Centaur deck. As everyone knows, vampires and centaurs totally hang out all of the time. Actually, given the way vampires are going in pop culture, vampires riding on unicorns is bound to happen soon to cover marketing to girls from younger ages to not as young ages.
Seriously, I should talk about half and half decks in V:TES given that Sag is the most half and half sign (the other dual signs like Gemini and Pisces have their own aspects of multiple natures going on).
I’m pretty sure it was a deck Ben Peal made – a Gangrel/Ravnos deck – that got me thinking consistently about decks predicated upon the idea that half of the crypt serves one function and the other half another. Usually, one half provides the offense and the other half the defense, but it doesn’t need to be that.
Can build a deck where half of the crypt does the vote angle and half does the combat angle, or whatever.
The problem I always have, though, is that’s it’s making things needlessly complex for questionable payoff. Many times, one can find a single clan or set of 2-3 disciplines to handle enough of what a deck wants to do. Anathema + stealth + beatdown – Nosferatu can do that … and have Second Traditions and Animalism for intercept. As much as I’m into trying out questionable things*, I’m really about efficiency more than anything else (which is why my blog tries to focus on analysis). I get annoyed by weenies who don’t have all of my disciplines, by anyone who doesn’t have my disciplines at superior, and the like, so the idea of devoting half of my minions to something that the other half might not be able to do is a personal struggle.
* We just had a tournament, one in which I did hardly anything so I don’t see a lot of point to doing a tournament report even though we have tournaments so infrequently. I play Soul Painting for, to my recollection, the only time in my life, and it gets DIed!! I so got to play this card more since it’s so obviously a threat.
I don’t mind awkward decks per se. I have played decks where not everyone can play all of my cards. Why, just yesterday, I forgot J. Oswald “Ozzy” Hyde-White didn’t have Dementation for a couple of turns. I just have a hard time mentally processing how to not make one cohesive deck.
So, first thing that pops into my mind when writing this is Daughters and !Tremere as one can do offense, the other defense, and they actually both rank high in my favorite clans in the game. My inclination is to bleed with evasion with my DoC, but that’s kind of pointless. !Trem can bleed with evasion by themselves, more so with Obfuscate or Obtenebration splashes. Since Choir is silly (humorous in this case, maybe run 2 in the deck), it’s got to be vote from the DoC.
Sure, I could just build a !Trem vote deck, which works pretty damn well with Oriundus around, but let’s pretend I haven’t already won a tournament with DoC and really want to get a TWDA notch. Or, let’s pretend I feel a compulsion to make use out of Tourette’s Voice. So, I trot out Bastille Opera House, Conductor, Paris Opera House, some Madrigals to pass out some blood to my !Trem who are titled. !Trem do some intercepting and maybe some fighting.
It could work. It’s not terribly exciting since the combat would be kind of questionable. Could do something with !Trem allies, which are cool, use Daughters for Siren’s Lure. But, actually, I’m kind of intrigued by the idea of getting more use out of Spirit Summoning Chamber by running Concert Tours and/or Restorations out of DoC and Heidelberging or whatever blood over. Of course, that would be way too much for the vote deck, so that’s a different possibility.
Is it the optimist in Sag that makes one think any of this will actually work? The recklessness? There has to be some effort to actually have something work. Let me go on to some other ideas.
Who needs equipment the most? Some people might say !Salubri, but really, they gain relatively little. I find that Harbingers are a lot better off with guns and whatnot. Why does this matter? Because the game has an equipping specialist clan in Samedi. HoS can be the defense that Samedi don’t need because they can graft Dominate or bloat with Little Mountain Cemetery, but we can pretend they need while the HoS can get tooled up from their stealthier and more Wrinkly friends. Can even pretend that there’s a reason to play more than just Reg in the deck; play group 3/4 and can’t even play Reg, thus justifying playing half Samedi. And, the beauty of all this is that it’s all bloodlinesy just in time for a new bloodlines set.