True Dungeon – Ultrarares 2016

Got back from China yesterday.  Swung by Core Game Salon and things are unfortunately slow.  I think the main thing I like about it is that it’s a place where East can meet West.  Compared to the prior locale, a restaurant, I like the space better.  Now, 9.5 years ago, there was a cafe in the Nanjing West Road area that I loved because cheap food that I was interested in and endless drinks, but, even in 2007, that didn’t last.  Hopefully, the scene picks up again.

So, I’m a latecomer to the party when it comes to token accumulation.  Also, while 2016 ultrarares will be available for another year, they have also been out for almost a year.  So, why not do analysis on 2017 ultrarares instead?  Why do analysis on this subject at all?  Because I feel like it.  Because I’ll read reviews of RPG supplements that came out 10 years ago.  Because it’s a snapshot in how I think about TD at this point in time, whether that says I’ve come a long way in the past two months or whether I have a long way to go.  Because how I think about these things may spark … something.

I need to go over some general biases.

My preference is for wizard, followed by elf wizard which I think is better but aesthetically less attractive and whose betterness might be suited for a different player, druid but not open if playing with Andy, bard because I can still avoid shuffleboard, paladin, barbarian, …, ranger, cleric but not open if playing with Dave, fighter, …, and that’s it.  Dwarf fighter strikes my lack of interest in dwarves.  Monk is supposed to shuffleboard twice but has cool defensive abilities.  Rogue, oh rogue, totally my class in RPG play, but I just don’t have the interest in the responsibility of playing Operation for profit nor does sneak attack appeal to me.

So, in general, heavy bias towards casters and not doing anything in melee.  Even paladin is more for guarding someone else.  Barbarian is for hitting hard.  Ranger is only because an entire focus on ranged combat and utterly ignoring dual wielding holds some interest to me, in part because I have an extremely powerful ranged weapon token.

I also expect to play mostly normal (Standard?) level difficulty and play with PUGs (pick up groups – this acronym confused me for quite a while).  So, see my comments about power below.

Skipping Amulet of the Champion for … ?? … aesthetic reasons?

+1 Mighty Sling

Quite mighty, I think.  Slings are pushed hard in recent years.  Is this to give wizards more ranged weapon options?  Well, whatever.  For people who don’t have everything, this has huge damage potential for Strength builds, which is pretty much everything I have no interest in playing.  I cracked this token with a random pull.  Solid value token that means nothing to most of my wizard builds.

 

+2 Baton of Focus

Does any druid not want to use the best Baton of Focus available?  It is a massive power jump for the druid.  It is a thing for the cleric that addresses Dave’s greatest interest – increased healing prowess.  In 2017, there will be a rare that’s +1, which is something that won’t cost $90 (about how much one can expect to pay for a PYP – pick your purple).  Andy may go after one of these or may just look for the +3 transmute, though the latter is going to be over $300 in all likelihood.  Still available for a year, but I’ve talked to folks and they aren’t concerned about my getting tokens for their builds.

 

+2 Rod of Persuasion

If I were going to play rogue, I’d likely get this.  See, my kick, having played a squishy wizard for years, is to try to push hit points hard.  Puzzle players don’t care much about damage output, AC, saves.  They need to survive damage in all forms.  Add in some healing bumps for your cleric/druid, and you should be good with taking some poundings, especially as the treasure chests and combat are likely happening at different times.  While I have no rogue interest, Dave’s secondary thought is rogue, so it’s not something to rule out completely.  Note that this and the prior token are both weapons, yet I don’t even pay much attention – doesn’t hurt to have a magic weapon that has better damage than lesser tokens.

 

Boots of Might

Constitution.  One of the things I find kind of odd and terribly not all that helpful about reading the truedungeon.com forums is that the focus is so much on better, better, BiS (best in slot).  For one thing, as much as I’m sinking into acquiring tokens, I’m still not ready for the leap into $1000+ tokens, so BiS doesn’t mean anything to me.  For another thing, everyone seems to be trying to improve their position on a spectrum of power, which doesn’t appeal to me either.  I’m picking up power tokens, but I’m picking them up to meet my minimum threshold of viability and/or because certain builds amuse me.  Gee, I’m V:TESing TD.  So, where the low collection sorts are looking to upgrade to rares and better on a budget and the rare builds are looking for better rares and better and the “I’m willing to spend N dollars to upgrade” are looking to power up, the only builds I’ve seen that embrace diversity of builds desires rather than power desires have been cranky wizard builds and those tend to run thousands of dollars and are, thus, rather useless to me, as well.

So, Constitution.  My first “hardcore” (not to be confused with Hardcore) build is to max Constitution.  I love the 2017 Kilt of Tavernbane.  I want tons of hit points.  I don’t care if I just cast off my card and do nothing else but absorb levels of damage that would have annihilated a tokenless wizard.  As a side effect, maybe a Fortitude save will be required for something and the not-squishy wizard will make it.  Boots of Might are part of this build.  I don’t have an interest in the other Might Set tokens, for the most part, either being too expensive or too pointlessly only used for becoming Might-y.  While Boots of Agility, which we have, or Boots of the Marauder, which seems easy to acquire at a good price, are more offense.  I just want to meet my minimum threshold of offense viability for the level I’m playing at.

Now, when we move up to Hardcore …

 

Boots of the South Wind

Too late to the party to transmute Boots of the Four Winds.  Still, this is a monstrous power upgrade for spellcasters.  Which means, of course, that I was going to ignore it and focus on my wizard-survivor build.  Except, some day, because I actually want to max out experience points, we need to move up to Hardcore, and I feel like I have to pull some weight and not just survive.  So, my plan is to pick these up and use them as an alt build for Hardcore play as I don’t have a lot of options for affordable offense upgrades that I’m willing to pursue.

So, for those who aren’t aware, and I’m sure I don’t have a huge TD audience (yet … ladies), there are limited slots.  Only one set of boots should be obvious.  Two earcuffs, three charms, five ioun stones, two rings, and some ways to expand on various slots.  The brutal slot is the neck slot.  Because we don’t have the best treasure enhancers, we are mostly using neck slots on Amulet of Treasure Finding, which cuts out lots of utility plays and lots of really cool plays.  The 2017 Amulet of Guarding for the paladin is something I’d consider if I ever thought I’d play a paladin often and had the slot open, but I don’t see either ever being that likely.

 

Charm Bracelets

True Dungeon’s powers that be are not dumb.  A lot of tokens come out that encourage people to try other tokens even if the tokenholics or, my tradeitemmarked term, token tycoons just obsess over BiS.  I was not remotely interested in this token.  Part of it was that we don’t have elite charms in our collection.  But, there’s a 2015 token that those in the know can guess that I will always run in the wrists slot over this.

Then, 2017 tokens got spoiled.  I’m now planning on picking one of these up for a specific combo for probably Dave to use, not that I’ve bothered to tell him.  Andy might have some interest, but I think he has more commitments for his druid build than Dave has for his cleric build.

Yup, more money for … for … for the enjoyment of thinking about gaming.  If you don’t love thinking about gaming, well, meet someone who does.

 

Cloak of Blending

Cloak of the Shadowskin is deemed broken.  I wouldn’t disagree.  I think my chances of getting an affordable one are pretty much shot, at this point, but one never knows with niche games.  Cloak of Blending, on the other hand, is pretty bad for most characters.  Then, there’s bard.  This seems crazy powerful for the bard, even competitive with Shadowskin.

Bard is something our group can embrace.  You know, we need a team name.  Team Magic is a bit too pedestrian.  Team Mystic is better.  Team Strange (see upcoming movie I might actually break down and go see) …  I’ll run it by the band and see if they will go with it.  In other words, we all hate melee/missile.  We are the casters and the choir, when casting won’t fly.

So, this is useful, perhaps.  Good thing I cracked one in a random pull so that I didn’t even have to think about buying one.

Now, I just need to consider my song list for when I can’t run wizard (even though wizard seems really low in popularity for some reason – lot of folks enjoy shuffleboard).

 

Divine Echo Charm

I hope our group gets some use out of this.  No, I didn’t pack pull it.  I actually bought one.  In my defense, it was so much cheaper than an ultrarare normally goes for, I don’t feel all that bad about sinking money into it.  Value propositions, something else that’s going to kill the bank account until we decide to get out of the game.  Ha … ha ha … when do I ever give up on games before they give up on me?

How to make this less bad?  Let’s see.  I hardly ever see scrolls used, one.  I hardly ever see healing scrolls used.  Scrolls don’t benefit from healing bonuses from things that generically increase healing.  Now, the one plus side to this at this time is that 2017 is pushing scroll use hard with the new scroll tubes.  It’s kind of wasteful in a lot of ways, but maybe I can encourage us to blow a scroll every once in a while so that this does something.

Interestingly, I think this is something for the healers to use.  Because healing scrolls are limited so much by class, the healers are the ones who control when they get used.  Do the new tube with some planned scrolls and you heal yourself while improving Team Strange.  Reduces healer need to heal thyself.  Without organization, this will never see value other than buffing the 2017 Charming Set (Trio).

 

Gloves of the Cutpurse

Next on my want list.  While not BiS for wizards, consider how this hurts them not at all.  TD is very much divided between Strength classes and low grav world classes.  Outside of cranky wizard, which doesn’t interest me, I can bury my Strength six ways to Solarday.  I can do this not only with my caster builds, but I’ve got a ranger build plan (or whomever since nothing is funnier than, say, a ranged paladin build, am I right?) where STR should be meaningless.

Since it’s always a possible PYP and it can be had by trading in Gloves of Dexterity, I’m looking for getting this at a reasonable price, which is the main reason I haven’t already invested.

The DEX buffs you can get in TD are just ludicrous.  It’s almost tempting to look at doing the all DEX, all the time as an alt build to all CON all the time.  The robe in 2017 only adds to the lunacy (pun!!).

 

Goggles of Instant Analysis

I’m not superfamiliar with the eyes slot, even though there aren’t that many options and lists are easy to find.  This was another random pull.  I thought our random pulls were actually quite solid, just not that useful for our interests.  Dave can go pure healing/buff and use the Cloak of Blending, but Andy and I have to murder stuff … with magic.

This is the sort of thing that doesn’t even help my fighty builds, as I’m only interested in ranged combat at this time, except maybe a barbarian build for when I start embracing my inner shuffleboarder.

Tradebait.  If I can move this for comp monetary value and superior play value, I think Team Strange will find it strangey and strange it.

For meleers, seems pretty solid.  Certainly, secondary market value looks good, which gives me hope.

 

Kvothe's Bloodless

Ties into the new arc tie-in with the book series I might actually look into reading.  The author will donate to charity anyone who selects this as a PYP.  And, this just seems incredibly good!  Slotless.  Slotless and huge damage reduction.  I have no idea why this doesn’t go for more on secondary markets or why it doesn’t get talked about as a part of top level builds.

I want it.  But, I don’t get everything I want.  It’s just not a priority.  Hit points absorb puzzle damage.  Hit points absorb push damage.  In a world of limited options, this rates behind some other things.  Also, there’s such a thing as defensive paranoia overkill.  I might want to be untouchable in practice, but, in theory, having some risk is kind of more exciting.  Embrace danger, otherwise, might as well live real life and skip the gaming.

 

Lenses of Sage Speed

Push scrolls?  Good.  Use scrolls?  Bad.  This is an awful ultrarare because we haven’t achieved the point of token overkill where we are into blowing consumables.  Maybe it will get some like because of 2017 transmutes.  I just know I carry around like 20 scrolls and never use them and will stop carrying all of that crap around right in time for scrolls to be marginally less sucky.

Besides, there are other eye slot tokens for Team Strange.  Rather get more damage spells or higher damage without using consumables.

I’ll still wander around with Stone to Flesh just in case, but I don’t expect to do virtually any scroll casting.  Just need them too much for Alchemist’s Parchments.

 

Pantaloons of the Deeperdark

A lot more appealing before Kilt of Tavernbane and the knowledge that there will be more ultrarare kilts coming down the road for those who want to wear tokens in that region.  I do find it kind of odd how quickly this went from “there aren’t many pants options and this one is so much better” to “eh, other pants options”.

Given that none of our Strange builds have to have high DEX, I can’t see why any of our caster builds wouldn’t go for Tavernbane.  Sure, wizards do gain from DEX because our crappy shuffleboard spells use DEX modifiers to hit (perhaps worth mentioning in the Cutpurse comments), but there are so many ways to pump DEX that CON is our anti-squishiness friend.

Still good.  Forum posters keep going on about how free action (forgot the new official name) effects are surprisingly good.  As a caster, though, I don’t know if it’s as good, and my “unlikely to ever see play though it would mean getting to use a $300 token” ranged build might not care as much, either.

 

Ray's Ring of Remembrance

I considered this.  But, it just seems bad.  Sure, I took a ton of puzzle damage in 2016.  But, is that normal?  Only two ring slots and probably going to use one of them on Ring of Heroism as the single most important thing to Team Strange is playing at 5th level.  That means a fight for the other, and this just doesn’t seem like it can win that fight.

Sure, I wouldn’t cry if I cracked it, but I considered it long enough as a PYP to realize it would never be a PYP.  If it goes Divine Echo Charm cheap on eBay or something, who knows how crazy irresponsible with money I’ll be.

What it does make me think is that there really should be more tokens for puzzlers.  TD tokenmania caters so strongly to combat, where lots of people like puzzling.  But, you need to move the rarity down to levels where puzzlers, who are likely just playing a ten-pack can actually see the rainbow.

Even at rare, Ri’s Ring of Replenishment … no, that’s a regeneration ring … Ri’s Ring of Restitution … nope … Ri’s Ring of Rejoicing … nah … Ri’s Ring of Reason … bingo, Ri’s Ring of Reason that reduces damage from puzzles by one point each time sounds like a thing to do to expand the game to people who aren’t into $300 weapons.

 

Redoubt Helm

It interests me how much rangers get cut out of helms, in that I’d rather not wear a helm but have to with a paladin build.  Yup, ranger right around the corner … as Harry Wells would say “not!”.

Anyway, I hear that AC is not as important as saves on the level that forum posters play at.  OTOH, helms rarely (ha … ha ha … puns … ladies) give these sorts of bonuses, and you would only run this as part of the Redoubt Set, so your AC is going to be obscene.  As Wisdom bonuses are among the hardest in the game …

Rant aside:  Why didn’t the game already do more with INT, WIS, and CHA?  There are ungodly number of tokens that modify physical attributes.  I’ve been thinking of token ideas specifically because INT is only used for one token in the entire game, and WIS and CHA only do extremely narrow things.

… The drawback here seems particularly painful.  However, there will be a transmute that removes the drawback, re-doubt (oh, I kill me, today, hold on, you don’t need to kill me … back away from the keyboard).

Armor doesn’t interest me at all.  To use.  Oh, I find some of the armors have cool names or whatever.  But, I’m a wizard through and through.  I hate weapons, armor, being required to shuffleboard, and not having to memorize things.

I also don’t really have any sense of ACs.  I get that a high enough AC means you ignore a lot of damage.  But, I’m a wizard, and any attempt to AC up runs counter to tokens I actually want to use, have, and/or can afford.  The all DEX build all of the time is the only time I might pay attention to AC.

 

Redoubt Mail

On the other torso, I suddenly realized this is less uninteresting to me than the other Redoubts.  This is usable by my bard build, my ranger build, my barbarian build.  Reflex saves?  I’m still going to have some stupidly high DEX because of the tokens I’ll own for my caster builds, so the drawback here is relatively less painful.

 

Redoubt Plate

On the third torso, this is useless to me.  See, people have said that the Defender Set is pretty awesome, and it’s rare, and it’s being reprinted in 2017, so that means it’s effectively free to us.  I realize people who have the bank accounts and the number crunching interest have calced out that this set can be pretty Templar Set competitive, but I hate armor and I don’t see why I should bother taking the saves hits when my paladin build or Dave’s cleric build will join the Defenders (we can belong to multiple teams, right?).

 

Redoubt Shield

I could comment about transmutation costs, but I re-doubt it’s to my benefit to express my opinions.  I don’t like the Fort saves hit, if I had any interest in this in the first place.  I’m never going to transmute this in the 2017 transmutation to remove the hit.  Yeah, +5 AC is a ton for a shield, but this set isn’t a Team Strange set.

And, that’s cool.  If everyone wanted everything, it would be brutal.  See Charm of Avarice pricing, or Rod of Seven Parts, or Boots of the Four Winds.

 

Ring of Spell Storing

I should talk about how lame this can be, except I have some shreds of integrity.  I’m going to get this.  How many is the question.  When debating what 2016 ultrarares were necessary to acquire at some point, I considered Ray’s before considering this but finally decided this was far more important, even though it’s a combat token for wizards (maybe a heal token for healers, which is why I might not wear one even though I have to own one), and Team Strange has not yet dabbled in mystic fighting arts against the denizens of other planes of existence known as combat runs.

Nor, has Team Strange sought to Grind in a True way.

Unrelated aside:  If you want insight into a Strange life, let’s just say I go to Shanghai to get my grindcore in.

This just seems terribly good for wizards and maybe druid.  Cleric, maybe not as much, though I don’t pour over the spell lists for other classes like I do wizards.

 

Stu's +3 Handy Stein

One of the reasons I didn’t try to do ratings is that ratings for tokens are heavily dependent upon which classes you favor and heavily dependent upon a variety of factors.  I’m sure there are TDers who just love steins, mugs, and other drink holders.

There is nothing wrong with this token, as you get special ability added to offhandedness.  If you polymorph, you want potion speed.  If you burn healing potions like mad because of Nightmare play or True Grind or whatever that people allude to in forum posts, well, maybe you care.

I just don’t care about this token at all.  I’m sure there are tokens that hit my thematic buttons.  I’m sure there could be a lot more, like Tiffiney’s Turban of Thought.

Well, that’s it for today.  A post probably no one was looking forward to.  No V:TES for whomever may still pay attention to V:TES.  No L5R for my core audience.  No boardgames for the mainstreamers.  No Ultimate Combat! for those strange cases of when someone chimes in with a comment about UC!.  No mahjong talk, which seems to get more likes, by the way, didn’t have time on this trip – so many other things to do in Shanghai, including missing meeting up with a former coworker who will be there next week and sent me a hilarious email recently with the subject “Hi, friend!”

For some of us, gaming isn’t just playing games.  For some of us, obsessing over things you hardly ever play is charming …

 

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