Season Premiers

There’s not much for me to talk about with Halloween.  It’s not like I play a card game based around vampires or taking on a persona is relevant to roll-playing or …

Let me see if I can tie some things together.

New TV seasons/shows started a bit ago.  Supergirl was okay.  Arrow is far better than it was most of last season.  Flash is kind of slow.  Doctor Who is far, far better with multipart episodes.  And, the best TV show on air remains the same – Open Court.

Yeah, not a lot of people are NBA TV watchers.  As moneymaking as the NBA is, it’s not like a show about it is going to captivate people the same way that … uh … NCIS Helena will captivate people.

Different people have different flavors.  Some people can stand listening to local news, and the rest of us can’t.  And, so forth.

Open Court is like the PBS, “Taste of the Bay” or whatever it’s called shows for people who find sports more interesting than food.  It’s not Around the Horn and Pardon the Interruption or the far inferior Mike and Mike and the two arrogant guys (just remembered, First Take) shows.  All of those shows deal in superficiality and a bunch of meaningless crap, like whether someone said something politically incorrect.  It’s not Sportscenter or even Baseball Tonight (which I should probably watch more) in that it isn’t “reporting”.

What it’s kind of more like is Siskel & Ebert.  In that, it’s people expressing real opinions.  Except, unlike S&E, it has people telling stories.  It just wins TV.

Well, said the same thing before.  Just need replication, er, reminders.

I didn’t post anything about Sunday’s V:TES besides foreshadowing, dum dum dum.

In the vein of new, and that’s what Halloween is all about – the split between the past and the less past, I came up with a new experiment.  I had created it a while back but only got around to implementing it Sunday.

It’s called Dirty Dozen.  The entire point is to test the brokenness of Govern the Unaligned.  You run 12x Govern as your only Dominate cards.  You, then, pick four other cards you play 12 copies of because all decks must be perfectly symmetrical and can only ever be 60, 70, 75, 80, or 90 cards.

In the first game, my Obtenebrators had to wall up against !Salubri bleed (the only noncombat deck, you know, what happens every game), so I only ousted my prey by his transferring out with 11 minutes or so left.  My predator, then, poofed, and we had a table split.  My other four cards?  Sudden, Arms of the Abyss, Target Vitals, and Shadow Strike.  My combats with my second prey, a gun deck, were inconclusive.  I Suddened four Blood Dolls, methinksies.

Having little time, I played my second DDD.  The other four cards were Zip Line, Skin of Rock, Skin of Night, and Freak Drive.  This died pretty fast as I had three decks that could stealth bleed behind me.  Ophidian Gaze gave my prey the lock in the endgame.  Not good design, in my mind.  I realize it’s too much card text, but a more appropriate (if less good) effect would be “Reduce a bleed against you by one.  Put this card on this reacting minion.  You may burn this card for +1 bleed.”  Why give FoS something they don’t really care about?  Because just shoring up a weakness makes clans more alike, while bleed reduction is not a good effect for the game.  Don’t want to reduce offense, want to redirect offense to another player because that keeps games moving towards resolution.

So, what did I prove?  As is always the case, two V:TES games reveals the truths of the universe.  The truth is that Govern is not broken in the broken sense (rather than the “broken” = top power level sense).  You cannot just play Govern and win all of the time.  To win all of the time, you do need to play Deflection, as well.

We continue to try different things with Shadowfist.  Thursday, we did Mooks/Sacred Grounds/+1 power per turn in a … four-player game.  It was terrible.  On turn two, one of the players had six power.  One player could drop his hand and still have power left.  One player played Queen of the Darkness Pagoda and Beaumains in the same turn and was just irrelevant to the game.  I failed a bid for victory with three Burning Mans, Mistress of Blotted Moonlight, two Floating Teeth, and a Skin and Darkness Bats in play.  Now, only two of the Burning Mans, the Mistress, and the Bats went for the final site.

Game two, we went with “FSSs cost you one less if you play them to the front row.” in addition to Mooks and miscellaneous FSSs open to all.  I played my 36-Legged Horror deck.  That has 5x Great Wall.  I had six power generating sites in play, including three 20-Body Great Walls, and my sites never got hurt by a character with fighting greater than 1.  There were double digit sites that could be attacked at times.  I liked this format.  You don’t have to use the rule, unlike the extra power every turn rule, but you can.

How does this all tie together?

Freshness.  Sometimes something fresh isn’t good, something I blogged about years ago.  Sometimes, it is.  By good, I mean entertaining.  I have been more entertained by Arrow and Doctor Who than in the previous annum.  I constantly need to find something different to do with V:TES – note that because Govern is on my personal tournament banned list, my concept decks are irrelevant to my post All Soul’s Day competitions.  Shadowfist house rules have often worked fine for making entertaining, if not plausible in tournament play, games.

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