building Nephandus horde, which I dug for basic Sebastian Goulet to steal to form a triangle of absurdity with potential (but lack of actual) ally ownership changes.  I tried to ignore Andy, but I eventually had to oust him as I was only playing for 1 VP since my 1 & 4 from the previous game put me in a good position for the finals.  Fortunately, Mark took Rehlow out before my board exploded to his vamp steal cards.  I stole John’s Mylan and bled him out and Mark and I had a reasonably epic endgame where I took two of his Nephandi with Sebastian, From a Sinking Shipped a third, only to watch him block 4 or 5 actions to survive at one pool while I kept forgetting that I was playing On the Qui Vive with allies.  It reduced my bleed power on one turn and killed me in the end when I remembered Carlton was tapped and he could bleed me out with his one action and all of my 6 or so minions tapped.  My (delayed) remembering that my guys didn’t untap ensured Mark his first game win which enabled him to get into the finals (as top seed), kind of important for what happened later.

To this point, every game I played was interesting, some might even say fun, for me at least.  I had lots of decisions, on the edge both ways, crazy stuff happened.

Round 3:

Norm (!Trem, Tupdogs, and Beast) -> Preston (Akunanse) -> Darby (Imbued Talbot’s Chainsaw) -> me -> Nat (Serpentis SB with bounce)

This was not too enthralling.  Though I had gobs of pool from an early Villein + Giant’s Blood, I felt on the defensive right away.  Preston fought Darby some but had no meaningful impact on the Immune.  Nat had bounce, but I wasn’t bleeding him and was getting rushed from Beast and blocked by Carlton.  Eventually, Darby took control with Talbot’s beatdown and we needed Norm to help gang up on him, Preston blew himself up trying to beat down Darby though it would have been really interesting if he got a weeniekiller vote off to kill Darby, especially the second one which would have ousted Darby, Preston, and Norm.  With Norm with little pool, Nat ousted him and Preston, stole the Imbued with the Chainsaw, and we timed out.

Finals:

me -> Preston -> Robyn (Palla Grande) -> Mark -> Brandon (Dom/For tap bleed)

The funny thing is that my deck was metagamed against decks like Brandon with my 11 bounce cards … and other stuff.  I still only lasted around 5 turns and, what, 20 minutes?  Maybe longer timewise, but it felt like nothing.  Because I did nothing.  I spent my Governs to bring out guys, including using one on a Tupdog (transferring back).  Losing two pool to Tension in the Ranks from my exploding Tupdogs, taking a bleed crosstable, and tapping my Anarch Convert to spend a pool on Heart of Nizchetus did not help, but the reality was that I needed to draw either one of my 7 remaining wakes or … one of my two Archon Investigations to stop Brandon’s lunge.  I drew none of those and took 10 bleed with all of my guys tapped because of Anarch Troublemaker.

I went to get food and so found out later that Brandon couldn’t get through Preston and Mark took 2.  Robyn conceded since Mark was higher seed, thus guaranteed to win.

My next turn would have been exciting as I had Heart in play, Villein to empty my 4 cap (or not and try to oust Preston who was at 6 pool), Epiphany to merge Sebastian and take Mark’s Nephandus.  But, even though I tried being as conservative as possible, I wasn’t quite conservative enough to not have to rely on drawing off of Dreams to get a wake or AI to have that next turn.

Sunday, I slept in a bit, Nat and I went for dim sum in Chinatown where they were celebrating Chinese New Year, window shopped (yes, two guys window shopped because life is about irony), went to City Center to check out the new complex, watched some Olympics.

Was great to be able to stay with Nat.  Wish I could play more pickup games which tend to be much more fun than tournament games.  Felt like I didn’t do that much compared to last year, but I think I had an extra day last year.  Didn’t get to spend as much time talking to other players as I would have liked.  Did sell one of my extra 3e boxes.  But, no trades for me.  Good trip.


More (Red) Rocks?

January 12, 2010

I actually had to look back to see if I had already posted about 2009’s Vegas V:TES qualifier.  So, 2010’s is coming up, weekend after DunDraCon, and I am not clear on whether I should plan on going or not.

If I did go, though, what would I imagine the metagame to be like?  As stated in my March 1, 2009 post, the miniqualifier was vote heavy and the qualifier was bleedier.  Come back to this in a moment.

The first thing I can do is dispense with set impact.  Far as I’m aware, Heirs won’t be legal.  Ebony Kingdoms is too specific a set to have meaningful impact.  So, that leaves the last meaningful set being KoT, which I’m sure people are still digesting.  Some cards from it that might finally get some stage time might include:  Horseshoes, Loki’s Gift, Old Friends, serious use of Rego Motus.  I could say that three out of four of those are cards that I would have played much more often back in the day when I built a high volume of decks.  Well, maybe not Horseshoes.  I wonder why I don’t hear more about Loki’s Gift, the evil zen robot of V:TES (assuming you ignore ultrarare weapon hosers).

So, it should be a pretty well defined metagame.  Well, it would be if there was such a thing with V:TES that mattered.

Bleed, vote, or combat?

I would imagine it might be fairly similar this time around.  Of course, it could just as easily flip, with bleed being the miniqualifier threat and vote trying to take the qualifier as people try to outthink … well, nothing really.  With only one qualifier in the first event, I expect the same sort of experimentation that cropped up in 2009.  I could see more combo decks and more questionable strategies, like rush, in the miniqualifier.

With the love for Parity Shift these days, there needs to be some answer for vote even if the qualifier ends up being well-suited for copious amounts of bounce.

Weenies?

How much do I fear weenie Auspex or Animalism?  Too much.  Especially the former produces such horrid matchups.  Still, I can’t see any sort of deck I would want to play being able to beat weenie Auspex, so I should probably just ignore it and look at ways to improve the weenie Animalism matchup while having some thought for surviving a weenie bleed predator.

Mesagaming

That’s not misspelled.  If metagaming is looking at the environment, I’m going to pretend mesagaming means looking within.  If I go, I would imagine I’d play something to my tastes, which likely means something that doesn’t stand up well to any particular focused archetype.

The reality is that I just like hanging around with other gamers and being in the crossregional milieu, whether I’m relevant to it or not.  It doesn’t hurt, though, to get more tournament play in, especially outside of the region.  And, lots of ideas always come from events like these, not that I followed up much, if at all, on the ideas that came out of last year’s trip.


2009 NAC, No, But …

September 14, 2009

I can’t imagine going to this year’s V:TES North American Championships.  I used to not care, but after the 2007 experience, I’d really like to go.  Still, I’ve missed every year except when it was in Los Angeles.

But, I’m very interested in a question thrown out to the newsgroup about what to expect.  Hey, metagaming.  It’s part of what makes CCGs fun even if it ends up being counterproductive when you actually play in an event.

So, what do I expect?  Maybe, the better question is:  what concerns me?

Weenie Animalism or Auspex worry me.  Really, weenie Auspex should never get ousted unless it’s next to a weenie combat deck.  Weenie Animalism’s benefit is being a weenie combat deck while still having enough survivability to fend off the brutal pool-removing decks.

Dementation bleed is probably more likely than Dom/Obf or Pre/Obf or, these days, even Ser/Obf.  Doesn’t matter a huge amount, the defenses remain much the same.  A deck that doesn’t have some sort of plan for brutal bleed is a bad deck, so I wouldn’t be specifically worried about these.

Stealth vote can get by walls and can wreck weenie/breed decks (Ancilla Empowerment, Anarchist Uprising) and Imbued.  I wouldn’t expect a lot of Imbued, but I could see about two Imbued players.  The reason for hating on them is less a function of the environment and more because playing against them is so tedious.

I agree with extrala – http://extrala.blogspot.com/ – about Ventrue Law Firm being popular again.  Yet another reason to play weenie intercept.  But, the more interesting thing to me is how many copies of Delaying Tactics to play to fend off voting.  If I really cared enough to metagame, I could see playing something straightforward, like weenie Obfuscate, since that will mean extra deckspace for hosers, and running a boatload of DT.

Fear of Mekhet?  If I were playing a vote deck, probably.  If not, maybe something more flexible.

Anyway, back to expectations rather than answers to those expectations.  Rush?  Somebody, I’m sure.  Deep Song rush is readily available.  But, I just can’t get too excited by the likelihood of having to deal with it.

Midcap or fattie wall?  Entirely likely to see something like Carna wall or maybe David Tatu will trot out Masika wall, so it’s worth considering.  But, since I’m already worried about weenie walls, it shouldn’t significantly affect my metagaming.  Does bring up the question as to how much antigun plays are worthwhile.  Always kind of questionable to get too esoteric with antigun plays.

Breed?  I see Nos breed/boon being highly likely.  Breed has so many dangerous decks whether Palla Grande, Clown Car, Death Star, or whatever that I’d rate breed decks a top level threat.  It’s why I see stealth vote being a desirable metagame choice or, again, weenies.

But, then, there’s Scourge of the Enochians and maybe The Fourth Cycle.  The latter I wouldn’t expect to matter in more than about one game, if at all.  The former seems necessary to me unless it will affect you as well.  Yet, as I’ve seen countless times with hosers, they don’t work as planned.  People will hope that others play them.  They will not show up at the right time.  They will punish the wrong decks.  People will cut deals.  Etc.

Combo?  Eh, I really don’t take combo too seriously.  Yes, there are decks out there that can all but win in one turn, but how often do they fail?

Ebony Kingdoms strategies?  Hardly.  I am all things variety and new and I can barely generate any enthusiasm for EK.  Maybe some will try stuff out just to do something new and different or to see if there’s real potential in Laibon strategies with the new cards, but I’d be utterly unconcerned.  For one thing, what do they do that causes a concern that other decks wouldn’t?

Tap bleed, a la Vignes?  Ruben is probably going, so it will probably show up in an at least one event, but does the possibility really justify something like more wakes or more bounce and justify them more than another deck may justify metagaming?  Then, I don’t like the deck in the metagame I envision.  Not that other people metagame as I expect, but I don’t like it against weenie Animalism and I don’t like it against vote.

Weenie vote?  I don’t see it being in these days, especially with the threat of Scourge of the Enochians.  Of course, breed vote decks have weenies, but I think they are less risky.

Weenie bleed?  Eh, it’s easy enough to get above 2 in capacity to avoid Scourge.  But, does weenie Presence really work differently than Vignes?  Does weenie Dementation, another of Ruben’s favorite decks, really work differently from midcap stealth bleed?  Are people really going to worry about weenie Dom with Target Vitals?

10 caps?  Yes, and 11’s.  People have got to trot out their Enkil Cogs, after all.  So many 11 caps now to choose from that people who like fatties will want to do something with them.

I don’t expect to see unusual amounts of certain disciplines.  Serpentis seems to be the only discipline underplayed where The Eternal Mask decks should probably be more popular than they are (if still not going to be hugely significant in the grand scheme of things).

Will DI2 be noticeable?  Probably not.  It has seemed to finally start leeking into decks.  Will DI’s, Suddens, and Washes fly fast and thick?  I don’t think they will.  I just have this sense that, as usual, the game’s counterspells will be woefully underplayed.

Is it worth olding one’s vampires to dodge Neonate Breach?  I’ve actually done such in a midcap deck and in a deck that ran some cheaper dudes.  But, if you can’t deal with votes in general, it probably doesn’t matter whether it’s Neonate Breach or KRC or Parity Shift or Reckless Agitation.

Mono-Daimoinon?  Sadly, probably not.  As much as some of the old D.C. crew may be getting back into the game, I don’t know if there’s the same temperament for wackiness.

My pick for winning deck?  It’s dumb to try to guess on decks, much more meaningful to try to guess on players since it’s players that win the game and not decks.  But, I’ll guess a wallish Ahrimanes deck.