[Classic] Weekend Assignment

Continuing with finding old posts to the Wheel of Time CCG playtest list, in the Summer or 2000, the playtesters were given an assignment to try out various errata for cards identified as being problematic.  Not a very common playtesting request, in my experience.

“Weekend Assignment”  [July 31, 2000]

Dark CotL v. Dragon
Pattern: 1/7/12
LB totals: 6/31

This game was played using the discard to use for Lines and with one Decrees per challenge, though no Decrees were played because only one was drawn and B&A was in play.  Light wins by 29.

Pattern: 0/6/14
LB totals: 34 dice to 88 dice

Lines banned. One decrees played for 22 support on top of whatever would have been rolled.  We were already sick of these decks to bother rolling.

Dark Illian v. same Dragon

Lines banned.  Decrees played for 14. Light 3 damage away from all of its characters dying (ignoring using Pattern for damage prevention).  Light won by 5 … with Decrees (14 point).


Same match up with Lines back in deck.  Decrees for 22.  Light wins by 38, 16 without Decrees.  First turn Genocide by Shadow important.

In the last two days, the Light has *averaged* 12 Pattern during the LB.  The Shadow has averaged ZERO.  Thought I’d mention this before taking an interlude to comment on the seven cards *we* considered errata for.

Decrees – 1 support/opposition per target, once per challenge.  Or, this has got to go.

Lines – Mixed.  I’m still concerned about selective use of the discard to use version.  That option certainly changes my deck.  Enough that I’d probably pull it for some other way to draw cards.  Not having Lines in that deck at all was an incredibly important change.  Lines allowed for searching for the important characters – Elyas, Prophet – who search for most of the troops.  Without it, the deck had a lot of problems achieving critical character mass.  Good.  Means that I’d have to find some other way to exploit Pull openings.  Wasn’t like a deck built around the card lost or anything without it.

Elayne – General dislike for removing text, removal is considered counterintuitive.  Couldn’t really agree.  Not the first change we’d make with DP cards as trying to test the proposed errata is virtually impossible as it completely changes the opening hand and tends to mean building a completely different deck.

Pull – In anticipating future replacements based on Pattern, we didn’t have a problem with reducing the blow up ability to either search or reduce – the prepostplaytest version.

PwP – Shouldn’t go get itself.  Couldn’t agree beyond that.  Bill’s feeling was no card should be able to search for itself.  He finds Rahvin for Rahvin as annoying.  Suggests a blanket rules change to that effect.  A card we could use more time looking at.

Genocide – Where to begin?  How about that Genocide may be the Shadow’s only chance.  That it is better for the Shadow out of the opening hand.  Though, Decrees gives the Light the ability to shoot down midgame Genocides, which is interesting.  Suggestion that we could live with:  remove from game after it resolves.  A complete thematic failure no matter what is done with it in my mind, but limiting it to the Shadow may help the current game and Bill thought it was more thematic.  In its favor, Genocide’s effects give a strong reason for both sides to participate in the same challenge.

Invasion – Remove from game once it finishes resolving seemed to be the most popular fix.  Other suggestion called for reducing the third ability to 1 card to prevent infinite Invasion combos.  But, remove from game seems more elegant.

As a result of our discussions on the state of the game, we concluded that a good idea for a card would be a starting Forsaken that reduced Pattern requirements by 2, to give Shaidar a chance to see play, to give some reason to play Draghkars, etc.  Another idea was an event that temporarily reduced Pattern requirements.

I liked Bill’s Dark Illian deck a lot.  Opening hand of Sammael, Genocide, Brend, King.  I’ve commented before how I felt Illian was too midgamish.  He fills out the deck with Forsaken for long term punch.  In the early game, Genocide slows the Light.  City of Illian in combination with Invasions and Genocides is a bitch to deal with.  “Oh no, you put all that effort into stopping my Genocide and all I did was win the Pattern and pull back an Invasion which I’ll use to get back the Genocide.”  Pretty good synergy on a number of levels between Forsaken and Illian.

We are all trying to figure out how far Genocide/Invasion goes towards giving the Shadow a chance.  We have yet to build the Light G/I deck.

The no Lines Illian v. Dragon game was incredibly interactive [note:  wrong game, corrected in a later post].  Tough decisions had to be made and challenges were incredibly important.  That the Shadow had 0 Pattern, though, is still rather ridiculous.

I think I’ll post my Dragon deck soon, just to give an idea of what we were using for the vast majority of the games.


One Response to [Classic] Weekend Assignment

  1. […] may not recall this blog post, but I’m pretty, pretty sure that we were playtesting this card when I repeatedly mention how […]

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