Deconstruction 02

Deconstruction is too good a word not to use, but I would like to point out that there was no intent to mimic other people’s series, such as ones from The VTES Wall.

So, as promised from Deconstruction 01, a non-tournament deck and one without Auspex.  Also, tried to pick out a deck that wasn’t successful, as I have plenty of those and it’s worth showing how my deckbuilding style can make decks overly challenging.  Basically, the question is:  what about this deck has my fingerprints all over it?

Deck Name:   081202  Loki

Crypt: (12 cards, Min: 19, Max: 27, Avg: 5.83)
———————————————-
1  Celeste Lamontagne                 for ANI PRO    5  Gangrel Antitribu
1  Danielle Diron                     chi for ANI PRO7  Gangrel
1  Dr. Allan Woodstock                PRO ani aus for5  Gangrel
1  Frere Marc                         aus for PRO THA6  Gangrel Antitribu
1  Gunnar                             for PRO        4  Gangrel
1  Harry Reese                        cel obf FOR PRO6  Gangrel Antitribu
1  Horrock                            vic ANI PRO    6  Gangrel
1  Jacob Fermor                       ani tha PRO    5  Gangrel
1  Janey Pickman                      for ANI PRO    6  Gangrel Antitribu
1  Morrow the Sage                    cel vic OBF PRO6  Gangrel Antitribu
1  Ryder                              ani pot FOR PRO7  Gangrel
1  Xendil Charmer                     obf CEL PRO SER7  Gangrel Antitribu

No key minion.  Just a mono-Protean vote deck, you know, like everyone plays all of the time.

Library: (80 cards)
——————-
Master (23 cards)
1  Backways
1  Campground Hunting Ground
1  City Gangrel Connections
2  Dark Influences
1  Ecoterrorists
2  Parthenon, The
1  Powerbase: Madrid
2  Powerbase: Rome
1  Twisted Forest
5  Vessel
5  Villein
1  Zoo Hunting Ground

In general, I’ll go 20% or more for masters.  Sometimes, just say “screw it!” and play a bunch and run some Parthenon/Rumors/whatever action.  In this particular case, use the Rome vote lock play that I see people too rarely play, so already have reasons for multiple master phase actions.  Have no idea why I have two Dark Influences, but I’m sure it was some metagame play for the time.  I don’t know if the two times or whatever I played the deck whether they ever saw play.

Due to lack of defense and pool costing cards, more master bloat cards than usual.  I probably chose Vessel at the time due to metagame considerations.  I know having an outlet for Loki’s Gift blood was a consideration.

Action (13 cards)
2  Dual Form
11 Loki`s Gift

Often, I try to leverage the hunting part of Loki’s Gift.  This was an early experiment to focus on voting, which is probably why there isn’t more done with making the crypt Sabbaty and going with Coyote.  Dual Form is just underplayed, so I like to squeeze them in.

Action Modifier (10 cards)
5  Bribes
2  Cryptic Rider
3  Earth Control

One thing that messes me up when I play in crossregional metagames is that the amount of intercept I normally have to deal with in local play is really low.  Lots of decks have essentially none.

Political Action (13 cards)
3  Consanguineous Boon
1  Crusade: Dublin
1  Kine Resources Contested
5  Neonate Breach
2  Rumors of Gehenna
1  Veles` Hunt

I think I was testing Neonate Breach as an anti winnie Auspex, winnie Animalism play.  An obvious case of my lowballing offense and trying to avoid boring plays (e.g. bunch of KRC).  In fact, as a vote deck, there’s hardly any vote action going on.  No wonder this deck sucked.

Combat (17 cards)
1  Claws of the Dead
8  Earth Meld
2  Flesh of Marble
6  Form of Mist

Meanwhile, it’s common for me to overplay combat defense.  I tend to be biased towards not wanting to lose to combat decks, much rather get stealth bled out (though I play lots of bleed defense when the disciplines allow for it) – the honest way to die.  Of course, this was never meant for tournament play.  If I were to change this for tournament play, I’d probably reduce the combat cards but maybe throw in a Body Flare to keep people guessing.

Equipment (2 cards)
2  Agate Talisman

You learn about cards by playing with them.  These were new, at the time.  Besides, I just think they are funny for how bad they seem from reading them.

Event (1 cards)
1  Waiting Game

Tech?  I’m all about trying to find tech.  People don’t metagame nearly enough.  First of all, it can theoretically help success.  But, more importantly, metagame thought is fun.  One of the things that isn’t so great about V:TES is how little metagaming matters vis-a-vis metagaming in other CCGs.

Combo (1 cards)
1  Rapid Change

If I were to change this, though why I would bother is not clear besides that Loki’s Gift is so cool, I’d probably redundify the crypt and run Wider Views, do the Coyote hunt thing, lose the Dark Influences and maybe some other masters, and add more votes, especially bleedy votes.

I don’t know how much more there is to do around how I build V:TES decks.  I’ll obviously comment on decks I post for various reasons, but people may have gotten the gist, at this point.  So, I don’t expect this to be an ongoing series, not that most of my series seem to survive very long.

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