Lo, The Fun

I got to thinking, after my last post, about fun decks from my V:TES history.  In particular, I was going to mine my ELDB and FELDB built decks for those that were both fun to build and fun to play.  Kind of hard.  I have a lot of decks that either never got played or were only worth playing once.  My deck names are often obscure to where I have to open a file up to see what the deck is even about.

I should note that I was looking for decks that either didn’t see tournament play or didn’t win a tournament or were played in special events.  After all, all of my tournament decks that qualified for the TWDA are up on Secret Library, in addition to the TWDA.  The more I tried to search for decks, the more irritating it got.  Now, there are memorable deck names, e.g. Transmission Overload.  Some of these were even fun to play, e.g. Election Weather.  How fun they were to build I’m not so sure.  Let’s see if I can pull some decks out without looking through hundreds of decks.

Deck Name:   Hesha Does It All
Created By:  Hesha

Crypt: (12 cards, Min: 24, Max: 36, Avg: 7.50)
———————————————-
6  Hesha Ruhadze  ani obf pre SER      6,  Followers of Set
3  Saqqaf         cel for OBF PRE SER  9,  Followers of Set
3  Suhailah       FOR OBF pot ser      9,  Ventrue, Prince

Library: (90 cards)
——————-
Master (18 cards)
1  Barrens, The
5  Blood Doll
1  Dreams of the Sphinx
5  Fortitude
1  Heidelberg Castle, Germany
2  Opium Den
1  Storage Annex
2  Sudden Reversal

Action (26 cards)
1  Ablative Skin
1  Army of Rats
1  Arson
1  Edge Vitiation
4  Enticement
2  Form of Corruption
1  Frozen Object
1  Heart of Darkness
1  Kiss of Lachesis
1  Lure of the Serpent
1  Masochism
6  Night Moves
1  Sanguine Instruction
4  Temptation

Action Modifier (29 cards)
4  Cloak the Gathering
4  Forgotten Labyrinth
15 Freak Drive
4  Lost in Crowds
2  Mask of a Thousand Faces

Political Action (2 cards)
2  Free States Rant

Combat (8 cards)
2  Majesty
2  Quick Exit
2  Skin of Steel
2  Superior Mettle

Equipment (7 cards)
1  Aaron’s Feeding Razor
1  Assault Rifle
1  Blood Tears of Kephran
1  IR Goggles
1  Ivory Bow
1  Leather Jacket
1  Signet of King Saul, The

The original version.  The first time I played this, I found it quite amusing.  Every attempt to do something similar afterwards was less so.  Yes, I have actually built superstar decks.  I even have Una focused decks, just not the overrated and overdone sort that other people complain about.

Hesha is almost always fun, even without playing Freak Drive.  I often think about using the Hesha bloat module in various decks but rarely implement it.

Deck Name:   Sunbane Two
Created By:  Qetu
Description: Bane Mummy deck

Crypt: (12 cards, Min: 20, Max: 38, Avg: 7.17)
———————————————-
2  Sutekh               cel NEC OBF pot PRE SER  11, Followers of Set, 2 votes
2  Intisar              cel OBF pot PRE SER      8,  Followers of Set
2  Sarrasine            aus nec OBF PRE ser      7,  Followers of Set
2  Qufur am-Heru        cel OBF PRE SER tha      7,  Followers of Set
2  Sir Marriot D’Urban  aus obf PRE ser          5,  Followers of Set
2  Count Ormonde        dom OBF pre ser          5,  Followers of Set

Library: (75 cards)
——————-
Master (19 cards)
2  Blood Doll
2  Charisma
2  Direct Intervention
1  Giant’s Blood
1  Golconda: Inner Peace
2  Information Highway
1  KRCG News Radio
6  Minion Tap
2  Opium Den

Action (22 cards)
5  Enchant Kindred
2  Entrancement
2  Lure of the Serpent
1  Sacrificial Lamb
2  Summon Soul
2  Summon the Serpent
8  Summoning, The

Action Modifier (15 cards)
3  Aire of Elation
8  Cloak the Gathering
2  Forgotten Labyrinth
2  Mask of a Thousand Faces

Reaction (1 cards)
1  Wake with Evening’s Freshness

Combat (7 cards)
2  Lucky Blow
5  Staredown

Ally (6 cards)
1  Amam the Devourer (Bane Mummy)
1  Kherebutu (Bane Mummy)
1  Qetu the Evil Doer (Bane Mummy)
2  Repo Man
1  Tutu the Doubly Evil One (Bane Mummy)

Equipment (5 cards)
2  Leather Jacket
3  Sport Bike

I’m not sure if this is the decklist for when I played Sunbane in a Los Angeles tournament and had a memorable experience at what was a pretty bad convention a decade or so ago.  I do know that I had a lot of casual play success with Bane Mummies and felt compelled to take a deck with no real defense and minimal offense into tournament play.

This was both fun to play and fun to build.  Summon Soul suckas, Summon Soul.

Deck Name:   Vial
Created By:  Reg Driscoll
Description: Needs more Regs

Crypt: (12 cards, Min: 12, Max: 33, Avg: 5.91)
———————————————-
2  George Frederick                   FOR nec obf THN6  Samedi
2  Jorge De La Muerte                 cel for nec OBF THN7  Samedi
2  Lithrac                            for OBF thn    5  Samedi
1  March Halcyon                      for            1  Pander
3  Reg Driscoll                       aus for OBF pre THN8  Samedi
1  Smudge the Ignored                 none           1  Caitiff
1  Baron                              dom FOR NEC OBF THN9  Samedi

Library: (80 cards)
——————-
Master (14 cards)
3  Blood Doll
2  Dirty Contract
6  Haven Uncovered
3  Minion Tap

Action (10 cards)
4  Bum`s Rush
6  Embrace, The

Action Modifier (20 cards)
10 Cloak the Gathering
4  Freak Drive
6  Hag`s Wrinkles

Combat (26 cards)
4  Boxed In
6  Fake Out
6  Taste of Vitae
10 Withering

Equipment (10 cards)
10 Vial of Garou Blood

YTITF (Yes, This Is The F-).  Why is this deck not named “Vile” for being an affront to all that is reasonable in V:TES deck construction?  Because this deck was awesomey.  It was hilarious to build.  It was hilarious to play.  And, it totally beat up one or two vampires.  My vague recollection is that the game timed out before my inevitable victory, but I have no real idea besides my “going off” one round and sending a vampire to torpor or maybe emptying it or something.

I’ve built a lot of decks that are jokes.  Why aren’t I calling an espada an espada?  Because this deck was built for the Prophecies League.  As awful as some of the rules were, they produced a lot of the weirdest “this isn’t actually as stupid as it looks” ideas I’ve ever had.

By the way, those three decks are from 2003.

Deck Name:   04June2 Burning Skulls
Created By:  Unre

Crypt: (12 cards, Min: 28, Max: 36, Avg: 8.08)
———————————————-
1  Ignazio Giovanni      obf DOM FOR NEC POT      9,  Giovanni:3
1  Anisa Marianna Lopez  aus FOR NEC QUI          8,  Harbingers of Skulls:2
1  Egothha               AUS FOR NEC obf          7,  Harbingers of Skulls:2
1  Gisela Harden         aus dem FOR NEC          7,  Harbingers of Skulls:2, Priscus
2  Unre                  AUS dom FOR NEC ser thn  9,  Harbingers of Skulls:2, Bishop
1  Matthias              AUS FOR nec OBE          7,  Salubri:2
1  Baron                 dom FOR NEC OBF THN      9,  Samedi:2, 2 votes
1  Blackhorse Tanner     AUS DOM FOR              7,  Ventrue antitribu:3
1  Jesse Menks           ani AUS DOM FOR          8,  Ventrue antitribu:3, Archbishop
1  Owain Evans           cel pre AUS DOM FOR      8,  Ventrue antitribu:3
1  Quentin               AUS cel DOM FOR obt      9,  Ventrue antitribu:2, Bishop

Library: (90 cards)
——————-
Master (14 cards)
1  Barrens, The
2  Blood Doll
1  Dreams of the Sphinx
2  Effective Management
1  Hungry Coyote, The
1  Information Highway
5  Minion Tap
1  Specialization

Action (14 cards)
7  Force of Will
4  Possession
1  Rapid Healing
2  Scrounging

Action Modifier (28 cards)
3  Bonding
4  Call of the Hungry Dead
6  Conditioning
7  Daring the Dawn
8  Freak Drive

Reaction (22 cards)
5  Deflection
1  Delaying Tactics
3  Obedience
5  Telepathic Misdirection
8  Wake with Evening’s Freshness

Combat (5 cards)
5  Spiritual Intervention

Equipment (1 cards)
1  Sargon Fragment, The

Combo (6 cards)
6  Spectral Divination

Why was it so easy for me to build a Blessed Resilience deck that could oust people with no minions in play?  Because this was my original good Harbingers deck.  It had to be good, right?  After all, I won every game I ever played with it.  Not that it qualifies as a HoS deck using my criteria for what constitutes a deck of a clan, but I could have changed that if I ever played the deck more than once.  Actually, maybe I did play another version and it didn’t have a perfect victory record, but whatever.  Actually 2, I don’t think this is the original decklist.  I recall a different vampire being in play when I played the deck.  Oh well, whatever deck I did play, it was reasonably enjoyable, and building this sort of deck appeals to me.

Given how much I enjoy Force of Will, one would think I’d play it more often.  But, no.  Maybe it’s good that I rarely play it, since it’s so much more interesting when people don’t see it coming.

Deck Name:   04June10 Cycle Path
Created By:  Pug Jackson

Crypt: (12 cards, Min: 18, Max: 26, Avg: 5.67)
———————————————-
1  Henry Taylor        cel pre pro POT    6,  Brujah antitribu:3
1  Jeremiah Noble      obt pre CEL POT    6,  Brujah Antitribu:3
1  Sela                cel obt POT PRE    6,  Brujah Antitribu:2, Bishop
1  Wah Chun-Yuen       cel dom pre POT    5,  Brujah antitribu:3
1  Marlena             cel POT pre        5,  Brujah:3
1  Pug Jackson         CEL for POT pre    6,  Brujah:3, Primogen
1  Sir Ralph Hamilton  cel POT PRE ser    6,  Brujah:3
1  Theo Bell           cel dom POT pre    7,  Brujah:2
1  Gaspare Giovanni    cel nec POT        6,  Giovanni:2
1  Beast               ani cel OBF POT    7,  Nosferatu Antitribu:2
2  Jimmy Dunn          CEL for POT        4,  Pander:2

Library: (90 cards)
——————-
Master (14 cards)
1  Archon Investigation
1  Barrens, The
5  Blood Doll
2  Celerity
2  Fame
1  Gang Territory
2  Haven Uncovered

Action (15 cards)
3  Ambush
3  Bum’s Rush
3  Harass
6  Legal Manipulations

Action Modifier (11 cards)
9  Bribes
1  Iron Glare
1  Voter Captivation

Political Action (12 cards)
1  Brujah Justicar
11 Finding the Path

Combat (37 cards)
4  Decapitate
6  Flash
6  Pursuit
6  Side Strike
15 Stunt Cycle

Sticking with 2004, we get this beauty.  While fun the one time I can remember playing it, this deck taught me that Finding the Path is not all that I hoped it would be.  Far too often, I just ended up bloating other people, leading to no ability to oust whatsoever.

Deck Name:   Imposing Phantasm dot dec
Created By:  Gabrin

Crypt: (12 cards, Min: 12, Max: 28, Avg: 5.17)
———————————————-
1  Sasha Miklos         chi              2,  Ravnos:2
1  Spleen               ani chi          2,  Ravnos:2
2  Salbatore Bokkengro  CHI for pro      4,  Ravnos:2
2  Khalil Ravana        ani CHI for pre  5,  Ravnos:2
2  Joaquina Amaya       ANI CHI FOR      6,  Ravnos:2
2  Vaclav Petalengro    ANI CHI for pot  6,  Ravnos:2
2  Gabrin               ANI CHI dom for  8,  Ravnos:2

Library: (90 cards)
——————-
Master (17 cards)
1  Barrens, The
6  Blood Doll
1  Fortune Teller Shop
3  Haven Uncovered
1  Park Hunting Ground
4  Path of Paradox, The
1  Week of Nightmares

Action Modifier (4 cards)
4  Fata Morgana

Reaction (17 cards)
3  Cats’ Guidance
8  Forced Awakening
2  Ignis Fatuus
3  Rat’s Warning
1  Wake with Evening’s Freshness

Combat (43 cards)
12 Apparition
4  Carrion Crows
10 Imposing Phantasm
4  Song of Serenity
3  Taste of Vitae
10 Trap

Equipment (3 cards)
2  Sport Bike
1  Treasured Samadji

Combo (6 cards)
6  Draba

Finish up this post with this deck.  Fun to build?  I guess.  Building around a card nobody plays is often fun.  Fun to play?  Spleen beat the crap out of Lambach when I played this.  Perhaps so …

Note that Imposing Phantasm is one of the more efficient ways to gain blood without hurting your opponent (maybe should have more than three Tastes of Vitae in this deck, though the deck actually was trying to hurt minions, so finishing someone off was kind of more important).  And, yes, this was a 2004 deck, as well, at least based on when the file was saved.

Why did this post matter?  I need to be constantly building V:TES decks.  There are still a nigh infinite possibilities, though, in terms of archetypes rather than specific lists, I guess that’s not really true.  Still, there are various specific cards I’ve never tried to build around that I should get around to.  It’s not always boring to revisit a concept.  Yet, I am feeling the lack of freshiosity that others have felt not long after Heirs to the Blood had been out for a while.  I’ve forgotten so much of what it’s like to build Babylon 5 or Wheel of Time decks that it might be enjoyable to relearn what I used to do for those games, to the extent that I ever expect to build decks for either ever again.  The question becomes one of how much I can get in the discovery mode with V:TES while not actually playing with any of the new cards.

There’s a reason I’ve built (in computer files) far more decks than I’ve actually played – many ideas aren’t interesting and may not even be new.  It does occur to me when I get into these moods where I feel like I need to try something different that I could just try something different and build webdecks.  That I make an effort not to build someone else’s decks means that someone elses’ decks are actually decks I haven’t played.  And, I don’t build decks in a vacuum.  Some of my best or most notable deck ideas for various CCGs have come from thinking I could do a different spin on someone else’s deck.

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