In the first part of the Aries series, I explained how I consider astrology a fantastic resource for creating RPG characters and don’t see why I can’t use it for inspiration in other gaming endeavors. As I can never seem to make short posts, I stopped with just creating a Conan d20 character. Aries II will show how astrology can inspire deckbuilding for CCGs.
Deck Name: War Gods
Created By: Aries
Crypt: (12 cards, Min: 18, Max: 34, Avg: 6.58)
1 Amelia CEL POT PRE 7 Brujah Antitribu
1 Antonio Veradas obf CEL POT PRE 8 Brujah Antitribu
1 Evangeline cel pot pre 4 Brujah Antitribu
1 Hugo pre vic POT 4 Brujah Antitribu
1 Jacko obt CEL POT PRE 8 Brujah Antitribu
1 Marcel de Breau ani pro CEL POT PRE9 Brujah Antitribu
1 Miguel Santo Domingo cel for POT PRE 7 Brujah Antitribu
1 Rigby aus pot CEL PRE 5 Brujah Antitribu
1 Salinger tha CEL POT PRE 9 Brujah Antitribu
1 Sela cel obt POT PRE 6 Brujah Antitribu
1 Sela (ADV) cel obt POT PRE 7 Brujah Antitribu
1 Wah Chun-Yuen cel dom pre POT 5 Brujah Antitribu
Library: (80 cards)
Master (18 cards)
5 Blood Doll
7 Danse Macabre
1 Frontal Assault
2 Gang Territory
1 Parthenon, The
1 Powerbase: Montreal
Action (20 cards)
7 Enchant Kindred
1 Legal Manipulations
1 Preternatural Strength
4 Public Trust
Action Modifier (7 cards)
2 Inspire Greatness
5 Iron Glare
Combat (35 cards)
8 Immortal Grapple
2 Increased Strength
4 Mighty Grapple
6 Taste of Vitae
2 Thrown Gate
2 Thrown Sewer Lid
6 Torn Signpost
3 Undead Strength
I’ve been wanting to build a Danse Macabre deck for some time. The problem was that I’d keep thinking about how good it would be with !Malks, something that someone has already done in a tournament winning deck.
This deck isn’t my style at all. I like defense in V:TES decks. I like decks that can handle any matchups. I consider combat an inefficient strategy with a lot of potential for things going wrong. I’m risk averse. But, this is Aries’ time and Aries isn’t risk averse. Aries has the faith and the courage that it can do what needs to be done.
!Brujah have a huge problem – pool defense. Presence enables them to vote well and voting is great for bloating one’s pool in order to survive. But, that’s so dull. Let’s beat the crap out of people instead. Let’s use Enchant Kindred and Public Trust to gain blood counters. Danse Macabre can set up an ideal turn of Enchant Kindred at superior followed by Public Trust bleed.
I quite despise Powerbase: Montreal as I think it just slows games down. But, again, Danse Macabre steps in to give multiaction ability to go steal it back after it’s inevitably taken away while still getting in aggressive actions.
Is this deck good? Good enough to play in a tournament? … um … I wouldn’t be comfortable with it because I see it being far too matchup dependent. It can power through squishy decks that don’t draw a lot of bleed bounce. It can cow other decks into not blocking or not being aggressive. In the hands of a player who is skilled at terrifying other players, it has more than one dimension and may have enough game. In my hands, it’s more of a casual environment, stylistic anomaly that can maybe fool people into thinking that I’m more likely to play combat than I am.