Not yet time to insert an M. Not on Fire, either.
January was a time of doing fun things with great people. But, it wasn’t much of a month for gaming.
While I was flying back to the US recently, I spent a bit of time thinking about gaming. Sure, RPG thoughts came to mind. But, unlike the norm of thinking primarily about RPGs, I actually spent some time thinking about CCGs. In particular, I thought about V:TES.
For quite some time, I haven’t been playing much. This led, of course, to not spending much time thinking about the game. But, for some reason, while I haven’t done much to organize cards and haven’t done much deckbuilding, I’ve still found something more enjoyable about thinking about deckbuilding.
We played last Sunday. I was still jet lagged and didn’t do anything new, so I played Hatchlings, Pre/Vic bruise bleed, and Jyhad Pre bleed. In other words, my kind of decks.
I often don’t play my kind of decks. To stretch, I’ll play decks ridiculously bad for me, like the most recent deck I think I made, which is Tzimisce rush. Sure, without Bill around or people like him to keep coming up with combo deck ideas, I don’t get around to combo decks, but …
What makes those decks my kind of decks?
They bleed. Yes, I know I hardly ever bleed anymore. But, I used to. Two out of the three hunt reasonably well, by which I mean I can afford actions hunting. The third even hunts because it really can’t do anything besides bleed or hunt.
And, that’s the thing. They don’t complicate my game. Hatchlings has, generally, three different actions to take – Hatchling, hunt, bleed. The other two just two actions. Two of the decks bounce. The third plays cards that both reduce bleeds and give intercept. They don’t obsess over screwing vote decks. Two of the decks play combat ends. They don’t obsess over screwing combat decks, though one of them is a combat deck.
Yes, bruise bleed isn’t my thing, which makes the Pre/Vic deck kind of odd. But, it does its superior three disciplines thing. The other two have relatively simple discipline needs.
I don’t try to stop stuff crosstable. I can’t shut down jack. But, there are silver bullets. I won one game due to Sudden Reversal on Palla Grande, though I had my Hostile Takeover on Jost with Ivory Bow Washed.
There’s just something pleasant about how all three function, though they are hardly close substitutes for each other.
I was thinking about how I hadn’t blogged in a while. By the way, way to go WordPress, right up there with Yahoogroups and others on making your own product annoying to use. I was thinking and started a line of thought that I don’t remember all that clearly, just that it ran through RPG and CCG stuff.
I invented a card when playing Sunday. “Master. Put this card in play. You may burn this card to give a vampire of capacity five or higher +2 bleed for the current action. This bleed action may not resolve for more than three pool damage.” No, this paragraph has nothing to do with anything.
I was thinking about events, though I don’t really care about Anthelios, I only see Anthelios matter when I play out of my region. Even then, it’s not Anthelios I care about.
I haven’t played any HoR: Nightmare War. I was up at 1AM China time (well, earlier) waiting for my Gen Con housing slot, which was an hour later, which turned out to be a strong slot, where I got a room, though I think I maybe needed to try a bit harder to get a better one.
If I keep throwing out random comments, what will be unlocked?
I played mahjong on my trip, though only one format – the variant popular in China according to my coworkers I mentioned last time. We didn’t play the Shanghainese style of all one suit or all pungs, but we talked about doing that next time. Only one player won. She seems very lucky in my small sample size of playing games with her, but I’d certainly also say she’s a good player. Could be better than I.
I need to learn a couple of boardgames for the weekend after this, when I’ll be running convention sessions of stuff that isn’t either a RPG or CCG.
I need a new Fading Suns character, as I still haven’t replaced my dead monk.
I was thinking about card limits. I was thinking about how I may not give other people enough credit for seeing why card limits are so awesome. As every right-thinking gamer knows, card limits have nothing to do with the playability of a CCG. It’s all about the collectibility and collection management advantages of needing fewer copies of cards. Sure, for Wheel of Time, where I may only have 10 decks built at one time, I still need some 15 Lucky Finds and 15 Invasions. But, I only need six recruitable Rahvins. With V:TES, I need 60+ On the Qui Vive just to get by. Anything less than 20 Villeins, which, by the way, I don’t own 20 Villeins, is a struggle.
I gave away extra Jyhad copies of commons. I only held on to 40 copies of Jyhad Majesty, as that’s enough to scrape by. Were there Babylon 5 cards I had problems having sufficient quantities of? Must have been the case, though I don’t really recall it. Annex Neutral World was something I could probably live on nine copies of. Not Meant To Be around the same number. Wasn’t like I had 20 decks at once for the game. More of a 12 deck kind of game. I think only V:TES (ignoring such things as Type P Magic) has ever seen me have 20+ decks built at once, and I haven’t done that in ages (ignoring “experiment” decks).
I still haven’t run part two of Against the Dark Yogi. I’m beat during the week, though inertia helps me with getting out to do Thursday Shadowfist. Every week in the month of January was consultants in town, coworkers from out of town, or my being in another country.
Carolina 41, Denver 3. Why not? I don’t care. Whenever I’ve had other things to do, I’ve skipped the Big Bowl. Plus, Seattle produced two awful results in recent years, just making it that much less worth my engagement.
We didn’t play for money. We did have chips, though, to make it easier to track how people did in our mahjong session. I still find it interesting. I also found it interesting how many times I said to myself “yo, dudicle, you aren’t paying that much attention to people’s discards, like is kind of much of the skill in the game”. I realized later why the format is so fast. When every dragon is a flower, the tile pool is vastly decreased, which makes connections in hands and from discards form much faster. There’s a lot of thought I could put into the format, especially around the payoff calculations of declaring ready versus playing not to lose.
I’ve talked about what I enjoy out of RPGs. I don’t know if I’ve covered what sort of PCs I like playing enough. Too good a topic not to save for a more laser sharp blog post.
How come in Legends of Tomorrow, the fire gun never causes fires and the cold gun never freezes things?
Merged Ferox with Tremere demo deck as predator. Grandpredator wins the game. But, that’s so unmeta.
There are rarity indicators on Shadowfist cards? According to an article on drafting there are (or were). Probably should do a Shadowfist draft some day. I almost miss V:TES drafting, just because everyone should be forced to learn more about limited play with CCGs other than Magic.
There are a lot of things that don’t enthuse me about making RPG characters. I’ve talked about my disdain for equipment, and I’m sure I mentioned something about not being into playing magic-users. That kind of covers Theurgy and Psychics. But, what about Cybernetics? I think they come across as equipment to me. I’m also not a tech guy, except when I’m a software consultant, software developer, technical architect, or the like. So, what sort of Fading Suns character should I play? I think I should stretch and actually go with one of these things I normally wouldn’t choose because they don’t sound appealing.
Why aren’t games better? Another great topic for another time.
I still haven’t posted another solitaire variant I created. One I created years ago as yet another solitaire game to use a small amount of space but to have meaningful decisions. I’ll have to get around to this some day.
But, today. Today is just a day to make a mess before getting back on track with geniusness.