Really should stop missing my astrological windows. In some parts of the world, I couldn’t even get these in in September.
positive qualities: clarity of thought, discrimination, courtesy, service to others, practicality, self-honesty
negative: criticism, crankiness, timidity, pessimism, inferiority, hair-splitting
The one thing I can remember about Virgos is being analytical. I know some quite analytical Virgos. Ah, analysis – that’s something I can relate to.
What Is Good vs. Why It’s Good
Is it more important to know what is good or why something is good? Sure, the goal should be to understand both. It’s interesting how sometimes someone, including myself, can get lost in trying to answer one without taking the bigger picture into account. Of course, any decent analysis of what is good begs the question as to why and studying why things are good generates a list of what is naturally.
Taking CCGs … I quite enjoy rating cards. I don’t do as much of it as I once did, but then, I don’t write articles anymore or playtest anymore. And, with V:TES being the only CCG I regularly play, it’s hard to care as much about analysis. Okay, this whole paragraph was an aside.
Why is Govern the Unaligned better than Scouting Mission?
It’s not always the case that more effect for higher cost is better in V:TES. I don’t rate Pushing the Limit as better than Undead Strength. Could argue that there’s greater diminishing returns with dealing combat damage than with bleed or “banking”. Rather than try to get technical when I’m tired, I think there’s an intuitive basis for why the former is better. Card economy, action economy. Two Governs do as much as three Scouting Missions. You pay for it in blood but save it in actions. Clearly an action isn’t worth just one blood.
Why isn’t an action worth a blood?
Both are finite resources, but I’d put actions as (usually) the greater constraint in a game. I could talk about hunting. Some players are aware of how seriously I take hunting. Probably not the time to go into it, but I’d note that the power in hunting has little to nothing to do with gaining blood.
Why is Enchant Kindred a better card than Scouting Mission?
They have the same text, yet the former is far better. Sadly, the answer is one that people either get or don’t get and so probably isn’t all that exciting. Ban Govern and they might end up being equal or SM might end up being better.
Does analysis make players better?
Anecdotally, I, myself, could point out many instances where people who just do and don’t think do better than those who think. I certainly think far more about the CCGs I play than a lot of better players. Then, I find that some strong players do analysis and the analysis is wrong. What’s going on?
Well, obviously, there’s more to success than thinking. How many sports fans think they know better how to run a team than the professional coaches? And, we see all of the time in life how some people have better instincts than those who may know more.
On the other hand, there’s the theoretical analysis that I tend to favor versus the practical (ooh, used a Virgo word in this article) analysis that a strong player may do. No matter how brilliant the former may be, it’s the latter that is likely to pay off.
I can get back to the earlier question. I’ve known good players who didn’t think about why something was good but just knew what was good based on such things as how often they saw stuff played or the like.
Thinking About Winning
For all that it seems like some people succeed whether they have any analytical sense or not, I’d still put forth that for most of us, the better we understand why things are good or bad, the better we can do (under the grand assumption that someone applies what they know to maximize results … I can’t imagine anyone who wouldn’t be interested in maximizing results, can I?).