I finally got around to some of the items on my list of V:TES decks to make.
Deck Name: 100829 Sixteen Daggers
Created By: Ulrike Rothbart
Crypt: (12 cards, Min: 14, Max: 20, Avg: 4.41)
1 Earl dom for pot 4 Ventrue
1 Ilyana Ravidovich aus dom for pre5 Ventrue
1 Jephta Hester aus DOM FOR 5 Ventrue Antitribu
1 Joáo Bilé pre DOM FOR 5 Ventrue
1 Katherine Stoddard dom for 4 Ventrue Antitribu
1 Kyoko Shinsegawa aus cel dom for5 Tremere
1 Lana Butcher dom for 3 Ventrue
1 Louis de Maisonneuve aus dom obf FOR5 Ventrue Antitribu
2 Neighbor John dom for AUS 5 Ventrue Antitribu
1 Randel dom for obt 4 Ventrue Antitribu
1 Ulrike Rothbart dom for 3 Ventrue Antitribu
Library: (90 cards)
Master (25 cards)
9 Ashur Tablets
1 Frontal Assault
7 Haven Uncovered
1 Parthenon, The
2 Tension in the Ranks
Action (11 cards)
10 Computer Hacking
Action Modifier (2 cards)
Reaction (4 cards)
Combat (32 cards)
9 Concealed Weapon
7 Target Vitals
2 Taste of Vitae
Equipment (16 cards)
This ended up being quite amusing, which is what I’m usually aiming for.
If people aren’t laughing when you are playing, everyone is ousted.
I’m sure Brandon will write up something about today’s games on his blog – http://brandonsantacruz.blogspot.com/ – this week. But, some things I remember include: first turn Specialization being awesome; four Ashur Tablets and three Soaks turning into 1 pool and two Ashur Tablets, two Soaks, two Tension in the Ranks, and a card; being forced to Specialize away the two Tension in the Ranks to play more Haven Uncovereds on my prey’s weenie Hack deck to “contain” him; containing my prey to where he fell one pool short of ousting his prey, giving me an easy two VPs.
The end of the game wasn’t too exciting, I probably should have waited a round on the second oust, sacrificed a vamp to go after my third prey’s torped dude. I wasn’t sure what my Dementation/Dominate deck, played by my predator, was doing since he didn’t Graverob and generally didn’t do any of the things I expected to be more involved in the game.
I had a really good matchup against my initial prey and a bad matchup against my final prey, which is why I tend to avoid focused decks like these. My final hand had six masters, including three Haven Uncovereds.
People wondered why I was playing Computer Hacking when all of my dudes had Dominate. A legacy of the original concept not involving running Dominate, though I see there being some advantage of reducing the fear quotient if the deck is less weenie Dominatelike. I’m not too clear on whether I should care that one of my dudes ended up with six Daggers or not. Btw, switching in Indomitability for Hidden Strength was huge as, otherwise, my prey’s Dodges would have given him at least one VP, though I barely did fend off an Escaped Mental Patient.
Deck Name: 100829 Baali Don’t Stealth
Created By: Dylan
Crypt: (12 cards, Min: 4, Max: 27, Avg: 3.83)
5 Anarch Convert none 1 Caitiff
2 Dylan (ADV) aus cel dai dom pro FOR6 Ventrue Antitribu
2 Giotto Verducci DAI for OBF pot pre7 Baali
1 Mary the Black cel DAI obf pot PRE7 Baali
1 Midget obf pre DEM 3 Malkavian Antitribu
1 Sargon cel dai obf pre5 Baali
Library: (90 cards)
Master (27 cards)
1 Anarch Free Press, The
1 Giant`s Blood
3 Guardian Angel
4 Path of Evil Revelations
1 Lilith’s Blessing
1 Rack, The
4 Tend the Flock
Action (4 cards)
1 Constant Revolution
2 Unleash Hell’s Fury
Reaction (24 cards)
2 Car Bomb
2 Diabolic Lure
1 Final Loosening
3 Forced Awakening
4 On the Qui Vive
4 Wake with Evening`s Freshness
Combat (24 cards)
2 Flames of the Netherworld
3 Ignore the Searing Flames
4 Taste of Vitae
2 Weighted Walking Stick
Ally (3 cards)
1 Carlton Van Wyk (Hunter)
1 Infernal Servitor
1 Veneficti (Mage)
Retainer (2 cards)
1 Crypt’s Sons
1 Mr. Winthrop
Equipment (2 cards)
1 .44 Magnum
1 Ivory Bow
Combo (4 cards)
4 Sense the Sin
Also, “Baali Don’t Need Pool!” It is an oft proved fact that with V:TES everything about a deck, the game, CCGs, and … really … all of creation can be learned from a single game. There’s like virtually zero variables. So, as I have now won 100% of my games playing Striga decks, I am supremely confident that I can say with no chance of rebuke or disagreement that Striga is grossly overpowered and should be banned from existence for how easy it makes winning tables of V:TES and really conquering this thing we call life. In fact, as I discarded every Tend the Flock I drew, it’s now also established fact that the card sucks. Oh, and non-disciplines are strictly better than disciplines, too.
Funnier stuff happened in the Dagger deck game, but I love playing decks like this. Actually, looking at the decklist, I have no idea how the deck did anything. I knew I was trying to control the number of copies of cards to try various things out, but how in the world did I consistently block people – from stopping every superior Govern of my prey except one to having my opponent in the endgame concede after I torped all of his dudes because I could block 3 stealth actions?
Actually, for some real analysis, Giotto’s special is so underrated. Baali of the Name 1.1 won a tournament because he enabled me to discard everything that wasn’t bleed + stealth in the finals. In this game, I could not only keep damage prevention in my hand most of the time but flush some of it (and every Ignore the Searing Flames) when I needed wakes or whatever to survive.
It would be great to retire yet another deck with a perfect win record, but this was too much fun to play to be immortalized in the name of flukish results from small sample size data sets. Though, an obvious change is to ditch the Tend the Flocks because, as everyone knows, Baali don’t need pool.
Ah, now if I can just find the time to build some of the other decks.