It’s that time of year, again, where we look back three years and see what was worth highlighting.
Timely, in how mahjong seems to be something I’m getting back into. Whether people care for more non-gaming info about what I do, I don’t know.
As an analyst, I’m concerned with what’s wrong with things. Negativity is my roti and korma. Not only was I trying to be positive, I wish I was inspired to write more of these sorts of posts. I’m also not writing much about V:TES these days, when there’s always something that could be written. Not building decks as often has a lot to do with that. Well, and not playing as often.
I’m still in January. Interesting thing about 2012 – I had a lot of time as I was between office jobs. This post came from working on designing a CCG and realizing a key aspect of having CCGs be fun.
Good post? Not necessarily. Sometimes, I just like to call out things. I’ve reread the John Carter books (again, half of them don’t even have JC do anything) many a time. As a reader of the Extended Universe of Star Wars, let’s just say I was more finer with The Force Awakens than in watching a questionable effort to bring John Carter into the 21st Century.
I’m certainly not going for good posts, anymore, with these Best Of … posts. I seem to be going for tying the present into the past. I found an Indian Mythology game and am running it. Progress.
I should do more of this sort of stuff. What does it hurt? I just add variance to my CCG play.
I often feel like I haven’t played a lot of the in games, these days. Maybe there are systems that manage this topic, but I don’t see them. Don’t need to model fiction to have cool stuff happen, but it’s possible that doing something to model fiction better will have cool stuff happen, ironically, more often.
I will occasionally use this as a reminder of what I miss from L5R’s previous edition.
Just your typical CCG tournament report. I’m going to go out on a limb and say this is the one post to read for that year. Though, if you don’t know V:TES, you won’t understand a lot … Note that the follow up post for the other three tournaments depends significantly on this one.
A major theme of 2012 for me was trying to explain a variety of different things about how I engage with V:TES. People drone on and on about building decks, but that’s not what multiplayer CCGs are about. Wait, this post was all about building decks – doh!! Even though 2012 had our largest local tournament, I so often see frustration from my fellow players (also true of other CCGs). Games, people. Have some fun. … and build more decks.
The player cares little for combat, but the GM loves it?!?
This was likely the point when my blog really became a L5R 4e blog with some other posts about who knows what. Indefatigable is still the post to read for the year … because so many people have already read this one. It seems obvious that there’s a massive call for RPG analysis in the blogosphere, as this shows up in my stats as a top read post.
Tricky topic. Another theme of 2012 was my trying to figure out how to be better at GMing.
I no longer have the motivation to generate these sorts of posts. I miss how much The Lasombra kept data for the game. One would think a database wouldn’t be that hard, but did Precedence CCGs or Shadowfist ever come anywhere close to what was done with V:TES in terms of data collection and display?
The most important post was, of course, the L5R Combat Guide, no matter how much more the topic could have used (fortunately, I followed up with a party combat guide in the past’s future). While I don’t know about brilliant posts during the year, there were a lot of thoughtful posts, reflecting both that I was designing a CCG during the year and had lots of gaming time.