Taurus I – Zodiac I

“Taurus positive qualities are strength of purpose, patience, steadfastness, and conviction.” – Linda Goodman’s Love Signs

Patience

Anyone who reads this blog certainly needs it what with the excruciatingly long posts and the inconsistent publishing.

On April 8th, I wrote about the usefulness of astrology for gaming.  It’s Taurus time.  Last month, I started the series by creating a RPG character and moved on to creating a V:TES theme deck.  This month, I’m starting with a deck.

Deck Name:  Patients
Created By:  Taurus

Crypt: (12 cards, Min: 14, Max: 20, Avg: 4.16)
———————————————-
  2  Francois ‘Warder’ Loehr          DEF JUD          3  Judge
  2  Jack ‘Hannibal137’ Harmon        DEF JUD          4  Defender
  2  Jennie ‘Cassie247’ Orne          INN JUD VIN      5  Visionary
  1  John ‘Cop90’ O’Malley            JUD VEN          4  Avenger
  2  Paul ‘Sixofswords29’ Moreton     DEF VIN          4  Visionary
  2  Travis ‘Traveler72’ Miller       DEF MAR          5  Martyr
  1  Xian ‘DziDzati55’ Quan           DEF INN          4  Defender

Library: (90 cards)
——————-
Master (21 cards)
  4  Angel of Berlin
  1  Brothers Grimm
  1  Channel 10
  1  Church of Vindicated Faith, The
  1  Direct Intervention
  4  Liquidation
  1  Millicent Smith, Puritan Vampire Hunter
  1  Pentex Subversion
  1  Powerbase: Montreal
  1  Smiling Jack, The Anarch
  1  Society of Leopold
  3  Specialization
  1  Vigil: The Thin Line

Reaction (3 cards)
  3  On the Qui Vive

Combat (11 cards)
  10 Concealed Weapon
  1  Dragon`s Breath Rounds

Ally (6 cards)
  2  Carlton Van Wyk (Hunter)
  1  Gregory Winter
  2  Vagabond Mystic
  1  Wendell Delburton (Hunter)

Equipment (13 cards)
  1  Brass Knuckles
  8  Flash Grenade
  1  Ivory Bow
  3  Saturday-Night Special

Event (4 cards)
  1  Blood Cult Awareness Network
  1  Narrow Minds
  2  Unmasking, The

Power (11 cards)
  2  Champion
  2  Discern
  4  Rejuvenate
  3  Vigilance

Conviction (21 cards)
  5  React with Conviction
  8  Second Sight
  8  Strike with Conviction

What’s more patient than an Imbued deck?  Certainly, no vampire deck will have so much “conviction” …

These theme decks aren’t intended to be the best decks ever, though the Aries deck has won every game I’ve ever played with it (all two of them).  I haven’t built an Imbued deck in a fair while, so this may have some off distributions or unintended omissions.  Though, I am trying to do things I haven’t done before and using Liquidation to dump conviction into the ash heap to recurse while getting some pool gain to survive while setting up is something I haven’t seen yet.  I just realized I intended to put Failsafe in here as I haven’t done anything with that card yet.  Oh well, I can make that change later.

“Expressed in their negative form, they become obstinacy, blind prejudice, and lack of reason.”  – Linda Goodman’s Love Signs

It’s not the Imbued who have the blind prejudice but the people who play against them.  Ever since Nights of Reckoning came out, sizable portions of the player base have despised Imbued decks.  Some believe that it was due to early decks playing many Gehenna Events, but then, people stopped doing that and started playing good decks and it was shown that Imbued were broken, dominating the tournament winning deck archive in 2007, and people despised them for that.  But, mostly, I see and read about players despising them just because.

Personally, I don’t like Imbued decks and I don’t like playing against them.  Not because they were grossly overpowered, not because they ignore too many effects that hurt vampires, not because of flavor, but because I find Imbued decks dull as hell.  What drives the Imbued engine is conviction and permanents.  Sure, it’s always possible to put surprises into decks, like the one copy of Dragon’s Breath Rounds, but typically, Imbued decks play their board.

I realized years ago that the reason I so vastly preferred CCGs to CD(ice)Gs or CM(iniatures)Gs was because of the hidden information of the CCG hand.  I like trying to figure out what someone else has and seeing if I’m right.

Imbued did one really good thing – they forced players to metagame against something new.  So much of what comes out for V:TES has minimal impact on what is effective.  But, then, endless ally hosers got printed in typical nonsensical reaction.  An interesting experiment – the conviction mechanic was fairly well done given the difficulty of introducing something alien to a CCG with a long history – but a painful one.

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One Response to Taurus I – Zodiac I

  1. Brandon says:

    I’m not a fan of Imbued because they use a mechanic that is totally foreign to the rest of VTES, namely powers and convictions. Thematically, I am also not a fan of Imbued. The whole Nights of Reckoning thing where you suddenly have these humans that are able to fight vampires doesn’t jive with the OWoD’s macabre setting. People die because they live in a world where God(if he exists) cares enough to create vampires, but not enough to protect people. The closest thing to protection kine have are Millennia old blood suckers who want to eat them in an orderly fashion, rather than tear their heads off in public.

    In VTES, Imbued add to the luck of the draw factor when sitting at the table with them. Are you playing Redirection or Murmur of the False Will? Now they are dead cards. Rely on agg damage? Forget it. Powerbleed? Not so much with Seduction. The list goes on and you know better than I do the various ways Imbued can hose other decks, I just have to ask: “why?” Why ever design a set in such a way? (Rhetorical)

    I like your idea of decks and characters based around astrological signs. Sometimes it can be hard to think of new ideas and any new source of material is welcome.

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