The plan has been in place for quite some time to have an electronic version of Traveller.
Yesterday, Horizon launched a Kickstarter to expand play beyond the rectangular cardboard into the world of zip zap that is the fu-ture …
Posted about the KS on the VEKN forums, pointing out how our programmer is one of the most successful V:TES players in history. I thought it was an interesting bit of trivia.
Only 28ish more days to back, back, back. It could go all the way … with your help. (Gratuitous sports jokes are all part of the payoff.)
I can, of course, be doing more to advertise the game. So, with the theme of travel, I thought of how 2019’s convention schedule can be impacted now that cards are available in retail establishments and/or through their distributors. If anyone has any suggestions outside of Origins and Gen Con, I’m interested in getting a better sense of which cons would have the most impact for exposing to people who don’t know the game is available. International suggestions also welcome.
So, with the theme of digital, while Jeff and I were at GobbleCon Saturday to do some late notice demos, my Thanksgiving, besides being a blogging day, because one can be thankful of the opportunity to blog about gaming as well as write absurdly run on sentences, was a day of catching up on Rokugan 1600 fictions. Not written with quill and squid but with the dread power of a keyboard while peering at a monitor.
I finally wrote something from a villain’s perspective. I should just write those to begin with. Though, thinking about it, are the villains really the villains or are they just antagonists to a messed up society of sword worshipers?
I wrote some other NPC stuff, too. I could write all month (next month) and still not cover all of the NPC possibilities.
Yup, too many NPCs. I knew there were from the start and, yet. And, yet, you know what is fun for me? More NPCs. More stories that have nothing to do with the players or even really the campaign’s focus. Well, rein it in, myself, rein it in.
Don’t rein in your end of year Kickstarter backing of the Digital Edition of the Traveller Card Game.
I know things I want to happen in the next installment of R.1600, I just foresee two problems. One, too many things. Two, how to adapt to player action. Three … foresee three problems … everything is cooler in my brain than it normally ends up being in play.
It is funny, like when I read some reddit stuff on too many NPCs, how my problems aren’t special snowflake problems but rather mundane difficulties GMs routinely face. It’s almost like there’s this human nature thing that happens that makes things suboptimal as, even though we know about a potential trap, we walk into the trap anyway.
Why is it so difficult?
You know who travels? The Doctor travels.
I watched The Witchfinders and, then, hurriedly went to read reviews expecting to see comments supporting my one and only truth – that episode was atrocious. Only to have people say they liked it. Ye gods. Hath Satan taketh controlleth of the interwebseth? I kept wondering whether there was some clever audience manipulation thing going on that would make the tonal whipflash make sense. It was like there was a parody running interlaced with the episode.
I’m not a fan of this season. It does make me recall oldWho. That’s not bad. But, there was a lot of not so great oldWho, too. And, there’s been plenty of newWho I haven’t thought highly of. It’s like there’s untapped potential.
The Traveller Customizable Card Game is replete with untapped potential. Potential that could be tapped … I mean … exerted with a few heroic actions. All totally not pitching aside, there are some deep interactions in the card game, a lot of which have to do with how cards are money. There were times I played complications on the contracts I was going to pursue just to be forced to bounce permanents back to my hand to use as money for going after more contracts. It didn’t exactly work as I was far behind my opponent and had no way to really slow him down, but it was techy in a way that a lot of Magic puzzles want you to think.
Wow, haven’t mentioned Magic in a bit. I guess that comes from not playing it or reading about it or having other people talk to me much about it while at the same time playing/running other games. It’s almost like I’m stating something so keenly obvious that it has already sliced through the fabric of destiny.
Digital. Travel. Oh. Nevermind. For the one and only time in the history and future of this and every other creation, I managed to stray from my topic.