The Quiet Year

End of the year.  Thought I’d look at what I predicted for 2011 and wrap up anything else for 2011.

Were there any major changes?  I don’t think so.  The Conan campaigns had already lost traction, so that we haven’t done much this year is hardly surprising.  We don’t play Mondays at conventions anymore, which was our one consistent time.  Running HoR2 weekly continued throughout the year, possibly a surprise, the group has even grown.

I did start playing Friday nights with a new RPG group.  That’s a change but not major in the grand scheme of things.  Nor is going to a different convention than ConQuest rise to the level of a major change.

V:TES

I was wrong about storyline play being the big deal this year.  In fact, the big story this year was attendance at standard, constructed tournaments.  We’ve had more 20+ player tournaments this year than every other year combined.  That’s just weird.  It’s so hard for me to understand what interests people when it comes to CCGs.  For me, once I’m invested, I’m invested.  If I’m not, I’m not.  Matt Morgan winning the NAC was notable if not a great shock, had been one of the top players in the game for quite some time.

I may have enjoyed play more but certainly enjoyed tournaments less.  Not playing in finals means less stories to tell, which makes the various tournaments less notable.  I’ve also been less invested in what I’ve played in events.

L5R

Yes, 4e now has at least one broken school – Asako Henshin.  I have really liked the quality of the books that have come out, more so in terms of aesthetics.  I’m much less of a fan of the official forums, where rules questions are rarely answered and are buried in an awful single thread.  As I frequently mention, I’d rather be playing 3e (well, 3r).

Other

I can’t really speak to other predictions.  I just don’t know enough about what is going on in the industry.  Even from a personal perception standpoint, I’m hesitant to believe some of the things I’ve mentioned have either come to pass or haven’t.

Concerns

HoR3 has done well.  It feels slow to me, but that is possibly due to being involved from the beginning.  I’m not clear why there’s so little discussion on the Yahoogroup about the new campaign, but there were a lot of players at Gen Con, so something is going right.

Gen Con was ridiculously expensive again, though just taking the time off as an hourly employee ends up being a huge part of the cost.  I didn’t make it out to Origins.  I realized that I’m not really interested in traveling for cons (except Gen Con) by myself.  A lot of the fun of the cons is in talking about gaming on the way, at the event, and on the way back.

Hopes

DunDraCon was enjoyable for the first time in years this year.  I ran the intro mod for HoR3 and, while stressful, it was also beneficial.  I haven’t generated an interest in running it again or other HoR3 mods at local cons because it’s hard for me to anticipate that things will work out as intended, with players who want to play a living campaign getting to play and those who don’t avoiding the events.  Also, the mods are oriented toward 4 hour slots, and local cons are more about 6 or 8 hour games.  And, I’m not that into most of the mods.  Even the best of the new mods is not a great RPG experience.

V:TES has gone pretty much the way I hoped.  In particular, we finally got rid of the newsgroup as the primary location of discussion.  With 2012, we even will have a major fix to the game by “unbanning” Minion Tap.

I haven’t gotten inspired by a new product.  Though, likely getting into something new means finding a different group of gamers, which isn’t something I’m inclined to try to achieve as I game reasonably often.

Execution

I haven’t come up with a mechanism for creating new decks.  I’m constantly reminded that the best way to come up with deck ideas is to play and to talk with other players.  There are so many cards I’ve been meaning to do something with that I just never get around to.  Of course, actually playing more decks that I design rather than writing out something and never bothering to build it remains an issue.

The best I’ve figured out with Solomon Kane is that I’m not that motivated to run it.  Running a weekly game is far more GMing than I’m really interested in.  My RPG schedule is kind of low on play, but full enough to keep me not only busy but from going to a Thursday class that I’ve been going to for nearly two decades.

I haven’t done hardly any fictions, possibly none at all for HoR3 or Conan.  In both cases, the rarity of play is a significant cause.  In the first case, that I don’t really want anything anymore for my characters has an impact as well.

Haven’t been organized with this blog.  Card of the Weak is actually a good idea for a series but one I don’t spend enough time thinking about to commit to additional card choices.

I did throw a lot of cards into boxes as I needed to clean up the computer room for work to be done.  But, I’m thinking I should really do a massive organization as I’m kind of tired of having some sets never organized.

What else?

I’d say 2011 has been a quiet year gamingwise.  The most surprising thing has probably been the increase in V:TES tournament attendance.  Otherwise, usual evolution of what in particular I’m involved in.  I suppose I could have hoped for more, but there is an element of getting out of something the amount of effort put in.

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