So, I said I was working on a card game. Kickstarter is live, folks.
What should I start with? How about some insight that you probably won’t see in another announcement?
Someone asked us what makes this game special. As lead developer, what impressed me was how solid game play was early on, even when Bankruptcy was too common and Piracy wrecked opponents.
I may not be a big art person, but I have also been really impressed with what the artists have come up with. Vibrant.
You can see inspiration come from various card games that we have played. What’s interesting is that some feedback from playtesting has included feelings of similarity to games that the design group hasn’t played. At some point, I’ll get into this more.
We wanted the game to have a strong RPG feel, where a game would evoke a sense of playing a series of adventures. Are you more interested in plot or challenge? Contracts are the plots, Complications the challenges.
Everyone wants games to be fun. How do you achieve that? Be reasonable in duration. Have interesting choices. Have the quality interaction with other players that I’ve talked about with other games. Keep rules manageable.
Want to be a playtester? We have stretch goals and potential expansions already in development.
Next local convention is DunDraCon. If we get funded, expect to see me at Origins and Gen Con demoing the game, as well as additional regional conventions.