I always find it weird that this blog started in 2009. In some ways, it feels much older. In others, it feels odd how long ago certain posts were made.
This 2012 year-ending post is about my best post of 2009. Why 2009? Because of several things. One, I used to do more double posting on single days to where I don’t think certain posts got as much visibility. Two, I’m constantly surprised by how many of my “these are quintessential ideas” posts were made right away for this blog, even if that makes perfect sense – pent up supply as it were. Three, if I’m going to do an annual review, I don’t want to skip any years.
I went through and rated all of my 2009 posts. I don’t feel compelled to inflict those ratings upon my readers. Nor, do I have much confidence in my first pass ratings. Ignoring a “classic” post (Durga Syn), I rated 10 of my posts with the highest rating.
Oh, I should explain my system just to give a better idea of what’s normal. Unlike how I rate cards, with the InQuest system of average being two stars, I went with a more even distribution of:
With “Great” not meaning perfect or life-changing, but in theory, clearly better than “Superior”.
The 10 are:
Two are RPG play theory. One is going back and looking at my own V:TES history. Two are reviews of new products for games I have played a great deal – Conan RPG and V:TES, respectively. Two are about Ultimate Combat! It’s interesting just how many posts I had about Ultimate Combat! in 2009; obviously, as I never got to playing regularly again, there hasn’t been much material for subsequent posts. One about how to play V:TES better. One on metagaming for major tournament play. And, the last on what I wanted to see and not see out of Heirs to the Blood.
To determine the best, I have to put great weight on gravitas. The two reviews are light fare for me, even if The Warrior’s Companion review is quite dense. Of the remaining posts, the only one that doesn’t have as timeless a quality is “2009 NAC, No, But …”, even though “Inheritance” was also a product of its age. “Bleeding, at stealth” had a lot more that could be said, or it could have been said cleaner – I still believe that it’s an important topic because 16 years of playing V:TES has shown me that a lot of people just don’t get how to play stealth bleed, supposedly the most basic of decks. “Inheritance” can’t keep up with the graviton generating powers of some of the RPG theory.
“Deck Stats” could use an update, technically, but there’s something much more enlightening about taking a look at my own tournament winning decks before more recent wins, and I doubt there’s a lot to be learned by revisiting more than I have already done so in other posts. As self-aggrandizing as it may seem, I find it to be possibly the most elegant post I’ve ever made, lacking the verbosity of many of my posts, analyzing data in a way that was intriguing to me. For all that, it doesn’t have as much to say.
That leaves two Ultimate Combat! posts and two RPG theory posts. “RPG Balance” is not as important to me as a concept as the idea of getting RPGers on the same page. Meanwhile, while I believe I have two of the most important articles on Ultimate Combat! ever published, that’s not saying a whole lot in the grand scheme of things. The deck construction one is better written, methinks of the two.
Which just leaves, “What Makes A RPG Campaign Work?”
I think I have had* important things to say about gaming, but it is hard to conceive of a more enduring philosophy than being on the same page when it comes to RPGs.
* I may still have, though, in noticing how many philosophies of mine I touched upon in year one of this blog, I must say I do repeat certain themes much more than I expected.
I welcome thoughts on which of my posts were better *or* worse. For any year.