Fisticuffs and Fur 20160707 and 20160709

July 9, 2016

Three games of Shadowfist Thursday.

Justin (Hand) -> Joren (Battle-Matics? was all Architects in play) -> Don (Flambards) -> Ian (Lotus)

Flambards in and out of play made things soft targets.  Justin won with Little Grasshopper and three “Mooks” in play to take a site because nobody could actually stop that.  Of course, part of that was Joren Imprisoneding one of my three resource giving dudes to prevent me from playing Mesmerism to stop the onslaught.

Justin (Ascended Edges & States) -> Joren (as above) -> Don (200 Guys with Probability Manipulators) -> Ian (Syndicate Ambush)

Don was blamed for throwing this game by not toasting Joren’s Quanqui Wishing Well off of Dangerous Experiment when I attacked it.  I bought four “Mooks” and took back my Hot Springs that had been being used on Elle Mactans earlier so that she couldn’t unturn from The Lodge for the win.

As dumb as it can be to win off of our “Mooks” mechanic, I put out Xu Mei, The Dragon, and she got Imprisoned.  I played her the next turn.  Should get some credit for that as I only drew Catching Bullets too late to ever play it, so I had no combat relevant events played all game.

Oh, I also intentionally burned for power early in the game to get Bited.  Don Bited me.  It’s all part of my research into whether the player who gets Bited wins more or less often.  With our huge power environment, I think it helps to be Bited early as it makes someone else the enemy.

Ian (Monarch Warriors) -> Justin (Purists) -> Joren (as above?) -> Don (uninterceptable Dragons)

Joren joined a couple of attacks to use states to mess with people’s characters – Single-Action Devolver, etc.  I just played warriors and Stolen Thunder because that’s pretty much what the deck does.  Justin only got a Memory Spirit out in terms of anything that mattered.  Don’s Homicide Detectives were slowed.  Joren Rebuild a Detective, but it didn’t do much.

People drew cards to stop my Jaguar Warriors, Spartan Warriors, Ice Warriors take two sites for victory plan and nobody had stoppage.

The deck is okay, I like the warriors, but it doesn’t do much that interacts meaningfully.  The Syndicate deck desperately needs damage buffs for the Salarymans and Echo and Silence.  The Lotus deck needs to have hitters as it’s two Year of the Goat decks with none of the YotG hitters.

Further Adventures of the Fearsome Biter Tribe (and human friends)

Played NW2.  My Nezumi shaman is now Hanashi Jakr’kir of the Fearsome Biter Tribe because of course that’s how things roll.  If that means nothing to you, well, let’s say that he’s both a Paragon of Bushido and Wealthy and will be learning a kiho as soon as I can find one worth taking and might have had some samurai pass down a precious item (katana would be boring, maybe wakizashi or something courtly for my court oriented Nezumi shaman) through Inheritance.

The other two Nezumi in our tribe did not make it into the Hanashi Family for … good reasons.  Actually, we could have all been in the same family, but once one player wanted to be Kobe, that broke up us all being the same, and what’s more amusing than Hanashi Jakr’kir of the Fearsome Biter Tribe given playing a Nezumi shaman?

I’m enjoying the campaign.  No one is trying to be silly in our group – it’s just the natural state of playing stuff that really doesn’t belong in a L5R campaign that you would take seriously.

HoR4

I think I’ve settled on my main and I told people today that my philosophy on an alt should be different than what I was thinking.  I was thinking my alt for HoR4 would be a Battle Interactive character because I would be playing a courtier.  Except, most of my courtier ideas are combat characters.  And, I would not play my main in a Political Interactive.  Not that I expect to play more than a couple PIs, but I might as well have my alt be a “social” character.

Bwa-ha-ha-ha.  With the group’s help, I have much of my “social” character done.  I do feel like charting out my main’s progression interval by interval to make sure the build is sufficiently entertaining to others, but I have tons of time to worry about that.

Advertisements

Name “That” Game

July 4, 2016

Clear out some comments before getting to some sort of core point.

Started building Third Edition cube for V:TES.  Ran into something I forgot.  CCG companies are dumb.  There are two clans specific to the Sabbat.  One of them got a precon.  The other didn’t.  So, not only are there no Animalism, Fortitude (surprisingly rare discipline in Sabbat only play), Presence, and Protean skill cards.  There are no Obtenebration skill cards.  Obtenebration is required.

How to deal?  Make up house rules?  Make up cube cards?  Switch to Sabbat War for cube?  … mix … a … cube?  The last is just offensive in so many ways because Third Edition is the most offensive set ever printed for any CCG for reasons that have nothing to do with the card pool.

I really want to have a 3e Cube because I hardly play 3e cards, and there are good ones for limited play and I don’t hate all draft text.

This weekend has been gaming deprived, just working on designing another CCG, for reasons.  Last weekend, can’t get that motivated to deepify on The Last Spike, Splendour, Epic Roll.

So, time to name that tune.  Nezumi.

I name it in one, Chuck.  Uh, that’s three syllables.  Shut up, Chuck.  You are Chuck, right?  Uh, no, there’s like a ton of people who hosted this show and none of them are Chuck.

Nezumi Nights

Rattled?  No, Ratling.

It’s Time To Play The Name!

So, I mentioned playing HoR Nightmare War.  The theory was to go full whiskered with the party, but, predictably, that didn’t happen.  Three of us did the tailed beast thing.  Since I don’t really see anything all that different about playing a tailed fighter or a tailed thief, I went tailed wizard.

* Jakrkir looks insulted. “Me not grasping paw.”

<Jakrkir> If time to be killed, find entertainer to learn goblin fire dance.

Still working on our tribe name.  Haven’t come up with better than Fearsome Biter Tribe.  Not that Jakr’kir** is a biter.  Not that much of an igniter.  More of a righter.

**  Why so boring a name?  Sounded decent.  I went through some basic Nezumi words and couldn’t find anything better.  Yup, research.  Even when I’m playing something rather meaningless.

Even though I’ve built tons of newb PCs, it is brutal how few points you get to newb up, even with my 68 points from playing most of HoR3.  Not Earthy, oblivious, stupid.  At least I don’t think I can take Luck, which would have been more of a points suck.

I’m probably going for a rebuild to be a bit more balanced.  Have to N-4 (Name-4), of course, for any shaman.  But, maybe can be somewhat spread in Rings.

So far, got most use out of Bless Name.  Didn’t want to take weird spells.  Named Weapon, thematically, should go to our Nezumi fighter (picking yumi), but it’s kind of wasted as she’s a biter.

I overlooked the actual mechanics around true names.  I’ll roll for those next time.  Didn’t really matter.

Was it fun?  Sure.  Gaming can encompass a lot of different experiences.  Being the only Nezumi would likely be annoying to a serious party, but we can just not be too serious.

Speaking of names, card names matter.  Take Sins of the Cauchemar.  It doesn’t really matter what the card does as long as it doesn’t hurt you because it has an awesome name.  While the design process is at a point where we aren’t worrying about card names, I’m much more cognizant of the importance of them.

And, themes.  But, this post isn’t about CCG design.  This is about a Gnawing Gneed for Gnezumi Feed.