I was remiss in not getting around to something actually asked for. I would have liked to gone back and reviewed the ratings I gave Ebony Kingdoms cards at this time, as well, but too many things to do for Gen Con. I probably will never get around to vampires as: 1, it would take time; 2, it wouldn’t be that interesting; 3, value is way too dependent upon other vampires.
Reminder on the system, though maybe I changed it as thinking in Magic terms for V:TES cards is not necessarily the way to go:
1 – Play these only for humor value. Or, don’t.
2 – Average, can cover a lot of ground.
3 – Standouts, justifications for playing a clan, discipline, or whatever.
4 – Clearly superior cards, also cards that make you want to play certain types of decks.
5 – Best in the game.
Of course, I value breadth higher than awesomeosity in a narrow range of decks, in general. Govern isn’t the best card in the game because, amazingly, not every deck plays Dominate. (Of course, it’s not even the best Dominate card, but Deflection isn’t the best card in the game, either.)
| Library |
|
Rating | |
| The Ailing Spirit | Synergistic even when there aren’t special targets, superior is quite brutal in combination. | 3 | |
| Amulet of Temporal Perception | Why would I want inferior Temporis that’s more expensive? | 1 | |
| As the Crow | Freak Drive is a 5 but is easier to play. Tupdogs are already broken. | 4 | |
| Barrenness | Really annoying, combos with Scourge of the Enochians, et al, but what is it doing to help win the game? | 2 | |
| Benefit Performance | Not remotely Con Boon, though it won’t accidentally give others pool. Have a hard time seeing it replace the better card. | 2 | |
| The Black Beast | Too limited. | 1 | |
| Blessed Resilience | Strong in the right deck? I wish I knew. Only useful in one type of deck? Yup. | 2 | |
| Blessing of the Beast | In many CCGs, effects like this would be hideously broken. For some reason, this effect hasn’t had a big impact. Should be a 4 or a 5, but where’s the evidence? | 3 | |
| Bliss | Too limited. Not remotely in the class of other Dom or Pre cards. | 1 | |
| Blood Tempering | An action, that costs blood, that requires a terrible discipline and an out of clan discipline, that does virtually nothing. Amusing, but awful. | 1 | |
| Brick by Brick | I hardly see Stone Quills anymore, I don’t expect this to make many cuts. | 2 | |
| Cavalier | Probably the most overrated card in the set, though that doesn’t make it bad. The question is whether it’s good. Borderline – I err on the side of average. | 2 | |
| Charge of the Buffalo | Does this serve any sort of purpose? Why would a vamp with Spi want to be at close? Fortitude level is slightly interesting. | 2 | |
| Cheat the Fates | I don’t find getting bleeds through actually all that difficult. I do find getting paid back on 3 blood cards occasionally difficult. | 1 | |
| Clockwerx | Again, what purpose is served? It’s an interesting effect, but how does it stop a BB deck from getting ousted? It’s tempting to rate every BB card that doesn’t address their lack of survival as a 1, but this has potential. | 2 | |
| Code of Samiel | Quite a bit more than a HG, but what’s the “tournament level” impact? | 3 | |
| Command Performance | Reminds me so much of Glutton, though Ishtarri are even better at untapping. If you can afford it playing DoC, you probably don’t need it. While I’m iffy on it, at the same time the number of things it can do is significant. | 3 | |
| Dabbler | Man, this card is cool. I see a lot more decks for this than Cavalier, though the Cavalier decks will likely be more abusive. | 3 | |
| Dagger | It may not make for particularly potent decks, but there must be some efficiency in this card besides just tricks. | 2 | |
| Death Seeker | A rather flexible answer, though it just feeds some players’ interests in building bad !Salubri combat decks. | 3 | |
| Decompose | How does it help you win? It’s a reasonable effect (read – playable). | 2 | |
| Development | An underdeveloped mechanic. Currently, awful. In the future … | 1 | |
| Diabolic Lure | It’s free. It’s also interesting in that it encourage blocky Dai, but it’s fairly limited. | 2 | |
| Din of the Damned | Will I play it? Sure. Will it ever pay off? | 2 | |
| Dive Bomb | Multirush with broken vampires, not bad for nonbroken (and largely bad) vampires. | 2 | |
| Draeven Softfoot (Changeling) | Well, he’s free. Song of Pan will likely kill him. Would I not want him in a Kiasyd deck? Should want him most of the time. | 3 | |
| Ears of the Hare | One of two types of Spiritus cards I specifically didn’t want made because they wouldn’t expand options enough yet got made. Does actually help, though. | 3 | |
| Ensconced | Too limited. | 1 | |
| Evil Eye | Superior is harsh. But, the number of decks that are going to play Maleficia is minuscule. Those that do are going to be in complexland. More of a referendum on deck complexity. | 2 | |
| Faerie Wards | Younger is so often a problem drawback. | 2 | |
| Fanfare for Elysium | Interesting, but is it as good as the alternatives? | 2 | |
| Flames of the Netherworld | Really mostly about the Tha version. I just don’t find offense to be the issue with Dai-ers in combat but defense. | 3 | |
| Foldable Machine Gun | Serves what purpose? | 2 | |
| Fractura | A card to make a deck around … because its badness is an interesting badness. | 1 | |
| Gift of Sleep | Good, but how good? As many metas have important allies, borderline really good. | 3 | |
| Great Symposium | Always play in a limited number of decks. Does it make me want to play Kiasyd, though? Not really. | 3 | |
| Greater Curse | The Mal versions are typical infernal annoyance. The Dai version is actually a powerful effect, being far more important than, say, Vermin Channel. | 3 | |
| Gremlins | Why does it have to have a Dom version? Without that, I could play it in my Con-Dom Kiasyd decks. Anyway, kind of unnecessarily useful. Does make me want to play Kiasyd. | 4 | |
| Groaning Corpse | Samedi were not designed to fight. They have far, far better things to do. If Carrion Crows is at least a 4, as much as I can’t see good decks coming from this, it does at least begin to give a reason to do Samedi combat. | 3 | |
| Harmony | Does it suck? That’s how I look at cards like this. Choir sucks, so is it possible to have cards that key off of Choir not suck? Even if it makes Choir less bad, I struggle with how it makes decks not bad. | 1 | |
| Hatch the Viper | So cool. So not productive. | 1 | |
| Hay Ride | Are actions really a BB issue? It’s hard to say that it should never be played beyond that BB really have no game. | 2 | |
| Hexe | Eh, ennui setting in. | 2 | |
| Hide the Heart | Saving other people with cards that are useful to yourself is not weak. I’m not much of a Telepathic Counter fan, but then, this isn’t TC. | 3 | |
| Hive Mind | This set did to San what The Final Nights did to Quietus – give it stuff redundant to what it already could do without addressing the real problems the clans with these disciplines have. Similar to San’s best card – Unwholesome Bond. | 3 | |
| Hunger Moon | What purpose does this serve? Waste of an interesting title. | 1 | |
| I am Legion | The cancelling Auspex part is where I see this having a lot of impact. For Baali, getting one action through is a lot more important than for, say, some random clan with Obfuscate that will be more weenieish or midcappish. Tended to think it was being overrated, but the more I think about it, the more I can see an Infernal Servitor … | 4 | |
| Infernal Servitor | This “guy” is just a beating, with like no particular downside. | 4 | |
| Jar of Skin Eaters | Explosive, but what does it have to do with winning? | 1 | |
| Joumlon’s Axe | Nice, solid weapon. Which is saying something for a melee weapon. | 3 | |
| Journal of Hrorsh | I’m still concerned about the combo potential, but I don’t think nuking a dude is as enthralling as it originally sounded. Still, gets chaff out of the way. | 3 | |
| Knotted Cord | It’s tempting to say that this is an absurd waste of a set slot, but Baali vote is so much more credible now. Would I ever play this? It’s questionable whether it’s better than Bewitching Oration. | 1 | |
| Lead Fist | It hurts, but does it matter? | 2 | |
| Lily Prelude | A beating. Doesn’t like Delaying Tactics, but just scary. If KRC is a nobrainer 5, than this can’t be too far behind. | 4 | |
| Lord of Serenity | Will it get burned? Should, but it is a reason to go more blocky with Salubri, which I like as Spirit Marionetting is tedious. Kind of borderline terrible, but I lean towards average. | 2 | |
| Loving Agony | Has a lot of competition. Is it better than running out some other !Salubri strategy? I tend to think it’s not clearly better than doing other things. | 2 | |
| Maleficia | A requirement card. So, does that mean a referendum on how much one gains from the non-discipline? Not sure it matters, since I’d go with the same rating either way. | 2 | |
| Masca | Assuming I’m reading this right, it’s meant for combat but doubles as stealth if you really want something to occur. The combat benefit is sketchy and so not worth grafting Striga for. I guess overcosted stealth makes it above terrible. | 2 | |
| Member of the Entourage | Really a matter of what sort of combos one can do with this or, more likely, a metagame play. Cheap defense for a clan that can untap easily but should be better off putting in better pool defense than this in most cases. | 2 | |
| Mind of the Wilds | The first question is how much the inferior matters. May disincentivize blocking. Dependent upon so many variables. What about free stealth in non-stealth disciplines? I easily imagine Tzimisce with Breath of the Dragon getting use out of either. But, there are plenty who can get some extra stealth. I don’t see much game impact, though it is interesting. | 2 | |
| Minor Curse | This effect can really disrupt certain decks, OTOH, there’s a reason we don’t see them since that doesn’t lead to winning. | 1 | |
| Mole’s Tunneling | Stealth/evasion is strong. Expensive stealth still sees play. Another thing I didn’t want to see for Spiritus as it’s boring. How much will it get played at Animalism? | 2 | |
| Momentary Delay | Blah, blah, blah … wake, block with second minion. I know, more text may mean that the best uses are hard to identify, but I’m still thinking that there are less complicated things to do in one’s deck. | 1 | |
| Morphean Blow | Okay, can’t get too excited one way or the other. | 2 | |
| New Moon Sigil | Just too expensive for me to see getting virtually any play. | 1 | |
| Off Kilter | Frustrating to have as one’s prey. It’s so not likely to get blocked. Unlike a lot of new cards, actually addresses a need for the clan. | 3 | |
| Olid Loa | How much is lost by taking up a deck slot on this rather than a better card? A lot. | 1 | |
| Oppugnant Night | Comes down to how much someone thinks rushing is a good idea in the first place. While it will likely lead to bad decks, it’s not the reason the decks will be bad. | 2 | |
| Outside the Hourglass | There aren’t a lot of cards in this game that combo with themselves. That tends to be quite strong in CCGs. As a card I have more familiarity with, it’s proved to be quite obnoxious. Hard to get too high on a combat card, though. | 3 | |
| The Path of Harmony | Still don’t have that much that costs blood. I might play it in Ahrimanes stealth bleed, or maybe just play Life in the City instead. Probably overrating it. Though its clan and its lack of necessity means it will probably never be burned. | 2 | |
| The Path of Service | I think there are better reasons for this path, mostly in Create Gargoyle decks since Tupdogs don’t need it, and I’m not sure anyone still plays real Gargoyles anymore. | 2 | |
| Penitent Resilience | An interesting answer in some metas, the superior is Seduction which some like a lot, I’m not sure how much I like it when it isn’t attached to Dominate. | 2 | |
| Pocket Out of Time | If you want a good instance of my biases, I’m obviously biased away from combat and toward stealth. | 3 | |
| Potio Martyrium | I guess ludicrous cards have their place. | 1 | |
| Pressing Flesh | I think it does what it’s trying to do well. Now, how important that is is less clear. | 2 | |
| Psalm of the Damned | Based on looking around, you’d surmise that this is pretty good. I think it’s functional. | 2 | |
| Ravager | Seriously, what is the point of this? | 1 | |
| Raw Recruit | Not entirely sure I understand this, but it seems like a good way to prevent rescues, and of course Tupdogs are slaves. Worse than Graverobbing in Tupdog decks? | 2 | |
| Research | See Development (or lack thereof of this mechanic). | 1 | |
| The Rising | I’m surprised I haven’t heard more about this. I had pegged it as one of the more important cards in the set, though it is a lot of work, and there can be a lot of event hate. Just because it may be a win more card, I’ll be more conservative. | 2 | |
| Ritual Scalpel | Why? Why not something that encourages playing Nagaraja? | 1 | |
| Safe Passage | Small effect but not bad. | 2 | |
| Scarlet Lore | I have hopes for this, but for whatever reason, there’s not a lot of recursion and searching, two effects normally broken in other CCGs, being used. | 3 | |
| Scobax | Cheap. I have to admit that this encourages me to actually care about Striga. Presence reduce with no drawbacks is not trivial. | 3 | |
| Scourge of Alecto | I’ve discarded it. Often. | 1 | |
| Shaal Fragment | Another bias, I don’t care about increased hand size. The funny thing is that this card is possibly better because it can be stolen, but really, HoS have enough problems with competivity. | 1 | |
| Shadowed Eyes | Still accumulating them, still haven’t found a reason that they would be g- useful. | 1 | |
| Shatter the Gate | Bluffworthy? | 1 | |
| Shattering Crescendo | When am I going to do stuff with this? I got hammered by it. I think it’s superinteresting, maybe really good, maybe not. | 3 | |
| Slake the Thirst | Addresses no need. Only so many slots in a deck. | 1 | |
| Spirit Claws | It is strictly superior to cards that get played all of the time. | 2 | |
| Stiff Contempt | Um, who even thinks they will successfully block Samedi? Especially with Under My Skin, these days? | 1 | |
| Striga | Weaker than Maleficia and less interesting. I’m having trouble seeing what is even desirable to do with Striga. | 1 | |
| Strix | One of the more interesting things to do with it. But, still, why would you want to fight with infernals who tend to be squishy and expensive? | 2 | |
| Summon History | How broken is this card? That’s really the question. It’s so openended that it must be utterly abusable somehow. Rarity is one thing that has prevented more visibility on what it can really do. That Trujah have problems is another, though there are now enough Trujah with bounce to cover the biggest problem. | 4 | |
| Tend the Flock | There are cards you would always put in a deck for a given clan, then there are cards that you can’t get away from when playing that clan because they are so absurdly better than anything else you could do. | 5 | |
| Thicker than Blood | A weird card in that it, on the one hand, does address an issue with BB of getting their engine going fast enough to survive, but on the other, doesn’t address it in a way that makes me feel comfortable that it changes matchups. It was amazing in one game where the BB deck’s predator was weenie Hack. Better than Effective Management? | 2 | |
| Threading the Path of Orpheus | Maybe someone had something in mind with this, but answers to unlikely problems do not compete well with useful cards. | 1 | |
| Three’s a Crowd | I always found it humorous how the common BB decks had no answer for maneuvers. Support for bad strategies doesn’t do anything for me. | 1 | |
| Tinglestripe | I’ve cooled on this. It’s fine, but it was never what Kiasyd needed as they have Earth Swords if they want to fight. It’s not like Kiasyd need combat defense either, which is what this is better for. Combat ends, cancel Grapple, ultrarare weapon hosers – it’s covered. If I’m going to take an action to equip, I’d rather have a gun, as either a SNS would be useful with DBR or a .44 would be better. | 2 | |
| Treat the Sick Mind | Untapping is good for Obeah … sadly. The superior is funny as it makes passing around Dementation skill cards useful. But, is this really doing anything important enough to waste card slots on? I think it can rise to the role-player status. | 2 | |
| Under My Skin | Interesting how playing with this card has affected people’s views. It’s a lot of stealth. It’s also spread out over multiple actions which is better for a clan with Obfuscate. I still don’t see in what way it’s necessary, but it’s likely to show up in decks for how discouraging it makes trying to block Samedi. | 3 | |
| Unleash Hell’s Fury | Because so many Baali decks run the fatties and decks with fatties suffer more from random screwage, this serves a desired function. Still, a role-player even if an important one. Easy to overrate in that people won’t notice as much when it won’t help or what could have taken up its slot. | 2 | |
| Vaticination | This one is a toughy for me because I have seen an interesting use for it somewhere, and I tend to think that there is a place for looking at everyone’s hand, but I generally have no interest in looking at other players’ hands or discarding cards from them. | 2 | |
| Veneficti (Mage) | Who costed “Baali” allies in this set? Why can’t Salubri get any allies? Oh, look, burn option, I might be underrating this. | 4 | |
| Virtuosa | I haven’t really found my DoC getting blocked. OTOH, makes Concert Tour more relevant. Is it playable or is it not? I guess it is. | 2 | |
| Visionquest | Why is this card so weak? I mean, really, isn’t Sanguine Instruction better? That’s setting a rather low mark. | 1 | |
| Voices of the Castle | It’s fine. Tupdogs are broken. Yeah. | 3 | |
| Warding the Beast | Three incredibly sketchy effects does not make for one card I can see adding value. | 1 | |
| Wider View | By far the best card in the set, but, then, it’s a generic card. Still, a generic master that competes with existing masters and beats them. That’s hardcore. | 5 |
Posted by iclee