So, wedding Saturday took a few hundred people to Leesburg. Very nice wedding. I know, this sounds like a strange way to articulate one’s perspectives when it’s the first marriage for any of my father’s children, but this is not the place for meaningful thoughts.
I did consider how the intersections of people in real world environments can be a model for RPG campaign world building complexity, but I don’t know where to go with this that isn’t obvious.
I happen to know people besides family and friends of family in the DC area. Whether it’s V:TES, B5, friends of Dave’s, HoR, there are just people I could game with.
So, I gamed with some. The remnants of the V:TESers gathered to play a couple of boardgames.
I quite enjoyed the way this plays. I don’t know if it’s balanced, more balanced using the expansion that sets events, which we used, or how the base game/other scenarios play.
While I never understood why Precedence thought Sack Armies was a good idea for a collectible variant from CCGs, I’m okay with games where you draw from a bag. I think I made some terrible plays and ended up in second, where it wasn’t all that close. Does that mean the game is hard to figure out? The game is more forgiving than it seems?
The disparity in results is concerning. I just find boardgames where players end up far apart even when they aren’t far apart in skill to be problematic.
But, the forming of worker sets was fine. There were a variety of things to do. I was the wool master, Baron von Wool.
I’d certainly go for a replay and see if actually understanding what you are doing makes it better or worse.
Shipwrights of the North Sea
You make viking ships. You draft cards.
I was not as pleased with this game. The interactions in the game felt distant and griefy at best. The way you can know that you are going to lose and maybe another element gave me a Settlersesque experience. I don’t hate on Settlers like a lot of people do, but it’s not something to be looking forward to.
The card play and actions just weren’t all that compelling. It was okay. But, I’d have serious concerns about replay experiences being any more interesting. Part of it is that the cards are often really dull. Sage just seems awful. Gaining one resource compared to two or three gold compared to five is a case of clear lack of elegance in that other games often provide weaker effects that are attractive in other ways.
Not much else. At the bowling alley, bowled rather than play any arcade stuff. Solitaire when traveling, of course.
As social circles expand (not that some of these folks even know I’m capable of speech given my social peculiarities), maybe try to visit more often, which isn’t likely to rekindle V:TES play but may lead to something else, something exciting and new or dull and old, whatever.
Shadowfist Accessories Kickstarter going into final days. Pondering what to do about it.