There are some details I missed in the last post.
I never saw Celerity guns or Celerity sticks. In hindsight, I should have played winnie Celerity, maybe sign some 5-caps without Auspex for the adoring public (hey Sheila, want an autographed crypt card?).
I remembered my other opponent in the second storyline game. I was in the bathroom, shaving I think, when I started thinking about how much I hate Powerbase: Montreal. I was considering the obvious way to get rid of it and various other annoying cards, when I realized my grandprey was Kemal playing fat Tzimisce.
Yes, the only reason I remembered the one time I played against Kemal was because of hating Montreal. For, you see, I had little to do in that game besides take Kemal’s Montreal, which he tried to block with one dude, where I Call of the Hungry Deaded a Tzimisce at inferior and he stopped caring.
Kemal brought out John Paleologus first and used his ability a couple of times. Still don’t recall Kari’s deck all that well.
So, moving on to where I’m wrong.
Does deck strength matter more than I have suggested?
That’s the most interesting question to me.
Putting that aside, does my play ability and/or style work poorly in large events, crossregional events, or both?
I’m just going to rule out sample size with my games because I wasn’t just impuissant in 8 rounds but pretty useless.
Let’s get play out of the way first.
Play skill is not any one thing. There’s knowledge: I was surprised how many cards people weren’t particularly familiar with and do find it kind of odd when good players don’t know what burn-a-vampire-action, I mean, Soul Painting does. Opponent deck archetype knowledge or possible plays by other decks, too. There’s technical skill – remembering to take for the edge, ordering effects during untap and master, remembering transfers, not transferring up the wrong minion, understanding combat timing, understanding out of turn action timing, etc., etc., etc. There’s threat assessment of decks and specific plays, e.g. counting up how much pool damage someone could reasonably do in a turn. There’s manipulation, not just of a sinister sort but just getting people to recognize how much they can annihilate someone else if they feel it in their hearts. There’s understanding your own deck in terms of when to cycle, what to expect to draw, what cards in the deck will change the game. And, whatever else.
I think I do well in knowledge and decently in technical skill. I think I’m good on threat assessment. I’m not so good on manipulation, maybe was better before when I cared more whether other people let someone win by ignoring table threats and would talk more. I don’t deal hardly at all. I don’t even see the need to deal, but that’s some sort of ideal where everyone is equally awesome and sees the same things I see in a game.
What’s interesting is how poorly I understand how to play my own decks. Now, one could make the argument that my penchant for playing decks in tournaments for the first and only time in a given tournament means I don’t achieve mastery over how my decks play as other people achieve mastery over their decks. I often wonder if I don’t cycle enough based on what sort of threats other decks display.
There are certainly far better players and many, many better players than I. But, I don’t feel overwhelmed by play skill in most of my games.
So, let’s talk about play style, which is different enough to break out separately from play ability.
I do think my play style fits poorly with playing with people who don’t know me and other people’s play styles suit better than mine when playing with the less familiar. What is my play style?
I actually enjoy playing from a position of weakness. It amuses me to have low pool, for instance. I strive for the least threatening position at tables. This works fine locally because even though people may still consider me to be some sort of threat there’s a lot of table balancing that occurs and there’s not a lot of crush the weak.
As I said in the last post, when I play in tournaments elsewhere, I find there’s a lot more not bothering to table balance the threat and, instead, taking out the weak for VPs even if it doesn’t help long run. Of course, this is anecdotal.
I don’t talk much, though I will occasionally be so apoplectic at players ignoring that someone is going to run away with a game that I will still interject comments. I don’t cripple players, generally being interested in players having a chance to lose to me after 1.5 hours of my hunting.
So, I depend heavily on my other opponents to properly punish the winful deck(s). Given that many of my opponents’ decks have poor control elements, sometimes that’s not even possible. I avoid decks that do nothing but go forward, but other people will play them.
Now, the rub is that this fondness for weakness carries over to deckbuilding. My personal banned list is ultimately about avoiding boring plays, but many, many best plays are boring plays. It’s a big deal when you don’t allow yourself to play Second Tradition, nevermind Govern/Conditioning.
So, there is an argument that I’m a chump, fish, a deserver of Darby’s scorn simply because I don’t work on my fierceness or on mind controlling the weak of will.
But, that’s less interesting to me than the question of deckbuilding. Why? I guess it’s because I bitch about how players blame their decks rather than blame their poor play skill on why they lose. If I’m wrong about deck construction matters, then it undermines my ability to tell people “stop worrying about your deck and just play better”.
Though, anyone can build any deck. Anyone can webdeck. Anyone can borrow cards they don’t have. So, it’s still a pretty easy argument that someone’s deckbuilding skills are pretty much irrelevant to their success.
However, my deckbuilding decisions may be relevant to my success. I mean, I’m not supermotivated to try to run around and win continental championships. I don’t have a competitive personality, so my value in playing games is in being amused by them far more than in winning them.
Oh, I would note that I’m the Shadowfist Classic Champion for the sixth largest economy in the world (if you include states). Assassin Bug for the win! And, I totally won last night’s Bohnanza game by beating a 10-year old on tiebreakers.
Minimum threshold of viability. I talk about this a lot with multiplayer CCGs. The concept took root with me from Babylon 5 play, but I also apply it to V:TES. Another name for failing to meet the MToV is a nutpuncher deck.
I have previously talked about MToV as a single thing. But, I can see the reasonable argument that what can win a 10-12 player, 2+F tournament by getting 2 VPs in prelim rounds and timing out with 1.5 in the finals is not the same as what will get you into the finals of a 156 player tournament.
MToV is a moving target? Okay, sure. My !Malks with Vicissitude build (I would note Zettler made one of the crypts of the finals of Day 1) might fall into victory in some local event just as my ridiculous Ravnos deck got into a finals on a roll off and then won because everyone wanted my prey dead. But, it can’t fall into 2 GWs in three rounds. Same with my vaguely Pre/Vic bruise bleed deck (sorry, Henrik, maybe it won’t work as well for you as I suggested it could).
Now, how you identify whether a deck hits MToV is interesting. Danilo’s Day 2 winning deck is pretty cool, but it’s hardly a common archetype.
So, you hit MToV. What’s the range above MToV? Is it a wide range, where Grinder, Girls, winnie Animalism, winnie _, et al or so much better than, say, random PRE vote? Is the range not so great where any MToV-satisfying deck is fine and you should just “play better” or metagame better or be at the whim of matchups and seating?
Since my perceptions on what is viable are so skewed by smaller tournaments, I don’t have a sense of that range.
Metagaming is also a thing. I metagamed poorly for Day 1 in that I could have easily taken out some combat ends and added a bunch more bleed bounce and maybe been more relevant. I’m not sure I metagamed poorly for Shadow Twin, as I did see a lot more combat like I expected and I laughed at combat [ha ha, ha] all the while I was being ousted.
My most obvious problem is speed. I get run over a lot when I play outside this region. I used to play winnies and midcaps far, far more than I do these days.
There’s a reason. I crave variety. I run fatties not for their sweet, sweet abilities or lots of votes or whatever but because they share out of clan disciplines. I play fatties with cool names (I think) or maybe cool art (really?) – nah, I play fatties that other people don’t … because other people don’t, and that’s the fact Jack.
I’ve got to stop doing that or get serious about acceleration. Yeah, I write up a lot of decks with Info plus Dreams plus Zillahs, but a lot of the decks I’ll play in tournaments will cut most or all of the Zillahs out to make room for Inner Essence and Zip Line.
So, really, I’ve got to stop playing fatties, since I don’t try to abuse their powers. I need to get back to lots of cheapish minions who take lots of hunt actions. Though, given my limitations on playing Dominate, there is a reason I go fat with DOM to be able to Murmur folks. If I could Conditioning like the old days, any random 5 cap is functional.
In other words, I need to be building Ancilla Antics decks. Or, bunch of 3 caps since I didn’t see Neonate Breach in Berlin.
Of course, I wandered back into play style when talking about building decks differently. I actually like playing weenies, I just don’t like being punished for playing less good weenies because people Scourge or whatever.
Even with my rather extensive banned list, I think there are plenty of reasonable decks and ones that better suit getting moving faster and having some sort of impact on the game. I just need to The Becoming those possibilities rather than expecting to need to play Extremis Boon every round.
So, what did I not talk about that I should have? Most folks care less about my brainwandering egofests than in what the metagame was like, how to own Grinder/Kiasyd SB/winnie Animalism/unnamed/Matasuntha/blah, and, you know, something revelatory about this game.
Actually, I’ve gotten various deck ideas both to metagame against my predilections and to actually incorporate Anthology Set cards. Maybe I’ll say something about building decks with Anthology Set stuff. Still annoyed Spiritual Guidance got printed when there were so many other cards from e-sets I would find more regardable.